Cultures/Qrthan: Difference between revisions
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Revision as of 01:13, 19 January 2026
The Qr'than
Hailing from the tropical rainforests of Callum-Thea, the qr'than are an ant-like insectoid species with a rich culture and fierce sense of community. Like many insectoids on Arcis, they have a chitinous exoskeleton, secondary arms, compound eyes, mandibles, and antennae, and they also possess a small pair of wings that some qr'than can use to glide.
Qr'than communicate using a combination of vocalizations, body language, and pheromones that are impossible for other species to perfectly reproduce. In turn, qr'than are capable of speaking non-insectoid languages only haltingly, and rely heavily on a limited form of telepathy for communication with outsiders.
Adapted to Forest Life
Qr'than develop quickly, reaching adolescence around 2 years and maturity around 5 years, and usually live around half a century. Upon reaching adolescence, qr'than adapt their bodies to fill a role in qr'than society such as worker, warrior, or matron, taking on a variety of specialized physical characteristics. For example, workers develop secretions allowing them to manipulate the megaflora of the rainforest, which is how the qr'than construct their living homes high above the forest floor.
Only qr'than matrons are capable of bearing children, and since they are less numerous than other castes they take on multiple partners; however, mating bonds are quite strong and typically lifelong. Qr'than children are raised communally, but bonds between related qr'than are stronger than those of the colony alone.
Unlikely Adventurers
Because qr'than are so dedicated to their roles in the colony, they very rarely leave their homeland. Outside of extreme circumstances, a qr'than that leaves their colony would be considered an oath breaker for abandoning their duties and permanently exiled.
Qr'than Names
Qr'than have long, compound names that encode their identity within the colony, although full names are seldom used. Each name is comprised of Colony (shared by all members), Brood (shared by those born around the same time), Role (shared by all Workers, Warriors, etc.), and a one-syllable Individual Identifier that makes the name unique.
Full names are almost never used within qr'than society, and individuals are seldom referenced directly at all. More common are forms like Colony'Role, used to refer to everyone in the colony with the given role.
Qr'than Traits
Your qr'than character has the following racial traits.
Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
Creature Type. You are an insectoid. You are also considered a humanoid for any prerequisite or effect that requires you to be a humanoid.
Size. Your size is medium.
Speed. Your walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Secondary Arms. You have two slightly smaller secondary arms below your primary pair of arms. The secondary arms can manipulate an object, open or close a door or container, pick up or set down a Tiny object, or wield a weapon that has the light property.
Limited Telepathy. You can telepathically speak to any creature you can see within 30 feet. You don't need to share a language with the creature for it to understand your telepathy, but it must be able to understand at least one language.
Languages. You can speak, read, and write Common and Qr'thanic. Speaking non-insectoid languages aloud is difficult for you, and your speech is halting, heavily accented, and imprecise.
Qr'than Adaptability. Your body is capable of taking on different characteristics to match your role in qr'than society. You choose one enhancement now and one at 5th level.
***More adaptations to come***