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	<updated>2026-05-06T14:30:25Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://arcis.world/wiki/index.php?title=Cultures/Qrthan&amp;diff=340</id>
		<title>Cultures/Qrthan</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Cultures/Qrthan&amp;diff=340"/>
		<updated>2026-01-19T16:55:31Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;multicol&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;The Qr&#039;than&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Hailing from the tropical rainforests of Callum-Thea, the qr&#039;than are an ant-like insectoid species with a rich culture and fierce sense of community. Like many insectoids on Arcis, they have a chitinous exoskeleton, secondary arms, compound eyes, mandibles, and antennae, and they also possess a small pair of wings that some qr&#039;than can use to glide.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Qr&#039;than communicate using a combination of vocalizations, body language, and pheromones that are impossible for other species to perfectly reproduce. In turn, qr&#039;than are capable of speaking non-insectoid languages only haltingly, and rely heavily on a limited form of telepathy for communication with outsiders.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Adapted to Forest Life}}&lt;br /&gt;
&amp;lt;p&amp;gt;Qr&#039;than develop quickly, reaching adolescence around 2 years and maturity around 5 years, and usually live around half a century. Upon reaching adolescence, qr&#039;than adapt their bodies to fill a role in qr&#039;than society such as worker, warrior, or matron, taking on a variety of specialized physical characteristics. For example, workers develop secretions allowing them to manipulate the megaflora of the rainforest, which is how the qr&#039;than construct their living homes high above the forest floor.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Only qr&#039;than matrons are capable of bearing children, and since they are less numerous than other castes they take on multiple partners; however, mating bonds are quite strong and typically lifelong. Qr&#039;than children are raised communally, but bonds between related qr&#039;than are stronger than those of the colony alone.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Unlikely Adventurers}}&lt;br /&gt;
&amp;lt;p&amp;gt;Because qr&#039;than are so dedicated to their roles in the colony, they very rarely leave their homeland. Outside of extreme circumstances, a qr&#039;than that leaves their colony would be considered an oath breaker for abandoning their duties and permanently exiled.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Qr&#039;than Names}}&lt;br /&gt;
&amp;lt;p&amp;gt;Qr&#039;than have long, compound names that encode their identity within the colony, although full names are seldom used. Each name is comprised of Colony (shared by all members), Brood (shared by those born around the same time), Role (shared by all Workers, Warriors, etc.), and a one-syllable Individual Identifier that makes the  name unique.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Full names are almost never used within qr&#039;than society, and individuals are seldom referenced directly at all. More common are forms like Colony&#039;Role, used to refer to everyone in the colony with the given role.&lt;br /&gt;
&amp;lt;dd&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Colony names:&amp;lt;/b&amp;gt; Thalara, Qoraki, Ulachik&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Brood names:&amp;lt;/b&amp;gt; Qor, Brok, Zan&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Role names:&amp;lt;/b&amp;gt; Zroka, Dolti, Kethva&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Individual Identifiers:&amp;lt;/b&amp;gt; Kal, Ng, Che&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Qr&#039;than Traits}}&lt;br /&gt;
&amp;lt;p&amp;gt;Your qr&#039;than character has the following racial traits.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ability Score Increase.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Creature Type.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You are an insectoid. You are also considered a humanoid for any prerequisite or effect that requires you to be a humanoid.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Size.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Your size is medium.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Speed.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Your walking speed is 30 feet.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Darkvision.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Secondary Arms.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You have two slightly smaller secondary arms below your primary pair of arms. The secondary arms can manipulate an object, open or close a door or container, pick up or set down a Tiny object, or wield a weapon that has the light property.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Limited Telepathy.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You can telepathically speak to any creature you can see within 30 feet. You don&#039;t need to share a language with the creature for it to understand your telepathy, but it must be able to understand at least one language.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Languages.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You can speak, read, and write Common and Qr&#039;thanic. Speaking non-insectoid languages aloud is difficult for you, and your speech is halting, heavily accented, and imprecise.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Qr&#039;than Adaptability.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Your body is capable of taking on different characteristics to match your role in qr&#039;than society. You choose one enhancement now and one at 5th level.&lt;br /&gt;
&amp;lt;dd&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Vestigial Wings (1st level).&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You have a small pair of wings protruding from your back between your shoulder blades. The wings are too small for  flight, but allow you to slow your fall or glide. When you fall and are not incapacitated, you can subtract up to 100 feet from your fall when calculating your fall damage and can move horizontally 2 feet for every 1 foot you fall.&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Nimble Climber (1st level).&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You have a climb speed equal to your walk speed.&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Carapace (5th level).&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Your carapace is especially tough. You gain a +1 to your AC when not wearing heavy armor.&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Acid Spit (5th level).&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; As an action, you can spray acid from glands in your mouth, targeting one creature or object you can see within 30 feet of you. The target must make a Dexterity saving throw against a DC of 8 + your proficiency bonus + your Constitution modifier. The target takes 2D10 acid damage if they fail. The damage increases to 3D10 at 11th level and 4D10 at 17th level. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;***More adaptations to come***&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Cultures/Qrthan&amp;diff=339</id>
		<title>Cultures/Qrthan</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Cultures/Qrthan&amp;diff=339"/>
		<updated>2026-01-19T01:13:00Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;multicol&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;The Qr&#039;than&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Hailing from the tropical rainforests of Callum-Thea, the qr&#039;than are an ant-like insectoid species with a rich culture and fierce sense of community. Like many insectoids on Arcis, they have a chitinous exoskeleton, secondary arms, compound eyes, mandibles, and antennae, and they also possess a small pair of wings that some qr&#039;than can use to glide.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Qr&#039;than communicate using a combination of vocalizations, body language, and pheromones that are impossible for other species to perfectly reproduce. In turn, qr&#039;than are capable of speaking non-insectoid languages only haltingly, and rely heavily on a limited form of telepathy for communication with outsiders.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Adapted to Forest Life}}&lt;br /&gt;
&amp;lt;p&amp;gt;Qr&#039;than develop quickly, reaching adolescence around 2 years and maturity around 5 years, and usually live around half a century. Upon reaching adolescence, qr&#039;than adapt their bodies to fill a role in qr&#039;than society such as worker, warrior, or matron, taking on a variety of specialized physical characteristics. For example, workers develop secretions allowing them to manipulate the megaflora of the rainforest, which is how the qr&#039;than construct their living homes high above the forest floor.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Only qr&#039;than matrons are capable of bearing children, and since they are less numerous than other castes they take on multiple partners; however, mating bonds are quite strong and typically lifelong. Qr&#039;than children are raised communally, but bonds between related qr&#039;than are stronger than those of the colony alone.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Unlikely Adventurers}}&lt;br /&gt;
&amp;lt;p&amp;gt;Because qr&#039;than are so dedicated to their roles in the colony, they very rarely leave their homeland. Outside of extreme circumstances, a qr&#039;than that leaves their colony would be considered an oath breaker for abandoning their duties and permanently exiled.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Qr&#039;than Names}}&lt;br /&gt;
&amp;lt;p&amp;gt;Qr&#039;than have long, compound names that encode their identity within the colony, although full names are seldom used. Each name is comprised of Colony (shared by all members), Brood (shared by those born around the same time), Role (shared by all Workers, Warriors, etc.), and a one-syllable Individual Identifier that makes the  name unique.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Full names are almost never used within qr&#039;than society, and individuals are seldom referenced directly at all. More common are forms like Colony&#039;Role, used to refer to everyone in the colony with the given role.&lt;br /&gt;
&amp;lt;dd&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Colony names:&amp;lt;/b&amp;gt; Thalara, Qorakai, Ulathi&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Brood names:&amp;lt;/b&amp;gt; Qor, Brok, Zan&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Role names:&amp;lt;/b&amp;gt; Zroka, Dolti, Kethva&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Individual Identifiers:&amp;lt;/b&amp;gt; Kal, Ng, Che&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Qr&#039;than Traits}}&lt;br /&gt;
&amp;lt;p&amp;gt;Your qr&#039;than character has the following racial traits.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ability Score Increase.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Creature Type.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You are an insectoid. You are also considered a humanoid for any prerequisite or effect that requires you to be a humanoid.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Size.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Your size is medium.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Speed.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Your walking speed is 30 feet.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Darkvision.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Secondary Arms.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You have two slightly smaller secondary arms below your primary pair of arms. The secondary arms can manipulate an object, open or close a door or container, pick up or set down a Tiny object, or wield a weapon that has the light property.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Limited Telepathy.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You can telepathically speak to any creature you can see within 30 feet. You don&#039;t need to share a language with the creature for it to understand your telepathy, but it must be able to understand at least one language.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Languages.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You can speak, read, and write Common and Qr&#039;thanic. Speaking non-insectoid languages aloud is difficult for you, and your speech is halting, heavily accented, and imprecise.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Qr&#039;than Adaptability.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Your body is capable of taking on different characteristics to match your role in qr&#039;than society. You choose one enhancement now and one at 5th level.&lt;br /&gt;
&amp;lt;dd&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Vestigial Wings (1st level).&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You have a small pair of wings protruding from your back between your shoulder blades. The wings are too small for  flight, but allow you to slow your fall or glide. When you fall and are not incapacitated, you can subtract up to 100 feet from your fall when calculating your fall damage and can move horizontally 2 feet for every 1 foot you fall.&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Nimble Climber (1st level).&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You have a climb speed equal to your walk speed.&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Carapace (5th level).&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Your carapace is especially tough. You gain a +1 to your AC when not wearing heavy armor.&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Acid Spit (5th level).&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; As an action, you can spray acid from glands in your mouth, targeting one creature or object you can see within 30 feet of you. The target must make a Dexterity saving throw against a DC of 8 + your proficiency bonus + your Constitution modifier. The target takes 2D10 acid damage if they fail. The damage increases to 3D10 at 11th level and 4D10 at 17th level. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;***More adaptations to come***&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Cultures&amp;diff=338</id>
		<title>Cultures</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Cultures&amp;diff=338"/>
		<updated>2026-01-19T01:09:11Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Major Civilizations ==&lt;br /&gt;
=== Humans ===&lt;br /&gt;
=== Elves ===&lt;br /&gt;
=== Dwarves ===&lt;br /&gt;
=== Warforged ===&lt;br /&gt;
=== Thri-Kreen ===&lt;br /&gt;
=== Giants ===&lt;br /&gt;
&lt;br /&gt;
== Minor Civilizations ==&lt;br /&gt;
=== Halflings ===&lt;br /&gt;
=== Gnomes ===&lt;br /&gt;
=== Dragonborn ===&lt;br /&gt;
=== Fey ===&lt;br /&gt;
=== Orcs ===&lt;br /&gt;
=== [[Cultures/Qrthan|Qr&#039;than]] ===&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Cultures&amp;diff=337</id>
		<title>Cultures</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Cultures&amp;diff=337"/>
		<updated>2026-01-19T01:07:21Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Major Civilizations ==&lt;br /&gt;
=== Humans ===&lt;br /&gt;
=== Elves ===&lt;br /&gt;
=== Dwarves ===&lt;br /&gt;
=== Warforged ===&lt;br /&gt;
=== Thri-Kreen ===&lt;br /&gt;
=== Giants ===&lt;br /&gt;
&lt;br /&gt;
== Minor Civilizations ==&lt;br /&gt;
=== Halflings ===&lt;br /&gt;
=== Gnomes ===&lt;br /&gt;
=== Dragonborn ===&lt;br /&gt;
=== Fey ===&lt;br /&gt;
=== Orcs ===&lt;br /&gt;
=== [[Cultures/Qrthan|Qr&#039;Than]] ===&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Cultures&amp;diff=336</id>
		<title>Cultures</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Cultures&amp;diff=336"/>
		<updated>2026-01-19T01:06:26Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Major Civilizations ==&lt;br /&gt;
=== Humans ===&lt;br /&gt;
=== Elves ===&lt;br /&gt;
=== Dwarves ===&lt;br /&gt;
=== Warforged ===&lt;br /&gt;
=== Thri-Kreen ===&lt;br /&gt;
=== Giants ===&lt;br /&gt;
&lt;br /&gt;
== Minor Civilizations ==&lt;br /&gt;
=== Halflings ===&lt;br /&gt;
=== Gnomes ===&lt;br /&gt;
=== Dragonborn ===&lt;br /&gt;
=== Fey ===&lt;br /&gt;
=== Orcs ===&lt;br /&gt;
=== Qr&#039;Than ===&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Cultures/Qrthan&amp;diff=335</id>
		<title>Cultures/Qrthan</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Cultures/Qrthan&amp;diff=335"/>
		<updated>2026-01-19T01:05:52Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;multicol&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;The Qr&#039;than&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Hailing from the tropical rainforests of Callum-Thea, the qr&#039;than are an ant-like insectoid species with a rich culture and fierce sense of community. Like many insectoids on Arcis, they have a chitinous exoskeleton, secondary arms, compound eyes, mandibles, and antennae, and they also possess a small pair of wings that some qr&#039;than can use to glide.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Qr&#039;than communicate using a combination of vocalizations, body language, and pheromones that are impossible for other species to perfectly reproduce. In turn, qr&#039;than are capable of speaking non-insectoid languages only haltingly, and rely heavily on a limited form of telepathy for communication with outsiders.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Adapted to Forest Life}}&lt;br /&gt;
&amp;lt;p&amp;gt;Qr&#039;than develop quickly, reaching adolescence around 2 years and maturity around 5 years, and usually live around half a century. Upon reaching adolescence, qr&#039;than adapt their bodies to fill a role in qr&#039;than society such as worker, warrior, or matron, taking on a variety of specialized physical characteristics. For example, workers develop secretions allowing them to manipulate the megaflora of the rainforest, which is how the qr&#039;than construct their living homes high above the forest floor.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Only qr&#039;than matrons are capable of bearing children, and since they are less numerous than other castes they take on multiple partners; however, mating bonds are quite strong and typically lifelong. Qr&#039;than children are raised communally, but bonds between related qr&#039;than are stronger than those of the colony alone.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Unlikely Adventurers}}&lt;br /&gt;
&amp;lt;p&amp;gt;Because qr&#039;than are so dedicated to their roles in the colony, they very rarely leave their homeland. Outside of extreme circumstances, a qr&#039;than that leaves their colony would be considered an oath breaker for abandoning their duties and permanently exiled.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Qr&#039;than Names}}&lt;br /&gt;
&amp;lt;p&amp;gt;Qr&#039;than have long, compound names that encode their identity within the colony, although full names are seldom used. Each name is comprised of Colony (shared by all members), Brood (shared by those born around the same time), Role (shared by all Workers, Warriors, etc.), and a one-syllable Individual Identifier that makes the  name unique.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Full names are almost never used within qr&#039;than society, and individuals are seldom referenced directly at all. More common are forms like Colony&#039;Role, used to refer to everyone in the colony with the given role.&lt;br /&gt;
&amp;lt;dd&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Colony names:&amp;lt;/b&amp;gt; Thalara, Qorakai, Ulathi&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Brood names:&amp;lt;/b&amp;gt; Qor, Brok, Zan&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Role names:&amp;lt;/b&amp;gt; Zroka, Dolti, Kethva&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Individual Identifiers:&amp;lt;/b&amp;gt; Kal, Ng, Che&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Qr&#039;than Traits}}&lt;br /&gt;
&amp;lt;p&amp;gt;Your qr&#039;than character has the following racial traits.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ability Score Increase.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Creature Type.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You are an insectoid. You are also considered a humanoid for any prerequisite or effect that requires you to be a humanoid.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Size.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Your size is medium.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Speed.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Your walking speed is 30 feet.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Darkvision.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Secondary Arms.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You have two slightly smaller secondary arms below your primary pair of arms. The secondary arms can manipulate an object, open or close a door or container, pick up or set down a Tiny object, or wield a weapon that has the light property.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Limited Telepathy.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You can telepathically speak to any creature you can see within 30 feet. You don&#039;t need to share a language with the creature for it to understand your telepathy, but it must be able to understand at least one language.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Languages.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You can speak, read, and write Common and Qr&#039;thanic. Speaking non-insectoid languages aloud is difficult for you, and your speech is halting, heavily accented, and imprecise.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Qr&#039;than Adaptability.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Your body is capable of taking on different characteristics to match your role in qr&#039;than society. You choose one enhancement now and one at 5th level.&lt;br /&gt;
&amp;lt;dd&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Vestigial Wings (1st level).&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You have a small pair of wings protruding from your back between your shoulder blades. The wings are too small for  flight, but allow you to slow your fall or glide. When you fall and are not incapacitated, you can subtract up to 100 feet from your fall when calculating your fall damage and can move horizontally 2 feet for every 1 foot you fall.&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Nimble Climber (1st level).&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You have a climb speed equal to your walk speed.&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Carapace (5th level).&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Your carapace is especially tough. You gain a +1 to your AC when not wearing heavy armor.&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Acid Spit (5th level).&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; As an action, you can spray acid from glands in your mouth, targeting one creature or object you can see within 30 feet of you. The target must make a Dexterity saving throw against a DC of 8 + your proficiency bonus + your Constitution modifier. The target takes 2D10 acid damage if they fail. The damage increases to 3D10 at 11th level and 4D10 at 17th level. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;***More adaptations to come***&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Cultures/Qrthan&amp;diff=334</id>
		<title>Cultures/Qrthan</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Cultures/Qrthan&amp;diff=334"/>
		<updated>2026-01-19T00:49:45Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;multicol&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;The Qr&#039;than&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Hailing from the tropical rainforests of Callum-Thea, the qr&#039;than are an ant-like insectoid species with a rich culture and fierce sense of community. Like many insectoids on Arcis, they have a chitinous exoskeleton, secondary arms, compound eyes, mandibles, and antennae, and they also possess a small pair of wings that some qr&#039;than can use to glide.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Qr&#039;than communicate using a combination of vocalizations, body language, and pheromones that are impossible for other species to perfectly reproduce. In turn, qr&#039;than are capable of speaking non-insectoid languages only haltingly, and rely heavily on a limited form of telepathy for communication with outsiders.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Adapted to Forest Life}}&lt;br /&gt;
&amp;lt;p&amp;gt;Qr&#039;than develop quickly, reaching adolescence around 2 years and maturity around 5 years, and usually live around half a century. Upon reaching adolescence, qr&#039;than adapt their bodies to fill to a role in qr&#039;than society such as worker, warrior, or matron, taking on a variety of specialized physical characteristics.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Only qr&#039;than matrons are capable of bearing children, and since they are less numerous than other castes they take on multiple partners; however, mating bonds are quite strong and typically lifelong. Qr&#039;than children are raised communally, but bonds between related qr&#039;than are stronger than those of the colony alone.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Unlikely Adventurers}}&lt;br /&gt;
&amp;lt;p&amp;gt;Because qr&#039;than are so dedicated to their role in the colony, they very rarely leave their homeland. Outside of extreme circumstances, a qr&#039;than that leaves their colony would be considered an oath breaker for abandoning their duties.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Qr&#039;than Names}}&lt;br /&gt;
&amp;lt;p&amp;gt;Qr&#039;than have long, compound names that encode their identity within the colony, although full names are seldom used. Each name is comprised of Colony (shared by all members), Brood (shared by those born around the same time), Role (shared by all Workers, Warriors, etc.), and a one-syllable Individual Identifier that makes the  name unique.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Full names are almost never used within qr&#039;than society, and individuals are seldom referenced directly. More common are forms like Colony&#039;Role, used to refer to everyone in the colony with the given role.&lt;br /&gt;
&amp;lt;dd&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Colony names:&amp;lt;/b&amp;gt; Thalara, Qorakai, Ulathi&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Brood names:&amp;lt;/b&amp;gt; Qor, Brok, Zan&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Role names:&amp;lt;/b&amp;gt; Zroka, Dolti, Kethva&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Individual Identifiers:&amp;lt;/b&amp;gt; Kal, Ng, Che&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Qr&#039;than Traits}}&lt;br /&gt;
&amp;lt;p&amp;gt;Your qr&#039;than character has the following racial traits.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ability Score Increase.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Creature Type.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You are an insectoid. You are also considered a humanoid for any prerequisite or effect that requires you to be a humanoid.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Size.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Your size is medium.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Speed.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Your walking speed is 30 feet.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Darkvision.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Secondary Arms.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You have two slightly smaller secondary arms below your primary pair of arms. The secondary arms can manipulate an object, open or close a door or container, pick up or set down a Tiny object, or wield a weapon that has the light property.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Limited Telepathy.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You can telepathically speak to any creature you can see within 30 feet. You don&#039;t need to share a language with the creature for it to understand your telepathy, but it must be able to understand at least one language.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Languages.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You can speak, read, and write Common and Qr&#039;thanic. Speaking non-insectoid languages aloud is difficult for you, and your speech is halting, heavily accented, and imprecise.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Qr&#039;than Adaptability&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Your body is capable of taking on different characteristics to match your role in qr&#039;than society. You choose one enhancement now and one at 5th level.&lt;br /&gt;
&amp;lt;dd&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Vestigial Wings (1st level).&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You have a small pair of wings protruding from your back between your shoulder blades. The wings are too small for  flight, but allow you to slow your fall or glide. When you fall and are not incapacitated, you can subtract up to 100 feet from your fall when calculating your fall damage and can move horizontally 2 feet for every 1 foot you fall.&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Nimble Climber (1st level).&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You have a climb speed equal to your walk speed.&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Carapace (5th level).&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Your carapace is especially tough. You gain a +1 to your AC when not wearing heavy armor.&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Acid Spit (5th level).&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; As an action, you can spray acid from glands in your mouth, targeting one creature or object you can see within 30 feet of you. The target must make a Dexterity saving throw against a DC of 8 + your proficiency bonus + your Constitution modifier. The target takes 2D10 acid damage if they fail. The damage increases to 3D10 at 11th level and 4D10 at 17th level. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;***More adaptations to come***&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Template:SmallcapsH&amp;diff=333</id>
		<title>Template:SmallcapsH</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Template:SmallcapsH&amp;diff=333"/>
		<updated>2026-01-19T00:45:55Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3&amp;gt;&amp;lt;u&amp;gt;&amp;lt;span class=&amp;quot;smallcaps&amp;quot;&amp;gt;{{{1}}}&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/h3&amp;gt;&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Cultures/Qrthan&amp;diff=332</id>
		<title>Cultures/Qrthan</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Cultures/Qrthan&amp;diff=332"/>
		<updated>2026-01-19T00:42:46Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;multicol&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;The Qr&#039;than&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Hailing from the tropical rainforests of Callum-Thea, the qr&#039;than are an ant-like insectoid species with a rich culture and fierce sense of community. Like many insectoids on Arcis, they have a chitinous exoskeleton, secondary arms, compound eyes, mandibles, and antennae, and they also possess a small pair of wings that some qr&#039;than can use to glide.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Qr&#039;than communicate using a combination of vocalizations, body language, and pheromones that are impossible for other species to perfectly reproduce. In turn, qr&#039;than are capable of speaking non-insectoid languages only haltingly, and rely heavily on a limited form of telepathy for communication with outsiders.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Adapted to Forest Life}}&lt;br /&gt;
&amp;lt;p&amp;gt;Qr&#039;than develop quickly, reaching adolescence around 2 years and maturity around 5 years, and usually live around half a century. Upon reaching adolescence, qr&#039;than adapt their bodies to fill to a role in qr&#039;than society such as worker, warrior, or matron, taking on a variety of specialized physical characteristics.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Only qr&#039;than matrons are capable of bearing children, and since they are less numerous than other castes they take on multiple partners; however, mating bonds are quite strong and typically lifelong. Qr&#039;than children are raised communally, but bonds between related qr&#039;than are stronger than those of the colony alone.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Unlikely Adventurers}}&lt;br /&gt;
&amp;lt;p&amp;gt;Because qr&#039;than are so dedicated to their role in the colony, they very rarely leave their homeland. Outside of extreme circumstances, a qr&#039;than that leaves their colony would be considered an oath breaker for abandoning their duties.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Qr&#039;than Names}}&lt;br /&gt;
&amp;lt;p&amp;gt;Qr&#039;than have long, compound names that encode their identity within the colony, although full names are seldom used. Each name is comprised of Colony (shared by all members), Brood (shared by those born around the same time), Role (shared by all Workers, Warriors, etc.), and a one-syllable Individual Identifier that makes the  name unique.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Full names are almost never used within qr&#039;than society, and individuals are seldom referenced directly. More common are forms like Colony&#039;Role, used to refer to everyone in the colony with the given role.&lt;br /&gt;
&amp;lt;dd&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Colony names:&amp;lt;/b&amp;gt; Thalara, Qorakai, Ulathi&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Brood names:&amp;lt;/b&amp;gt; Qor, Brok, Zan&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Role names:&amp;lt;/b&amp;gt; Zroka, Dolti, Kethva&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Individual Identifiers:&amp;lt;/b&amp;gt; Kal, Ng, Che&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Qr&#039;than Traits}}&lt;br /&gt;
&amp;lt;p&amp;gt;Your qr&#039;than character has the following racial traits.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ability Score Increase.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Creature Type.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You are an insectoid. You are also considered a humanoid for any prerequisite or effect that requires you to be a humanoid.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Size.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Your size is medium.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Speed.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Your walking speed is 30 feet.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Darkvision.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Secondary Arms.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You have two slightly smaller secondary arms below your primary pair of arms. The secondary arms can manipulate an object, open or close a door or container, pick up or set down a Tiny object, or wield a weapon that has the light property.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Limited Telepathy.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You can telepathically speak to any creature you can see within 30 feet. You don&#039;t need to share a language with the creature for it to understand your telepathy, but it must be able to understand at least one language.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Languages.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You can speak, read, and write Common and Qr&#039;thanic. Speaking non-insectoid languages aloud is difficult for you, and your speech is halting, heavily accented, and imprecise.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Qr&#039;than Adaptability&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Your body is capable of taking on different characteristics to match your role in qr&#039;than society. You choose one enhancement now and one at 5th level.&lt;br /&gt;
&amp;lt;dd&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Vestigial Wings (1st level).&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You have a small pair of wings protruding from your back between your shoulder blades. The wings are too small for  flight, but allow you to slow your fall or glide. When you fall and are not incapacitated, you can subtract up to 100 feet from your fall when calculating your fall damage and can move horizontally 2 feet for every 1 foot you fall.&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Nimble Climber (1st level).&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You have a climb speed equal to your walk speed.&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Carapace (5th level).&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Your carapace is especially tough. You gain a +1 to your AC when not wearing heavy armor.&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Acid Spit (5th level).&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; As an action, you can spray acid from glands in your mouth, targeting one creature or object you can see within 30 feet of you. The target must make a Dexterity saving throw against a DC of 8 + your proficiency bonus + your Constitution modifier. The target takes 2D10 acid damage if they fail. The damage increases to 3D10 at 11th level and 4D10 at 17th level. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Cultures/Qrthan&amp;diff=331</id>
		<title>Cultures/Qrthan</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Cultures/Qrthan&amp;diff=331"/>
		<updated>2026-01-19T00:41:21Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;multicol&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;The Qr&#039;than&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Hailing from the tropical rainforests of Callum-Thea, the qr&#039;than are an ant-like insectoid species with a rich culture and fierce sense of community. Like many insectoids on Arcis, they have a chitinous exoskeleton, secondary arms, compound eyes, mandibles, and antennae, and they also possess a small pair of wings that some qr&#039;than can use to glide.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Qr&#039;than communicate using a combination of vocalizations, body language, and pheromones that are impossible for other species to perfectly reproduce. In turn, qr&#039;than are capable of speaking non-insectoid languages only haltingly, and rely heavily on a limited form of telepathy for communication with outsiders.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Adapted to Forest Life}}&lt;br /&gt;
&amp;lt;p&amp;gt;Qr&#039;than develop quickly, reaching adolescence around 2 years and maturity around 5 years, and usually live around half a century. Upon reaching adolescence, qr&#039;than adapt their bodies to fill to a role in qr&#039;than society such as worker, warrior, or matron, taking on a variety of specialized physical characteristics.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Only qr&#039;than matrons are capable of bearing children, and since they are less numerous than other castes they take on multiple partners; however, mating bonds are quite strong and typically lifelong. Qr&#039;than children are raised communally, but bonds between related qr&#039;than are stronger than those of the colony alone.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Unlikely Adventurers}}&lt;br /&gt;
&amp;lt;p&amp;gt;Because qr&#039;than are so dedicated to their role in the colony, they very rarely leave their homeland. Outside of extreme circumstances, a qr&#039;than that leaves their colony would be considered an oath breaker for abandoning their duties.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Qr&#039;than Names}}&lt;br /&gt;
&amp;lt;p&amp;gt;Qr&#039;than have long, compound names that encode their identity within the colony, although full names are seldom used. Each name is comprised of Colony (shared by all members), Brood (shared by those born around the same time), Role (shared by all Workers, Warriors, etc.), and a one-syllable Individual Identifier that makes the  name unique.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Full names are almost never used within qr&#039;than society, and individuals are seldom referenced directly. More often, the form Colony&#039;Role is used to refer to everyone in the colony with a particular role.&lt;br /&gt;
&amp;lt;dd&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Colony names:&amp;lt;/b&amp;gt; Thalara, Qorakai, Ulathi&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Brood names:&amp;lt;/b&amp;gt; Qor, Brok, Zan&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Role names:&amp;lt;/b&amp;gt; Zroka, Dolti, Kethva&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Individual Identifiers:&amp;lt;/b&amp;gt; Kal, Ng, Che&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Qr&#039;than Traits}}&lt;br /&gt;
&amp;lt;p&amp;gt;Your qr&#039;than character has the following racial traits.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ability Score Increase.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Creature Type.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You are an insectoid. You are also considered a humanoid for any prerequisite or effect that requires you to be a humanoid.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Size.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Your size is medium.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Speed.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Your walking speed is 30 feet.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Darkvision.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Secondary Arms.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You have two slightly smaller secondary arms below your primary pair of arms. The secondary arms can manipulate an object, open or close a door or container, pick up or set down a Tiny object, or wield a weapon that has the light property.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Limited Telepathy.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You can telepathically speak to any creature you can see within 30 feet. You don&#039;t need to share a language with the creature for it to understand your telepathy, but it must be able to understand at least one language.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Languages.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You can speak, read, and write Common and Qr&#039;thanic. Speaking non-insectoid languages aloud is difficult for you, and your speech is halting, heavily accented, and imprecise.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Qr&#039;than Adaptability&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Your body is capable of taking on different characteristics to match your role in qr&#039;than society. You choose one enhancement now and one at 5th level.&lt;br /&gt;
&amp;lt;dd&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Vestigial Wings (1st level).&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You have a small pair of wings protruding from your back between your shoulder blades. The wings are too small for  flight, but allow you to slow your fall or glide. When you fall and are not incapacitated, you can subtract up to 100 feet from your fall when calculating your fall damage and can move horizontally 2 feet for every 1 foot you fall.&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Nimble Climber (1st level).&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You have a climb speed equal to your walk speed.&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Carapace (5th level).&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Your carapace is especially tough. You gain a +1 to your AC when not wearing heavy armor.&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Acid Spit (5th level).&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; As an action, you can spray acid from glands in your mouth, targeting one creature or object you can see within 30 feet of you. The target must make a Dexterity saving throw against a DC of 8 + your proficiency bonus + your Constitution modifier. The target takes 2D10 acid damage if they fail. The damage increases to 3D10 at 11th level and 4D10 at 17th level. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Cultures/Qrthan&amp;diff=330</id>
		<title>Cultures/Qrthan</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Cultures/Qrthan&amp;diff=330"/>
		<updated>2026-01-19T00:39:21Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;multicol&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;The Qr&#039;than&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Hailing from the tropical rainforests of Callum-Thea, the qr&#039;than are an ant-like insectoid species with a rich culture and fierce sense of community. Like many insectoids on Arcis, they have a chitinous exoskeleton, secondary arms, compound eyes, mandibles, and antennae, and they also possess a small pair of wings that some qr&#039;than can use to glide.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Qr&#039;than communicate using a combination of vocalizations, body language, and pheromones that are impossible for other species to perfectly reproduce. In turn, qr&#039;than are capable of speaking non-insectoid languages only haltingly, and rely heavily on a limited form of telepathy for communication with outsiders.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Adapted to Forest Life}}&lt;br /&gt;
&amp;lt;p&amp;gt;Qr&#039;than develop quickly, reaching adolescence around 2 years and maturity around 5 years, and usually live around half a century. Upon reaching adolescence, qr&#039;than adapt their bodies to fill to a role in qr&#039;than society such as worker, warrior, or matron, taking on a variety of specialized physical characteristics.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Only qr&#039;than matrons are capable of bearing children, and since they are less numerous than other castes they take on multiple partners; however, mating bonds are quite strong and typically lifelong. Qr&#039;than children are raised communally, but bonds between related qr&#039;than are stronger than those of the colony alone.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Unlikely Adventurers}}&lt;br /&gt;
&amp;lt;p&amp;gt;Because qr&#039;than are so dedicated to their role in the colony, they very rarely leave their homeland. Outside of extreme circumstances, a qr&#039;than that leaves their colony would be considered an oath breaker for abandoning their duties.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Qr&#039;than Names}}&lt;br /&gt;
&amp;lt;p&amp;gt;Qr&#039;than have long, compound names that encode their identity within the colony, although full names are seldom used. Each name is comprised of Colony (shared by all members), Brood (shared by those born around the same time), Role (shared by all Workers, Warriors, etc.), and Individual Identifier, a one-syllable name that identifies the individual.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Full names are almost never used within qr&#039;than society, and individuals are seldom referenced directly. More often, the form Colony&#039;Role is used to refer to everyone in the colony with a particular role.&lt;br /&gt;
&amp;lt;dd&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Colony names:&amp;lt;/b&amp;gt; Thalara, Qorakai, Ulathi&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Brood names:&amp;lt;/b&amp;gt; Qor, Brok, Zan&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Role names:&amp;lt;/b&amp;gt; Zroka, Dolti, Kethva&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Individual Identifiers:&amp;lt;/b&amp;gt; Kal, Ng, Che&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Qr&#039;than Traits}}&lt;br /&gt;
&amp;lt;p&amp;gt;Your qr&#039;than character has the following racial traits.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ability Score Increase.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Creature Type.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You are an insectoid. You are also considered a humanoid for any prerequisite or effect that requires you to be a humanoid.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Size.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Your size is medium.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Speed.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Your walking speed is 30 feet.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Darkvision.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Secondary Arms.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You have two slightly smaller secondary arms below your primary pair of arms. The secondary arms can manipulate an object, open or close a door or container, pick up or set down a Tiny object, or wield a weapon that has the light property.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Limited Telepathy.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You can telepathically speak to any creature you can see within 30 feet. You don&#039;t need to share a language with the creature for it to understand your telepathy, but it must be able to understand at least one language.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Languages.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You can speak, read, and write Common and Qr&#039;thanic. Speaking non-insectoid languages aloud is difficult for you, and your speech is halting, heavily accented, and imprecise.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Qr&#039;than Adaptability&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Your body is capable of taking on different characteristics to match your role in qr&#039;than society. You choose one enhancement now and one at 5th level.&lt;br /&gt;
&amp;lt;dd&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Vestigial Wings (1st level).&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You have a small pair of wings protruding from your back between your shoulder blades. The wings are too small for  flight, but allow you to slow your fall or glide. When you fall and are not incapacitated, you can subtract up to 100 feet from your fall when calculating your fall damage and can move horizontally 2 feet for every 1 foot you fall.&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Nimble Climber (1st level).&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You have a climb speed equal to your walk speed.&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Carapace (5th level).&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Your carapace is especially tough. You gain a +1 to your AC when not wearing heavy armor.&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Acid Spit (5th level).&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; As an action, you can spray acid from glands in your mouth, targeting one creature or object you can see within 30 feet of you. The target must make a Dexterity saving throw against a DC of 8 + your proficiency bonus + your Constitution modifier. The target takes 2D10 acid damage if they fail. The damage increases to 3D10 at 11th level and 4D10 at 17th level. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Cultures/Qrthan&amp;diff=329</id>
		<title>Cultures/Qrthan</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Cultures/Qrthan&amp;diff=329"/>
		<updated>2026-01-19T00:38:36Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;multicol&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;The Qr&#039;than&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Hailing from the tropical rainforests of Callum-Thea, the qr&#039;than are an ant-like insectoid species with a rich culture and fierce sense of community. Like many insectoids on Arcis, they have a chitinous exoskeleton, secondary arms, compound eyes, mandibles, and antennae, and they also possess a small pair of wings that some qr&#039;than can use to glide.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Qr&#039;than communicate using a combination of vocalizations, body language, and pheromones that are impossible for other species to perfectly reproduce. In turn, qr&#039;than are capable of speaking non-insectoid languages only haltingly, and rely heavily on a limited form of telepathy for communication with outsiders.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Adapted to Forest Life}}&lt;br /&gt;
&amp;lt;p&amp;gt;Qr&#039;than develop quickly, reaching adolescence around 2 years and maturity around 5 years, and usually live around half a century. Upon reaching adolescence, qr&#039;than adapt their bodies to fill to a role in qr&#039;than society such as worker, warrior, or matron, taking on a variety of specialized physical characteristics.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Only qr&#039;than matrons are capable of bearing children, and since they are less numerous than other castes they take on multiple partners; however, mating bonds are quite strong and typically lifelong. Qr&#039;than children are raised communally, but bonds between related qr&#039;than are stronger than those of the colony alone.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Unlikely Adventurers}}&lt;br /&gt;
&amp;lt;p&amp;gt;Because qr&#039;than are so dedicated to their role in the colony, they very rarely leave their place of birth. Outside of extreme circumstances, a qr&#039;than that leaves their homeland would be considered an oath breaker for abandoning their duties.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Qr&#039;than Names}}&lt;br /&gt;
&amp;lt;p&amp;gt;Qr&#039;than have long, compound names that encode their identity within the colony, although full names are seldom used. Each name is comprised of Colony (shared by all members), Brood (shared by those born around the same time), Role (shared by all Workers, Warriors, etc.), and Individual Identifier, a one-syllable name that identifies the individual.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Full names are almost never used within qr&#039;than society, and individuals are seldom referenced directly. More often, the form Colony&#039;Role is used to refer to everyone in the colony with a particular role.&lt;br /&gt;
&amp;lt;dd&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Colony names:&amp;lt;/b&amp;gt; Thalara, Qorakai, Ulathi&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Brood names:&amp;lt;/b&amp;gt; Qor, Brok, Zan&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Role names:&amp;lt;/b&amp;gt; Zroka, Dolti, Kethva&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Individual Identifiers:&amp;lt;/b&amp;gt; Kal, Ng, Che&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Qr&#039;than Traits}}&lt;br /&gt;
&amp;lt;p&amp;gt;Your qr&#039;than character has the following racial traits.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ability Score Increase.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Creature Type.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You are an insectoid. You are also considered a humanoid for any prerequisite or effect that requires you to be a humanoid.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Size.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Your size is medium.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Speed.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Your walking speed is 30 feet.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Darkvision.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Secondary Arms.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You have two slightly smaller secondary arms below your primary pair of arms. The secondary arms can manipulate an object, open or close a door or container, pick up or set down a Tiny object, or wield a weapon that has the light property.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Limited Telepathy.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You can telepathically speak to any creature you can see within 30 feet. You don&#039;t need to share a language with the creature for it to understand your telepathy, but it must be able to understand at least one language.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Languages.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You can speak, read, and write Common and Qr&#039;thanic. Speaking non-insectoid languages aloud is difficult for you, and your speech is halting, heavily accented, and imprecise.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Qr&#039;than Adaptability&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Your body is capable of taking on different characteristics to match your role in qr&#039;than society. You choose one enhancement now and one at 5th level.&lt;br /&gt;
&amp;lt;dd&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Vestigial Wings (1st level).&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You have a small pair of wings protruding from your back between your shoulder blades. The wings are too small for  flight, but allow you to slow your fall or glide. When you fall and are not incapacitated, you can subtract up to 100 feet from your fall when calculating your fall damage and can move horizontally 2 feet for every 1 foot you fall.&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Nimble Climber (1st level).&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You have a climb speed equal to your walk speed.&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Carapace (5th level).&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Your carapace is especially tough. You gain a +1 to your AC when not wearing heavy armor.&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Acid Spit (5th level).&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; As an action, you can spray acid from glands in your mouth, targeting one creature or object you can see within 30 feet of you. The target must make a Dexterity saving throw against a DC of 8 + your proficiency bonus + your Constitution modifier. The target takes 2D10 acid damage if they fail. The damage increases to 3D10 at 11th level and 4D10 at 17th level. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Cultures/Qrthan&amp;diff=328</id>
		<title>Cultures/Qrthan</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Cultures/Qrthan&amp;diff=328"/>
		<updated>2026-01-19T00:36:30Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;multicol&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;The Qr&#039;than&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Hailing from the tropical rainforests of Callum-Thea, the qr&#039;than are an ant-like insectoid species with a rich culture and fierce sense of community. Like many insectoids on Arcis, they have a chitinous exoskeleton, secondary arms, compound eyes, mandibles, and antennae, and they also possess a small pair of wings that some qr&#039;than can use to glide.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Qr&#039;than communicate using a combination of vocalizations, body language, and pheromones that are impossible for other species to perfectly reproduce. In turn, qr&#039;than are capable of speaking non-insectoid languages only haltingly, and rely heavily on a limited form of telepathy for communication with outsiders.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Adapted to Forest Life}}&lt;br /&gt;
&amp;lt;p&amp;gt;Qr&#039;than develop quickly, reaching adolescence around 2 years and maturity around 5 years, and usually live around half a century. Upon reaching adolescence, qr&#039;than adapt their bodies to fill to a role in qr&#039;than society such as worker, warrior, or matron, taking on a variety of specialized physical characteristics.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Only qr&#039;than matrons are capable of bearing children, and since they are less numerous than other castes they take on multiple partners; however, mating bonds are quite strong and typically lifelong. Qr&#039;than children are raised communally, but bonds between related qr&#039;than are stronger than those of the colony alone.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Unlikely Adventurers}}&lt;br /&gt;
&amp;lt;p&amp;gt;Because qr&#039;than are so dedicated to their role in their colony, it is quite rare for qr&#039;than to venture off on their own. Outside of extreme circumstances, a qr&#039;than that leaves their homeland would be considered an oath breaker.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Qr&#039;than Names}}&lt;br /&gt;
&amp;lt;p&amp;gt;Qr&#039;than have long, compound names that encode their identity within the colony, although full names are seldom used. Each name is comprised of Colony (shared by all members), Brood (shared by those born around the same time), Role (shared by all Workers, Warriors, etc.), and Individual Identifier, a one-syllable name that identifies the individual.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Full names are almost never used within qr&#039;than society, and individuals are seldom referenced directly. More often, the form Colony&#039;Role is used to refer to everyone in the colony with a particular role.&lt;br /&gt;
&amp;lt;dd&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Colony names:&amp;lt;/b&amp;gt; Thalara, Qorakai, Ulathi&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Brood names:&amp;lt;/b&amp;gt; Qor, Brok, Zan&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Role names:&amp;lt;/b&amp;gt; Zroka, Dolti, Kethva&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Individual Identifiers:&amp;lt;/b&amp;gt; Kal, Ng, Che&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Qr&#039;than Traits}}&lt;br /&gt;
&amp;lt;p&amp;gt;Your qr&#039;than character has the following racial traits.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ability Score Increase.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Creature Type.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You are an insectoid. You are also considered a humanoid for any prerequisite or effect that requires you to be a humanoid.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Size.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Your size is medium.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Speed.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Your walking speed is 30 feet.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Darkvision.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Secondary Arms.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You have two slightly smaller secondary arms below your primary pair of arms. The secondary arms can manipulate an object, open or close a door or container, pick up or set down a Tiny object, or wield a weapon that has the light property.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Limited Telepathy.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You can telepathically speak to any creature you can see within 30 feet. You don&#039;t need to share a language with the creature for it to understand your telepathy, but it must be able to understand at least one language.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Languages.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You can speak, read, and write Common and Qr&#039;thanic. Speaking non-insectoid languages aloud is difficult for you, and your speech is halting, heavily accented, and imprecise.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Qr&#039;than Adaptability&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Your body is capable of taking on different characteristics to match your role in qr&#039;than society. You choose one enhancement now and one at 5th level.&lt;br /&gt;
&amp;lt;dd&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Vestigial Wings (1st level).&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You have a small pair of wings protruding from your back between your shoulder blades. The wings are too small for  flight, but allow you to slow your fall or glide. When you fall and are not incapacitated, you can subtract up to 100 feet from your fall when calculating your fall damage and can move horizontally 2 feet for every 1 foot you fall.&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Nimble Climber (1st level).&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You have a climb speed equal to your walk speed.&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Carapace (5th level).&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Your carapace is especially tough. You gain a +1 to your AC when not wearing heavy armor.&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Acid Spit (5th level).&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; As an action, you can spray acid from glands in your mouth, targeting one creature or object you can see within 30 feet of you. The target must make a Dexterity saving throw against a DC of 8 + your proficiency bonus + your Constitution modifier. The target takes 2D10 acid damage if they fail. The damage increases to 3D10 at 11th level and 4D10 at 17th level. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Cultures/Qrthan&amp;diff=327</id>
		<title>Cultures/Qrthan</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Cultures/Qrthan&amp;diff=327"/>
		<updated>2026-01-19T00:34:29Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;multicol&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;The Qr&#039;than&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Hailing from the tropical rainforests of Callum-Thea, the qr&#039;than are an ant-like insectoid species with a rich culture and fierce sense of community. Like many insectoids on Arcis, they have a chitinous exoskeleton, secondary arms, compound eyes, mandibles, and antennae, and they also possess a small pair of wings that some qr&#039;than can use to glide.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Qr&#039;than communicate using a combination of vocalizations, body language, and pheromones that are impossible for other species to perfectly reproduce. In turn, qr&#039;than are capable of speaking non-insectoid languages only haltingly, and rely heavily on a limited form of telepathy for communication with outsiders.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Adapted to Forest Life}}&lt;br /&gt;
&amp;lt;p&amp;gt;Qr&#039;than develop quickly, reaching adolescence around 2 years and maturity around 5 years, and usually live around half a century. Upon reaching adolescence, qr&#039;than adapt their bodies to fill to a role in qr&#039;than society such as worker, warrior, or matron, taking on physical characteristics specialized towards that role.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Only qr&#039;than matrons are capable of bearing children, and since they are less numerous than other castes they take on multiple partners; however, mating bonds are quite strong and typically lifelong. Qr&#039;than children are raised communally, but bonds between related qr&#039;than are stronger than those of the colony.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Unlikely Adventurers}}&lt;br /&gt;
&amp;lt;p&amp;gt;Because qr&#039;than are so dedicated to their role in their colony, it is quite rare for qr&#039;than to venture off on their own. Outside of extreme circumstances, a qr&#039;than that leaves their homeland would be considered an oath breaker.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Qr&#039;than Names}}&lt;br /&gt;
&amp;lt;p&amp;gt;Qr&#039;than have long, compound names that encode their identity within the colony, although full names are seldom used. Each name is comprised of Colony (shared by all members), Brood (shared by those born around the same time), Role (shared by all Workers, Warriors, etc.), and Individual Identifier, a one-syllable name that identifies the individual.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Full names are almost never used within qr&#039;than society, and individuals are seldom referenced directly. More often, the form Colony&#039;Role is used to refer to everyone in the colony with a particular role.&lt;br /&gt;
&amp;lt;dd&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Colony names:&amp;lt;/b&amp;gt; Thalara, Qorakai, Ulathi&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Brood names:&amp;lt;/b&amp;gt; Qor, Brok, Zan&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Role names:&amp;lt;/b&amp;gt; Zroka, Dolti, Kethva&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Individual Identifiers:&amp;lt;/b&amp;gt; Kal, Ng, Che&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Qr&#039;than Traits}}&lt;br /&gt;
&amp;lt;p&amp;gt;Your qr&#039;than character has the following racial traits.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ability Score Increase.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Creature Type.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You are an insectoid. You are also considered a humanoid for any prerequisite or effect that requires you to be a humanoid.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Size.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Your size is medium.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Speed.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Your walking speed is 30 feet.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Darkvision.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Secondary Arms.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You have two slightly smaller secondary arms below your primary pair of arms. The secondary arms can manipulate an object, open or close a door or container, pick up or set down a Tiny object, or wield a weapon that has the light property.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Limited Telepathy.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You can telepathically speak to any creature you can see within 30 feet. You don&#039;t need to share a language with the creature for it to understand your telepathy, but it must be able to understand at least one language.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Languages.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You can speak, read, and write Common and Qr&#039;thanic. Speaking non-insectoid languages aloud is difficult for you, and your speech is halting, heavily accented, and imprecise.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Qr&#039;than Adaptability&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Your body is capable of taking on different characteristics to match your role in qr&#039;than society. You choose one enhancement now and one at 5th level.&lt;br /&gt;
&amp;lt;dd&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Vestigial Wings (1st level).&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You have a small pair of wings protruding from your back between your shoulder blades. The wings are too small for  flight, but allow you to slow your fall or glide. When you fall and are not incapacitated, you can subtract up to 100 feet from your fall when calculating your fall damage and can move horizontally 2 feet for every 1 foot you fall.&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Nimble Climber (1st level).&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You have a climb speed equal to your walk speed.&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Carapace (5th level).&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Your carapace is especially tough. You gain a +1 to your AC when not wearing heavy armor.&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Acid Spit (5th level).&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; As an action, you can spray acid from glands in your mouth, targeting one creature or object you can see within 30 feet of you. The target must make a Dexterity saving throw against a DC of 8 + your proficiency bonus + your Constitution modifier. The target takes 2D10 acid damage if they fail. The damage increases to 3D10 at 11th level and 4D10 at 17th level. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Cultures/Qrthan&amp;diff=326</id>
		<title>Cultures/Qrthan</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Cultures/Qrthan&amp;diff=326"/>
		<updated>2026-01-19T00:32:59Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;multicol&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;The Qr&#039;than&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Hailing from the tropical rainforests of Callum-Thea, the qr&#039;than are an ant-like insectoid species with a rich culture and fierce sense of community. Like many insectoids on Arcis, they have a chitinous exoskeleton, secondary arms, compound eyes, mandibles, and antennae, and they also possess a small pair of wings that some qr&#039;than can use to glide.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Qr&#039;than communicate using a combination of vocalizations, body language, and pheromones that are impossible for other species to perfectly reproduce. In turn, qr&#039;than are capable of speaking non-insectoid languages only haltingly, and rely heavily on a limited form of telepathy for communication with outsiders.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Adapted to Forest Life}}&lt;br /&gt;
&amp;lt;p&amp;gt;Qr&#039;than develop quickly, reaching adolescence around 2 years and maturity around 5 years, and usually live around half a century. Upon reaching adolescence, qr&#039;than adapt their bodies to a role in qr&#039;than society such as worker, warrior, or matron, taking on physical characteristics specialized towards that role.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Only qr&#039;than matrons are capable of bearing children, and since they are less numerous than other castes they take on multiple partners; however, mating bonds are quite strong and typically lifelong. Qr&#039;than children are raised communally, but bonds between related qr&#039;than are stronger than those of the colony.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Unlikely Adventurers}}&lt;br /&gt;
&amp;lt;p&amp;gt;Because qr&#039;than are so dedicated to their role in their colony, it is quite rare for qr&#039;than to venture off on their own. Outside of extreme circumstances, a qr&#039;than that leaves their homeland would be considered an oath breaker.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Qr&#039;than Names}}&lt;br /&gt;
&amp;lt;p&amp;gt;Qr&#039;than have long, compound names that encode their identity within the colony, although full names are seldom used. Each name is comprised of Colony (shared by all members), Brood (shared by those born around the same time), Role (shared by all Workers, Warriors, etc.), and Individual Identifier, a one-syllable name that identifies the individual.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Full names are almost never used within qr&#039;than society, and individuals are seldom referenced directly. More often, the form Colony&#039;Role is used to refer to everyone in the colony with a particular role.&lt;br /&gt;
&amp;lt;dd&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Colony names:&amp;lt;/b&amp;gt; Thalara, Qorakai, Ulathi&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Brood names:&amp;lt;/b&amp;gt; Qor, Brok, Zan&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Role names:&amp;lt;/b&amp;gt; Zroka, Dolti, Kethva&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Individual Identifiers:&amp;lt;/b&amp;gt; Kal, Ng, Che&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Qr&#039;than Traits}}&lt;br /&gt;
&amp;lt;p&amp;gt;Your qr&#039;than character has the following racial traits.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ability Score Increase.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Creature Type.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You are an insectoid. You are also considered a humanoid for any prerequisite or effect that requires you to be a humanoid.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Size.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Your size is medium.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Speed.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Your walking speed is 30 feet.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Darkvision.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Secondary Arms.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You have two slightly smaller secondary arms below your primary pair of arms. The secondary arms can manipulate an object, open or close a door or container, pick up or set down a Tiny object, or wield a weapon that has the light property.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Limited Telepathy.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You can telepathically speak to any creature you can see within 30 feet. You don&#039;t need to share a language with the creature for it to understand your telepathy, but it must be able to understand at least one language.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Languages.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You can speak, read, and write Common and Qr&#039;thanic. Speaking non-insectoid languages aloud is difficult for you, and your speech is halting, heavily accented, and imprecise.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Qr&#039;than Adaptability&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Your body is capable of taking on different characteristics to match your role in qr&#039;than society. You choose one enhancement now and one at 5th level.&lt;br /&gt;
&amp;lt;dd&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Vestigial Wings (1st level).&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You have a small pair of wings protruding from your back between your shoulder blades. The wings are too small for  flight, but allow you to slow your fall or glide. When you fall and are not incapacitated, you can subtract up to 100 feet from your fall when calculating your fall damage and can move horizontally 2 feet for every 1 foot you fall.&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Nimble Climber (1st level).&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; You have a climb speed equal to your walk speed.&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Carapace (5th level).&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; Your carapace is especially tough. You gain a +1 to your AC when not wearing heavy armor.&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Acid Spit (5th level).&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; As an action, you can spray acid from glands in your mouth, targeting one creature or object you can see within 30 feet of you. The target must make a Dexterity saving throw against a DC of 8 + your proficiency bonus + your Constitution modifier. The target takes 2D10 acid damage if they fail. The damage increases to 3D10 at 11th level and 4D10 at 17th level. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Cultures/Qrthan&amp;diff=325</id>
		<title>Cultures/Qrthan</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Cultures/Qrthan&amp;diff=325"/>
		<updated>2026-01-18T23:52:49Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;multicol&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;The Qr&#039;than&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Hailing from the tropical rainforests of Callum-Thea, the qr&#039;than are an ant-like insectoid species with a rich culture and fierce sense of community. Like many insectoids on Arcis, they have a chitinous exoskeleton, secondary arms, compound eyes, mandibles, and antennae, and they also possess a small pair of wings that some qr&#039;than can use to glide.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Qr&#039;than communicate using a combination of vocalizations, body language, and pheromones that are impossible for other species to perfectly reproduce. In turn, qr&#039;than are capable of speaking non-insectoid languages only haltingly, and rely heavily on a limited form of telepathy for communication with outsiders.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Adapted to Forest Life}}&lt;br /&gt;
&amp;lt;p&amp;gt;Qr&#039;than develop quickly, reaching adolescence around 2 years and maturity around 5 years, and live around 50-60 years. Upon reaching adolescence, qr&#039;than adapt their bodies to a role in qr&#039;than society such as worker, warrior, or matron, taking on physical characteristics specialized towards that role.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Only qr&#039;than matrons are capable of bearing children, and since they are less numerous than other castes they take on multiple partners; however, mating bonds are quite strong and typically lifelong. Qr&#039;than children are raised communally, but bonds between related qr&#039;than are stronger than those of the colony.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Unlikely Adventurers}}&lt;br /&gt;
&amp;lt;p&amp;gt;Because qr&#039;than are so dedicated to their role in their colony, it is quite rare for qr&#039;than to venture off on their own. Outside of extreme circumstances, a qr&#039;than that leaves their homeland would be considered an oath breaker.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Qr&#039;than Names}}&lt;br /&gt;
&amp;lt;p&amp;gt;Qr&#039;than have long, compound names that encode their identity within the colony, roughly mapping to &amp;lt;b&amp;gt;Colony&#039;Brood&#039;Role&#039;Identifier&amp;lt;/b&amp;gt;. Full names are almost never used however, and individuals are rarely referenced by name within qr&#039;than society.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Colony names&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=MediaWiki:Common.css&amp;diff=324</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=MediaWiki:Common.css&amp;diff=324"/>
		<updated>2026-01-18T23:52:29Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Remove the page title from specific pages */&lt;br /&gt;
body.page-Main_Page h1#firstHeading {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
body.page-Palette h1#firstHeading {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Use class=&amp;quot;wikitable timeline&amp;quot; to apply */&lt;br /&gt;
.timeline table {&lt;br /&gt;
    border: none;&lt;br /&gt;
}&lt;br /&gt;
.timeline tr td,&lt;br /&gt;
.timeline tr {&lt;br /&gt;
    border: none;&lt;br /&gt;
    vertical-align: top;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Add small caps support */&lt;br /&gt;
.mw-parser-output .smallcaps {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Display two columns (dependent on screen size) */&lt;br /&gt;
@media (min-width: 700px) {&lt;br /&gt;
  .multicol {&lt;br /&gt;
    column-count: 2;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=MediaWiki:Common.css&amp;diff=323</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=MediaWiki:Common.css&amp;diff=323"/>
		<updated>2026-01-18T23:51:26Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Remove the page title from specific pages */&lt;br /&gt;
body.page-Main_Page h1#firstHeading {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
body.page-Palette h1#firstHeading {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Use class=&amp;quot;wikitable timeline&amp;quot; to apply */&lt;br /&gt;
.timeline table {&lt;br /&gt;
    border: none;&lt;br /&gt;
}&lt;br /&gt;
.timeline tr td,&lt;br /&gt;
.timeline tr {&lt;br /&gt;
    border: none;&lt;br /&gt;
    vertical-align: top;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Add small caps support */&lt;br /&gt;
.mw-parser-output .smallcaps {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Display two columns (dependent on screen size) */&lt;br /&gt;
@media (min-width: 800px) {&lt;br /&gt;
  .multicol {&lt;br /&gt;
    column-count: 2;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=MediaWiki:Common.css&amp;diff=322</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=MediaWiki:Common.css&amp;diff=322"/>
		<updated>2026-01-18T23:48:19Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Remove the page title from specific pages */&lt;br /&gt;
body.page-Main_Page h1#firstHeading {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
body.page-Palette h1#firstHeading {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Use class=&amp;quot;wikitable timeline&amp;quot; to apply */&lt;br /&gt;
.timeline table {&lt;br /&gt;
    border: none;&lt;br /&gt;
}&lt;br /&gt;
.timeline tr td,&lt;br /&gt;
.timeline tr {&lt;br /&gt;
    border: none;&lt;br /&gt;
    vertical-align: top;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Add small caps support */&lt;br /&gt;
.mw-parser-output .smallcaps {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Add support for two columns&lt;br /&gt;
.twocol {&lt;br /&gt;
  column-count: 2;&lt;br /&gt;
  column-gap: 2em;&lt;br /&gt;
}&lt;br /&gt;
*/&lt;br /&gt;
&lt;br /&gt;
/* Default: single column (mobile-first) */&lt;br /&gt;
.multicol {&lt;br /&gt;
  column-count: 1;&lt;br /&gt;
  column-gap: 2em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Switch to two columns on wider screens */&lt;br /&gt;
@media (min-width: 800px) {&lt;br /&gt;
  .multicol {&lt;br /&gt;
    column-count: 2;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Cultures/Qrthan&amp;diff=321</id>
		<title>Cultures/Qrthan</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Cultures/Qrthan&amp;diff=321"/>
		<updated>2026-01-18T23:44:09Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;twocol&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;The Qr&#039;than&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Hailing from the tropical rainforests of Callum-Thea, the qr&#039;than are an ant-like insectoid species with a rich culture and fierce sense of community. Like many insectoids on Arcis, they have a chitinous exoskeleton, secondary arms, compound eyes, mandibles, and antennae, and they also possess a small pair of wings that some qr&#039;than can use to glide.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Qr&#039;than communicate using a combination of vocalizations, body language, and pheromones that are impossible for other species to perfectly reproduce. In turn, qr&#039;than are capable of speaking non-insectoid languages only haltingly, and rely heavily on a limited form of telepathy for communication with outsiders.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Adapted to Forest Life}}&lt;br /&gt;
&amp;lt;p&amp;gt;Qr&#039;than develop quickly, reaching adolescence around 2 years and maturity around 5 years, and live around 50-60 years. Upon reaching adolescence, qr&#039;than adapt their bodies to a role in qr&#039;than society such as worker, warrior, or matron, taking on physical characteristics specialized towards that role.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Only qr&#039;than matrons are capable of bearing children, and since they are less numerous than other castes they take on multiple partners; however, mating bonds are quite strong and typically lifelong. Qr&#039;than children are raised communally, but bonds between related qr&#039;than are stronger than those of the colony.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Unlikely Adventurers}}&lt;br /&gt;
&amp;lt;p&amp;gt;Because qr&#039;than are so dedicated to their role in their colony, it is quite rare for qr&#039;than to venture off on their own. Outside of extreme circumstances, a qr&#039;than that leaves their homeland would be considered an oath breaker.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SmallcapsH|Qr&#039;than Names}}&lt;br /&gt;
&amp;lt;p&amp;gt;Qr&#039;than have long, compound names that encode their identity within the colony, roughly mapping to &amp;lt;b&amp;gt;Colony&#039;Brood&#039;Role&#039;Identifier&amp;lt;/b&amp;gt;. Full names are almost never used however, and individuals are rarely referenced by name within qr&#039;than society.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Colony names&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=MediaWiki:Common.css&amp;diff=320</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=MediaWiki:Common.css&amp;diff=320"/>
		<updated>2026-01-18T23:23:03Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Remove the page title from specific pages */&lt;br /&gt;
body.page-Main_Page h1#firstHeading {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
body.page-Palette h1#firstHeading {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Use class=&amp;quot;wikitable timeline&amp;quot; to apply */&lt;br /&gt;
.timeline table {&lt;br /&gt;
    border: none;&lt;br /&gt;
}&lt;br /&gt;
.timeline tr td,&lt;br /&gt;
.timeline tr {&lt;br /&gt;
    border: none;&lt;br /&gt;
    vertical-align: top;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Add small caps support */&lt;br /&gt;
.mw-parser-output .smallcaps {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Add support for two columns */&lt;br /&gt;
.twocol {&lt;br /&gt;
  column-count: 2;&lt;br /&gt;
  column-gap: 2em;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Template:SmallcapsH&amp;diff=319</id>
		<title>Template:SmallcapsH</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Template:SmallcapsH&amp;diff=319"/>
		<updated>2026-01-18T23:03:08Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: Created page with &amp;quot;&amp;lt;h4&amp;gt;&amp;lt;u&amp;gt;&amp;lt;span class=&amp;quot;smallcaps&amp;quot;&amp;gt;{{{1}}}&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/h4&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h4&amp;gt;&amp;lt;u&amp;gt;&amp;lt;span class=&amp;quot;smallcaps&amp;quot;&amp;gt;{{{1}}}&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/h4&amp;gt;&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Template:Smallcaps&amp;diff=318</id>
		<title>Template:Smallcaps</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Template:Smallcaps&amp;diff=318"/>
		<updated>2026-01-18T23:01:30Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span class=&amp;quot;smallcaps&amp;quot;&amp;gt;{{{1}}}&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=MediaWiki:Common.css&amp;diff=317</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=MediaWiki:Common.css&amp;diff=317"/>
		<updated>2026-01-18T21:56:20Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Remove the page title from specific pages */&lt;br /&gt;
body.page-Main_Page h1#firstHeading {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
body.page-Palette h1#firstHeading {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Use class=&amp;quot;wikitable timeline&amp;quot; to apply */&lt;br /&gt;
.timeline table {&lt;br /&gt;
    border: none;&lt;br /&gt;
}&lt;br /&gt;
.timeline tr td,&lt;br /&gt;
.timeline tr {&lt;br /&gt;
    border: none;&lt;br /&gt;
    vertical-align: top;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Add small caps support */&lt;br /&gt;
.mw-parser-output .smallcaps {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=MediaWiki:Common.css&amp;diff=316</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=MediaWiki:Common.css&amp;diff=316"/>
		<updated>2026-01-18T21:55:19Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Remove the page title from specific pages */&lt;br /&gt;
body.page-Main_Page h1#firstHeading {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
body.page-Palette h1#firstHeading {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Use class=&amp;quot;wikitable timeline&amp;quot; to apply */&lt;br /&gt;
.timeline table {&lt;br /&gt;
    border: none;&lt;br /&gt;
}&lt;br /&gt;
.timeline tr td,&lt;br /&gt;
.timeline tr {&lt;br /&gt;
    border: none;&lt;br /&gt;
    vertical-align: top;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* TEMP sanity check */&lt;br /&gt;
.mw-parser-output .smallcaps {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=MediaWiki:Common.css&amp;diff=315</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=MediaWiki:Common.css&amp;diff=315"/>
		<updated>2026-01-18T21:54:17Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Remove the page title from specific pages */&lt;br /&gt;
body.page-Main_Page h1#firstHeading {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
body.page-Palette h1#firstHeading {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Use class=&amp;quot;wikitable timeline&amp;quot; to apply */&lt;br /&gt;
.timeline table {&lt;br /&gt;
    border: none;&lt;br /&gt;
}&lt;br /&gt;
.timeline tr td,&lt;br /&gt;
.timeline tr {&lt;br /&gt;
    border: none;&lt;br /&gt;
    vertical-align: top;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* TEMP sanity check */&lt;br /&gt;
.mw-parser-output .smallcaps {&lt;br /&gt;
	color: red;&lt;br /&gt;
	font-weight: bold;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Template:Smallcaps&amp;diff=313</id>
		<title>Template:Smallcaps</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Template:Smallcaps&amp;diff=313"/>
		<updated>2026-01-18T21:50:34Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;span class=&amp;quot;smallcaps&amp;quot;&amp;gt;{{{1}}}&amp;lt;/span&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Cultures/Qrthan&amp;diff=311</id>
		<title>Cultures/Qrthan</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Cultures/Qrthan&amp;diff=311"/>
		<updated>2026-01-18T21:47:40Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: Created page with &amp;quot;&amp;lt;h2&amp;gt;The Qr&amp;#039;than&amp;lt;/h2&amp;gt; &amp;lt;p&amp;gt;Hailing from the tropical rainforests of Callum-Thea, the qr&amp;#039;than are an ant-like insectoid species with a rich culture and fierce sense of community. Like many insectoids on Arcis, they have a chitinous exoskeleton, secondary arms, compound eyes, mandibles, and antennae, and they also possess a small pair of wings that some qr&amp;#039;than can use to glide.&amp;lt;/p&amp;gt; &amp;lt;h4&amp;gt;&amp;lt;u&amp;gt;Adapted to Forest Life&amp;lt;/u&amp;gt;&amp;lt;/h4&amp;gt; &amp;lt;h4&amp;gt;&amp;lt;u&amp;gt;Unlikely Adventurers&amp;lt;/u&amp;gt;&amp;lt;/h4&amp;gt; &amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;  {{Smallca...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h2&amp;gt;The Qr&#039;than&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Hailing from the tropical rainforests of Callum-Thea, the qr&#039;than are an ant-like insectoid species with a rich culture and fierce sense of community. Like many insectoids on Arcis, they have a chitinous exoskeleton, secondary arms, compound eyes, mandibles, and antennae, and they also possess a small pair of wings that some qr&#039;than can use to glide.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;u&amp;gt;Adapted to Forest Life&amp;lt;/u&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;u&amp;gt;Unlikely Adventurers&amp;lt;/u&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Smallcaps|Test test Test}}&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Template:Smallcaps&amp;diff=309</id>
		<title>Template:Smallcaps</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Template:Smallcaps&amp;diff=309"/>
		<updated>2026-01-18T21:43:30Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: Created page with &amp;quot;&amp;lt;span class=&amp;quot;smallcaps&amp;quot;&amp;gt;{{{1}}}&amp;lt;/span&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span class=&amp;quot;smallcaps&amp;quot;&amp;gt;{{{1}}}&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Cosmology&amp;diff=286</id>
		<title>Cosmology</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Cosmology&amp;diff=286"/>
		<updated>2024-11-08T17:11:33Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The world of Arcis is, like earth, a large corporeal object of matter adrift in a kind of void, with many recognizable characteristics (weather, oceans, continents, civilizations anthropomorphic peoples etc.) However, the details beyond that diverge greatly from the traditional concepts of a universe. The &amp;quot;planet&amp;quot; itself is toroidal, as opposed to spherical, and has two moons: &#039;&#039;&#039;[[#Belmea|Belmea]]&#039;&#039;&#039; and &#039;&#039;&#039;[[#Solstea|Solstea]]&#039;&#039;&#039;. The void in which it drifts bears enough visual similarity to the universe of earth so as to be mistaken for it at first glance, but in actuality is divergent in enough ways so as to be substantially different.&lt;br /&gt;
&lt;br /&gt;
[[File:arcis_profile.jpg|thumb|right|Depiction of Arcis and it&#039;s moons]]&lt;br /&gt;
&lt;br /&gt;
== The Torus ==&lt;br /&gt;
[[File:arcis_geometry.jpg|thumb|right|A calculation of Arcis&#039; dimensions by a consultant for the Adventurer&#039;s Guild]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Annulus&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The world of Arcis is shaped like a Torus with an outer circumference of nearly 30,000 miles. The space in the center of the Torus is commonly known as the &#039;&#039;&#039;Annulus&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== The Moons ==&lt;br /&gt;
&lt;br /&gt;
Arcis is orbited by two moons, each with their own orbital patterns and cultural, historical, and religious significance. Since atmospheric conditions are fundamentally different on Arcis than they are on Earth, the Moons are theoretically traversable and inhabitable, as evidenced by examples such as &#039;&#039;&#039;[[Glossary#OrphicVeil|The Orphic Veil]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Solstea ===&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;See also: [[Solstea]]&#039;&#039;&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arcis&#039; more stabling orbiting moon, Solstea maintains an even orbit around the outer circumference of Arcis, and therefore plays a much bigger role in measuring time and creating calendars than her counterpart &#039;&#039;&#039;Belmea&#039;&#039;&#039;. Early in recorded history the &#039;&#039;&#039;Thri-Kreen&#039;&#039;&#039; began to worship Solstea as a deity and therefore gave rise her to sentience and power (see &#039;&#039;&#039;[[#Divinity|Divinity]]&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
=== Belmea ===&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;See also: [[Belmea]]&#039;&#039;&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In contrast with &#039;&#039;&#039;Solstea&#039;&#039;&#039;, Belmea&#039;s orbit around Arcis is irregular and chaotic. Though the subject of study by many scholars, no mathematical pattern to it&#039;s movement has yet been proven. However, methods of divination have proven capable of predicting certain movements of Belmea a short time before they happen. On very rare occasions this moon will pass through the [[#Annulus|&#039;&#039;&#039;Annulus&#039;&#039;&#039;]]. This event occurs less than once a century and is met with very important celebratory rituals in many cultures, including the &#039;&#039;&#039;Kinisi&#039;&#039;&#039; celebration of southern Thalindor. It has been noted that during this event several other prominent celestial phenomena occur, such as runic illumination of the stars, hyperactivity of the paranormal sight in &#039;&#039;&#039;[[Runegazers]]&#039;&#039;&#039;, and strange shifting patterns on the moon.&lt;br /&gt;
&lt;br /&gt;
== The Sun and Stars ==&lt;br /&gt;
&lt;br /&gt;
Technically speaking there are no sun or stars on Arcis. Instead the stars and daylight are visual phenomena that occur to observers on the Torus caused by a field of magical energy that envelops it. This magical field concentrates light in various intensities: when dim, it resembles Earth&#039;s stars, and when bright, it mimics daylight without forming a distinct, blinding sun-like object. The residents of Arcis use this phenomenon as their day-night cycle.&lt;br /&gt;
&lt;br /&gt;
== Divinity ==&lt;br /&gt;
&lt;br /&gt;
The deities of Arcis are real living beings, but not strictly corporeal in the same was as mortals (non-divine beings). Additionally, while they enjoy a heightened level of influence on the aspects of reality which fall under their Domain, they are subject in a way to mortal belief. A deities existence is reliant on a quorum of consensus belief, and their level of power determined by a continuum of strength within that consensus. Thusly, the more followers and more strongly held those followers beliefs are held, the more power and influence a deity wields.&lt;br /&gt;
&lt;br /&gt;
This divine nature gives rise to several interesting mechanics of divinity itself. Firstly is that deities are &amp;quot;born&amp;quot; in a &#039;&#039;&#039;[[#Realms|Realm]]&#039;&#039;&#039; which is a distinct and separately contained reality than that of Arcis&#039; mortal inhabitants, and a given deities Realm reflects that deities nature. &lt;br /&gt;
&lt;br /&gt;
Secondly is that, since a deities power is finite and dependent on faith, the ways in which they can influence the &lt;br /&gt;
&#039;&#039;&#039;Mortal Realm&#039;&#039;&#039; are carefully chosen, and usually performed through a mortal as a conduit, as a direct presence or direct influence upon the Mortal Realm, while possible, would tax their power greatly. &lt;br /&gt;
&lt;br /&gt;
Lastly, once a deity is &amp;quot;born&amp;quot; it is exceedingly difficult for it to &amp;quot;die&amp;quot;. If a deities faith wanes enough, it&#039;s power will dwindle and it will fall into a kind of slumber, it&#039;s realm slowly crumbling around it. However, as long as its name remains in one memory or scribed in one text it will continue to exists with the potential for future revival through renewed faith.&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
Magic is inherit and endemic to all aspects of the world of Arcis. It is the underlying force that gives rise to matter and the spark of life. In many ways it is the most foundational aspect of all existence. The Torus of Arcis itself was formed from the magical emissions of a field of magical energy within a void. This field now surrounds the Torus and is perceived by the inhabitants as daylight and starlight as it progresses through a persistent oscillation of luminescence.&lt;br /&gt;
&lt;br /&gt;
This force, known as magic, is accessible and functional through a number of methods and its outcomes and effects vary depending on the method used to access it. &#039;&#039;&#039;Divine Magic&#039;&#039;&#039; is accessed through a connection with a deity, where the deity is channeling the magic at its disposal to the mortal being that beseeches it. &#039;&#039;&#039;Primal Magic&#039;&#039;&#039; is magic that is accessed from the voluminous reserves of magic stored in the natural world (i.e. trees, oceans, wind, the Torus etc.). &#039;&#039;&#039;Arcane Magic&#039;&#039;&#039; is channeled directly from the field surrounding the Torus in its most raw and malleable form. Other, less prominent means of accessing magical force exist and are numerous but these three are the most common.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Realms ==&lt;br /&gt;
&lt;br /&gt;
Realms in the cosmos of Arcis are discrete layers of reality. The primary narrative of the cosmos perpetuates through the &#039;&#039;&#039;Mortal Realm&#039;&#039;&#039;, while deities each inhabit their own &#039;&#039;&#039;Divine Realm&#039;&#039;&#039;. Other realms such as the &#039;&#039;&#039;[[Fey Realm]]&#039;&#039;&#039; also exist.&lt;br /&gt;
&lt;br /&gt;
As mentioned above Realms are discrete and traversal from one into another cannot be done by normal means. Only very powerful magicks, such as that of a deity or some other great force, can accomplish the task. &lt;br /&gt;
&lt;br /&gt;
The only current exception to this is, in fact, the Fey Realm. Prior to &#039;&#039;&#039;[[the Fey War]]&#039;&#039;&#039; and gate to the Fey Realm was opened in Arin&#039;silath, and event that sparked the conflict between the Fey and and peoples of Arcis. Once this happened the barrier between Realms was diminished and connections to the Fey Realm continue to form and collapse.&lt;br /&gt;
&lt;br /&gt;
== Ontology ==&lt;br /&gt;
&lt;br /&gt;
The peoples of Arcis have limited knowledge of the details provided above. As history progresses they become more knowledgeable, but even the discovery of the Torus shape of Arcis did not happen until the invention of airships during the &#039;&#039;&#039;[[Age of Empires]]&#039;&#039;&#039;. As of the end of the Toric War knowledge of the true nature of Divinity, Magic, and Realms is still very limited and esoteric.&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=TimelineTest&amp;diff=202</id>
		<title>TimelineTest</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=TimelineTest&amp;diff=202"/>
		<updated>2024-10-28T20:46:29Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable timeline&amp;quot;&lt;br /&gt;
! Approx. Year !! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0 || Stabilization of magic foments the rise of civilizations&lt;br /&gt;
|-&lt;br /&gt;
|  || Tifereon authors the Inaer, a prophetic tome cataloging a far future cataclysm he claimed “echoed back” to his time&lt;br /&gt;
|-&lt;br /&gt;
|  || Thri-kreen worship of Solstea grants the moon divine consciousness&lt;br /&gt;
|-&lt;br /&gt;
|  || Ysara Neldrin ascends as first mage queen&lt;br /&gt;
|-&lt;br /&gt;
|  || Ilithel, goddess of motherhood and compassion, is first to grant humans healing magic&lt;br /&gt;
|-&lt;br /&gt;
|  || Dwarves construct deep roads connecting their kingdoms&lt;br /&gt;
|-&lt;br /&gt;
|  || The elven explorer Halpeccia Goldraven is the first air breather to discover their aquatic neighbors&lt;br /&gt;
|-&lt;br /&gt;
|  || The giants awaken&lt;br /&gt;
|-&lt;br /&gt;
|  || Elves learn the magic and architecture of monolithic structures from giants&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1000 || Oshira (giant fey) attack the city of Rymnelle when a sacred grove is threatened&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=MediaWiki:Common.css&amp;diff=194</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=MediaWiki:Common.css&amp;diff=194"/>
		<updated>2024-10-28T19:49:18Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Remove the page title from specific pages */&lt;br /&gt;
body.page-Main_Page h1#firstHeading {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
body.page-Palette h1#firstHeading {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Use class=&amp;quot;wikitable timeline&amp;quot; to apply */&lt;br /&gt;
.timeline table {&lt;br /&gt;
    border: none;&lt;br /&gt;
}&lt;br /&gt;
.timeline tr td,&lt;br /&gt;
.timeline tr {&lt;br /&gt;
    border: none;&lt;br /&gt;
    vertical-align: top;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=MediaWiki:Common.css&amp;diff=193</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=MediaWiki:Common.css&amp;diff=193"/>
		<updated>2024-10-28T19:48:20Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Remove the page title from specific pages */&lt;br /&gt;
body.page-Main_Page h1#firstHeading {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
body.page-Palette h1#firstHeading {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Use class=&amp;quot;wikitable timeline&amp;quot; to apply */&lt;br /&gt;
.timeline table {&lt;br /&gt;
    border: none;&lt;br /&gt;
}&lt;br /&gt;
.timeline tr td,&lt;br /&gt;
.timeline tr {&lt;br /&gt;
    border: none;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=MediaWiki:Common.css&amp;diff=192</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=MediaWiki:Common.css&amp;diff=192"/>
		<updated>2024-10-28T19:47:34Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Remove the page title from specific pages */&lt;br /&gt;
body.page-Main_Page h1#firstHeading {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
body.page-Palette h1#firstHeading {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Use class=&amp;quot;wikitable timeline&amp;quot; to apply&lt;br /&gt;
.timeline table {&lt;br /&gt;
    border: none;&lt;br /&gt;
}&lt;br /&gt;
.timeline tr td,&lt;br /&gt;
.timeline tr {&lt;br /&gt;
    border: none;&lt;br /&gt;
}&lt;br /&gt;
*/&lt;br /&gt;
&lt;br /&gt;
.timeline table {&lt;br /&gt;
	border: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.timeline tr td,&lt;br /&gt;
.timeline tr th {&lt;br /&gt;
    border-left: 1px solid black;  /* Keeps left border */&lt;br /&gt;
    border-right: 1px solid black; /* Keeps right border */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.timeline tr:first-child th,&lt;br /&gt;
.timeline tr:last-child td {&lt;br /&gt;
    border-top: 1px solid black;    /* Top border for the first row */&lt;br /&gt;
    border-bottom: 1px solid black; /* Bottom border for the last row */&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=MediaWiki:Common.css&amp;diff=191</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=MediaWiki:Common.css&amp;diff=191"/>
		<updated>2024-10-28T19:47:12Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Remove the page title from specific pages */&lt;br /&gt;
body.page-Main_Page h1#firstHeading {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
body.page-Palette h1#firstHeading {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Use class=&amp;quot;wikitable timeline&amp;quot; to apply&lt;br /&gt;
.timeline table {&lt;br /&gt;
    border: none;&lt;br /&gt;
}&lt;br /&gt;
.timeline tr td,&lt;br /&gt;
.timeline tr {&lt;br /&gt;
    border: none;&lt;br /&gt;
}&lt;br /&gt;
*/&lt;br /&gt;
&lt;br /&gt;
.timeline table {&lt;br /&gt;
	border: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.timeline tr td,&lt;br /&gt;
.timeline tr th {&lt;br /&gt;
	border: none;&lt;br /&gt;
    border-left: 1px solid black;  /* Keeps left border */&lt;br /&gt;
    border-right: 1px solid black; /* Keeps right border */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.timeline tr:first-child th,&lt;br /&gt;
.timeline tr:last-child td {&lt;br /&gt;
    border-top: 1px solid black;    /* Top border for the first row */&lt;br /&gt;
    border-bottom: 1px solid black; /* Bottom border for the last row */&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=MediaWiki:Common.css&amp;diff=190</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=MediaWiki:Common.css&amp;diff=190"/>
		<updated>2024-10-28T19:46:51Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Remove the page title from specific pages */&lt;br /&gt;
body.page-Main_Page h1#firstHeading {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
body.page-Palette h1#firstHeading {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Use class=&amp;quot;wikitable timeline&amp;quot; to apply&lt;br /&gt;
.timeline table {&lt;br /&gt;
    border: none;&lt;br /&gt;
}&lt;br /&gt;
.timeline tr td,&lt;br /&gt;
.timeline tr {&lt;br /&gt;
    border: none;&lt;br /&gt;
}&lt;br /&gt;
*/&lt;br /&gt;
&lt;br /&gt;
.timeline table {&lt;br /&gt;
	border: none;&lt;br /&gt;
    border: 1px solid black;   /* Outer border for the entire table */&lt;br /&gt;
    border-collapse: collapse; /* Ensures borders are consistent */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.timeline tr td,&lt;br /&gt;
.timeline tr th {&lt;br /&gt;
	border: none;&lt;br /&gt;
    border-left: 1px solid black;  /* Keeps left border */&lt;br /&gt;
    border-right: 1px solid black; /* Keeps right border */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.timeline tr:first-child th,&lt;br /&gt;
.timeline tr:last-child td {&lt;br /&gt;
    border-top: 1px solid black;    /* Top border for the first row */&lt;br /&gt;
    border-bottom: 1px solid black; /* Bottom border for the last row */&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=MediaWiki:Common.css&amp;diff=189</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=MediaWiki:Common.css&amp;diff=189"/>
		<updated>2024-10-28T19:46:10Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Remove the page title from specific pages */&lt;br /&gt;
body.page-Main_Page h1#firstHeading {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
body.page-Palette h1#firstHeading {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Use class=&amp;quot;wikitable timeline&amp;quot; to apply&lt;br /&gt;
.timeline table {&lt;br /&gt;
    border: none;&lt;br /&gt;
}&lt;br /&gt;
.timeline tr td,&lt;br /&gt;
.timeline tr {&lt;br /&gt;
    border: none;&lt;br /&gt;
}&lt;br /&gt;
*/&lt;br /&gt;
&lt;br /&gt;
.timeline table {&lt;br /&gt;
    border: 1px solid black;   /* Outer border for the entire table */&lt;br /&gt;
    border-collapse: collapse; /* Ensures borders are consistent */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.timeline tr td,&lt;br /&gt;
.timeline tr th {&lt;br /&gt;
	border: none;&lt;br /&gt;
    border-left: 1px solid black;  /* Keeps left border */&lt;br /&gt;
    border-right: 1px solid black; /* Keeps right border */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.timeline tr:first-child th,&lt;br /&gt;
.timeline tr:last-child td {&lt;br /&gt;
    border-top: 1px solid black;    /* Top border for the first row */&lt;br /&gt;
    border-bottom: 1px solid black; /* Bottom border for the last row */&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=MediaWiki:Common.css&amp;diff=188</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=MediaWiki:Common.css&amp;diff=188"/>
		<updated>2024-10-28T19:45:14Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Remove the page title from specific pages */&lt;br /&gt;
body.page-Main_Page h1#firstHeading {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
body.page-Palette h1#firstHeading {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Use class=&amp;quot;wikitable timeline&amp;quot; to apply&lt;br /&gt;
.timeline table {&lt;br /&gt;
    border: none;&lt;br /&gt;
}&lt;br /&gt;
.timeline tr td,&lt;br /&gt;
.timeline tr {&lt;br /&gt;
    border: none;&lt;br /&gt;
}&lt;br /&gt;
*/&lt;br /&gt;
&lt;br /&gt;
.timeline table {&lt;br /&gt;
    border: 1px solid black;   /* Outer border for the entire table */&lt;br /&gt;
    border-collapse: collapse; /* Ensures borders are consistent */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.timeline tr td,&lt;br /&gt;
.timeline tr th {&lt;br /&gt;
    border-left: 1px solid black;  /* Keeps left border */&lt;br /&gt;
    border-right: 1px solid black; /* Keeps right border */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.timeline tr:first-child th,&lt;br /&gt;
.timeline tr:last-child td {&lt;br /&gt;
    border-top: 1px solid black;    /* Top border for the first row */&lt;br /&gt;
    border-bottom: 1px solid black; /* Bottom border for the last row */&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Template:Timeline&amp;diff=187</id>
		<title>Template:Timeline</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Template:Timeline&amp;diff=187"/>
		<updated>2024-10-28T19:41:02Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=MediaWiki:Common.css&amp;diff=186</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=MediaWiki:Common.css&amp;diff=186"/>
		<updated>2024-10-28T18:46:37Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Remove the page title from specific pages */&lt;br /&gt;
body.page-Main_Page h1#firstHeading {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
body.page-Palette h1#firstHeading {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Use class=&amp;quot;wikitable timeline&amp;quot; to apply */&lt;br /&gt;
.timeline table {&lt;br /&gt;
    border: none;&lt;br /&gt;
}&lt;br /&gt;
.timeline tr td,&lt;br /&gt;
.timeline tr {&lt;br /&gt;
    border: none;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=MediaWiki:Common.css&amp;diff=185</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=MediaWiki:Common.css&amp;diff=185"/>
		<updated>2024-10-28T18:18:04Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Remove the page title from specific pages */&lt;br /&gt;
body.page-Main_Page h1#firstHeading {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
body.page-Palette h1#firstHeading {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Use class=&amp;quot;wikitable timeline&amp;quot; to apply */&lt;br /&gt;
.timeline table {&lt;br /&gt;
    border: none;&lt;br /&gt;
}&lt;br /&gt;
.timeline tr td,&lt;br /&gt;
.timeline tr th {&lt;br /&gt;
    border: none;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=MediaWiki:Common.css&amp;diff=184</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=MediaWiki:Common.css&amp;diff=184"/>
		<updated>2024-10-28T18:13:54Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Remove the page title from specific pages */&lt;br /&gt;
body.page-Main_Page h1#firstHeading {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
body.page-Palette h1#firstHeading {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Use class=&amp;quot;wikitable timeline&amp;quot; to apply */&lt;br /&gt;
.timeline {&lt;br /&gt;
    border: 5px solid black;&lt;br /&gt;
    border-spacing: 0; /* Ensures there’s no spacing between cells */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.timeline td,&lt;br /&gt;
.timeline th {&lt;br /&gt;
    padding: 8px; /* Adds padding to simulate cell spacing */&lt;br /&gt;
    border: none; /* Removes any inner borders */&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=MediaWiki:Common.css&amp;diff=183</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=MediaWiki:Common.css&amp;diff=183"/>
		<updated>2024-10-28T18:13:13Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Remove the page title from specific pages */&lt;br /&gt;
body.page-Main_Page h1#firstHeading {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
body.page-Palette h1#firstHeading {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Use class=&amp;quot;wikitable timeline&amp;quot; to apply */&lt;br /&gt;
.timeline {&lt;br /&gt;
    border: 1px solid black;&lt;br /&gt;
    border-spacing: 0; /* Ensures there’s no spacing between cells */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.timeline td,&lt;br /&gt;
.timeline th {&lt;br /&gt;
    padding: 8px; /* Adds padding to simulate cell spacing */&lt;br /&gt;
    border: none; /* Removes any inner borders */&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=MediaWiki:Common.css&amp;diff=182</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=MediaWiki:Common.css&amp;diff=182"/>
		<updated>2024-10-28T18:11:35Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Remove the page title from specific pages */&lt;br /&gt;
body.page-Main_Page h1#firstHeading {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
body.page-Palette h1#firstHeading {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Use class=&amp;quot;wikitable timeline&amp;quot; to apply&lt;br /&gt;
.timeline {&lt;br /&gt;
    border: 3px solid black;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.timeline td,&lt;br /&gt;
.timeline th {&lt;br /&gt;
    border: 0;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=TimelineTest&amp;diff=181</id>
		<title>TimelineTest</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=TimelineTest&amp;diff=181"/>
		<updated>2024-10-28T18:11:29Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable timeline&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Cell 1 || Cell 2&lt;br /&gt;
|-&lt;br /&gt;
| Cell 3 || Cell 4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=TimelineTest&amp;diff=180</id>
		<title>TimelineTest</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=TimelineTest&amp;diff=180"/>
		<updated>2024-10-28T18:11:10Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: Created page with &amp;quot;{| class=&amp;quot;wikitable outer-border-only&amp;quot; |- | Cell 1 || Cell 2 |- | Cell 3 || Cell 4 |}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable outer-border-only&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Cell 1 || Cell 2&lt;br /&gt;
|-&lt;br /&gt;
| Cell 3 || Cell 4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=MediaWiki:Common.css&amp;diff=179</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=MediaWiki:Common.css&amp;diff=179"/>
		<updated>2024-10-28T18:10:58Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Remove the page title from specific pages */&lt;br /&gt;
body.page-Main_Page h1#firstHeading {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
body.page-Palette h1#firstHeading {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Use class=&amp;quot;wikitable timeline&amp;quot; to apply&lt;br /&gt;
.timeline {&lt;br /&gt;
    border: 1px solid black;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.timeline td,&lt;br /&gt;
.timeline th {&lt;br /&gt;
    border: 0;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=MediaWiki:Common.css&amp;diff=178</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=MediaWiki:Common.css&amp;diff=178"/>
		<updated>2024-10-28T18:10:39Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Remove the page title from specific pages */&lt;br /&gt;
body.page-Main_Page h1#firstHeading {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
body.page-Palette h1#firstHeading {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Use class=&amp;quot;wikitable timeline&amp;quot; to apply&lt;br /&gt;
.timeline {&lt;br /&gt;
    border: 3px solid black;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.timeline td,&lt;br /&gt;
.timeline th {&lt;br /&gt;
    border: 0;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=MediaWiki:Common.css&amp;diff=177</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=MediaWiki:Common.css&amp;diff=177"/>
		<updated>2024-10-28T18:06:54Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Remove the page title from specific pages */&lt;br /&gt;
body.page-Main_Page h1#firstHeading {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
body.page-Palette h1#firstHeading {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Use class=&amp;quot;wikitable timeline&amp;quot; to apply&lt;br /&gt;
.timeline {&lt;br /&gt;
    border: 1px solid black;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.timeline td,&lt;br /&gt;
.timeline th {&lt;br /&gt;
    border: 0;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Template:Timeline&amp;diff=176</id>
		<title>Template:Timeline</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Template:Timeline&amp;diff=176"/>
		<updated>2024-10-28T18:00:34Z</updated>

		<summary type="html">&lt;p&gt;Quantumheretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;&amp;quot;&lt;/div&gt;</summary>
		<author><name>Quantumheretic</name></author>
	</entry>
</feed>