<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://arcis.world/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Klysandral</id>
	<title>Arcis Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://arcis.world/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Klysandral"/>
	<link rel="alternate" type="text/html" href="https://arcis.world/wiki/Special:Contributions/Klysandral"/>
	<updated>2026-05-13T18:05:51Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Solstea&amp;diff=307</id>
		<title>Solstea</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Solstea&amp;diff=307"/>
		<updated>2025-04-30T20:58:03Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Solstea is the larger and more prominent of Arcis’s two moons, dominating the night sky and serving as a key astronomical reference across the world. In contrast to the erratic path of its sister moon, &#039;&#039;&#039;[[Belmea]]&#039;&#039;&#039;, Solstea follows a stable and predictable orbit around the planet’s toroidal form. This consistency has made Solstea an essential fixture in Arcisian timekeeping, forming the basis for calendars and celestial navigation throughout history.&lt;br /&gt;
&lt;br /&gt;
[[File:Solstea.png|thumb|right|]]&lt;br /&gt;
&lt;br /&gt;
==== Worship and Divine Ascendancy ====&lt;br /&gt;
In Arcis’s early history, the first civilization of the &#039;&#039;&#039;[[Thri-Kreen]]&#039;&#039;&#039; held deep reverence for Solstea, eventually venerating the moon as a living deity. In keeping with the metaphysical nature of Arcis—where belief and worship can shape reality—this devotion gave rise to true divinity within the moon. As a result, Solstea is not only the dominant celestial body in the night sky but also a divine entity with her own will and an associated &#039;&#039;&#039;[[Divine Realm]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== The Luminara ====&lt;br /&gt;
After the fall of The Silver Reach Empire (Circa 2225 IE), the Thri-Kreen archmage &#039;&#039;&#039;[[Vrik&#039;shara]]&#039;&#039;&#039; recovered an artifact called the &#039;&#039;&#039;[[Luminara]]&#039;&#039;&#039; from the numinous halls of &#039;&#039;&#039;[[The Vault of Quirix]]&#039;&#039;&#039;. This pale orb, once its power was mastered, enabled two way magical travel to the surface of Solstea for the first time in recorded history. Shortly afterward Vrik&#039;shara was assassinated by the elven warlord &#039;&#039;&#039;[[Eldan&#039;shir]]&#039;&#039;&#039;, who absconed with the Luminara. The origins of the Luminara and the original intent behind its creation still remain a mystery.&lt;br /&gt;
&lt;br /&gt;
==== The Black Reach ====&lt;br /&gt;
Sometime around the start of the Toric War, not long after Eldan&#039;shir acquired the Luminara, &#039;&#039;&#039;[[The Black Reach]]&#039;&#039;&#039; established a presence on the surface of Solstea. Pursuing a long term goal to complete the &#039;&#039;&#039;[[Rites of Lunar Conjunction]]&#039;&#039;&#039; at the behest of &#039;&#039;&#039;[[Xeosath]]&#039;&#039;&#039;, they opened the &#039;&#039;&#039;[[Temple of Kalthiirus]]&#039;&#039;&#039;, release an ancient horror by the name of &#039;&#039;&#039;[[Inaerth&#039;Torath]]&#039;&#039;&#039;, thereby fulfilling the prophecy laid out in the &#039;&#039;&#039;[[Inaer]]&#039;&#039;&#039; some two thousand years before by &#039;&#039;&#039;[[Tifereon]]&#039;&#039;&#039; (ancestor of &#039;&#039;&#039;[[Bainphaerün]]&#039;&#039;&#039;, the Black Reach&#039;s leader at the time).&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Belmea&amp;diff=306</id>
		<title>Belmea</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Belmea&amp;diff=306"/>
		<updated>2025-04-30T20:57:05Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Belmea is the smaller of the two moons of Arcis, known for its chaotic and unpredictable orbital pattern around the planet’s toroidal shape, in contrast to its sister moon, &#039;&#039;&#039;[[Solstea]]&#039;&#039;&#039;. This irregular motion has imbued Belmea with symbolic cultural meaning across Arcis, often representing the mysteries of reality and the importance of humility before the unknown forces shaping the world.&lt;br /&gt;
&lt;br /&gt;
[[File:Belmea.png|thumb|right|]]&lt;br /&gt;
&lt;br /&gt;
Due to its small size, Belmea is capable of passing through the Annulus—a rare astronomical event that triggers a variety of visual, physical, and arcane phenomena. These manifestations vary depending on the observer’s region within Arcis but commonly include: shifting lights across Belmea’s surface, erratic ocean tides, heightened occurrences of &#039;&#039;&#039;[[#Runegazers|Runegazing]]&#039;&#039;&#039;, and visible trails of light connecting the stars and moons. The rarity and wonder of such events have inspired numerous cultural celebrations, most notably the &#039;&#039;&#039;[[Kinisi]]&#039;&#039;&#039; festival in southern &#039;&#039;&#039;[[Thalindor]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== The Orphic Veil and Ancient Ruins ====&lt;br /&gt;
During the early years of &#039;&#039;&#039;[[The Magical Inquisition]]&#039;&#039;&#039;, around 910 IE, &#039;&#039;&#039;[[Ysara Neldrin]]&#039;&#039;&#039; journeyed to Belmea’s surface. There, along with her companions, she founded &#039;&#039;&#039;[[The Orphic Veil]]&#039;&#039;&#039;, a clandestine organization that would later play a significant role in Arcisian history. The duration and exclusivity of the Orphic Veil’s presence on Belmea remain uncertain. However, early in their settlement, the group discovered ancient &#039;&#039;&#039;[[Duergar]]&#039;&#039;&#039; ruins on the moon, suggesting that Belmea had once been inhabited by settlers in a distant era.&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=File:Solstea.png&amp;diff=305</id>
		<title>File:Solstea.png</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=File:Solstea.png&amp;diff=305"/>
		<updated>2025-04-30T20:55:45Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=File:Belmea.png&amp;diff=304</id>
		<title>File:Belmea.png</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=File:Belmea.png&amp;diff=304"/>
		<updated>2025-04-30T20:55:31Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Cultures&amp;diff=303</id>
		<title>Cultures</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Cultures&amp;diff=303"/>
		<updated>2025-04-30T20:32:21Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: Created page with &amp;quot;== Major Civilizations == === Humans === === Elves === === Dwarves === === Warforged === === Thri-Kreen === === Giants ===  == Minor Civilizations == === Halflings === === Gnomes === === Dragonborn === === Fey === === Orcs ===&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Major Civilizations ==&lt;br /&gt;
=== Humans ===&lt;br /&gt;
=== Elves ===&lt;br /&gt;
=== Dwarves ===&lt;br /&gt;
=== Warforged ===&lt;br /&gt;
=== Thri-Kreen ===&lt;br /&gt;
=== Giants ===&lt;br /&gt;
&lt;br /&gt;
== Minor Civilizations ==&lt;br /&gt;
=== Halflings ===&lt;br /&gt;
=== Gnomes ===&lt;br /&gt;
=== Dragonborn ===&lt;br /&gt;
=== Fey ===&lt;br /&gt;
=== Orcs ===&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Main_Page&amp;diff=302</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Main_Page&amp;diff=302"/>
		<updated>2025-04-30T20:28:47Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[File:Arcis.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Welcome to the Arcis wiki page!&amp;lt;/strong&amp;gt; Check out the pages below to dive into the history of the world and stories told therein.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toc&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 10px; width: 100%; box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;h2 style=&amp;quot;margin: 0;&amp;quot;&amp;gt;Table of Contents&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h3 class=&amp;quot;mw-customtoggle-myDivision&amp;quot; style=&amp;quot;cursor: pointer; user-select: none;&amp;quot;&amp;gt;Setting&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;display: block;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;ul style=&amp;quot;list-style-type: none;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Cosmology]]&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Cultures]]&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Timeline]]&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Maps]]&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Glossary]]&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;h3 class=&amp;quot;mw-customtoggle-myDivision&amp;quot; style=&amp;quot;cursor: pointer; user-select: none;&amp;quot;&amp;gt;Microscope Session I&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;display: block;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;ul style=&amp;quot;list-style-type: none;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Microscope I Palette|Palette]]&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Microscope I Foci and Legacies|Foci and Legacies]]&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Microscope I History|History]]&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h3 class=&amp;quot;mw-customtoggle-myDivision&amp;quot; style=&amp;quot;cursor: pointer; user-select: none;&amp;quot;&amp;gt;One-Shots and Campaigns&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;display: block;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;ul style=&amp;quot;list-style-type: none; padding-left: 0;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Campaign 1: Runestadt&lt;br /&gt;
            &amp;lt;li&amp;gt;One Shot: A Cultivation of Light&lt;br /&gt;
            &amp;lt;li&amp;gt;One Shot: The Dragonfire Offensive&lt;br /&gt;
            &amp;lt;li&amp;gt;One Shot: DRAX Diving with Admiral Goldraven&lt;br /&gt;
            &amp;lt;li&amp;gt;One Shot: In the Dark Places&lt;br /&gt;
            &amp;lt;li&amp;gt;One Shot: The Sankara Job&lt;br /&gt;
            &amp;lt;li&amp;gt;One Shot: Temple of Katharsis&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Solstea&amp;diff=301</id>
		<title>Solstea</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Solstea&amp;diff=301"/>
		<updated>2025-04-30T20:25:12Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Solstea is the larger and more prominent of Arcis’s two moons, dominating the night sky and serving as a key astronomical reference across the world. In contrast to the erratic path of its sister moon, &#039;&#039;&#039;[[Belmea]]&#039;&#039;&#039;, Solstea follows a stable and predictable orbit around the planet’s toroidal form. This consistency has made Solstea an essential fixture in Arcisian timekeeping, forming the basis for calendars and celestial navigation throughout history.&lt;br /&gt;
&lt;br /&gt;
==== Worship and Divine Ascendancy ====&lt;br /&gt;
In Arcis’s early history, the first civilization of the &#039;&#039;&#039;[[Thri-Kreen]]&#039;&#039;&#039; held deep reverence for Solstea, eventually venerating the moon as a living deity. In keeping with the metaphysical nature of Arcis—where belief and worship can shape reality—this devotion gave rise to true divinity within the moon. As a result, Solstea is not only the dominant celestial body in the night sky but also a divine entity with her own will and an associated &#039;&#039;&#039;[[Divine Realm]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== The Luminara ====&lt;br /&gt;
After the fall of The Silver Reach Empire (Circa 2225 IE), the Thri-Kreen archmage &#039;&#039;&#039;[[Vrik&#039;shara]]&#039;&#039;&#039; recovered an artifact called the &#039;&#039;&#039;[[Luminara]]&#039;&#039;&#039; from the numinous halls of &#039;&#039;&#039;[[The Vault of Quirix]]&#039;&#039;&#039;. This pale orb, once its power was mastered, enabled two way magical travel to the surface of Solstea for the first time in recorded history. Shortly afterward Vrik&#039;shara was assassinated by the elven warlord &#039;&#039;&#039;[[Eldan&#039;shir]]&#039;&#039;&#039;, who absconed with the Luminara. The origins of the Luminara and the original intent behind its creation still remain a mystery.&lt;br /&gt;
&lt;br /&gt;
==== The Black Reach ====&lt;br /&gt;
Sometime around the start of the Toric War, not long after Eldan&#039;shir acquired the Luminara, &#039;&#039;&#039;[[The Black Reach]]&#039;&#039;&#039; established a presence on the surface of Solstea. Pursuing a long term goal to complete the &#039;&#039;&#039;[[Rites of Lunar Conjunction]]&#039;&#039;&#039; at the behest of &#039;&#039;&#039;[[Xeosath]]&#039;&#039;&#039;, they opened the &#039;&#039;&#039;[[Temple of Kalthiirus]]&#039;&#039;&#039;, release an ancient horror by the name of &#039;&#039;&#039;[[Inaerth&#039;Torath]]&#039;&#039;&#039;, thereby fulfilling the prophecy laid out in the &#039;&#039;&#039;[[Inaer]]&#039;&#039;&#039; some two thousand years before by &#039;&#039;&#039;[[Tifereon]]&#039;&#039;&#039; (ancestor of &#039;&#039;&#039;[[Bainphaerün]]&#039;&#039;&#039;, the Black Reach&#039;s leader at the time).&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Belmea&amp;diff=300</id>
		<title>Belmea</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Belmea&amp;diff=300"/>
		<updated>2025-04-30T19:46:20Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Belmea is the smaller of the two moons of Arcis, known for its chaotic and unpredictable orbital pattern around the planet’s toroidal shape, in contrast to its sister moon, &#039;&#039;&#039;[[Solstea]]&#039;&#039;&#039;. This irregular motion has imbued Belmea with symbolic cultural meaning across Arcis, often representing the mysteries of reality and the importance of humility before the unknown forces shaping the world.&lt;br /&gt;
&lt;br /&gt;
Due to its small size, Belmea is capable of passing through the Annulus—a rare astronomical event that triggers a variety of visual, physical, and arcane phenomena. These manifestations vary depending on the observer’s region within Arcis but commonly include: shifting lights across Belmea’s surface, erratic ocean tides, heightened occurrences of &#039;&#039;&#039;[[#Runegazers|Runegazing]]&#039;&#039;&#039;, and visible trails of light connecting the stars and moons. The rarity and wonder of such events have inspired numerous cultural celebrations, most notably the &#039;&#039;&#039;[[Kinisi]]&#039;&#039;&#039; festival in southern &#039;&#039;&#039;[[Thalindor]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== The Orphic Veil and Ancient Ruins ====&lt;br /&gt;
During the early years of &#039;&#039;&#039;[[The Magical Inquisition]]&#039;&#039;&#039;, around 910 IE, &#039;&#039;&#039;[[Ysara Neldrin]]&#039;&#039;&#039; journeyed to Belmea’s surface. There, along with her companions, she founded &#039;&#039;&#039;[[The Orphic Veil]]&#039;&#039;&#039;, a clandestine organization that would later play a significant role in Arcisian history. The duration and exclusivity of the Orphic Veil’s presence on Belmea remain uncertain. However, early in their settlement, the group discovered ancient &#039;&#039;&#039;[[Duergar]]&#039;&#039;&#039; ruins on the moon, suggesting that Belmea had once been inhabited by settlers in a distant era.&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Cosmology&amp;diff=299</id>
		<title>Cosmology</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Cosmology&amp;diff=299"/>
		<updated>2025-04-30T19:26:30Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The world of Arcis is, like earth, a large corporeal object of matter adrift in a kind of void, with many recognizable characteristics (weather, oceans, continents, civilizations anthropomorphic peoples etc.) However, the details beyond that diverge greatly from the traditional concepts of a universe. The &amp;quot;planet&amp;quot; itself is toroidal, as opposed to spherical, and has two moons: &#039;&#039;&#039;[[#Belmea|Belmea]]&#039;&#039;&#039; and &#039;&#039;&#039;[[#Solstea|Solstea]]&#039;&#039;&#039;. The void in which it drifts bears enough visual similarity to the universe of earth so as to be mistaken for it at first glance, but in actuality is divergent in enough ways so as to be substantially different.&lt;br /&gt;
&lt;br /&gt;
[[File:arcis_profile.jpg|thumb|right|Depiction of Arcis and it&#039;s moons]]&lt;br /&gt;
&lt;br /&gt;
== The Torus ==&lt;br /&gt;
[[File:arcis_geometry.jpg|thumb|right|A calculation of Arcis&#039; dimensions by a consultant for the Adventurer&#039;s Guild]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Annulus&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The world of Arcis is shaped like a Torus with an outer circumference of nearly 30,000 miles. The space in the center of the Torus is commonly known as the &#039;&#039;&#039;Annulus&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== The Moons ==&lt;br /&gt;
&lt;br /&gt;
Arcis is orbited by two moons, each with their own orbital patterns and cultural, historical, and religious significance. Since atmospheric conditions are fundamentally different on Arcis than they are on Earth, the Moons are theoretically traversable and inhabitable, as evidenced by examples such as &#039;&#039;&#039;[[Glossary#OrphicVeil|The Orphic Veil]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Solstea ===&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;See also: [[Solstea]]&#039;&#039;&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arcis&#039; more stably orbiting moon, Solstea maintains an even orbit around the outer circumference of Arcis, and therefore plays a much bigger role in measuring time and creating calendars than her counterpart &#039;&#039;&#039;Belmea&#039;&#039;&#039;. Early in recorded history the &#039;&#039;&#039;Thri-Kreen&#039;&#039;&#039; began to worship Solstea as a deity and therefore gave rise her to sentience and power (see &#039;&#039;&#039;[[#Divinity|Divinity]]&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
=== Belmea ===&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;See also: [[Belmea]]&#039;&#039;&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In contrast with &#039;&#039;&#039;Solstea&#039;&#039;&#039;, Belmea&#039;s orbit around Arcis is irregular and chaotic. Though the subject of study by many scholars, no mathematical pattern to it&#039;s movement has yet been proven. However, methods of divination have proven capable of predicting certain movements of Belmea a short time before they happen. On very rare occasions this moon will pass through the [[#Annulus|&#039;&#039;&#039;Annulus&#039;&#039;&#039;]]. This event occurs less than once a century and is met with very important celebratory rituals in many cultures, including the &#039;&#039;&#039;Kinisi&#039;&#039;&#039; celebration of southern Thalindor. It has been noted that during this event several other prominent celestial phenomena occur, such as runic illumination of the stars, hyperactivity of the paranormal sight in &#039;&#039;&#039;[[Runegazers]]&#039;&#039;&#039;, and strange shifting patterns on the moon.&lt;br /&gt;
&lt;br /&gt;
== The Sun and Stars ==&lt;br /&gt;
&lt;br /&gt;
Technically speaking there are no sun or stars on Arcis. Instead the stars and daylight are visual phenomena that occur to observers on the Torus caused by a field of magical energy that envelops it. This magical field concentrates light in various intensities: when dim, it resembles Earth&#039;s stars, and when bright, it mimics daylight without forming a distinct, blinding sun-like object. The residents of Arcis use this phenomenon as their day-night cycle.&lt;br /&gt;
&lt;br /&gt;
== Divinity ==&lt;br /&gt;
&lt;br /&gt;
The deities of Arcis are real living beings, but not strictly corporeal in the same was as mortals (non-divine beings). Additionally, while they enjoy a heightened level of influence on the aspects of reality which fall under their Domain, they are subject in a way to mortal belief. A deities existence is reliant on a quorum of consensus belief, and their level of power determined by a continuum of strength within that consensus. Thusly, the more followers and more strongly held those followers beliefs are held, the more power and influence a deity wields.&lt;br /&gt;
&lt;br /&gt;
This divine nature gives rise to several interesting mechanics of divinity itself. Firstly is that deities are &amp;quot;born&amp;quot; in a &#039;&#039;&#039;[[#Realms|Realm]]&#039;&#039;&#039; which is a distinct and separately contained reality than that of Arcis&#039; mortal inhabitants, and a given deities Realm reflects that deities nature. &lt;br /&gt;
&lt;br /&gt;
Secondly, because a deity&#039;s power is finite and reliant on faith, they must carefully choose how to influence the &lt;br /&gt;
&#039;&#039;&#039;[[Mortal Realm]]&#039;&#039;&#039; —usually acting through a mortal conduit. While a direct presence or direct intervention is possible, it would significantly deplete their power. &lt;br /&gt;
&lt;br /&gt;
Lastly, once a deity is &amp;quot;born&amp;quot; it is exceedingly difficult for it to &amp;quot;die&amp;quot;. If a deities faith wanes enough, it&#039;s power will dwindle and it will fall into a kind of slumber, it&#039;s realm slowly crumbling around it. However, as long as its name remains in one memory or scribed in one text it will continue to exists with the potential for future revival through renewed faith.&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
Magic is inherit and endemic to all aspects of the world of Arcis. It is the underlying force that gives rise to matter and the spark of life. In many ways it is the most foundational aspect of all existence. The Torus of Arcis itself was formed from the magical emissions of a field of magical energy within a void. This field now surrounds the Torus and is perceived by the inhabitants as daylight and starlight as it progresses through a persistent oscillation of luminescence.&lt;br /&gt;
&lt;br /&gt;
This force, known as magic, is accessible and functional through a number of methods and its outcomes and effects vary depending on the method used to access it. &#039;&#039;&#039;Divine Magic&#039;&#039;&#039; is accessed through a connection with a deity, where the deity is channeling the magic at its disposal to the mortal being that beseeches it. &#039;&#039;&#039;Primal Magic&#039;&#039;&#039; is magic that is accessed from the voluminous reserves of magic stored in the natural world (i.e. trees, oceans, wind, the Torus etc.). &#039;&#039;&#039;Arcane Magic&#039;&#039;&#039; is channeled directly from the field surrounding the Torus in its most raw and malleable form. Other, less prominent means of accessing magical force exist and are numerous but these three are the most common.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Realms ==&lt;br /&gt;
&lt;br /&gt;
In the cosmology of Arcis, realms are distinct layers of reality, each existing independently of the others. The primary narrative unfolds within the Mortal Realm, which serves as the central stage for most events. Deities inhabit their own &#039;&#039;&#039;[[Divine Realms]]&#039;&#039;&#039;, while other planes, such as the enigmatic &#039;&#039;&#039;[[#The Fae Realm|Fey Realm]]&#039;&#039;&#039;, exist with varying degrees of accessibility and influence.&lt;br /&gt;
&lt;br /&gt;
Realms are fundamentally discrete, and travel between them is not possible by ordinary means. Only exceptionally powerful forms of magic—typically the domain of deities or other cosmic forces—can bridge these divides.&lt;br /&gt;
&lt;br /&gt;
==== The Fey Realm ====&lt;br /&gt;
&lt;br /&gt;
The Fey Realm is the only known exception to the otherwise rigid separation between realms. Prior to the Fey War (Circa 900 IE), a gate to the Fey Realm was opened in the region of &#039;&#039;&#039;[[Arin&#039;silath]]&#039;&#039;&#039;, an event that directly triggered the conflict between the Fey and the peoples of Arcis. This rupture weakened the barriers between the Fey Realm and the Mortal Realm, resulting in unstable and intermittent connections that continue to form and collapse unpredictably.&lt;br /&gt;
&lt;br /&gt;
Sometime around 2100 IE &#039;&#039;&#039;[[The Silver Reach Empire]]&#039;&#039;&#039; began establishing permanent and stable gateways into the Fae Realm within their metropolitan areas. Since this time the interchange between the Fae Realm and the Mortal Realm has become more commonplace.&lt;br /&gt;
&lt;br /&gt;
== Ontology ==&lt;br /&gt;
&lt;br /&gt;
The peoples of Arcis have limited knowledge of the details provided above. As history progresses they become more knowledgeable, but even the discovery of the Torus shape of Arcis did not happen until the invention of airships during the &#039;&#039;&#039;[[Age of Empires]]&#039;&#039;&#039;. As of the end of the Toric War knowledge of the true nature of Divinity, Magic, and Realms is still very limited and esoteric.&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Cosmology&amp;diff=298</id>
		<title>Cosmology</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Cosmology&amp;diff=298"/>
		<updated>2025-04-30T19:23:48Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: /* Realms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The world of Arcis is, like earth, a large corporeal object of matter adrift in a kind of void, with many recognizable characteristics (weather, oceans, continents, civilizations anthropomorphic peoples etc.) However, the details beyond that diverge greatly from the traditional concepts of a universe. The &amp;quot;planet&amp;quot; itself is toroidal, as opposed to spherical, and has two moons: &#039;&#039;&#039;[[#Belmea|Belmea]]&#039;&#039;&#039; and &#039;&#039;&#039;[[#Solstea|Solstea]]&#039;&#039;&#039;. The void in which it drifts bears enough visual similarity to the universe of earth so as to be mistaken for it at first glance, but in actuality is divergent in enough ways so as to be substantially different.&lt;br /&gt;
&lt;br /&gt;
[[File:arcis_profile.jpg|thumb|right|Depiction of Arcis and it&#039;s moons]]&lt;br /&gt;
&lt;br /&gt;
== The Torus ==&lt;br /&gt;
[[File:arcis_geometry.jpg|thumb|right|A calculation of Arcis&#039; dimensions by a consultant for the Adventurer&#039;s Guild]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Annulus&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The world of Arcis is shaped like a Torus with an outer circumference of nearly 30,000 miles. The space in the center of the Torus is commonly known as the &#039;&#039;&#039;Annulus&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== The Moons ==&lt;br /&gt;
&lt;br /&gt;
Arcis is orbited by two moons, each with their own orbital patterns and cultural, historical, and religious significance. Since atmospheric conditions are fundamentally different on Arcis than they are on Earth, the Moons are theoretically traversable and inhabitable, as evidenced by examples such as &#039;&#039;&#039;[[Glossary#OrphicVeil|The Orphic Veil]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Solstea ===&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;See also: [[Solstea]]&#039;&#039;&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arcis&#039; more stably orbiting moon, Solstea maintains an even orbit around the outer circumference of Arcis, and therefore plays a much bigger role in measuring time and creating calendars than her counterpart &#039;&#039;&#039;Belmea&#039;&#039;&#039;. Early in recorded history the &#039;&#039;&#039;Thri-Kreen&#039;&#039;&#039; began to worship Solstea as a deity and therefore gave rise her to sentience and power (see &#039;&#039;&#039;[[#Divinity|Divinity]]&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
=== Belmea ===&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;See also: [[Belmea]]&#039;&#039;&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In contrast with &#039;&#039;&#039;Solstea&#039;&#039;&#039;, Belmea&#039;s orbit around Arcis is irregular and chaotic. Though the subject of study by many scholars, no mathematical pattern to it&#039;s movement has yet been proven. However, methods of divination have proven capable of predicting certain movements of Belmea a short time before they happen. On very rare occasions this moon will pass through the [[#Annulus|&#039;&#039;&#039;Annulus&#039;&#039;&#039;]]. This event occurs less than once a century and is met with very important celebratory rituals in many cultures, including the &#039;&#039;&#039;Kinisi&#039;&#039;&#039; celebration of southern Thalindor. It has been noted that during this event several other prominent celestial phenomena occur, such as runic illumination of the stars, hyperactivity of the paranormal sight in &#039;&#039;&#039;[[Runegazers]]&#039;&#039;&#039;, and strange shifting patterns on the moon.&lt;br /&gt;
&lt;br /&gt;
== The Sun and Stars ==&lt;br /&gt;
&lt;br /&gt;
Technically speaking there are no sun or stars on Arcis. Instead the stars and daylight are visual phenomena that occur to observers on the Torus caused by a field of magical energy that envelops it. This magical field concentrates light in various intensities: when dim, it resembles Earth&#039;s stars, and when bright, it mimics daylight without forming a distinct, blinding sun-like object. The residents of Arcis use this phenomenon as their day-night cycle.&lt;br /&gt;
&lt;br /&gt;
== Divinity ==&lt;br /&gt;
&lt;br /&gt;
The deities of Arcis are real living beings, but not strictly corporeal in the same was as mortals (non-divine beings). Additionally, while they enjoy a heightened level of influence on the aspects of reality which fall under their Domain, they are subject in a way to mortal belief. A deities existence is reliant on a quorum of consensus belief, and their level of power determined by a continuum of strength within that consensus. Thusly, the more followers and more strongly held those followers beliefs are held, the more power and influence a deity wields.&lt;br /&gt;
&lt;br /&gt;
This divine nature gives rise to several interesting mechanics of divinity itself. Firstly is that deities are &amp;quot;born&amp;quot; in a &#039;&#039;&#039;[[#Realms|Realm]]&#039;&#039;&#039; which is a distinct and separately contained reality than that of Arcis&#039; mortal inhabitants, and a given deities Realm reflects that deities nature. &lt;br /&gt;
&lt;br /&gt;
Secondly, because a deity&#039;s power is finite and reliant on faith, they must carefully choose how to influence the &lt;br /&gt;
&#039;&#039;&#039;Mortal Realm&#039;&#039;&#039; —usually acting through a mortal conduit. While a direct presence or direct intervention is possible, it would significantly deplete their power. &lt;br /&gt;
&lt;br /&gt;
Lastly, once a deity is &amp;quot;born&amp;quot; it is exceedingly difficult for it to &amp;quot;die&amp;quot;. If a deities faith wanes enough, it&#039;s power will dwindle and it will fall into a kind of slumber, it&#039;s realm slowly crumbling around it. However, as long as its name remains in one memory or scribed in one text it will continue to exists with the potential for future revival through renewed faith.&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
Magic is inherit and endemic to all aspects of the world of Arcis. It is the underlying force that gives rise to matter and the spark of life. In many ways it is the most foundational aspect of all existence. The Torus of Arcis itself was formed from the magical emissions of a field of magical energy within a void. This field now surrounds the Torus and is perceived by the inhabitants as daylight and starlight as it progresses through a persistent oscillation of luminescence.&lt;br /&gt;
&lt;br /&gt;
This force, known as magic, is accessible and functional through a number of methods and its outcomes and effects vary depending on the method used to access it. &#039;&#039;&#039;Divine Magic&#039;&#039;&#039; is accessed through a connection with a deity, where the deity is channeling the magic at its disposal to the mortal being that beseeches it. &#039;&#039;&#039;Primal Magic&#039;&#039;&#039; is magic that is accessed from the voluminous reserves of magic stored in the natural world (i.e. trees, oceans, wind, the Torus etc.). &#039;&#039;&#039;Arcane Magic&#039;&#039;&#039; is channeled directly from the field surrounding the Torus in its most raw and malleable form. Other, less prominent means of accessing magical force exist and are numerous but these three are the most common.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Realms ==&lt;br /&gt;
&lt;br /&gt;
In the cosmology of Arcis, realms are distinct layers of reality, each existing independently of the others. The primary narrative unfolds within the Mortal Realm, which serves as the central stage for most events. Deities inhabit their own &#039;&#039;&#039;[[Divine Realms]]&#039;&#039;&#039;, while other planes, such as the enigmatic &#039;&#039;&#039;[[Fey Realm]]&#039;&#039;&#039;, exist with varying degrees of accessibility and influence.&lt;br /&gt;
&lt;br /&gt;
Realms are fundamentally discrete, and travel between them is not possible by ordinary means. Only exceptionally powerful forms of magic—typically the domain of deities or other cosmic forces—can bridge these divides.&lt;br /&gt;
&lt;br /&gt;
==== The Fey Realm ====&lt;br /&gt;
&lt;br /&gt;
The Fey Realm is the only known exception to the otherwise rigid separation between realms. Prior to the Fey War (Circa 900 IE), a gate to the Fey Realm was opened in the region of &#039;&#039;&#039;[[Arin&#039;silath]]&#039;&#039;&#039;, an event that directly triggered the conflict between the Fey and the peoples of Arcis. This rupture weakened the barriers between the Fey Realm and the &#039;&#039;&#039;[[Mortal Realm]]&#039;&#039;&#039;, resulting in unstable and intermittent connections that continue to form and collapse unpredictably.&lt;br /&gt;
&lt;br /&gt;
Sometime around 2100 IE &#039;&#039;&#039;[[The Silver Reach Empire]]&#039;&#039;&#039; began establishing permanent and stable gateways into the Fae Realm within their metropolitan areas. Since this time the interchange between the Fae Realm and the Mortal Realm has become more commonplace.&lt;br /&gt;
&lt;br /&gt;
== Ontology ==&lt;br /&gt;
&lt;br /&gt;
The peoples of Arcis have limited knowledge of the details provided above. As history progresses they become more knowledgeable, but even the discovery of the Torus shape of Arcis did not happen until the invention of airships during the &#039;&#039;&#039;[[Age of Empires]]&#039;&#039;&#039;. As of the end of the Toric War knowledge of the true nature of Divinity, Magic, and Realms is still very limited and esoteric.&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Cosmology&amp;diff=297</id>
		<title>Cosmology</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Cosmology&amp;diff=297"/>
		<updated>2025-04-25T20:04:00Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: /* Divinity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The world of Arcis is, like earth, a large corporeal object of matter adrift in a kind of void, with many recognizable characteristics (weather, oceans, continents, civilizations anthropomorphic peoples etc.) However, the details beyond that diverge greatly from the traditional concepts of a universe. The &amp;quot;planet&amp;quot; itself is toroidal, as opposed to spherical, and has two moons: &#039;&#039;&#039;[[#Belmea|Belmea]]&#039;&#039;&#039; and &#039;&#039;&#039;[[#Solstea|Solstea]]&#039;&#039;&#039;. The void in which it drifts bears enough visual similarity to the universe of earth so as to be mistaken for it at first glance, but in actuality is divergent in enough ways so as to be substantially different.&lt;br /&gt;
&lt;br /&gt;
[[File:arcis_profile.jpg|thumb|right|Depiction of Arcis and it&#039;s moons]]&lt;br /&gt;
&lt;br /&gt;
== The Torus ==&lt;br /&gt;
[[File:arcis_geometry.jpg|thumb|right|A calculation of Arcis&#039; dimensions by a consultant for the Adventurer&#039;s Guild]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Annulus&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The world of Arcis is shaped like a Torus with an outer circumference of nearly 30,000 miles. The space in the center of the Torus is commonly known as the &#039;&#039;&#039;Annulus&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== The Moons ==&lt;br /&gt;
&lt;br /&gt;
Arcis is orbited by two moons, each with their own orbital patterns and cultural, historical, and religious significance. Since atmospheric conditions are fundamentally different on Arcis than they are on Earth, the Moons are theoretically traversable and inhabitable, as evidenced by examples such as &#039;&#039;&#039;[[Glossary#OrphicVeil|The Orphic Veil]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Solstea ===&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;See also: [[Solstea]]&#039;&#039;&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arcis&#039; more stably orbiting moon, Solstea maintains an even orbit around the outer circumference of Arcis, and therefore plays a much bigger role in measuring time and creating calendars than her counterpart &#039;&#039;&#039;Belmea&#039;&#039;&#039;. Early in recorded history the &#039;&#039;&#039;Thri-Kreen&#039;&#039;&#039; began to worship Solstea as a deity and therefore gave rise her to sentience and power (see &#039;&#039;&#039;[[#Divinity|Divinity]]&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
=== Belmea ===&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;See also: [[Belmea]]&#039;&#039;&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In contrast with &#039;&#039;&#039;Solstea&#039;&#039;&#039;, Belmea&#039;s orbit around Arcis is irregular and chaotic. Though the subject of study by many scholars, no mathematical pattern to it&#039;s movement has yet been proven. However, methods of divination have proven capable of predicting certain movements of Belmea a short time before they happen. On very rare occasions this moon will pass through the [[#Annulus|&#039;&#039;&#039;Annulus&#039;&#039;&#039;]]. This event occurs less than once a century and is met with very important celebratory rituals in many cultures, including the &#039;&#039;&#039;Kinisi&#039;&#039;&#039; celebration of southern Thalindor. It has been noted that during this event several other prominent celestial phenomena occur, such as runic illumination of the stars, hyperactivity of the paranormal sight in &#039;&#039;&#039;[[Runegazers]]&#039;&#039;&#039;, and strange shifting patterns on the moon.&lt;br /&gt;
&lt;br /&gt;
== The Sun and Stars ==&lt;br /&gt;
&lt;br /&gt;
Technically speaking there are no sun or stars on Arcis. Instead the stars and daylight are visual phenomena that occur to observers on the Torus caused by a field of magical energy that envelops it. This magical field concentrates light in various intensities: when dim, it resembles Earth&#039;s stars, and when bright, it mimics daylight without forming a distinct, blinding sun-like object. The residents of Arcis use this phenomenon as their day-night cycle.&lt;br /&gt;
&lt;br /&gt;
== Divinity ==&lt;br /&gt;
&lt;br /&gt;
The deities of Arcis are real living beings, but not strictly corporeal in the same was as mortals (non-divine beings). Additionally, while they enjoy a heightened level of influence on the aspects of reality which fall under their Domain, they are subject in a way to mortal belief. A deities existence is reliant on a quorum of consensus belief, and their level of power determined by a continuum of strength within that consensus. Thusly, the more followers and more strongly held those followers beliefs are held, the more power and influence a deity wields.&lt;br /&gt;
&lt;br /&gt;
This divine nature gives rise to several interesting mechanics of divinity itself. Firstly is that deities are &amp;quot;born&amp;quot; in a &#039;&#039;&#039;[[#Realms|Realm]]&#039;&#039;&#039; which is a distinct and separately contained reality than that of Arcis&#039; mortal inhabitants, and a given deities Realm reflects that deities nature. &lt;br /&gt;
&lt;br /&gt;
Secondly, because a deity&#039;s power is finite and reliant on faith, they must carefully choose how to influence the &lt;br /&gt;
&#039;&#039;&#039;Mortal Realm&#039;&#039;&#039; —usually acting through a mortal conduit. While a direct presence or direct intervention is possible, it would significantly deplete their power. &lt;br /&gt;
&lt;br /&gt;
Lastly, once a deity is &amp;quot;born&amp;quot; it is exceedingly difficult for it to &amp;quot;die&amp;quot;. If a deities faith wanes enough, it&#039;s power will dwindle and it will fall into a kind of slumber, it&#039;s realm slowly crumbling around it. However, as long as its name remains in one memory or scribed in one text it will continue to exists with the potential for future revival through renewed faith.&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
Magic is inherit and endemic to all aspects of the world of Arcis. It is the underlying force that gives rise to matter and the spark of life. In many ways it is the most foundational aspect of all existence. The Torus of Arcis itself was formed from the magical emissions of a field of magical energy within a void. This field now surrounds the Torus and is perceived by the inhabitants as daylight and starlight as it progresses through a persistent oscillation of luminescence.&lt;br /&gt;
&lt;br /&gt;
This force, known as magic, is accessible and functional through a number of methods and its outcomes and effects vary depending on the method used to access it. &#039;&#039;&#039;Divine Magic&#039;&#039;&#039; is accessed through a connection with a deity, where the deity is channeling the magic at its disposal to the mortal being that beseeches it. &#039;&#039;&#039;Primal Magic&#039;&#039;&#039; is magic that is accessed from the voluminous reserves of magic stored in the natural world (i.e. trees, oceans, wind, the Torus etc.). &#039;&#039;&#039;Arcane Magic&#039;&#039;&#039; is channeled directly from the field surrounding the Torus in its most raw and malleable form. Other, less prominent means of accessing magical force exist and are numerous but these three are the most common.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Realms ==&lt;br /&gt;
&lt;br /&gt;
Realms in the cosmos of Arcis are discrete layers of reality. The primary narrative of the cosmos perpetuates through the &#039;&#039;&#039;Mortal Realm&#039;&#039;&#039;, while deities each inhabit their own &#039;&#039;&#039;Divine Realm&#039;&#039;&#039;. Other realms such as the &#039;&#039;&#039;[[Fey Realm]]&#039;&#039;&#039; also exist, their nature more mysterious.&lt;br /&gt;
&lt;br /&gt;
As mentioned above Realms are discrete and traversal from one into another cannot be done by normal means. Only very powerful magicks, such as that of a deity or some other great force, can accomplish the task. &lt;br /&gt;
&lt;br /&gt;
The only current exception to this is, in fact, the Fey Realm. Prior to &#039;&#039;&#039;[[the Fey War]]&#039;&#039;&#039; and gate to the Fey Realm was opened in Arin&#039;silath, and event that sparked the conflict between the Fey and and peoples of Arcis. Once this happened the barrier between Realms was diminished and connections to the Fey Realm continue to form and collapse.&lt;br /&gt;
&lt;br /&gt;
== Ontology ==&lt;br /&gt;
&lt;br /&gt;
The peoples of Arcis have limited knowledge of the details provided above. As history progresses they become more knowledgeable, but even the discovery of the Torus shape of Arcis did not happen until the invention of airships during the &#039;&#039;&#039;[[Age of Empires]]&#039;&#039;&#039;. As of the end of the Toric War knowledge of the true nature of Divinity, Magic, and Realms is still very limited and esoteric.&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Enlightenment_Inquisition&amp;diff=296</id>
		<title>Enlightenment Inquisition</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Enlightenment_Inquisition&amp;diff=296"/>
		<updated>2025-04-25T19:13:13Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Enlightenment Inquisition&#039;&#039;&#039; is the endonym of a cross-continental power structure that defined the era known as &#039;&#039;&#039;The Magical Inquisition&#039;&#039;&#039; early in the recorded history of &#039;&#039;&#039;Arcis&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Relic1.png|thumb|right|A relic depicting one of symbols of the Enlightenment Inquisition]]&lt;br /&gt;
&lt;br /&gt;
== Formation ==&lt;br /&gt;
The movement originated in the city of &#039;&#039;&#039;Dul&#039;wayn&#039;&#039;&#039;, a major mining hub situated on the continent of &#039;&#039;&#039;Thalindor&#039;&#039;&#039;. Owing to its extensive subterranean network and mineral wealth, Dul&#039;wayn was considered one of the region’s most economically significant cities. While Thalindor was predominantly home to elven civilizations, Dul&#039;wayn was a dwarven colony founded early in the history of Arcis.&lt;br /&gt;
&lt;br /&gt;
In the years following the Fey War, a series of unexplained magical disasters—later termed &#039;&#039;&#039;Wild Surges&#039;&#039;&#039;—began to occur. These were marked by massive, concussive explosions of arcane energy, causing widespread destruction and loss of life. Though each incident appeared to originate from a magical source, no consistent cause could be identified.&lt;br /&gt;
&lt;br /&gt;
In 905 IE, one of the most devastating Wild Surges struck Dul&#039;wayn’s most productive mine, reducing it to rubble and killing hundreds. In response, &#039;&#039;&#039;King Azak&#039;&#039;&#039;, the ruling Magnate of Dul&#039;wayn, issued a ban on arcane magic within the city. To enforce this decree, he established a new organization known as The Enlightenment, tasked with rooting out arcane practitioners and maintaining order under the new prohibition.&lt;br /&gt;
&lt;br /&gt;
== Rise to Power ==&lt;br /&gt;
Following its establishment, the Enlightenment quickly rose to prominence in Dul&#039;wayn under the leadership of King Azak. Assuming the role of the city&#039;s new oligarch, Azak began transforming the Enlightenment from a local militia into a fully mobilized army with ambitions beyond the city&#039;s borders.&lt;br /&gt;
&lt;br /&gt;
Within a few short years, the organization rebranded itself as the &#039;&#039;&#039;Enlightenment Inquisition&#039;&#039;&#039;, expanding its ideological and military influence across Thalindor and even establishing footholds on distant continents.&lt;br /&gt;
&lt;br /&gt;
As a rising theocracy, the Enlightenment Inquisition employed a variety of strategies to assert and maintain hegemony. These included dispatching demagogues to populous regions to recruit converts, leveraging their vast financial resources to absorb mercenary groups, bandit clans, and local enforcers, and deploying military forces to depose regional leaders. These efforts—often covert and coercive—were instrumental in the Inquisition’s rapid consolidation of power.&lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
As the Inquisition expanded, its organizational structure became vast, sprawling, and largely decentralized. While King Azak remained the symbolic and strategic leader of the movement, local governance was entrusted to appointed figures who operated with significant autonomy.&lt;br /&gt;
&lt;br /&gt;
These regional leaders, typically styled as Barons or Dukes, exercised control over major metropolitan areas and their surrounding territories. Owing to the Inquisition’s aggressive and opportunistic tactics, these individuals were often ambitious and authoritarian in nature. This led to a degree of instability within the broader theocratic structure, as internal competition and rivalries frequently emerged among the ruling elite.&lt;br /&gt;
 &lt;br /&gt;
==== Templars ====&lt;br /&gt;
While political and territorial control was left to Barons and Dukes, the ideological and spiritual core of the Inquisition was upheld by a distinct class of elite operatives known as Templars. Rather than imposing a single, rigid faith, the Inquisition often absorbed and adapted local religious beliefs, reshaping them to align with its overarching doctrine in order to facilitate widespread conversion.&lt;br /&gt;
&lt;br /&gt;
Templars operated outside the authority of regional rulers and reported directly to King Azak and his closest advisors. They functioned as both military commanders and ideological enforcers, often leading Inquisitorial armies into new regions. Unlike their Baronial counterparts, whose focus was maintaining order in conquered areas, Templars were charged with expanding the movement’s influence and ensuring ideological compliance.&lt;br /&gt;
&lt;br /&gt;
== Modes of Oppression ==&lt;br /&gt;
By the end of the first decade of the Inquisition’s rise to power, its methods of oppression and control had become increasingly draconian. The use of harsh and inhumane tactics was not only widespread but often encouraged, with innovation in these methods by regional Barons publicly praised. Among the most infamous of these figures was Baron &#039;&#039;&#039;Reneir Corwyn&#039;&#039;&#039;, whose legacy includes two of the most notorious practices in recorded history: the establishment of &#039;&#039;&#039;Internment Camps&#039;&#039;&#039; and the introduction of &#039;&#039;&#039;Gladiatorial Games&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Internment Camps ====&lt;br /&gt;
Coinciding with the emergence of the Wild Surges, a mysterious illness began to spread throughout Thalindor. The disease, later termed &#039;&#039;&#039;Caster’s Ailment&#039;&#039;&#039;, appeared to originate from arcane practitioners but could also infect non-casters. Seizing on the fear surrounding the illness, Baron Reneir Corwyn, ruler of the city of &#039;&#039;&#039;Arin’silath&#039;&#039;&#039;, established a so-called “Quarantine Ward” in the area between the city’s inner and outer walls.&lt;br /&gt;
&lt;br /&gt;
While ostensibly intended to isolate those showing symptoms of Caster’s Ailment, the internment zone quickly became a de facto prison. Corwyn used it to detain political dissidents, suspected arcane users, and others he deemed threats to his authority—often without trial or record.&lt;br /&gt;
&lt;br /&gt;
==== Gladitorial Games ====&lt;br /&gt;
As Baron Corwyn’s rule grew more oppressive, morale among his citizens—loyalists included—began to deteriorate. In an attempt to distract the populace and restore civic unity, he repurposed part of the city into a grand arena and inaugurated a series of brutal gladiatorial contests. These blood sport events featured imprisoned arcane wielders forced to fight to the death, often for the entertainment of the masses and the promise of prizes.&lt;br /&gt;
&lt;br /&gt;
While initially effective at restoring public morale, the games inadvertently laid the groundwork for rebellion. Among the surviving combatants was &#039;&#039;&#039;Tessarion Elaric&#039;&#039;&#039;, a formidable arcane warrior who eventually escaped captivity, overthrew Corwyn, and went on to lead a successful insurrection against the Inquisition itself.&lt;br /&gt;
&lt;br /&gt;
== Fall of the Inquisition ==&lt;br /&gt;
Following the establishment of the Gladiatorial Games, a dissident named Tessarion Elaric reignited the long-dormant &#039;&#039;&#039;Emancipation&#039;&#039;&#039; movement—an underground resistance effort that had risen and fallen multiple times under Baron Reneir Corwyn’s rule. Though the movement gained traction once again, Tessarion was eventually captured by the Baron’s elite enforcers, the Iron Hounds, and forced into participation in the brutal arena matches.&lt;br /&gt;
&lt;br /&gt;
Unbeknownst to Corwyn, Tessarion had already forged a secret alliance with a reclusive druidic order known as the &#039;&#039;&#039;Asteri&#039;&#039;&#039;, who dwelled in a nearby grove. The Asteri’s leader, &#039;&#039;&#039;Ael’yeth Naialine&#039;&#039;&#039;, worked with Tessarion to orchestrate a revolt. During one of Tessarion’s scheduled arena matches, Ael’yeth led a battalion of Treants into the coliseum, launching a surprise assault that decimated the arena’s guards and officials.&lt;br /&gt;
&lt;br /&gt;
This bold strike triggered a broader uprising throughout the city of Arin’silath, culminating in the overthrow and execution of Baron Corwyn. The fall of Corwyn marked a turning point in the struggle against the Inquisition.&lt;br /&gt;
&lt;br /&gt;
Arin’silath soon became a sanctuary city for refugees fleeing Inquisitorial rule and a central hub for resistance efforts. Over the ensuing years, Tessarion Elaric led a sweeping cultural and political revolution that steadily eroded the Inquisition’s influence across Thalindor. By the time the final stages of the movement were underway, King Azak had passed, leaving his daughter, &#039;&#039;&#039;Queen Jakara&#039;&#039;&#039;, as his successor. Facing widespread dissent and mounting internal pressure, Queen Jakara ultimately chose to peacefully remit power to the Emancipation movement, bringing a formal end to the Inquisition’s reign and ushering in a new era of reform and reconciliation.&lt;br /&gt;
&lt;br /&gt;
== Cultural Impact ==&lt;br /&gt;
While the Inquisition is widely remembered for the suffering and widespread oppression it inflicted, its long-term influence on the cultural landscape of Thalindor is significant and complex. The authoritarian regime stunted civilizational development for decades, with many regions requiring extensive periods of recovery and reconstruction even after the Inquisition’s fall.&lt;br /&gt;
&lt;br /&gt;
However, the era also became a catalyst for rapid cultural diffusion. As soldiers, prisoners, and refugees were displaced and scattered across the continent, they brought with them diverse religions, traditions, ideologies, and cultural practices, resulting in an unprecedented blending of regional identities. The forced migrations and ideological enforcement inadvertently created new syncretic cultures that reshaped social structures throughout Thalindor and beyond.&lt;br /&gt;
&lt;br /&gt;
Moreover, the Inquisition represented the first documented case of a unified political power extending its influence beyond a single continent, offering a functional—if flawed—model for large-scale governance. These organizational and strategic lessons were later studied and implemented by &#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039; in the founding of the &#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;, a global power that would dominate the political landscape of Arcis for over a millennium.&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=File:Relic1.png&amp;diff=295</id>
		<title>File:Relic1.png</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=File:Relic1.png&amp;diff=295"/>
		<updated>2025-04-25T19:12:19Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Enlightenment_Inquisition&amp;diff=294</id>
		<title>Enlightenment Inquisition</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Enlightenment_Inquisition&amp;diff=294"/>
		<updated>2025-04-25T19:07:27Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Enlightenment Inquisition&#039;&#039;&#039; is the endonym of a cross-continental power structure that defined the era known as &#039;&#039;&#039;The Magical Inquisition&#039;&#039;&#039; early in the recorded history of &#039;&#039;&#039;Arcis&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Formation ==&lt;br /&gt;
The movement originated in the city of &#039;&#039;&#039;Dul&#039;wayn&#039;&#039;&#039;, a major mining hub situated on the continent of &#039;&#039;&#039;Thalindor&#039;&#039;&#039;. Owing to its extensive subterranean network and mineral wealth, Dul&#039;wayn was considered one of the region’s most economically significant cities. While Thalindor was predominantly home to elven civilizations, Dul&#039;wayn was a dwarven colony founded early in the history of Arcis.&lt;br /&gt;
&lt;br /&gt;
In the years following the Fey War, a series of unexplained magical disasters—later termed &#039;&#039;&#039;Wild Surges&#039;&#039;&#039;—began to occur. These were marked by massive, concussive explosions of arcane energy, causing widespread destruction and loss of life. Though each incident appeared to originate from a magical source, no consistent cause could be identified.&lt;br /&gt;
&lt;br /&gt;
In 905 IE, one of the most devastating Wild Surges struck Dul&#039;wayn’s most productive mine, reducing it to rubble and killing hundreds. In response, &#039;&#039;&#039;King Azak&#039;&#039;&#039;, the ruling Magnate of Dul&#039;wayn, issued a ban on arcane magic within the city. To enforce this decree, he established a new organization known as The Enlightenment, tasked with rooting out arcane practitioners and maintaining order under the new prohibition.&lt;br /&gt;
&lt;br /&gt;
== Rise to Power ==&lt;br /&gt;
Following its establishment, the Enlightenment quickly rose to prominence in Dul&#039;wayn under the leadership of King Azak. Assuming the role of the city&#039;s new oligarch, Azak began transforming the Enlightenment from a local militia into a fully mobilized army with ambitions beyond the city&#039;s borders.&lt;br /&gt;
&lt;br /&gt;
Within a few short years, the organization rebranded itself as the &#039;&#039;&#039;Enlightenment Inquisition&#039;&#039;&#039;, expanding its ideological and military influence across Thalindor and even establishing footholds on distant continents.&lt;br /&gt;
&lt;br /&gt;
As a rising theocracy, the Enlightenment Inquisition employed a variety of strategies to assert and maintain hegemony. These included dispatching demagogues to populous regions to recruit converts, leveraging their vast financial resources to absorb mercenary groups, bandit clans, and local enforcers, and deploying military forces to depose regional leaders. These efforts—often covert and coercive—were instrumental in the Inquisition’s rapid consolidation of power.&lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
As the Inquisition expanded, its organizational structure became vast, sprawling, and largely decentralized. While King Azak remained the symbolic and strategic leader of the movement, local governance was entrusted to appointed figures who operated with significant autonomy.&lt;br /&gt;
&lt;br /&gt;
These regional leaders, typically styled as Barons or Dukes, exercised control over major metropolitan areas and their surrounding territories. Owing to the Inquisition’s aggressive and opportunistic tactics, these individuals were often ambitious and authoritarian in nature. This led to a degree of instability within the broader theocratic structure, as internal competition and rivalries frequently emerged among the ruling elite.&lt;br /&gt;
 &lt;br /&gt;
==== Templars ====&lt;br /&gt;
While political and territorial control was left to Barons and Dukes, the ideological and spiritual core of the Inquisition was upheld by a distinct class of elite operatives known as Templars. Rather than imposing a single, rigid faith, the Inquisition often absorbed and adapted local religious beliefs, reshaping them to align with its overarching doctrine in order to facilitate widespread conversion.&lt;br /&gt;
&lt;br /&gt;
Templars operated outside the authority of regional rulers and reported directly to King Azak and his closest advisors. They functioned as both military commanders and ideological enforcers, often leading Inquisitorial armies into new regions. Unlike their Baronial counterparts, whose focus was maintaining order in conquered areas, Templars were charged with expanding the movement’s influence and ensuring ideological compliance.&lt;br /&gt;
&lt;br /&gt;
== Modes of Oppression ==&lt;br /&gt;
By the end of the first decade of the Inquisition’s rise to power, its methods of oppression and control had become increasingly draconian. The use of harsh and inhumane tactics was not only widespread but often encouraged, with innovation in these methods by regional Barons publicly praised. Among the most infamous of these figures was Baron &#039;&#039;&#039;Reneir Corwyn&#039;&#039;&#039;, whose legacy includes two of the most notorious practices in recorded history: the establishment of &#039;&#039;&#039;Internment Camps&#039;&#039;&#039; and the introduction of &#039;&#039;&#039;Gladiatorial Games&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Internment Camps ====&lt;br /&gt;
Coinciding with the emergence of the Wild Surges, a mysterious illness began to spread throughout Thalindor. The disease, later termed &#039;&#039;&#039;Caster’s Ailment&#039;&#039;&#039;, appeared to originate from arcane practitioners but could also infect non-casters. Seizing on the fear surrounding the illness, Baron Reneir Corwyn, ruler of the city of &#039;&#039;&#039;Arin’silath&#039;&#039;&#039;, established a so-called “Quarantine Ward” in the area between the city’s inner and outer walls.&lt;br /&gt;
&lt;br /&gt;
While ostensibly intended to isolate those showing symptoms of Caster’s Ailment, the internment zone quickly became a de facto prison. Corwyn used it to detain political dissidents, suspected arcane users, and others he deemed threats to his authority—often without trial or record.&lt;br /&gt;
&lt;br /&gt;
==== Gladitorial Games ====&lt;br /&gt;
As Baron Corwyn’s rule grew more oppressive, morale among his citizens—loyalists included—began to deteriorate. In an attempt to distract the populace and restore civic unity, he repurposed part of the city into a grand arena and inaugurated a series of brutal gladiatorial contests. These blood sport events featured imprisoned arcane wielders forced to fight to the death, often for the entertainment of the masses and the promise of prizes.&lt;br /&gt;
&lt;br /&gt;
While initially effective at restoring public morale, the games inadvertently laid the groundwork for rebellion. Among the surviving combatants was &#039;&#039;&#039;Tessarion Elaric&#039;&#039;&#039;, a formidable arcane warrior who eventually escaped captivity, overthrew Corwyn, and went on to lead a successful insurrection against the Inquisition itself.&lt;br /&gt;
&lt;br /&gt;
== Fall of the Inquisition ==&lt;br /&gt;
Following the establishment of the Gladiatorial Games, a dissident named Tessarion Elaric reignited the long-dormant &#039;&#039;&#039;Emancipation&#039;&#039;&#039; movement—an underground resistance effort that had risen and fallen multiple times under Baron Reneir Corwyn’s rule. Though the movement gained traction once again, Tessarion was eventually captured by the Baron’s elite enforcers, the Iron Hounds, and forced into participation in the brutal arena matches.&lt;br /&gt;
&lt;br /&gt;
Unbeknownst to Corwyn, Tessarion had already forged a secret alliance with a reclusive druidic order known as the &#039;&#039;&#039;Asteri&#039;&#039;&#039;, who dwelled in a nearby grove. The Asteri’s leader, &#039;&#039;&#039;Ael’yeth Naialine&#039;&#039;&#039;, worked with Tessarion to orchestrate a revolt. During one of Tessarion’s scheduled arena matches, Ael’yeth led a battalion of Treants into the coliseum, launching a surprise assault that decimated the arena’s guards and officials.&lt;br /&gt;
&lt;br /&gt;
This bold strike triggered a broader uprising throughout the city of Arin’silath, culminating in the overthrow and execution of Baron Corwyn. The fall of Corwyn marked a turning point in the struggle against the Inquisition.&lt;br /&gt;
&lt;br /&gt;
Arin’silath soon became a sanctuary city for refugees fleeing Inquisitorial rule and a central hub for resistance efforts. Over the ensuing years, Tessarion Elaric led a sweeping cultural and political revolution that steadily eroded the Inquisition’s influence across Thalindor. By the time the final stages of the movement were underway, King Azak had passed, leaving his daughter, &#039;&#039;&#039;Queen Jakara&#039;&#039;&#039;, as his successor. Facing widespread dissent and mounting internal pressure, Queen Jakara ultimately chose to peacefully remit power to the Emancipation movement, bringing a formal end to the Inquisition’s reign and ushering in a new era of reform and reconciliation.&lt;br /&gt;
&lt;br /&gt;
== Cultural Impact ==&lt;br /&gt;
While the Inquisition is widely remembered for the suffering and widespread oppression it inflicted, its long-term influence on the cultural landscape of Thalindor is significant and complex. The authoritarian regime stunted civilizational development for decades, with many regions requiring extensive periods of recovery and reconstruction even after the Inquisition’s fall.&lt;br /&gt;
&lt;br /&gt;
However, the era also became a catalyst for rapid cultural diffusion. As soldiers, prisoners, and refugees were displaced and scattered across the continent, they brought with them diverse religions, traditions, ideologies, and cultural practices, resulting in an unprecedented blending of regional identities. The forced migrations and ideological enforcement inadvertently created new syncretic cultures that reshaped social structures throughout Thalindor and beyond.&lt;br /&gt;
&lt;br /&gt;
Moreover, the Inquisition represented the first documented case of a unified political power extending its influence beyond a single continent, offering a functional—if flawed—model for large-scale governance. These organizational and strategic lessons were later studied and implemented by &#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039; in the founding of the &#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;, a global power that would dominate the political landscape of Arcis for over a millennium.&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Enlightenment_Inquisition&amp;diff=293</id>
		<title>Enlightenment Inquisition</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Enlightenment_Inquisition&amp;diff=293"/>
		<updated>2025-04-25T18:22:16Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Enlightenment Inquisition&#039;&#039;&#039; is the endonym of a cross-continental power structure that defined the era known as &#039;&#039;&#039;The Magical Inquisition&#039;&#039;&#039; early in the recorded history of &#039;&#039;&#039;Arcis&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Formation ==&lt;br /&gt;
The movement originated in the city of &#039;&#039;&#039;Dul&#039;wayn&#039;&#039;&#039;, a major mining hub situated on the continent of &#039;&#039;&#039;Thalindor&#039;&#039;&#039;. Owing to its extensive subterranean network and mineral wealth, Dul&#039;wayn was considered one of the region’s most economically significant cities. While Thalindor was predominantly home to elven civilizations, Dul&#039;wayn was a dwarven colony founded early in the history of Arcis.&lt;br /&gt;
&lt;br /&gt;
In the years following the Fey War, a series of unexplained magical disasters—later termed &#039;&#039;&#039;Wild Surges&#039;&#039;&#039;—began to occur. These were marked by massive, concussive explosions of arcane energy, causing widespread destruction and loss of life. Though each incident appeared to originate from a magical source, no consistent cause could be identified.&lt;br /&gt;
&lt;br /&gt;
In 905 IE, one of the most devastating Wild Surges struck Dul&#039;wayn’s most productive mine, reducing it to rubble and killing hundreds. In response, &#039;&#039;&#039;King Azak&#039;&#039;&#039;, the ruling Magnate of Dul&#039;wayn, issued a ban on arcane magic within the city. To enforce this decree, he established a new organization known as The Enlightenment, tasked with rooting out arcane practitioners and maintaining order under the new prohibition.&lt;br /&gt;
&lt;br /&gt;
== Rise to Power ==&lt;br /&gt;
Following its establishment, the Enlightenment quickly rose to prominence in Dul&#039;wayn under the leadership of King Azak. Assuming the role of the city&#039;s new oligarch, Azak began transforming the Enlightenment from a local militia into a fully mobilized army with ambitions beyond the city&#039;s borders.&lt;br /&gt;
&lt;br /&gt;
Within a few short years, the organization rebranded itself as the &#039;&#039;&#039;Enlightenment Inquisition&#039;&#039;&#039;, expanding its ideological and military influence across Thalindor and even establishing footholds on distant continents.&lt;br /&gt;
&lt;br /&gt;
As a rising theocracy, the Enlightenment Inquisition employed a variety of strategies to assert and maintain hegemony. These included dispatching demagogues to populous regions to recruit converts, leveraging their vast financial resources to absorb mercenary groups, bandit clans, and local enforcers, and deploying military forces to depose regional leaders. These efforts—often covert and coercive—were instrumental in the Inquisition’s rapid consolidation of power.&lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
As the Inquisition expanded, its organizational structure became vast, sprawling, and largely decentralized. While King Azak remained the symbolic and strategic leader of the movement, local governance was entrusted to appointed figures who operated with significant autonomy.&lt;br /&gt;
&lt;br /&gt;
These regional leaders, typically styled as Barons or Dukes, exercised control over major metropolitan areas and their surrounding territories. Owing to the Inquisition’s aggressive and opportunistic tactics, these individuals were often ambitious and authoritarian in nature. This led to a degree of instability within the broader theocratic structure, as internal competition and rivalries frequently emerged among the ruling elite.&lt;br /&gt;
 &lt;br /&gt;
==== Templars ====&lt;br /&gt;
While political and territorial control was left to Barons and Dukes, the ideological and spiritual core of the Inquisition was upheld by a distinct class of elite operatives known as Templars. Rather than imposing a single, rigid faith, the Inquisition often absorbed and adapted local religious beliefs, reshaping them to align with its overarching doctrine in order to facilitate widespread conversion.&lt;br /&gt;
&lt;br /&gt;
Templars operated outside the authority of regional rulers and reported directly to King Azak and his closest advisors. They functioned as both military commanders and ideological enforcers, often leading Inquisitorial armies into new regions. Unlike their Baronial counterparts, whose focus was maintaining order in conquered areas, Templars were charged with expanding the movement’s influence and ensuring ideological compliance.&lt;br /&gt;
&lt;br /&gt;
== Modes of Oppression ==&lt;br /&gt;
By the end of the first decade of the Inquisition’s rise to power, its methods of oppression and control had become increasingly draconian. The use of harsh and inhumane tactics was not only widespread but often encouraged, with innovation in these methods by regional Barons publicly praised. Among the most infamous of these figures was Baron &#039;&#039;&#039;Reneir Corwyn&#039;&#039;&#039;, whose legacy includes two of the most notorious practices in recorded history: the establishment of &#039;&#039;&#039;Internment Camps&#039;&#039;&#039; and the introduction of &#039;&#039;&#039;Gladiatorial Games&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Internment Camps ====&lt;br /&gt;
Coinciding with the emergence of the Wild Surges, a mysterious illness began to spread throughout Thalindor. The disease, later termed &#039;&#039;&#039;Caster’s Ailment&#039;&#039;&#039;, appeared to originate from arcane practitioners but could also infect non-casters. Seizing on the fear surrounding the illness, Baron Reneir Corwyn, ruler of the city of &#039;&#039;&#039;Arin’silath&#039;&#039;&#039;, established a so-called “Quarantine Ward” in the area between the city’s inner and outer walls.&lt;br /&gt;
&lt;br /&gt;
While ostensibly intended to isolate those showing symptoms of Caster’s Ailment, the internment zone quickly became a de facto prison. Corwyn used it to detain political dissidents, suspected arcane users, and others he deemed threats to his authority—often without trial or record.&lt;br /&gt;
&lt;br /&gt;
==== Gladitorial Games ====&lt;br /&gt;
As Baron Corwyn’s rule grew more oppressive, morale among his citizens—loyalists included—began to deteriorate. In an attempt to distract the populace and restore civic unity, he repurposed part of the city into a grand arena and inaugurated a series of brutal gladiatorial contests. These blood sport events featured imprisoned arcane wielders forced to fight to the death, often for the entertainment of the masses and the promise of prizes.&lt;br /&gt;
&lt;br /&gt;
While initially effective at restoring public morale, the games inadvertently laid the groundwork for rebellion. Among the surviving combatants was &#039;&#039;&#039;Tessarion Elaric&#039;&#039;&#039;, a formidable arcane warrior who eventually escaped captivity, overthrew Corwyn, and went on to lead a successful insurrection against the Inquisition itself.&lt;br /&gt;
&lt;br /&gt;
== Fall of the Inquisition ==&lt;br /&gt;
&lt;br /&gt;
== Cultural Impact ==&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Enlightenment_Inquisition&amp;diff=292</id>
		<title>Enlightenment Inquisition</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Enlightenment_Inquisition&amp;diff=292"/>
		<updated>2025-04-25T18:21:15Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Enlightenment Inquisition&#039;&#039;&#039; is the endonym of a cross-continental power structure that defined the era known as &#039;&#039;&#039;The Magical Inquisition&#039;&#039;&#039; early in the recorded history of &#039;&#039;&#039;Arcis&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Formation ==&lt;br /&gt;
The movement originated in the city of &#039;&#039;&#039;Dul&#039;wayn&#039;&#039;&#039;, a major mining hub situated on the continent of &#039;&#039;&#039;Thalindor&#039;&#039;&#039;. Owing to its extensive subterranean network and mineral wealth, Dul&#039;wayn was considered one of the region’s most economically significant cities. While Thalindor was predominantly home to elven civilizations, Dul&#039;wayn was a dwarven colony founded early in the history of Arcis.&lt;br /&gt;
&lt;br /&gt;
In the years following the Fey War, a series of unexplained magical disasters—later termed &#039;&#039;&#039;Wild Surges&#039;&#039;&#039;—began to occur. These were marked by massive, concussive explosions of arcane energy, causing widespread destruction and loss of life. Though each incident appeared to originate from a magical source, no consistent cause could be identified.&lt;br /&gt;
&lt;br /&gt;
In 905 IE, one of the most devastating Wild Surges struck Dul&#039;wayn’s most productive mine, reducing it to rubble and killing hundreds. In response, &#039;&#039;&#039;King Azak&#039;&#039;&#039;, the ruling Magnate of Dul&#039;wayn, issued a ban on arcane magic within the city. To enforce this decree, he established a new organization known as The Enlightenment, tasked with rooting out arcane practitioners and maintaining order under the new prohibition.&lt;br /&gt;
&lt;br /&gt;
== Rise to Power ==&lt;br /&gt;
Following its establishment, the Enlightenment quickly rose to prominence in Dul&#039;wayn under the leadership of King Azak. Assuming the role of the city&#039;s new oligarch, Azak began transforming the Enlightenment from a local militia into a fully mobilized army with ambitions beyond the city&#039;s borders.&lt;br /&gt;
&lt;br /&gt;
Within a few short years, the organization rebranded itself as the &#039;&#039;&#039;Enlightenment Inquisition&#039;&#039;&#039;, expanding its ideological and military influence across Thalindor and even establishing footholds on distant continents.&lt;br /&gt;
&lt;br /&gt;
As a rising theocracy, the Enlightenment Inquisition employed a variety of strategies to assert and maintain hegemony. These included dispatching demagogues to populous regions to recruit converts, leveraging their vast financial resources to absorb mercenary groups, bandit clans, and local enforcers, and deploying military forces to depose regional leaders. These efforts—often covert and coercive—were instrumental in the Inquisition’s rapid consolidation of power.&lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
As the Inquisition expanded, its organizational structure became vast, sprawling, and largely decentralized. While King Azak remained the symbolic and strategic leader of the movement, local governance was entrusted to appointed figures who operated with significant autonomy.&lt;br /&gt;
&lt;br /&gt;
These regional leaders, typically styled as Barons or Dukes, exercised control over major metropolitan areas and their surrounding territories. Owing to the Inquisition’s aggressive and opportunistic tactics, these individuals were often ambitious and authoritarian in nature. This led to a degree of instability within the broader theocratic structure, as internal competition and rivalries frequently emerged among the ruling elite.&lt;br /&gt;
 &lt;br /&gt;
=== Templars ===&lt;br /&gt;
While political and territorial control was left to Barons and Dukes, the ideological and spiritual core of the Inquisition was upheld by a distinct class of elite operatives known as Templars. Rather than imposing a single, rigid faith, the Inquisition often absorbed and adapted local religious beliefs, reshaping them to align with its overarching doctrine in order to facilitate widespread conversion.&lt;br /&gt;
&lt;br /&gt;
Templars operated outside the authority of regional rulers and reported directly to King Azak and his closest advisors. They functioned as both military commanders and ideological enforcers, often leading Inquisitorial armies into new regions. Unlike their Baronial counterparts, whose focus was maintaining order in conquered areas, Templars were charged with expanding the movement’s influence and ensuring ideological compliance.&lt;br /&gt;
&lt;br /&gt;
== Modes of Oppression ==&lt;br /&gt;
By the end of the first decade of the Inquisition’s rise to power, its methods of oppression and control had become increasingly draconian. The use of harsh and inhumane tactics was not only widespread but often encouraged, with innovation in these methods by regional Barons publicly praised. Among the most infamous of these figures was Baron &#039;&#039;&#039;Reneir Corwyn&#039;&#039;&#039;, whose legacy includes two of the most notorious practices in recorded history: the establishment of &#039;&#039;&#039;Internment Camps&#039;&#039;&#039; and the introduction of &#039;&#039;&#039;Gladiatorial Games&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Internment Camps ===&lt;br /&gt;
Coinciding with the emergence of the Wild Surges, a mysterious illness began to spread throughout Thalindor. The disease, later termed &#039;&#039;&#039;Caster’s Ailment&#039;&#039;&#039;, appeared to originate from arcane practitioners but could also infect non-casters. Seizing on the fear surrounding the illness, Baron Reneir Corwyn, ruler of the city of &#039;&#039;&#039;Arin’silath&#039;&#039;&#039;, established a so-called “Quarantine Ward” in the area between the city’s inner and outer walls.&lt;br /&gt;
&lt;br /&gt;
While ostensibly intended to isolate those showing symptoms of Caster’s Ailment, the internment zone quickly became a de facto prison. Corwyn used it to detain political dissidents, suspected arcane users, and others he deemed threats to his authority—often without trial or record.&lt;br /&gt;
&lt;br /&gt;
=== Gladitorial Games ===&lt;br /&gt;
As Baron Corwyn’s rule grew more oppressive, morale among his citizens—loyalists included—began to deteriorate. In an attempt to distract the populace and restore civic unity, he repurposed part of the city into a grand arena and inaugurated a series of brutal gladiatorial contests. These blood sport events featured imprisoned arcane wielders forced to fight to the death, often for the entertainment of the masses and the promise of prizes.&lt;br /&gt;
&lt;br /&gt;
While initially effective at restoring public morale, the games inadvertently laid the groundwork for rebellion. Among the surviving combatants was &#039;&#039;&#039;Tessarion Elaric&#039;&#039;&#039;, a formidable arcane warrior who eventually escaped captivity, overthrew Corwyn, and went on to lead a successful insurrection against the Inquisition itself.&lt;br /&gt;
&lt;br /&gt;
== Fall of the Inquisition ==&lt;br /&gt;
&lt;br /&gt;
== Cultural Impact ==&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Cosmology&amp;diff=291</id>
		<title>Cosmology</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Cosmology&amp;diff=291"/>
		<updated>2025-04-25T14:40:11Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: /* Realms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The world of Arcis is, like earth, a large corporeal object of matter adrift in a kind of void, with many recognizable characteristics (weather, oceans, continents, civilizations anthropomorphic peoples etc.) However, the details beyond that diverge greatly from the traditional concepts of a universe. The &amp;quot;planet&amp;quot; itself is toroidal, as opposed to spherical, and has two moons: &#039;&#039;&#039;[[#Belmea|Belmea]]&#039;&#039;&#039; and &#039;&#039;&#039;[[#Solstea|Solstea]]&#039;&#039;&#039;. The void in which it drifts bears enough visual similarity to the universe of earth so as to be mistaken for it at first glance, but in actuality is divergent in enough ways so as to be substantially different.&lt;br /&gt;
&lt;br /&gt;
[[File:arcis_profile.jpg|thumb|right|Depiction of Arcis and it&#039;s moons]]&lt;br /&gt;
&lt;br /&gt;
== The Torus ==&lt;br /&gt;
[[File:arcis_geometry.jpg|thumb|right|A calculation of Arcis&#039; dimensions by a consultant for the Adventurer&#039;s Guild]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Annulus&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The world of Arcis is shaped like a Torus with an outer circumference of nearly 30,000 miles. The space in the center of the Torus is commonly known as the &#039;&#039;&#039;Annulus&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== The Moons ==&lt;br /&gt;
&lt;br /&gt;
Arcis is orbited by two moons, each with their own orbital patterns and cultural, historical, and religious significance. Since atmospheric conditions are fundamentally different on Arcis than they are on Earth, the Moons are theoretically traversable and inhabitable, as evidenced by examples such as &#039;&#039;&#039;[[Glossary#OrphicVeil|The Orphic Veil]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Solstea ===&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;See also: [[Solstea]]&#039;&#039;&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arcis&#039; more stably orbiting moon, Solstea maintains an even orbit around the outer circumference of Arcis, and therefore plays a much bigger role in measuring time and creating calendars than her counterpart &#039;&#039;&#039;Belmea&#039;&#039;&#039;. Early in recorded history the &#039;&#039;&#039;Thri-Kreen&#039;&#039;&#039; began to worship Solstea as a deity and therefore gave rise her to sentience and power (see &#039;&#039;&#039;[[#Divinity|Divinity]]&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
=== Belmea ===&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;See also: [[Belmea]]&#039;&#039;&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In contrast with &#039;&#039;&#039;Solstea&#039;&#039;&#039;, Belmea&#039;s orbit around Arcis is irregular and chaotic. Though the subject of study by many scholars, no mathematical pattern to it&#039;s movement has yet been proven. However, methods of divination have proven capable of predicting certain movements of Belmea a short time before they happen. On very rare occasions this moon will pass through the [[#Annulus|&#039;&#039;&#039;Annulus&#039;&#039;&#039;]]. This event occurs less than once a century and is met with very important celebratory rituals in many cultures, including the &#039;&#039;&#039;Kinisi&#039;&#039;&#039; celebration of southern Thalindor. It has been noted that during this event several other prominent celestial phenomena occur, such as runic illumination of the stars, hyperactivity of the paranormal sight in &#039;&#039;&#039;[[Runegazers]]&#039;&#039;&#039;, and strange shifting patterns on the moon.&lt;br /&gt;
&lt;br /&gt;
== The Sun and Stars ==&lt;br /&gt;
&lt;br /&gt;
Technically speaking there are no sun or stars on Arcis. Instead the stars and daylight are visual phenomena that occur to observers on the Torus caused by a field of magical energy that envelops it. This magical field concentrates light in various intensities: when dim, it resembles Earth&#039;s stars, and when bright, it mimics daylight without forming a distinct, blinding sun-like object. The residents of Arcis use this phenomenon as their day-night cycle.&lt;br /&gt;
&lt;br /&gt;
== Divinity ==&lt;br /&gt;
&lt;br /&gt;
The deities of Arcis are real living beings, but not strictly corporeal in the same was as mortals (non-divine beings). Additionally, while they enjoy a heightened level of influence on the aspects of reality which fall under their Domain, they are subject in a way to mortal belief. A deities existence is reliant on a quorum of consensus belief, and their level of power determined by a continuum of strength within that consensus. Thusly, the more followers and more strongly held those followers beliefs are held, the more power and influence a deity wields.&lt;br /&gt;
&lt;br /&gt;
This divine nature gives rise to several interesting mechanics of divinity itself. Firstly is that deities are &amp;quot;born&amp;quot; in a &#039;&#039;&#039;[[#Realms|Realm]]&#039;&#039;&#039; which is a distinct and separately contained reality than that of Arcis&#039; mortal inhabitants, and a given deities Realm reflects that deities nature. &lt;br /&gt;
&lt;br /&gt;
Secondly is that, since a deities power is finite and dependent on faith, the ways in which they can influence the &lt;br /&gt;
&#039;&#039;&#039;Mortal Realm&#039;&#039;&#039; are carefully chosen, and usually performed through a mortal as a conduit, as a direct presence or direct influence upon the Mortal Realm, while possible, would tax their power greatly. &lt;br /&gt;
&lt;br /&gt;
Lastly, once a deity is &amp;quot;born&amp;quot; it is exceedingly difficult for it to &amp;quot;die&amp;quot;. If a deities faith wanes enough, it&#039;s power will dwindle and it will fall into a kind of slumber, it&#039;s realm slowly crumbling around it. However, as long as its name remains in one memory or scribed in one text it will continue to exists with the potential for future revival through renewed faith.&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
Magic is inherit and endemic to all aspects of the world of Arcis. It is the underlying force that gives rise to matter and the spark of life. In many ways it is the most foundational aspect of all existence. The Torus of Arcis itself was formed from the magical emissions of a field of magical energy within a void. This field now surrounds the Torus and is perceived by the inhabitants as daylight and starlight as it progresses through a persistent oscillation of luminescence.&lt;br /&gt;
&lt;br /&gt;
This force, known as magic, is accessible and functional through a number of methods and its outcomes and effects vary depending on the method used to access it. &#039;&#039;&#039;Divine Magic&#039;&#039;&#039; is accessed through a connection with a deity, where the deity is channeling the magic at its disposal to the mortal being that beseeches it. &#039;&#039;&#039;Primal Magic&#039;&#039;&#039; is magic that is accessed from the voluminous reserves of magic stored in the natural world (i.e. trees, oceans, wind, the Torus etc.). &#039;&#039;&#039;Arcane Magic&#039;&#039;&#039; is channeled directly from the field surrounding the Torus in its most raw and malleable form. Other, less prominent means of accessing magical force exist and are numerous but these three are the most common.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Realms ==&lt;br /&gt;
&lt;br /&gt;
Realms in the cosmos of Arcis are discrete layers of reality. The primary narrative of the cosmos perpetuates through the &#039;&#039;&#039;Mortal Realm&#039;&#039;&#039;, while deities each inhabit their own &#039;&#039;&#039;Divine Realm&#039;&#039;&#039;. Other realms such as the &#039;&#039;&#039;[[Fey Realm]]&#039;&#039;&#039; also exist, their nature more mysterious.&lt;br /&gt;
&lt;br /&gt;
As mentioned above Realms are discrete and traversal from one into another cannot be done by normal means. Only very powerful magicks, such as that of a deity or some other great force, can accomplish the task. &lt;br /&gt;
&lt;br /&gt;
The only current exception to this is, in fact, the Fey Realm. Prior to &#039;&#039;&#039;[[the Fey War]]&#039;&#039;&#039; and gate to the Fey Realm was opened in Arin&#039;silath, and event that sparked the conflict between the Fey and and peoples of Arcis. Once this happened the barrier between Realms was diminished and connections to the Fey Realm continue to form and collapse.&lt;br /&gt;
&lt;br /&gt;
== Ontology ==&lt;br /&gt;
&lt;br /&gt;
The peoples of Arcis have limited knowledge of the details provided above. As history progresses they become more knowledgeable, but even the discovery of the Torus shape of Arcis did not happen until the invention of airships during the &#039;&#039;&#039;[[Age of Empires]]&#039;&#039;&#039;. As of the end of the Toric War knowledge of the true nature of Divinity, Magic, and Realms is still very limited and esoteric.&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Runegazers&amp;diff=290</id>
		<title>Runegazers</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Runegazers&amp;diff=290"/>
		<updated>2025-04-25T14:36:59Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Certain sentient individuals on Arcis have access to a powerful magical ability called &#039;&#039;&#039;Runegazing&#039;&#039;&#039;. It is unclear whether they are born with this power or are granted it by providence, but while it cannot be learned it can be honed and refined as a skill once obtained. The power, in essence, is defined as the ability to divine information from the stars in the sky of Arcis. Many of the greatest figures in the history of the world have been Runegazers including &#039;&#039;&#039;[[#Ysara Neldrin|Ysara Neldrin]]&#039;&#039;&#039;, &#039;&#039;&#039;[[#Tifereon|Tifereon]]&#039;&#039;&#039;,  and others. The information gleaned from Runegazing, which seems to have a prophetic nature, has likewise shaped the history of Arcis. The actions and motivations of figures of great history have been driven by their visions of the night sky.&lt;br /&gt;
&lt;br /&gt;
[[File:ChatGPT Image Apr 25, 2025, 09 32 57 AM.png|thumb|right|An artists imaginings of runegazing]]&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=File:ChatGPT_Image_Apr_25,_2025,_09_32_57_AM.png&amp;diff=289</id>
		<title>File:ChatGPT Image Apr 25, 2025, 09 32 57 AM.png</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=File:ChatGPT_Image_Apr_25,_2025,_09_32_57_AM.png&amp;diff=289"/>
		<updated>2025-04-25T14:34:07Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Runegazers&amp;diff=288</id>
		<title>Runegazers</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Runegazers&amp;diff=288"/>
		<updated>2025-04-25T14:15:29Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: Instantiated page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello World&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Cosmology&amp;diff=287</id>
		<title>Cosmology</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Cosmology&amp;diff=287"/>
		<updated>2025-04-25T14:14:26Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The world of Arcis is, like earth, a large corporeal object of matter adrift in a kind of void, with many recognizable characteristics (weather, oceans, continents, civilizations anthropomorphic peoples etc.) However, the details beyond that diverge greatly from the traditional concepts of a universe. The &amp;quot;planet&amp;quot; itself is toroidal, as opposed to spherical, and has two moons: &#039;&#039;&#039;[[#Belmea|Belmea]]&#039;&#039;&#039; and &#039;&#039;&#039;[[#Solstea|Solstea]]&#039;&#039;&#039;. The void in which it drifts bears enough visual similarity to the universe of earth so as to be mistaken for it at first glance, but in actuality is divergent in enough ways so as to be substantially different.&lt;br /&gt;
&lt;br /&gt;
[[File:arcis_profile.jpg|thumb|right|Depiction of Arcis and it&#039;s moons]]&lt;br /&gt;
&lt;br /&gt;
== The Torus ==&lt;br /&gt;
[[File:arcis_geometry.jpg|thumb|right|A calculation of Arcis&#039; dimensions by a consultant for the Adventurer&#039;s Guild]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Annulus&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The world of Arcis is shaped like a Torus with an outer circumference of nearly 30,000 miles. The space in the center of the Torus is commonly known as the &#039;&#039;&#039;Annulus&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== The Moons ==&lt;br /&gt;
&lt;br /&gt;
Arcis is orbited by two moons, each with their own orbital patterns and cultural, historical, and religious significance. Since atmospheric conditions are fundamentally different on Arcis than they are on Earth, the Moons are theoretically traversable and inhabitable, as evidenced by examples such as &#039;&#039;&#039;[[Glossary#OrphicVeil|The Orphic Veil]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Solstea ===&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;See also: [[Solstea]]&#039;&#039;&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arcis&#039; more stably orbiting moon, Solstea maintains an even orbit around the outer circumference of Arcis, and therefore plays a much bigger role in measuring time and creating calendars than her counterpart &#039;&#039;&#039;Belmea&#039;&#039;&#039;. Early in recorded history the &#039;&#039;&#039;Thri-Kreen&#039;&#039;&#039; began to worship Solstea as a deity and therefore gave rise her to sentience and power (see &#039;&#039;&#039;[[#Divinity|Divinity]]&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
=== Belmea ===&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;See also: [[Belmea]]&#039;&#039;&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In contrast with &#039;&#039;&#039;Solstea&#039;&#039;&#039;, Belmea&#039;s orbit around Arcis is irregular and chaotic. Though the subject of study by many scholars, no mathematical pattern to it&#039;s movement has yet been proven. However, methods of divination have proven capable of predicting certain movements of Belmea a short time before they happen. On very rare occasions this moon will pass through the [[#Annulus|&#039;&#039;&#039;Annulus&#039;&#039;&#039;]]. This event occurs less than once a century and is met with very important celebratory rituals in many cultures, including the &#039;&#039;&#039;Kinisi&#039;&#039;&#039; celebration of southern Thalindor. It has been noted that during this event several other prominent celestial phenomena occur, such as runic illumination of the stars, hyperactivity of the paranormal sight in &#039;&#039;&#039;[[Runegazers]]&#039;&#039;&#039;, and strange shifting patterns on the moon.&lt;br /&gt;
&lt;br /&gt;
== The Sun and Stars ==&lt;br /&gt;
&lt;br /&gt;
Technically speaking there are no sun or stars on Arcis. Instead the stars and daylight are visual phenomena that occur to observers on the Torus caused by a field of magical energy that envelops it. This magical field concentrates light in various intensities: when dim, it resembles Earth&#039;s stars, and when bright, it mimics daylight without forming a distinct, blinding sun-like object. The residents of Arcis use this phenomenon as their day-night cycle.&lt;br /&gt;
&lt;br /&gt;
== Divinity ==&lt;br /&gt;
&lt;br /&gt;
The deities of Arcis are real living beings, but not strictly corporeal in the same was as mortals (non-divine beings). Additionally, while they enjoy a heightened level of influence on the aspects of reality which fall under their Domain, they are subject in a way to mortal belief. A deities existence is reliant on a quorum of consensus belief, and their level of power determined by a continuum of strength within that consensus. Thusly, the more followers and more strongly held those followers beliefs are held, the more power and influence a deity wields.&lt;br /&gt;
&lt;br /&gt;
This divine nature gives rise to several interesting mechanics of divinity itself. Firstly is that deities are &amp;quot;born&amp;quot; in a &#039;&#039;&#039;[[#Realms|Realm]]&#039;&#039;&#039; which is a distinct and separately contained reality than that of Arcis&#039; mortal inhabitants, and a given deities Realm reflects that deities nature. &lt;br /&gt;
&lt;br /&gt;
Secondly is that, since a deities power is finite and dependent on faith, the ways in which they can influence the &lt;br /&gt;
&#039;&#039;&#039;Mortal Realm&#039;&#039;&#039; are carefully chosen, and usually performed through a mortal as a conduit, as a direct presence or direct influence upon the Mortal Realm, while possible, would tax their power greatly. &lt;br /&gt;
&lt;br /&gt;
Lastly, once a deity is &amp;quot;born&amp;quot; it is exceedingly difficult for it to &amp;quot;die&amp;quot;. If a deities faith wanes enough, it&#039;s power will dwindle and it will fall into a kind of slumber, it&#039;s realm slowly crumbling around it. However, as long as its name remains in one memory or scribed in one text it will continue to exists with the potential for future revival through renewed faith.&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
Magic is inherit and endemic to all aspects of the world of Arcis. It is the underlying force that gives rise to matter and the spark of life. In many ways it is the most foundational aspect of all existence. The Torus of Arcis itself was formed from the magical emissions of a field of magical energy within a void. This field now surrounds the Torus and is perceived by the inhabitants as daylight and starlight as it progresses through a persistent oscillation of luminescence.&lt;br /&gt;
&lt;br /&gt;
This force, known as magic, is accessible and functional through a number of methods and its outcomes and effects vary depending on the method used to access it. &#039;&#039;&#039;Divine Magic&#039;&#039;&#039; is accessed through a connection with a deity, where the deity is channeling the magic at its disposal to the mortal being that beseeches it. &#039;&#039;&#039;Primal Magic&#039;&#039;&#039; is magic that is accessed from the voluminous reserves of magic stored in the natural world (i.e. trees, oceans, wind, the Torus etc.). &#039;&#039;&#039;Arcane Magic&#039;&#039;&#039; is channeled directly from the field surrounding the Torus in its most raw and malleable form. Other, less prominent means of accessing magical force exist and are numerous but these three are the most common.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Realms ==&lt;br /&gt;
&lt;br /&gt;
Realms in the cosmos of Arcis are discrete layers of reality. The primary narrative of the cosmos perpetuates through the &#039;&#039;&#039;Mortal Realm&#039;&#039;&#039;, while deities each inhabit their own &#039;&#039;&#039;Divine Realm&#039;&#039;&#039;. Other realms such as the &#039;&#039;&#039;[[Fey Realm]]&#039;&#039;&#039; also exist.&lt;br /&gt;
&lt;br /&gt;
As mentioned above Realms are discrete and traversal from one into another cannot be done by normal means. Only very powerful magicks, such as that of a deity or some other great force, can accomplish the task. &lt;br /&gt;
&lt;br /&gt;
The only current exception to this is, in fact, the Fey Realm. Prior to &#039;&#039;&#039;[[the Fey War]]&#039;&#039;&#039; and gate to the Fey Realm was opened in Arin&#039;silath, and event that sparked the conflict between the Fey and and peoples of Arcis. Once this happened the barrier between Realms was diminished and connections to the Fey Realm continue to form and collapse.&lt;br /&gt;
&lt;br /&gt;
== Ontology ==&lt;br /&gt;
&lt;br /&gt;
The peoples of Arcis have limited knowledge of the details provided above. As history progresses they become more knowledgeable, but even the discovery of the Torus shape of Arcis did not happen until the invention of airships during the &#039;&#039;&#039;[[Age of Empires]]&#039;&#039;&#039;. As of the end of the Toric War knowledge of the true nature of Divinity, Magic, and Realms is still very limited and esoteric.&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Timeline&amp;diff=285</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Timeline&amp;diff=285"/>
		<updated>2024-11-06T17:55:23Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3&amp;gt;Civilizations Established&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;Circa 100 Pre-Inaer (PI) through 900 Inaer Era (IE)&#039;&#039;&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
    &amp;lt;ol type=&amp;quot;i&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Stabilization of magic foments the rise of civilizations&lt;br /&gt;
        &amp;lt;li&amp;gt;&#039;&#039;&#039;Tifereon&#039;&#039;&#039; authors the &#039;&#039;&#039;Inaer&#039;&#039;&#039;, a prophetic tome cataloging a far future cataclysm he claimed “echoed back” to his time.&lt;br /&gt;
        &amp;lt;li&amp;gt;Thri-kreen worship of &#039;&#039;&#039;Solstea&#039;&#039;&#039; grants the moon divine consciousness&lt;br /&gt;
        &amp;lt;li&amp;gt;&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039; ascends as first mage queen.&lt;br /&gt;
        &amp;lt;li&amp;gt;&#039;&#039;&#039;Ilithel&#039;&#039;&#039;, goddess of motherhood and compassion, is first to grant humans healing magic.&lt;br /&gt;
        &amp;lt;li&amp;gt;Dwarves construct deep roads connecting their kingdoms.&lt;br /&gt;
        &amp;lt;li&amp;gt;The elven explorer &#039;&#039;&#039;Halpeccia Goldraven&#039;&#039;&#039; is the first air breather to discover their aquatic neighbors.&lt;br /&gt;
        &amp;lt;li&amp;gt;The giants awaken.&lt;br /&gt;
        &amp;lt;li&amp;gt;Elves learn the magic and architecture of monolithic structures from giants.&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;The Fairy War&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;Circa 900 IE through 905 IE&#039;&#039;&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
    &amp;lt;ol type=&amp;quot;i&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Oshira (giant fey) attack the city of &#039;&#039;&#039;Rymnelle&#039;&#039;&#039; when a sacred grove is threatened.&lt;br /&gt;
        &amp;lt;li&amp;gt;The aid of the Thri-kreen turns the battle at &#039;&#039;&#039;Rymnelle&#039;&#039;&#039;.&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;The Magical Inquisition&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;Circa 905 IE through 950 IE&#039;&#039;&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;ol type=&amp;quot;i&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;A deadly explosion at the mine of &#039;&#039;&#039;Dulway’n&#039;&#039;&#039; motivates dwarven king &#039;&#039;&#039;Azak&#039;&#039;&#039; to ban magic.&lt;br /&gt;
        &amp;lt;li&amp;gt;&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039; forms the clandestine organization &#039;&#039;&#039;The Orphic Veil&#039;&#039;&#039; on Belmea.&lt;br /&gt;
        &amp;lt;li&amp;gt;Elven arcane monolithic spires repel and dominate Magical Inquisition war efforts.&lt;br /&gt;
        &amp;lt;li&amp;gt;The last victims of &#039;&#039;&#039;Caster’s Ailment&#039;&#039;&#039; are locked away in a deep underground vault.&lt;br /&gt;
        &amp;lt;li&amp;gt;&#039;&#039;&#039;Arin’silath&#039;&#039;&#039; opens the &#039;&#039;&#039;Arcane Gladiatorial Arena&#039;&#039;&#039;.&lt;br /&gt;
        &amp;lt;li&amp;gt;The Orphic Veil uncovers long vacant Duergar Ruins on Belmea.&lt;br /&gt;
            &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&#039;&#039;Why did &#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039; dedicate her life to the pursuit of power?&#039;&#039; | Belmea | &#039;&#039;&#039;Duergar Ruins&#039;&#039;&#039; show a glimpse of a future war that she dedicates her life to stopping.&amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;A gifted human sorcerer named &#039;&#039;&#039;Tassarion Elaric&#039;&#039;&#039; leads a cultural revolution to emancipate the arcanists.&lt;br /&gt;
            &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&#039;&#039;How did &#039;&#039;&#039;Tassarion Elaric&#039;&#039;&#039; escape the &#039;&#039;&#039;Arcane Gladiatorial Arena&#039;&#039;&#039;?&#039;&#039; | The druid &#039;&#039;&#039;Ael’yeth Naialine&#039;&#039;&#039; infiltrates the arena as a combatant. | A bloodbath creates opportunity for many arcane casters to escape.&amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&#039;&#039;How did &#039;&#039;&#039;Ael’yeth Naialine&#039;&#039;&#039; create a plan that pushed back the border expansion of &#039;&#039;&#039;Arin’silath&#039;&#039;&#039; and contributed to the freeing of captive mages?&#039;&#039; | Ael’yeth called a council of ents from the local forest. | The ent attack created an opening for the mages to be freed.&amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;&#039;&#039;&#039;Queen Jaraka&#039;&#039;&#039;, daughter of &#039;&#039;&#039;Azak&#039;&#039;&#039; and a loyal worshiper of &#039;&#039;&#039;Dharthane&#039;&#039;&#039;, god of knowledge and engineering, officially ends the Magical Inquisition.&lt;br /&gt;
        &amp;lt;li&amp;gt;&#039;&#039;&#039;The Orphic Veil&#039;&#039;&#039; manifests &#039;&#039;&#039;Serelune&#039;&#039;&#039;, goddess of peace, to aid in healing the post-inquisition world.&lt;br /&gt;
        &amp;lt;li&amp;gt;&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039; is granted knowledge from &#039;&#039;&#039;Katharsidan&#039;&#039;&#039;, the god of death, to achieve undeath. She creates the &#039;&#039;&#039;Black Reach&#039;&#039;&#039; to uphold her end of the bargain.&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;The Age of Empires&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;Circa 950 IE through 1950 IE&#039;&#039;&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;ol type=&amp;quot;i&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;&#039;&#039;&#039;Aethelm&#039;&#039;&#039;, the first cross-cultural metropolis, is formed by &#039;&#039;&#039;Runa Astryn&#039;&#039;&#039;, motivated by visions from her deity &#039;&#039;&#039;Baeyumatal&#039;&#039;&#039;.&lt;br /&gt;
        &amp;lt;li&amp;gt;&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039;, presumed dead for centuries, reveals herself and forms the &#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;.&lt;br /&gt;
        &amp;lt;li&amp;gt;The &#039;&#039;&#039;Ish’talathin&#039;&#039;&#039; splinter as the crown heir, &#039;&#039;&#039;Nelearyn Ethalys&#039;&#039;&#039;, flees to the city of &#039;&#039;&#039;Kinthal&#039;&#039;&#039; to be with his dwarven partner.&lt;br /&gt;
        &amp;lt;li&amp;gt;Elves form a reluctant military alliance with Thri-kreen.&lt;br /&gt;
        &amp;lt;li&amp;gt;The invention of airships makes travel around the inner ring of Arcis easier.&lt;br /&gt;
        &amp;lt;li&amp;gt;The elven poet &#039;&#039;&#039;Raia&#039;&#039;&#039; pens the epic &#039;&#039;&#039;GRIMKHA&#039;&#039;&#039;, documenting for the first time the history of giants before the awakening.&lt;br /&gt;
        &amp;lt;li&amp;gt;The leaders of multiple empires hold a summit to map Arcis and line out hospitable and hostile lands.&lt;br /&gt;
        &amp;lt;li&amp;gt;Runegazer poet &#039;&#039;&#039;Raia&#039;&#039;&#039; receives a vision to lock up dangerous artifacts in the &#039;&#039;&#039;Vault of Qyrix&#039;&#039;&#039;.&lt;br /&gt;
        &amp;lt;li&amp;gt;The trickster god &#039;&#039;&#039;Suka&#039;&#039;&#039; guides a mining expedition into the icy mountains of &#039;&#039;&#039;Startheim&#039;&#039;&#039;, where an ancient aberration slumbers.&lt;br /&gt;
        &amp;lt;li&amp;gt;An ancient aberration awakens and causes havoc across the continent of &#039;&#039;&#039;Startheim&#039;&#039;&#039;.&lt;br /&gt;
        &amp;lt;li&amp;gt;&#039;&#039;&#039;Arcis Adventurer’s Guild&#039;&#039;&#039; founded.&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;The War for Control of the Skies&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;Circa 1950 IE through 1970 IE&#039;&#039;&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;ol type=&amp;quot;i&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;A contingent of Runegazers follow their obsession with the firmament and collude to wrest control of the skies.&lt;br /&gt;
        &amp;lt;li&amp;gt;Dragons destroy the royal airship of Runegazer &#039;&#039;&#039;Varek Bristorn&#039;&#039;&#039;.&lt;br /&gt;
        &amp;lt;li&amp;gt;The Giant-King &#039;&#039;&#039;Umr Hjoldain&#039;&#039;&#039; attempts to expunge religion from his kingdom and brings a terrible curse upon his people.&lt;br /&gt;
        &amp;lt;li&amp;gt;&#039;&#039;&#039;Pharaoh&#039;&#039;&#039; &#039;&#039;&#039;Neferhotep&#039;&#039;&#039; and his magi create the bronze dracolich &#039;&#039;&#039;Niefarion&#039;&#039;&#039;, and immediately lose control of her.&lt;br /&gt;
        &amp;lt;li&amp;gt;A child of divine heritage (&#039;&#039;&#039;Jelana&#039;&#039;&#039;) is the sole survivor of the massacre at the &#039;&#039;&#039;Sunev Monastery&#039;&#039;&#039;.&lt;br /&gt;
        &amp;lt;li&amp;gt;The hunting and eventual demise of &#039;&#039;&#039;Niefarion&#039;&#039;&#039; at the hands of &#039;&#039;&#039;Thela Cragsfury&#039;&#039;&#039;.&lt;br /&gt;
            &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&#039;&#039;How did &#039;&#039;&#039;Thela Cragsfury&#039;&#039;&#039; defeat &#039;&#039;&#039;Niefarion&#039;&#039;&#039;?&#039;&#039; | The peaks of &#039;&#039;&#039;Than Kuldir&#039;&#039;&#039; | Empowered with the strength of 100 men by &#039;&#039;&#039;Vigsall&#039;&#039;&#039;, god of brutality, in combat.&amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;&#039;&#039;&#039;Jelana&#039;&#039;&#039;, sole survivor of the Sunev Massacre, negotiates a peace with the draconic forces, codifying their sovereignty over the skies.&lt;br /&gt;
            &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&#039;&#039;What inspired &#039;&#039;&#039;Jelana&#039;&#039;&#039; to negotiate?&#039;&#039; | Dragonsmoot at &#039;&#039;&#039;Ironspire&#039;&#039;&#039; | Jelana drew upon wisdom from the cosmic runes.&amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039; perceives telltale signs of ancient spires through runic readings.&lt;br /&gt;
        &amp;lt;li&amp;gt;&#039;&#039;&#039;Pharaoh Senusret&#039;&#039;&#039;, last of her dynasty, names &#039;&#039;&#039;Neferu&#039;&#039;&#039;, god of the river Neferu, sole deity of &#039;&#039;&#039;Harsth&#039;&#039;&#039;.&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;The Forge War&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;Circa 1970 IE through 2025 IE&#039;&#039;&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;ol type=&amp;quot;i&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;The giants and the elves form an alliance.&lt;br /&gt;
        &amp;lt;li&amp;gt;In response to being spurned by their tentative elven allies, dwarves ally with the &#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;.&lt;br /&gt;
        &amp;lt;li&amp;gt;Dwarven craftsmen and mages unleash the warforged.&lt;br /&gt;
            &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&#039;&#039;What inspired the warforged?&#039;&#039; | Great Forge of &#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039; | A mid-ranking dwarven smith named &#039;&#039;&#039;Randver Fornhold&#039;&#039;&#039; disappears for a fortnight, and when he returns he is raving like a lunatic. He feverishly sketches the plans for a humanoid construct, which he claims was granted to him in a vision from &#039;&#039;&#039;Forgefather Ferrux&#039;&#039;&#039;, god of the forge.&amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;The giant forces are vanquished at &#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;. There are few giant survivors.&lt;br /&gt;
            &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&#039;&#039;Why did the giants lose so utterly?&#039;&#039; | Outside of &#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;, the command tent of King &#039;&#039;&#039;Umr Hjoldain&#039;&#039;&#039; | A bad plan fueled by rage and manipulation. Umr harbored a deep resentment for dwarves and would not hear reason. His son &#039;&#039;&#039;Gorak Hjoldain&#039;&#039;&#039; died in an assassination attempt that was meant for him, and blind rage drove him to dash his army against the fortified walls of the dwarven stronghold.&amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Halcyon, the first warforged Runegazer, unites the warforged against their dwarven masters.&lt;br /&gt;
        &amp;lt;li&amp;gt;Warforged revolt against their makers, claiming a nation of underground infrastructure.&lt;br /&gt;
            &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&#039;&#039;How do the warforged gain autonomy?&#039;&#039; | &#039;&#039;&#039;The Deep Roads&#039;&#039;&#039; | The goddess &#039;&#039;&#039;Baeyumatal&#039;&#039;&#039;, patron of the seas, takes favor on the warforged and blesses them.&amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;The warforged collapse areas of the &#039;&#039;&#039;Deep Roads&#039;&#039;&#039;, impacting bystander areas and the people above.&lt;br /&gt;
        &amp;lt;li&amp;gt;The elven mage &#039;&#039;&#039;Amthir&#039;&#039;&#039; raises an undead army from the fallen at &#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;.&lt;br /&gt;
        &amp;lt;li&amp;gt;Human king &#039;&#039;&#039;Allethane of Krenth&#039;&#039;&#039; weds the dwarven king &#039;&#039;&#039;Valdrag Stonesunder&#039;&#039;&#039;.&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;The End of the Old Racial Kingdoms&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;Circa 2025 IE through 2200 IE&#039;&#039;&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;ol type=&amp;quot;i&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Elven capital &#039;&#039;&#039;Aelin’faer&#039;&#039;&#039; falls into a sinkhole created by the &#039;&#039;&#039;Deep Roads&#039;&#039;&#039;, ending the kingdom’s lineage.&lt;br /&gt;
        &amp;lt;li&amp;gt;Craftsmen and relief workers of all species converge on the site of &#039;&#039;&#039;Aelin’faer&#039;&#039;&#039;.&lt;br /&gt;
        &amp;lt;li&amp;gt;Standing gates (open portals) to &#039;&#039;&#039;Aeloria&#039;&#039;&#039;, a capital city in the fae realm, are erected at key cities in the &#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;.&lt;br /&gt;
        &amp;lt;li&amp;gt;The portal to the realm of &#039;&#039;&#039;Sairin’ Tirah&#039;&#039;&#039; (a shadow fey) is discovered and reactivated.&lt;br /&gt;
        &amp;lt;li&amp;gt;A failed ritual by cultists worshiping &#039;&#039;&#039;Dharthane&#039;&#039;&#039; causes a psychic plague in the city of &#039;&#039;&#039;Kinthal&#039;&#039;&#039;.&lt;br /&gt;
        &amp;lt;li&amp;gt;A band of dwarven and giant mercenaries set off with their fleet and sail to the frigid fjordlands of &#039;&#039;&#039;Startheim&#039;&#039;&#039;.&lt;br /&gt;
        &amp;lt;li&amp;gt;As the emissary &#039;&#039;&#039;Florin Stonepick&#039;&#039;&#039; is welcomed to the aquatic city of &#039;&#039;&#039;Blaroca&#039;&#039;&#039;, trade officially exists among all nations and peoples.&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;The Fall of the Silver Reach Empire&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;Circa 2200 IE through 2225 IE&#039;&#039;&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;ol type=&amp;quot;i&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Emperor &#039;&#039;&#039;Riven Falkrik&#039;&#039;&#039; breaks an arrangement with a powerful fey (leprechaun), which angers the entity.&lt;br /&gt;
        &amp;lt;li&amp;gt;&#039;&#039;&#039;Vrik’shara&#039;&#039;&#039; sees a vision in the stars that he will lead a kingdom outside of &#039;&#039;&#039;Callum-Thea&#039;&#039;&#039;, and leaves his home.&lt;br /&gt;
        &amp;lt;li&amp;gt;&#039;&#039;&#039;The Silver Reach&#039;&#039;&#039;’s invasion of &#039;&#039;&#039;Callum-Thea&#039;&#039;&#039; fails due to roving hordes of rust monsters.&lt;br /&gt;
        &amp;lt;li&amp;gt;&#039;&#039;&#039;Vrik’shara&#039;&#039;&#039; &#039;&#039;&#039;of Thrax’lan&#039;&#039;&#039; wins a magical contest, disrupting the power balance of the &#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;.&lt;br /&gt;
        &amp;lt;li&amp;gt;The vespers arise as a new generation of aquatic warforged.&lt;br /&gt;
        &amp;lt;li&amp;gt;Deposed emperor &#039;&#039;&#039;Riven Falkrik&#039;&#039;&#039; attempts to become Emperor Eternal by ascending to godhood, and fails.&lt;br /&gt;
        &amp;lt;li&amp;gt;&#039;&#039;&#039;The Silver Reach Empire&#039;&#039;&#039; dissolves, splintering into smaller nations of diverse leadership, governance, and culture.&lt;br /&gt;
        &amp;lt;li&amp;gt;The vesper warforged establish an underwater kingdom named &#039;&#039;&#039;Vespera&#039;&#039;&#039;.&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;The Relics of Progress&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;Circa 2225 IE through 2235 IE&#039;&#039;&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;ol type=&amp;quot;i&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;The floating city of &#039;&#039;&#039;Krznlik&#039;&#039;&#039; becomes a hub of trade for &#039;&#039;&#039;Callum-Thea&#039;&#039;&#039;.&lt;br /&gt;
        &amp;lt;li&amp;gt;Skyforged arise as a new generation of dragon warforged.&lt;br /&gt;
        &amp;lt;li&amp;gt;&#039;&#039;&#039;Vrik’shara&#039;&#039;&#039; uncovers the &#039;&#039;&#039;Vault of Qyrix&#039;&#039;&#039; deep in the desert continent of &#039;&#039;&#039;Callum-Thea&#039;&#039;&#039;.&lt;br /&gt;
            &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&#039;&#039;What was found in the &#039;&#039;&#039;Vault of Qyrix&#039;&#039;&#039;?&#039;&#039; | The Vault of Qyrix | &#039;&#039;&#039;The Luminara&#039;&#039;&#039;, the long lost power of plague, and the protective power of monoliths.&amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;The power of the &#039;&#039;&#039;Luminara&#039;&#039;&#039; is harnessed to enable two-way magical travel to Solstea.&lt;br /&gt;
        &amp;lt;li&amp;gt;Elven general &#039;&#039;&#039;Eldan’shir&#039;&#039;&#039; gains control of the &#039;&#039;&#039;Luminara&#039;&#039;&#039;.&lt;br /&gt;
            &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&#039;&#039;How did &#039;&#039;&#039;Eldan’shir&#039;&#039;&#039; gain control of the &#039;&#039;&#039;Luminara&#039;&#039;&#039;?&#039;&#039; | &#039;&#039;&#039;Chak’tal Spire&#039;&#039;&#039; | He invaded with a group of powerful fighters and mages, assassinated &#039;&#039;&#039;Vrik’shara&#039;&#039;&#039;, and made off with The Luminara.&amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;A warforged named &#039;&#039;&#039;Obsidian&#039;&#039;&#039; forms the cult of &#039;&#039;&#039;Xasthoon&#039;&#039;&#039;, the god of avarice. The cult is centered around the power granted to them by the &#039;&#039;&#039;Awl of Ire&#039;&#039;&#039;, an artifact they recovered from a secret chamber within the &#039;&#039;&#039;Vault of Qyrix&#039;&#039;&#039;.&lt;br /&gt;
        &amp;lt;li&amp;gt;The underground reconstruction of &#039;&#039;&#039;Aelin’faer&#039;&#039;&#039; is completed. The reimagined city is constructed around its only remaining original structure, the &#039;&#039;&#039;Spire of Aelin’faer&#039;&#039;&#039;.&lt;br /&gt;
        &amp;lt;li&amp;gt;Giant smith &#039;&#039;&#039;Karos&#039;&#039;&#039; reforges the &#039;&#039;&#039;Hammer of Harak&#039;&#039;&#039; with help from warforged and other allies.&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;The Quiet&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;Circa 2235 IE through 2300 IE&#039;&#039;&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;ol type=&amp;quot;i&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Nations and peoples use a time of constrained quiet to reconnect bonds and rebuild once-destroyed cities, reinstating trade and travel routes that were previously disrupted with the fall of the &#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;.&lt;br /&gt;
        &amp;lt;li&amp;gt;&#039;&#039;&#039;Archfey Talarion&#039;&#039;&#039; leads a fey push from &#039;&#039;&#039;Aeloria&#039;&#039;&#039; through defunct &#039;&#039;&#039;Silver Reach&#039;&#039;&#039; fey gates, establishing a fey foothold on Arcis.&lt;br /&gt;
        &amp;lt;li&amp;gt;&#039;&#039;&#039;Bainphaerün&#039;&#039;&#039;, descendant of &#039;&#039;&#039;Tifereon&#039;&#039;&#039;, wrests control of the &#039;&#039;&#039;Black Reach&#039;&#039;&#039; from &#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039;.&lt;br /&gt;
        &amp;lt;li&amp;gt;The rebuilding of cities on ruins, along with expanded travel, allows the &#039;&#039;&#039;Black Reach&#039;&#039;&#039; to seed its members through the lands in search of the &#039;&#039;&#039;Temple of Kalthiirus&#039;&#039;&#039; on a directive from &#039;&#039;&#039;Xeosath&#039;&#039;&#039;, god of eldritch knowledge.&lt;br /&gt;
        &amp;lt;li&amp;gt;With giant aid, a contingent of elves find the ruins of the &#039;&#039;&#039;Great Spire&#039;&#039;&#039;, which is found to be inverted deep underground.&lt;br /&gt;
        &amp;lt;li&amp;gt;The archfey &#039;&#039;&#039;Talarion&#039;&#039;&#039; places a curse of slumber upon the city of &#039;&#039;&#039;Eöla&#039;&#039;&#039;, capital of the &#039;&#039;&#039;Republic of Maramac&#039;&#039;&#039;, and frames the &#039;&#039;&#039;Black Reach&#039;&#039;&#039; for the act.&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Full-Scale Toric War&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;Circa 2300 IE&#039;&#039;&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;ol type=&amp;quot;i&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Human king &#039;&#039;&#039;Calith Vorane&#039;&#039;&#039; weds lich queen &#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039;.&lt;br /&gt;
        &amp;lt;li&amp;gt;In reaction to the blasphemous wedding, agents of the church of Zorius, a god of justice, assassinate &#039;&#039;&#039;Calith Vorane&#039;&#039;&#039;, igniting a volatile web of political alliances into conflict.&lt;br /&gt;
        &amp;lt;li&amp;gt;A coordinated strike by the &#039;&#039;&#039;Obsidian Alliance&#039;&#039;&#039; collapses nearly every &#039;&#039;&#039;Deep Road&#039;&#039;&#039;.&lt;br /&gt;
        &amp;lt;li&amp;gt;&#039;&#039;&#039;The Obsidian Alliance&#039;&#039;&#039; attacks the neutral kingdom of &#039;&#039;&#039;Vespera&#039;&#039;&#039;, invoking the wrath of &#039;&#039;&#039;Baeyumatal&#039;&#039;&#039;.&lt;br /&gt;
        &amp;lt;li&amp;gt;The Battle of &#039;&#039;&#039;Ironspire&#039;&#039;&#039; is waged between the skyforged and &#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039;’s dracoliches.&lt;br /&gt;
        &amp;lt;li&amp;gt;&#039;&#039;&#039;Mabaluius&#039;&#039;&#039;, member of the long-forgotten &#039;&#039;&#039;Orphic Veil&#039;&#039;&#039;, meets general &#039;&#039;&#039;Eldan’shir&#039;&#039;&#039; and archfey &#039;&#039;&#039;Talarion&#039;&#039;&#039;, and exposes key information about the &#039;&#039;&#039;Black Reach&#039;&#039;&#039;.&lt;br /&gt;
        &amp;lt;li&amp;gt;&#039;&#039;&#039;General Eldan’shir&#039;&#039;&#039; and archfey &#039;&#039;&#039;Talarion&#039;&#039;&#039; establish the &#039;&#039;&#039;Shattered Sigil&#039;&#039;&#039;, an alliance of nations opposing the &#039;&#039;&#039;Obsidian Alliance&#039;&#039;&#039; and the &#039;&#039;&#039;Black Reach&#039;&#039;&#039;.&lt;br /&gt;
        &amp;lt;li&amp;gt;&#039;&#039;&#039;The Black Reach&#039;&#039;&#039; opens the &#039;&#039;&#039;Temple of Kalthiirus&#039;&#039;&#039; to complete the Rites of Lunar Conjunction, awakening the great elder moon presence &#039;&#039;&#039;Inaerth’Torath&#039;&#039;&#039;.&lt;br /&gt;
        &amp;lt;li&amp;gt;Thrice-great king &#039;&#039;&#039;Lonaik&#039;&#039;&#039; brokers an alliance between gnomes and unicorns.&lt;br /&gt;
        &amp;lt;li&amp;gt;The spires originally created by the elves network to create magics previously unknown to all other peoples.&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Cosmology&amp;diff=284</id>
		<title>Cosmology</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Cosmology&amp;diff=284"/>
		<updated>2024-11-06T17:26:23Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The world of Arcis is, like earth, a large corporeal object of matter adrift in a kind of void, with many recognizable characteristics (weather, oceans, continents, civilizations anthropomorphic peoples etc.) However, the details beyond that diverge greatly from the traditional concepts of a universe. The &amp;quot;planet&amp;quot; itself is toroidal, as opposed to spherical, and has two moons: &#039;&#039;&#039;[[#Belmea|Belmea]]&#039;&#039;&#039; and &#039;&#039;&#039;[[#Solstea|Solstea]]&#039;&#039;&#039;. The void in which it drifts bears enough visual similarity to the universe of earth so as to be mistaken for it at first glance, but in actuality is divergent in enough ways so as to be substantially different.&lt;br /&gt;
&lt;br /&gt;
[[File:arcis_profile.jpg|thumb|right|Depiction of Arcis and it&#039;s moons]]&lt;br /&gt;
&lt;br /&gt;
== The Torus ==&lt;br /&gt;
[[File:arcis_geometry.jpg|thumb|right|A calculation of Arcis&#039; dimensions by a consultant for the Adventurer&#039;s Guild]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Annulus&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The world of Arcis is shaped like a Torus with an outer circumference of nearly 30,000 miles. The space in the center of the Torus is commonly known as the &#039;&#039;&#039;Annulus&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== The Moons ==&lt;br /&gt;
&lt;br /&gt;
Arcis is orbited by two moons, each with their own orbital patterns and cultural, historical, and religious significance. Since atmospheric conditions are fundamentally different on Arcis than they are on Earth, the Moons are theoretically traversable and inhabitable, as evidenced by examples such as &#039;&#039;&#039;[[Glossary#TheOrphicVeil|The Orphic Veil]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Solstea ===&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;See also: [[Solstea]]&#039;&#039;&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arcis&#039; more stabling orbiting moon, Solstea maintains an even orbit around the outer circumference of Arcis, and therefore plays a much bigger role in measuring time and creating calendars than her counterpart &#039;&#039;&#039;Belmea&#039;&#039;&#039;. Early in recorded history the &#039;&#039;&#039;Thri-Kreen&#039;&#039;&#039; began to worship Solstea as a deity and therefore gave rise her to sentience and power (see &#039;&#039;&#039;[[#Divinity|Divinity]]&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
=== Belmea ===&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;See also: [[Belmea]]&#039;&#039;&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In contrast with &#039;&#039;&#039;Solstea&#039;&#039;&#039;, Belmea&#039;s orbit around Arcis is irregular and chaotic. Though the subject of study by many scholars, no mathematical pattern to it&#039;s movement has yet been proven. However, methods of divination have proven capable of predicting certain movements of Belmea a short time before they happen. On very rare occasions this moon will pass through the [[#Annulus|&#039;&#039;&#039;Annulus&#039;&#039;&#039;]]. This event occurs less than once a century and is met with very important celebratory rituals in many cultures, including the &#039;&#039;&#039;Kinisi&#039;&#039;&#039; celebration of southern Thalindor. It has been noted that during this event several other prominent celestial phenomena occur, such as runic illumination of the stars, hyperactivity of the paranormal sight in &#039;&#039;&#039;[[Runegazers]]&#039;&#039;&#039;, and strange shifting patterns on the moon.&lt;br /&gt;
&lt;br /&gt;
== The Sun and Stars ==&lt;br /&gt;
&lt;br /&gt;
Technically speaking there are no sun or stars on Arcis. Instead the stars and daylight are visual phenomena that occur to observers on the Torus caused by a field of magical energy that envelops it. This magical field concentrates light in various intensities: when dim, it resembles Earth&#039;s stars, and when bright, it mimics daylight without forming a distinct, blinding sun-like object. The residents of Arcis use this phenomenon as their day-night cycle.&lt;br /&gt;
&lt;br /&gt;
== Divinity ==&lt;br /&gt;
&lt;br /&gt;
The deities of Arcis are real living beings, but not strictly corporeal in the same was as mortals (non-divine beings). Additionally, while they enjoy a heightened level of influence on the aspects of reality which fall under their Domain, they are subject in a way to mortal belief. A deities existence is reliant on a quorum of consensus belief, and their level of power determined by a continuum of strength within that consensus. Thusly, the more followers and more strongly held those followers beliefs are held, the more power and influence a deity wields.&lt;br /&gt;
&lt;br /&gt;
This divine nature gives rise to several interesting mechanics of divinity itself. Firstly is that deities are &amp;quot;born&amp;quot; in a &#039;&#039;&#039;[[#Realms|Realm]]&#039;&#039;&#039; which is a distinct and separately contained reality than that of Arcis&#039; mortal inhabitants, and a given deities Realm reflects that deities nature. &lt;br /&gt;
&lt;br /&gt;
Secondly is that, since a deities power is finite and dependent on faith, the ways in which they can influence the &lt;br /&gt;
&#039;&#039;&#039;Mortal Realm&#039;&#039;&#039; are carefully chosen, and usually performed through a mortal as a conduit, as a direct presence or direct influence upon the Mortal Realm, while possible, would tax their power greatly. &lt;br /&gt;
&lt;br /&gt;
Lastly, once a deity is &amp;quot;born&amp;quot; it is exceedingly difficult for it to &amp;quot;die&amp;quot;. If a deities faith wanes enough, it&#039;s power will dwindle and it will fall into a kind of slumber, it&#039;s realm slowly crumbling around it. However, as long as its name remains in one memory or scribed in one text it will continue to exists with the potential for future revival through renewed faith.&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
Magic is inherit and endemic to all aspects of the world of Arcis. It is the underlying force that gives rise to matter and the spark of life. In many ways it is the most foundational aspect of all existence. The Torus of Arcis itself was formed from the magical emissions of a field of magical energy within a void. This field now surrounds the Torus and is perceived by the inhabitants as daylight and starlight as it progresses through a persistent oscillation of luminescence.&lt;br /&gt;
&lt;br /&gt;
This force, known as magic, is accessible and functional through a number of methods and its outcomes and effects vary depending on the method used to access it. &#039;&#039;&#039;Divine Magic&#039;&#039;&#039; is accessed through a connection with a deity, where the deity is channeling the magic at its disposal to the mortal being that beseeches it. &#039;&#039;&#039;Primal Magic&#039;&#039;&#039; is magic that is accessed from the voluminous reserves of magic stored in the natural world (i.e. trees, oceans, wind, the Torus etc.). &#039;&#039;&#039;Arcane Magic&#039;&#039;&#039; is channeled directly from the field surrounding the Torus in its most raw and malleable form. Other, less prominent means of accessing magical force exist and are numerous but these three are the most common.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Realms ==&lt;br /&gt;
&lt;br /&gt;
Realms in the cosmos of Arcis are discrete layers of reality. The primary narrative of the cosmos perpetuates through the &#039;&#039;&#039;Mortal Realm&#039;&#039;&#039;, while deities each inhabit their own &#039;&#039;&#039;Divine Realm&#039;&#039;&#039;. Other realms such as the &#039;&#039;&#039;[[Fey Realm]]&#039;&#039;&#039; also exist.&lt;br /&gt;
&lt;br /&gt;
As mentioned above Realms are discrete and traversal from one into another cannot be done by normal means. Only very powerful magicks, such as that of a deity or some other great force, can accomplish the task. &lt;br /&gt;
&lt;br /&gt;
The only current exception to this is, in fact, the Fey Realm. Prior to &#039;&#039;&#039;[[the Fey War]]&#039;&#039;&#039; and gate to the Fey Realm was opened in Arin&#039;silath, and event that sparked the conflict between the Fey and and peoples of Arcis. Once this happened the barrier between Realms was diminished and connections to the Fey Realm continue to form and collapse.&lt;br /&gt;
&lt;br /&gt;
== Ontology ==&lt;br /&gt;
&lt;br /&gt;
The peoples of Arcis have limited knowledge of the details provided above. As history progresses they become more knowledgeable, but even the discovery of the Torus shape of Arcis did not happen until the invention of airships during the &#039;&#039;&#039;[[Age of Empires]]&#039;&#039;&#039;. As of the end of the Toric War knowledge of the true nature of Divinity, Magic, and Realms is still very limited and esoteric.&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=File:Arcis_profile.jpg&amp;diff=283</id>
		<title>File:Arcis profile.jpg</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=File:Arcis_profile.jpg&amp;diff=283"/>
		<updated>2024-11-06T17:25:42Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Main_Page&amp;diff=282</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Main_Page&amp;diff=282"/>
		<updated>2024-11-06T17:16:15Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[File:Arcis.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Welcome to the Arcis wiki page!&amp;lt;/strong&amp;gt; Check out the pages below to dive into the history of the world and stories told therein.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toc&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 10px; width: 100%; box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;h2 style=&amp;quot;margin: 0;&amp;quot;&amp;gt;Table of Contents&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h3 class=&amp;quot;mw-customtoggle-myDivision&amp;quot; style=&amp;quot;cursor: pointer; user-select: none;&amp;quot;&amp;gt;Setting&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;display: block;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;ul style=&amp;quot;list-style-type: none;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Cosmology]]&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Timeline]]&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Maps]]&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Glossary]]&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;h3 class=&amp;quot;mw-customtoggle-myDivision&amp;quot; style=&amp;quot;cursor: pointer; user-select: none;&amp;quot;&amp;gt;Microscope Session I&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;display: block;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;ul style=&amp;quot;list-style-type: none;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Microscope I Palette|Palette]]&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Microscope I Foci and Legacies|Foci and Legacies]]&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Microscope I History|History]]&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h3 class=&amp;quot;mw-customtoggle-myDivision&amp;quot; style=&amp;quot;cursor: pointer; user-select: none;&amp;quot;&amp;gt;One-Shots and Campaigns&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;display: block;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;ul style=&amp;quot;list-style-type: none; padding-left: 0;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Campaign 1: Runestadt&lt;br /&gt;
            &amp;lt;li&amp;gt;One Shot: A Cultivation of Light&lt;br /&gt;
            &amp;lt;li&amp;gt;One Shot: The Dragonfire Offensive&lt;br /&gt;
            &amp;lt;li&amp;gt;One Shot: DRAX Diving with Admiral Goldraven&lt;br /&gt;
            &amp;lt;li&amp;gt;One Shot: In the Dark Places&lt;br /&gt;
            &amp;lt;li&amp;gt;One Shot: The Sankara Job&lt;br /&gt;
            &amp;lt;li&amp;gt;One Shot: Temple of Katharsis&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Main_Page&amp;diff=281</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Main_Page&amp;diff=281"/>
		<updated>2024-11-06T17:15:39Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[File:Arcis.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Welcome to the Arcis wiki page!&amp;lt;/strong&amp;gt; Check out the pages below to dive into the history of the world and stories told therein.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toc&amp;quot; style=&amp;quot;border: 1px solid #ccc; padding: 10px; width: 100%; box-sizing: border-box;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;h2 style=&amp;quot;margin: 0;&amp;quot;&amp;gt;Table of Contents&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h3 class=&amp;quot;mw-customtoggle-myDivision&amp;quot; style=&amp;quot;cursor: pointer; user-select: none;&amp;quot;&amp;gt;Setting&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;display: block;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;ul style=&amp;quot;list-style-type: none;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Cosmology]]&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Timeline]]&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Maps]]&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Glossary]]&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;h3 class=&amp;quot;mw-customtoggle-myDivision&amp;quot; style=&amp;quot;cursor: pointer; user-select: none;&amp;quot;&amp;gt;Microscope Session I&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;display: block;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;ul style=&amp;quot;list-style-type: none;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Microscope I Palette|Palette]]&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Microscope I Foci and Legacies|Foci and Legacies]]&lt;br /&gt;
            &amp;lt;li&amp;gt;[[Microscope I History|History]]&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h3 class=&amp;quot;mw-customtoggle-myDivision&amp;quot; style=&amp;quot;cursor: pointer; user-select: none;&amp;quot;&amp;gt;One-Shots and Campaigns&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;display: block;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;ul style=&amp;quot;list-style-type: none; padding-left: 0;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Campaign 1: Runestadt&lt;br /&gt;
            &amp;lt;li&amp;gt;One Shot: A Cultivation of Light&lt;br /&gt;
            &amp;lt;li&amp;gt;One Shot: The Dragonfire Offensive&lt;br /&gt;
            &amp;lt;li&amp;gt;One Shot: DRAX Diving with Admiral Goldraven&lt;br /&gt;
            &amp;lt;li&amp;gt;One Shot: In the Dark Places&lt;br /&gt;
            &amp;lt;li&amp;gt;One Shot: The Sankara Job&lt;br /&gt;
            &amp;lt;li&amp;gt;One Shot: Temple of Katharsis&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Arin%27silath&amp;diff=280</id>
		<title>Arin&#039;silath</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Arin%27silath&amp;diff=280"/>
		<updated>2024-11-06T16:12:31Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: /* Enlightenment Inquisition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Arin&#039;silath&#039;&#039;&#039; is a major city in the &#039;&#039;&#039;Aerinstone Valley&#039;&#039;&#039; region of the continent &#039;&#039;&#039;[[Glossary#Thalindor|Thalindor]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
[[File:arinsilath.jpg|thumb|right|Arin&#039;silath, around the start of the Enlightenment Inquisition]]&lt;br /&gt;
&lt;br /&gt;
== Name and Etymology ==&lt;br /&gt;
&lt;br /&gt;
The current name of the city is an elision of its original name &#039;&#039;&#039;Arinael Osilath&#039;&#039;&#039;, which when translated from an ancient elven dialect means &amp;quot;ancient tower&amp;quot;. This is assumed to refer to the &#039;&#039;&#039;[[Glossary#ArcaneMonolith|Arcane Monolith]]&#039;&#039;&#039; around which the original settlement was constructed.&lt;br /&gt;
&lt;br /&gt;
== Geography and Climate ==&lt;br /&gt;
&lt;br /&gt;
Arin&#039;silath is the largest settlement in the largely rural Aerinstone Valley region of southern Thalindor. The city sits in the foothills under the southern face of the &#039;&#039;&#039;Greenmantle Peaks&#039;&#039;&#039;, a large mountain range running southeast to northwest in southern Thalindor. Due to the coastal cliffs to the south and the mountains in the north the climate of the Aerinstone Valley is colder and wetter than much of the rest of the continent, as the cold winds from &#039;&#039;&#039;[[Glossary#Startheim|Startheim]]&#039;&#039;&#039; make their way north on the Torus.&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
&lt;br /&gt;
Arin&#039;silath&#039;s history dates back thousands of years, to before the elven peoples ventured beyond the shores of their ancestral home, and to before the dwarven peoples made their way to the continent of Thalindor. As such, when founded, the city was homogenously populated by the Elven peoples. After the [[#Sundering_of_the_Monolith|&#039;&#039;&#039;Sundering of the Monolith&#039;&#039;&#039;]] and the devastation of &#039;&#039;&#039;[[#The_Fey_War|the Fey War]]&#039;&#039;&#039; the elven populations had dispersed, leaving way for the largely Human forces of the [[#Enlightenment_Inquisition|&#039;&#039;&#039;Enlightenment Inquisition&#039;&#039;&#039;]] to reoccupy the city. Since that time the city became one of the earliest examples of a blended and fully integrated population in a large urban area, with a roughly equal population of elven and human peoples and a somewhat lesser population of dwarves.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early History ===&lt;br /&gt;
&lt;br /&gt;
The city was founded very early within the scope of recorded history, with the oldest areas of the city dating back to before the awakening of the &#039;&#039;&#039;[[Giants]]&#039;&#039;&#039;. The earliest record of the settlement describe the prophet &#039;&#039;&#039;[[Glossary#Tiferion|Tiferion]]&#039;&#039;&#039; visiting the [[#The_Starshroud_Bower|&#039;&#039;&#039;Starshroud Bower&#039;&#039;&#039;]], an ancient observatory near the Northern Gate that now holds special cultural significance for the city. It is speculated that early nomads settled near the Arcane Monolith and assigned it religious significance, building the Starshroud Bower shortly thereafter. Once the Giants were awakened by the expedition of &#039;&#039;&#039;[[Glossary#HalpecciaGoldraven|Halpeccia Goldraven]]&#039;&#039;&#039; and the magical nature of the Arcane Monoliths was imparted to the elves the city became a hub of mystical study focusing on the Monolith at its center.&lt;br /&gt;
&lt;br /&gt;
=== Sundering of the Monolith ===&lt;br /&gt;
&lt;br /&gt;
Historical accounts reference a contingent of powerful elven magi who studied and lived in the shadow of the Arcane Monolith for many years, furthering the elves knowledge of the Monoliths and unlocking their potential. It is assumed that these magi caused the event that became known as the &#039;&#039;&#039;Sundering&#039;&#039;&#039;, although detailed accounts were lost to the event itself. What is known is that the Monolith was effectively destroyed in a cataclysmic blast that also caused significant damage to the city. In the wake of this blast the first portal to the &#039;&#039;&#039;[[Fey Realm]]&#039;&#039;&#039; was opened and first contact established between the &#039;&#039;&#039;Fey&#039;&#039;&#039; peoples and the residents of &#039;&#039;&#039;Arcis&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== The Fey War ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;See Also:&#039;&#039; [[The Fey War]]&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Diplomatic relations between the Fey and Elves did not go well and almost immediately escalated into a war fought with Arin&#039;silath at its center. While the war was short it caused even more damage to the historical architechture and records of the city and had long-lasting &#039;&#039;&#039;[[The_Fey_War#Long_Lasting_Effects|metaphysical effects]]&#039;&#039;&#039; on Arcis, which shaped its history for centuries following the war&#039;s end.&lt;br /&gt;
&lt;br /&gt;
=== Enlightenment Inquisition ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;See Also:&#039;&#039; [[Enlightenment Inquisition]]&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arin&#039;silath became occupied by the Enlightenment Inquisition around a decade into its spread across Thalindor. Instead of being directly occupied by &#039;&#039;&#039;King Azak&#039;s&#039;&#039;&#039; forces or by the &#039;&#039;&#039;Templars&#039;&#039;&#039;, a brigand named [[#ReneirCorwyn|&#039;&#039;&#039;Reneir Corwyn&#039;&#039;&#039;]] wrested control of the derelict city by force, and then pledged himself to the Inquisition in exchange for maintaining control over the city. During its occupation by the inquisition, Arin&#039;silath bore some of the worst of their transgressions. Victims of &#039;&#039;&#039;[[The_Fey_War#Caster%27s_Ailment|Caster&#039;s Ailment]]&#039;&#039;&#039; were sequestered to a quarantine ward of the city, which was eventually also used to imprison the Baron&#039;s political enemies, all but dooming them to the fate of disease. Near the end of the Inquisition a Coliseum was constructed and &#039;&#039;&#039;[[Enlightenment_Inquisition#Gladitorial_Games|gladitorial games]]&#039;&#039;&#039; were hosted, pitting Arcane Magic casters against one another in death matches for entertainment.&lt;br /&gt;
&lt;br /&gt;
=== The Arcane Emancipation ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;See Also:&#039;&#039; [[Arcane Emancipation]]&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During it&#039;s occupation there were several underground movements to subvert the Inquisition and liberate the city from Baron Corwyn. Although these movements were discrete with different leadership and happening at different times, they were all generally referred to at the Emancipation Movement. Each of these movements were quashed until the sorcerer Tessarion Elaric led a massive rebellion during the gladiatorial games that resulted in a bloodbath but decimated the Inquisition Forces.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
=== Kinisi ===&lt;br /&gt;
&lt;br /&gt;
A festive celebration of &#039;&#039;&#039;[[Belmea]]’s&#039;&#039;&#039; passing through the &#039;&#039;&#039;[[Cosmology#Annulus|Annulus]]&#039;&#039;&#039;, which can only be predicted by a divine seer in communion with Lunar Forces. This event happens so infrequently, it is unlikely that any of the human residents will witness it a second time. It is a celebration of massive cultural significance, but many historical ties to arcane practices.&lt;br /&gt;
&lt;br /&gt;
=== The Asteri ===&lt;br /&gt;
&lt;br /&gt;
The Asteri are a circle of druids and scholars whose beliefs and practices are deeply connected to the wonders of the night sky. These druids have dedicated their lives to understanding Arcis’ place within the cosmos, finding meaning and prophecy in the stars and firmament. &lt;br /&gt;
&lt;br /&gt;
===== Beliefs =====&lt;br /&gt;
&lt;br /&gt;
The Asteri believe that the night sky is a vault of secrets and portents, and they see themselves as its humble custodians. They draw a connection between the mysteries of the stars and the fabric of existence itself. They believe that the stars and moons comprise one cosmic entity known as &#039;&#039;&#039;The Weaver&#039;&#039;&#039;, an inherently magical being formed of primal arcane magic. &lt;br /&gt;
&lt;br /&gt;
Within their ancestral legends and cosmogony, the stars function as the mind and soul of the Weaver, and the moons function as its hands. Before Arcis was created, The Weaver floated alone in a vast emptiness. The stars dreamed of the world, and the moons shaped these dreams into reality, as if threads of possibility were pulled from the stars and Arcis was woven by the moons on a cosmic loom (&#039;&#039;&#039;[[Solstea]]&#039;&#039;&#039; forming its shape and its frame, Belmea wrapping it with life and defining its features). This “weaving” is an eternal process; both creative and destructive, but never inherently good or evil. &lt;br /&gt;
&lt;br /&gt;
The rites and practices of the Asteri are in attempt to read the inscrutable thoughts of the weaver in the stars. The believe that, if they can understand what The Weaver is thinking, then they may be able to gain foreknowledge of major events. As such, they spend hours in contemplation, deciphering the shifting patterns of the stars to glean insights into the future and the threads of destiny that weave through the lives of mortals. &lt;br /&gt;
&lt;br /&gt;
===== History and Perception =====&lt;br /&gt;
&lt;br /&gt;
Asteri beliefs and theories are heavily influenced by &#039;&#039;&#039;Runegazers&#039;&#039;&#039; and they amass large collections of literature, journals, tablets and second-hand accounts of Runegazers. It is common belief that the first Asteri was a Runegazer, but this has only been supported by account in the Asteri&#039;s oral history, and no physical records support it.&lt;br /&gt;
&lt;br /&gt;
Before the Fey War, the elves of Arin’silath turned to the Asteri for guidance and wisdom, believing these druids possessed a unique connection to the cosmic forces that shaped Arcis. When the Arcane Monolith was sundered, a shard of the monolith destroyed the Asteri sanctum, &#039;&#039;&#039;The Starshroud Bower&#039;&#039;&#039; and drove them into the countryside.&lt;br /&gt;
&lt;br /&gt;
After the cultural shift in Arin&#039;silath, most people view the Asteri as eccentric hermits, but some residents with deep cultural roots to the region still hold them in high respect. It is not uncommon to find an Asteri druid wandering the forests and hilltops of the Aerinstone Valley at night, as they seek to understand the weave of the world through the celestial language written in the heavens.&lt;br /&gt;
&lt;br /&gt;
=== The Starshroud Bower ===&lt;br /&gt;
&lt;br /&gt;
Located on the north end of the city, near the pass through the Greenmantle Peaks and gate of the city, this site was once one of revered significance and home to the [[#The_Asteri|&#039;&#039;&#039;Asteri&#039;&#039;&#039;]] druids, but has now fallen mostly into disrepair. During the Sundering a large chunk of monolith landed in the center of the site, destroying the most prominent architecture. A few smaller structures remain. There is a passage leading to some underground chambers that are filled with tomes, but the passage is collapsed not far in.&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
=== Cultural Influence ===&lt;br /&gt;
&lt;br /&gt;
Since Arin&#039;silath is such an old city with a history of monoculture, there is an insular tradition of numerous old deities dating back nearly to the beginning of recorded history. This pantheon managed to persist through the cultural shift in Arin&#039;silath after the Fey War through solidarity of the cities natives. Once the Inquisition established control over the city, several new deities accrued a following. While this was initially controversial, the two religious traditions eventually found equilibrium within the city&#039;s culture.&lt;br /&gt;
&lt;br /&gt;
=== Notable Local Deities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aeressa, the Veiled Sentinel&#039;&#039;&#039; (/eɪˈɹɛsə/) - Born from the fervent prayers of those seeking solace in the midst of persecution, Aeressa embodies resilience and clandestine resistance. Veiled in shadows and whispers, Aeressa represents the silent guardianship of those opposing the Inquisition&#039;s draconian rule. Followers revere Aeressa in secret, seeking guidance for survival and fostering hope for a future free from oppression.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elduin, the Forsaken Scholar&#039;&#039;&#039; (/ˈɛlduːin/) - A deity born from the hidden yearning for knowledge and magical enlightenment, Elduin embodies the suppressed thirst for arcane wisdom. Represented as a figure shrouded in forbidden tomes and glyphs, Elduin is venerated by clandestine scholars and rebels who seek to preserve arcane lore and challenge the Inquisition&#039;s oppressive ban on magic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riara, the Whispering Forest&#039;&#039;&#039; (/ɹiˈɑɹə/) - Revered by elves and nature-centric communities, Riara personifies the enduring spirit of the untamed wilderness. Depicted as a serene figure intertwined with flora and fauna, Riara represents the resilience of nature amidst adversity. Worshipers seek Riara&#039;s guidance in safeguarding the dwindling natural sanctuaries and nurturing hope for a resurgence of harmony between mortals and the environment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vorroz, the Ember Forge&#039;&#039;&#039; (/voːr/ʌːz/) - Embraced by the dwarven craftsmen and artisans, Vorroz embodies the fervor for resilience and craftsmanship. Portrayed as a figure ablaze with molten metal and stone, Vorroz symbolizes the unwavering dedication to preserving craftsmanship and the dwarven legacy in the face of the Inquisition&#039;s cultural suppression. Followers invoke Vorroz for strength and inspiration in their endeavors to safeguard traditional crafts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chiath, the Shadowed Judge&#039;&#039;&#039; (/kiːɑθ/) - Revered primarily by the Inquisition and its fervent adherents, Chiath embodies unwavering authority and judgment. Portrayed as an austere figure wielding scales and a gavel, Chiath symbolizes the absolute enforcement of the Law. Devotees from the Inquisition invoke Chiath for guidance in upholding the strict codes and for rooting out perceived heresies and arcane practitioners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gnaros, the Beacon of Hope&#039;&#039;&#039; (/ˈnɑɹoʊs/) - Emerging from the collective yearning for a brighter future, Valoria embodies the optimism and resilience of the oppressed masses. Depicted as a radiant figure amidst darkened skies, Valoria inspires hope, unity, and resistance against the Inquisition&#039;s tyranny. Followers invoke Valoria&#039;s name as a rallying cry for solidarity and the pursuit of freedom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Veyron, the Silent Watcher&#039;&#039;&#039; (/ˈveɪɹɑn/) - Born from the whispers of ancient ruins and forgotten knowledge, Veyron embodies the enigmatic mysteries and secrets hidden within the valley&#039;s depths. Depicted as a veiled figure with outstretched hands holding a celestial orb, Veyron represents the keeper of forgotten lore and arcane remnants. A few seers and rebels seek Veyron’s guidance in deciphering cryptic messages and planning against the oppressive regime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serasin, the Healing Breeze&#039;&#039;&#039; (/ˈsɛɹəsɪn/) - Revered by healers and caregivers among the oppressed communities, Serasin embodies compassion and resilience. Portrayed as a figure adorned with soothing elements of nature, Serasin symbolizes the healing arts and the nurturing spirit amidst strife and suffering. Followers invoke Serasin for guidance in tending to the wounded and afflicted and preserving hope amid despair.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aquilae, the Torrential Muse&#039;&#039;&#039; (/ɑˈkiːlə/) - Born from the enduring rains and the collective resilience of a society constantly drenched in downpours, Aquilia embodies creativity, adaptability, and perseverance. Depicted as a figure draped in flowing robes of raindrops and mist, Aquilia symbolizes the artistic inspiration and vitality drawn from the relentless deluge. Followers revere Aquilia as a source of inspiration, seeking her blessing for artistic endeavors, innovation, and adaptability in the face of unceasing adversity. Aquilia&#039;s presence is invoked in celebrations that embrace the beauty of rain, where art, music, and storytelling thrive as a testament to the culture&#039;s ability to flourish even in perpetual moisture.&lt;br /&gt;
&lt;br /&gt;
== Notable Figures ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tessarion Elaric&#039;&#039;&#039; - A gifted human sorcerer who led a cultural revolution to free the arcanists during the Magical Inquisition. Described as charismatic, handsome and talented--but quite dim.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ael’yeth Naialine&#039;&#039;&#039; - A talented druid and close ally of Tassarion Elaric. Played a key role in freeing Tassarion from the Arcane Gladiatorial arena, and conscripted the Ents to attack Arin’silath. Considered by many to be the brains of the Arcanist Revolution.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ReneirCorwyn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Reneir Corwyn&#039;&#039;&#039; - A shrewd human man who gathered a strong force of bandits and brigands in southern Thalindor in the aftermath of the Fey War. His men earned the title &#039;&#039;&#039;Iron Hounds&#039;&#039;&#039; and he used them to occupy the ruins of Arin&#039;silath. Once the spreading forces of the Enlightenment Inquisition reached that region, he pledged to their cause in exchange for the title of Baron and sovereignty over the city.&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Arin%27silath&amp;diff=279</id>
		<title>Arin&#039;silath</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Arin%27silath&amp;diff=279"/>
		<updated>2024-11-06T16:10:07Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: /* The Starshroud Bower */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Arin&#039;silath&#039;&#039;&#039; is a major city in the &#039;&#039;&#039;Aerinstone Valley&#039;&#039;&#039; region of the continent &#039;&#039;&#039;[[Glossary#Thalindor|Thalindor]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
[[File:arinsilath.jpg|thumb|right|Arin&#039;silath, around the start of the Enlightenment Inquisition]]&lt;br /&gt;
&lt;br /&gt;
== Name and Etymology ==&lt;br /&gt;
&lt;br /&gt;
The current name of the city is an elision of its original name &#039;&#039;&#039;Arinael Osilath&#039;&#039;&#039;, which when translated from an ancient elven dialect means &amp;quot;ancient tower&amp;quot;. This is assumed to refer to the &#039;&#039;&#039;[[Glossary#ArcaneMonolith|Arcane Monolith]]&#039;&#039;&#039; around which the original settlement was constructed.&lt;br /&gt;
&lt;br /&gt;
== Geography and Climate ==&lt;br /&gt;
&lt;br /&gt;
Arin&#039;silath is the largest settlement in the largely rural Aerinstone Valley region of southern Thalindor. The city sits in the foothills under the southern face of the &#039;&#039;&#039;Greenmantle Peaks&#039;&#039;&#039;, a large mountain range running southeast to northwest in southern Thalindor. Due to the coastal cliffs to the south and the mountains in the north the climate of the Aerinstone Valley is colder and wetter than much of the rest of the continent, as the cold winds from &#039;&#039;&#039;[[Glossary#Startheim|Startheim]]&#039;&#039;&#039; make their way north on the Torus.&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
&lt;br /&gt;
Arin&#039;silath&#039;s history dates back thousands of years, to before the elven peoples ventured beyond the shores of their ancestral home, and to before the dwarven peoples made their way to the continent of Thalindor. As such, when founded, the city was homogenously populated by the Elven peoples. After the [[#Sundering_of_the_Monolith|&#039;&#039;&#039;Sundering of the Monolith&#039;&#039;&#039;]] and the devastation of &#039;&#039;&#039;[[#The_Fey_War|the Fey War]]&#039;&#039;&#039; the elven populations had dispersed, leaving way for the largely Human forces of the [[#Enlightenment_Inquisition|&#039;&#039;&#039;Enlightenment Inquisition&#039;&#039;&#039;]] to reoccupy the city. Since that time the city became one of the earliest examples of a blended and fully integrated population in a large urban area, with a roughly equal population of elven and human peoples and a somewhat lesser population of dwarves.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early History ===&lt;br /&gt;
&lt;br /&gt;
The city was founded very early within the scope of recorded history, with the oldest areas of the city dating back to before the awakening of the &#039;&#039;&#039;[[Giants]]&#039;&#039;&#039;. The earliest record of the settlement describe the prophet &#039;&#039;&#039;[[Glossary#Tiferion|Tiferion]]&#039;&#039;&#039; visiting the [[#The_Starshroud_Bower|&#039;&#039;&#039;Starshroud Bower&#039;&#039;&#039;]], an ancient observatory near the Northern Gate that now holds special cultural significance for the city. It is speculated that early nomads settled near the Arcane Monolith and assigned it religious significance, building the Starshroud Bower shortly thereafter. Once the Giants were awakened by the expedition of &#039;&#039;&#039;[[Glossary#HalpecciaGoldraven|Halpeccia Goldraven]]&#039;&#039;&#039; and the magical nature of the Arcane Monoliths was imparted to the elves the city became a hub of mystical study focusing on the Monolith at its center.&lt;br /&gt;
&lt;br /&gt;
=== Sundering of the Monolith ===&lt;br /&gt;
&lt;br /&gt;
Historical accounts reference a contingent of powerful elven magi who studied and lived in the shadow of the Arcane Monolith for many years, furthering the elves knowledge of the Monoliths and unlocking their potential. It is assumed that these magi caused the event that became known as the &#039;&#039;&#039;Sundering&#039;&#039;&#039;, although detailed accounts were lost to the event itself. What is known is that the Monolith was effectively destroyed in a cataclysmic blast that also caused significant damage to the city. In the wake of this blast the first portal to the &#039;&#039;&#039;[[Fey Realm]]&#039;&#039;&#039; was opened and first contact established between the &#039;&#039;&#039;Fey&#039;&#039;&#039; peoples and the residents of &#039;&#039;&#039;Arcis&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== The Fey War ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;See Also:&#039;&#039; [[The Fey War]]&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Diplomatic relations between the Fey and Elves did not go well and almost immediately escalated into a war fought with Arin&#039;silath at its center. While the war was short it caused even more damage to the historical architechture and records of the city and had long-lasting &#039;&#039;&#039;[[The_Fey_War#Long_Lasting_Effects|metaphysical effects]]&#039;&#039;&#039; on Arcis, which shaped its history for centuries following the war&#039;s end.&lt;br /&gt;
&lt;br /&gt;
=== Enlightenment Inquisition ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;See Also:&#039;&#039; [[Enlightenment Inquisition]]&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arin&#039;silath became occupied by the Enlightenment Inquisition around a decade into its spread across Thalindor. Instead of being directly occupied by &#039;&#039;&#039;King Azak&#039;s&#039;&#039;&#039; forces or by the &#039;&#039;&#039;Templars&#039;&#039;&#039;, a brigand named [[#ReneirCorwyn|&#039;&#039;&#039;Reneir Corwyn&#039;&#039;&#039;]] wrested control of the derelict city by force, and then pledged himself to the Inquisition in exchange for maintaining control over the city. During its occupation by the inquisition, Arin&#039;silath bore some of the worst of their transgressions. Victims of &#039;&#039;&#039;[[Caster&#039;s Ailment]]&#039;&#039;&#039; were sequestered to a quarantine ward of the city, which was eventually also used to imprison the Baron&#039;s political enemies, all but dooming them to the fate of disease. Near the end of the Inquisition a Coliseum was constructed and &#039;&#039;&#039;[[Enlightenment_Inquisition#Gladitorial_Games|gladitorial games]]&#039;&#039;&#039; were hosted, pitting Arcane Magic casters against one another in death matches for entertainment.&lt;br /&gt;
&lt;br /&gt;
=== The Arcane Emancipation ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;See Also:&#039;&#039; [[Arcane Emancipation]]&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During it&#039;s occupation there were several underground movements to subvert the Inquisition and liberate the city from Baron Corwyn. Although these movements were discrete with different leadership and happening at different times, they were all generally referred to at the Emancipation Movement. Each of these movements were quashed until the sorcerer Tessarion Elaric led a massive rebellion during the gladiatorial games that resulted in a bloodbath but decimated the Inquisition Forces.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
=== Kinisi ===&lt;br /&gt;
&lt;br /&gt;
A festive celebration of &#039;&#039;&#039;[[Belmea]]’s&#039;&#039;&#039; passing through the &#039;&#039;&#039;[[Cosmology#Annulus|Annulus]]&#039;&#039;&#039;, which can only be predicted by a divine seer in communion with Lunar Forces. This event happens so infrequently, it is unlikely that any of the human residents will witness it a second time. It is a celebration of massive cultural significance, but many historical ties to arcane practices.&lt;br /&gt;
&lt;br /&gt;
=== The Asteri ===&lt;br /&gt;
&lt;br /&gt;
The Asteri are a circle of druids and scholars whose beliefs and practices are deeply connected to the wonders of the night sky. These druids have dedicated their lives to understanding Arcis’ place within the cosmos, finding meaning and prophecy in the stars and firmament. &lt;br /&gt;
&lt;br /&gt;
===== Beliefs =====&lt;br /&gt;
&lt;br /&gt;
The Asteri believe that the night sky is a vault of secrets and portents, and they see themselves as its humble custodians. They draw a connection between the mysteries of the stars and the fabric of existence itself. They believe that the stars and moons comprise one cosmic entity known as &#039;&#039;&#039;The Weaver&#039;&#039;&#039;, an inherently magical being formed of primal arcane magic. &lt;br /&gt;
&lt;br /&gt;
Within their ancestral legends and cosmogony, the stars function as the mind and soul of the Weaver, and the moons function as its hands. Before Arcis was created, The Weaver floated alone in a vast emptiness. The stars dreamed of the world, and the moons shaped these dreams into reality, as if threads of possibility were pulled from the stars and Arcis was woven by the moons on a cosmic loom (&#039;&#039;&#039;[[Solstea]]&#039;&#039;&#039; forming its shape and its frame, Belmea wrapping it with life and defining its features). This “weaving” is an eternal process; both creative and destructive, but never inherently good or evil. &lt;br /&gt;
&lt;br /&gt;
The rites and practices of the Asteri are in attempt to read the inscrutable thoughts of the weaver in the stars. The believe that, if they can understand what The Weaver is thinking, then they may be able to gain foreknowledge of major events. As such, they spend hours in contemplation, deciphering the shifting patterns of the stars to glean insights into the future and the threads of destiny that weave through the lives of mortals. &lt;br /&gt;
&lt;br /&gt;
===== History and Perception =====&lt;br /&gt;
&lt;br /&gt;
Asteri beliefs and theories are heavily influenced by &#039;&#039;&#039;Runegazers&#039;&#039;&#039; and they amass large collections of literature, journals, tablets and second-hand accounts of Runegazers. It is common belief that the first Asteri was a Runegazer, but this has only been supported by account in the Asteri&#039;s oral history, and no physical records support it.&lt;br /&gt;
&lt;br /&gt;
Before the Fey War, the elves of Arin’silath turned to the Asteri for guidance and wisdom, believing these druids possessed a unique connection to the cosmic forces that shaped Arcis. When the Arcane Monolith was sundered, a shard of the monolith destroyed the Asteri sanctum, &#039;&#039;&#039;The Starshroud Bower&#039;&#039;&#039; and drove them into the countryside.&lt;br /&gt;
&lt;br /&gt;
After the cultural shift in Arin&#039;silath, most people view the Asteri as eccentric hermits, but some residents with deep cultural roots to the region still hold them in high respect. It is not uncommon to find an Asteri druid wandering the forests and hilltops of the Aerinstone Valley at night, as they seek to understand the weave of the world through the celestial language written in the heavens.&lt;br /&gt;
&lt;br /&gt;
=== The Starshroud Bower ===&lt;br /&gt;
&lt;br /&gt;
Located on the north end of the city, near the pass through the Greenmantle Peaks and gate of the city, this site was once one of revered significance and home to the [[#The_Asteri|&#039;&#039;&#039;Asteri&#039;&#039;&#039;]] druids, but has now fallen mostly into disrepair. During the Sundering a large chunk of monolith landed in the center of the site, destroying the most prominent architecture. A few smaller structures remain. There is a passage leading to some underground chambers that are filled with tomes, but the passage is collapsed not far in.&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
=== Cultural Influence ===&lt;br /&gt;
&lt;br /&gt;
Since Arin&#039;silath is such an old city with a history of monoculture, there is an insular tradition of numerous old deities dating back nearly to the beginning of recorded history. This pantheon managed to persist through the cultural shift in Arin&#039;silath after the Fey War through solidarity of the cities natives. Once the Inquisition established control over the city, several new deities accrued a following. While this was initially controversial, the two religious traditions eventually found equilibrium within the city&#039;s culture.&lt;br /&gt;
&lt;br /&gt;
=== Notable Local Deities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aeressa, the Veiled Sentinel&#039;&#039;&#039; (/eɪˈɹɛsə/) - Born from the fervent prayers of those seeking solace in the midst of persecution, Aeressa embodies resilience and clandestine resistance. Veiled in shadows and whispers, Aeressa represents the silent guardianship of those opposing the Inquisition&#039;s draconian rule. Followers revere Aeressa in secret, seeking guidance for survival and fostering hope for a future free from oppression.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elduin, the Forsaken Scholar&#039;&#039;&#039; (/ˈɛlduːin/) - A deity born from the hidden yearning for knowledge and magical enlightenment, Elduin embodies the suppressed thirst for arcane wisdom. Represented as a figure shrouded in forbidden tomes and glyphs, Elduin is venerated by clandestine scholars and rebels who seek to preserve arcane lore and challenge the Inquisition&#039;s oppressive ban on magic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riara, the Whispering Forest&#039;&#039;&#039; (/ɹiˈɑɹə/) - Revered by elves and nature-centric communities, Riara personifies the enduring spirit of the untamed wilderness. Depicted as a serene figure intertwined with flora and fauna, Riara represents the resilience of nature amidst adversity. Worshipers seek Riara&#039;s guidance in safeguarding the dwindling natural sanctuaries and nurturing hope for a resurgence of harmony between mortals and the environment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vorroz, the Ember Forge&#039;&#039;&#039; (/voːr/ʌːz/) - Embraced by the dwarven craftsmen and artisans, Vorroz embodies the fervor for resilience and craftsmanship. Portrayed as a figure ablaze with molten metal and stone, Vorroz symbolizes the unwavering dedication to preserving craftsmanship and the dwarven legacy in the face of the Inquisition&#039;s cultural suppression. Followers invoke Vorroz for strength and inspiration in their endeavors to safeguard traditional crafts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chiath, the Shadowed Judge&#039;&#039;&#039; (/kiːɑθ/) - Revered primarily by the Inquisition and its fervent adherents, Chiath embodies unwavering authority and judgment. Portrayed as an austere figure wielding scales and a gavel, Chiath symbolizes the absolute enforcement of the Law. Devotees from the Inquisition invoke Chiath for guidance in upholding the strict codes and for rooting out perceived heresies and arcane practitioners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gnaros, the Beacon of Hope&#039;&#039;&#039; (/ˈnɑɹoʊs/) - Emerging from the collective yearning for a brighter future, Valoria embodies the optimism and resilience of the oppressed masses. Depicted as a radiant figure amidst darkened skies, Valoria inspires hope, unity, and resistance against the Inquisition&#039;s tyranny. Followers invoke Valoria&#039;s name as a rallying cry for solidarity and the pursuit of freedom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Veyron, the Silent Watcher&#039;&#039;&#039; (/ˈveɪɹɑn/) - Born from the whispers of ancient ruins and forgotten knowledge, Veyron embodies the enigmatic mysteries and secrets hidden within the valley&#039;s depths. Depicted as a veiled figure with outstretched hands holding a celestial orb, Veyron represents the keeper of forgotten lore and arcane remnants. A few seers and rebels seek Veyron’s guidance in deciphering cryptic messages and planning against the oppressive regime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serasin, the Healing Breeze&#039;&#039;&#039; (/ˈsɛɹəsɪn/) - Revered by healers and caregivers among the oppressed communities, Serasin embodies compassion and resilience. Portrayed as a figure adorned with soothing elements of nature, Serasin symbolizes the healing arts and the nurturing spirit amidst strife and suffering. Followers invoke Serasin for guidance in tending to the wounded and afflicted and preserving hope amid despair.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aquilae, the Torrential Muse&#039;&#039;&#039; (/ɑˈkiːlə/) - Born from the enduring rains and the collective resilience of a society constantly drenched in downpours, Aquilia embodies creativity, adaptability, and perseverance. Depicted as a figure draped in flowing robes of raindrops and mist, Aquilia symbolizes the artistic inspiration and vitality drawn from the relentless deluge. Followers revere Aquilia as a source of inspiration, seeking her blessing for artistic endeavors, innovation, and adaptability in the face of unceasing adversity. Aquilia&#039;s presence is invoked in celebrations that embrace the beauty of rain, where art, music, and storytelling thrive as a testament to the culture&#039;s ability to flourish even in perpetual moisture.&lt;br /&gt;
&lt;br /&gt;
== Notable Figures ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tessarion Elaric&#039;&#039;&#039; - A gifted human sorcerer who led a cultural revolution to free the arcanists during the Magical Inquisition. Described as charismatic, handsome and talented--but quite dim.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ael’yeth Naialine&#039;&#039;&#039; - A talented druid and close ally of Tassarion Elaric. Played a key role in freeing Tassarion from the Arcane Gladiatorial arena, and conscripted the Ents to attack Arin’silath. Considered by many to be the brains of the Arcanist Revolution.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ReneirCorwyn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Reneir Corwyn&#039;&#039;&#039; - A shrewd human man who gathered a strong force of bandits and brigands in southern Thalindor in the aftermath of the Fey War. His men earned the title &#039;&#039;&#039;Iron Hounds&#039;&#039;&#039; and he used them to occupy the ruins of Arin&#039;silath. Once the spreading forces of the Enlightenment Inquisition reached that region, he pledged to their cause in exchange for the title of Baron and sovereignty over the city.&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Arin%27silath&amp;diff=278</id>
		<title>Arin&#039;silath</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Arin%27silath&amp;diff=278"/>
		<updated>2024-11-06T16:09:27Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: /* Demographics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Arin&#039;silath&#039;&#039;&#039; is a major city in the &#039;&#039;&#039;Aerinstone Valley&#039;&#039;&#039; region of the continent &#039;&#039;&#039;[[Glossary#Thalindor|Thalindor]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
[[File:arinsilath.jpg|thumb|right|Arin&#039;silath, around the start of the Enlightenment Inquisition]]&lt;br /&gt;
&lt;br /&gt;
== Name and Etymology ==&lt;br /&gt;
&lt;br /&gt;
The current name of the city is an elision of its original name &#039;&#039;&#039;Arinael Osilath&#039;&#039;&#039;, which when translated from an ancient elven dialect means &amp;quot;ancient tower&amp;quot;. This is assumed to refer to the &#039;&#039;&#039;[[Glossary#ArcaneMonolith|Arcane Monolith]]&#039;&#039;&#039; around which the original settlement was constructed.&lt;br /&gt;
&lt;br /&gt;
== Geography and Climate ==&lt;br /&gt;
&lt;br /&gt;
Arin&#039;silath is the largest settlement in the largely rural Aerinstone Valley region of southern Thalindor. The city sits in the foothills under the southern face of the &#039;&#039;&#039;Greenmantle Peaks&#039;&#039;&#039;, a large mountain range running southeast to northwest in southern Thalindor. Due to the coastal cliffs to the south and the mountains in the north the climate of the Aerinstone Valley is colder and wetter than much of the rest of the continent, as the cold winds from &#039;&#039;&#039;[[Glossary#Startheim|Startheim]]&#039;&#039;&#039; make their way north on the Torus.&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
&lt;br /&gt;
Arin&#039;silath&#039;s history dates back thousands of years, to before the elven peoples ventured beyond the shores of their ancestral home, and to before the dwarven peoples made their way to the continent of Thalindor. As such, when founded, the city was homogenously populated by the Elven peoples. After the [[#Sundering_of_the_Monolith|&#039;&#039;&#039;Sundering of the Monolith&#039;&#039;&#039;]] and the devastation of &#039;&#039;&#039;[[#The_Fey_War|the Fey War]]&#039;&#039;&#039; the elven populations had dispersed, leaving way for the largely Human forces of the [[#Enlightenment_Inquisition|&#039;&#039;&#039;Enlightenment Inquisition&#039;&#039;&#039;]] to reoccupy the city. Since that time the city became one of the earliest examples of a blended and fully integrated population in a large urban area, with a roughly equal population of elven and human peoples and a somewhat lesser population of dwarves.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early History ===&lt;br /&gt;
&lt;br /&gt;
The city was founded very early within the scope of recorded history, with the oldest areas of the city dating back to before the awakening of the &#039;&#039;&#039;[[Giants]]&#039;&#039;&#039;. The earliest record of the settlement describe the prophet &#039;&#039;&#039;[[Glossary#Tiferion|Tiferion]]&#039;&#039;&#039; visiting the [[#The_Starshroud_Bower|&#039;&#039;&#039;Starshroud Bower&#039;&#039;&#039;]], an ancient observatory near the Northern Gate that now holds special cultural significance for the city. It is speculated that early nomads settled near the Arcane Monolith and assigned it religious significance, building the Starshroud Bower shortly thereafter. Once the Giants were awakened by the expedition of &#039;&#039;&#039;[[Glossary#HalpecciaGoldraven|Halpeccia Goldraven]]&#039;&#039;&#039; and the magical nature of the Arcane Monoliths was imparted to the elves the city became a hub of mystical study focusing on the Monolith at its center.&lt;br /&gt;
&lt;br /&gt;
=== Sundering of the Monolith ===&lt;br /&gt;
&lt;br /&gt;
Historical accounts reference a contingent of powerful elven magi who studied and lived in the shadow of the Arcane Monolith for many years, furthering the elves knowledge of the Monoliths and unlocking their potential. It is assumed that these magi caused the event that became known as the &#039;&#039;&#039;Sundering&#039;&#039;&#039;, although detailed accounts were lost to the event itself. What is known is that the Monolith was effectively destroyed in a cataclysmic blast that also caused significant damage to the city. In the wake of this blast the first portal to the &#039;&#039;&#039;[[Fey Realm]]&#039;&#039;&#039; was opened and first contact established between the &#039;&#039;&#039;Fey&#039;&#039;&#039; peoples and the residents of &#039;&#039;&#039;Arcis&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== The Fey War ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;See Also:&#039;&#039; [[The Fey War]]&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Diplomatic relations between the Fey and Elves did not go well and almost immediately escalated into a war fought with Arin&#039;silath at its center. While the war was short it caused even more damage to the historical architechture and records of the city and had long-lasting &#039;&#039;&#039;[[The_Fey_War#Long_Lasting_Effects|metaphysical effects]]&#039;&#039;&#039; on Arcis, which shaped its history for centuries following the war&#039;s end.&lt;br /&gt;
&lt;br /&gt;
=== Enlightenment Inquisition ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;See Also:&#039;&#039; [[Enlightenment Inquisition]]&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arin&#039;silath became occupied by the Enlightenment Inquisition around a decade into its spread across Thalindor. Instead of being directly occupied by &#039;&#039;&#039;King Azak&#039;s&#039;&#039;&#039; forces or by the &#039;&#039;&#039;Templars&#039;&#039;&#039;, a brigand named [[#ReneirCorwyn|&#039;&#039;&#039;Reneir Corwyn&#039;&#039;&#039;]] wrested control of the derelict city by force, and then pledged himself to the Inquisition in exchange for maintaining control over the city. During its occupation by the inquisition, Arin&#039;silath bore some of the worst of their transgressions. Victims of &#039;&#039;&#039;[[Caster&#039;s Ailment]]&#039;&#039;&#039; were sequestered to a quarantine ward of the city, which was eventually also used to imprison the Baron&#039;s political enemies, all but dooming them to the fate of disease. Near the end of the Inquisition a Coliseum was constructed and &#039;&#039;&#039;[[Enlightenment_Inquisition#Gladitorial_Games|gladitorial games]]&#039;&#039;&#039; were hosted, pitting Arcane Magic casters against one another in death matches for entertainment.&lt;br /&gt;
&lt;br /&gt;
=== The Arcane Emancipation ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;See Also:&#039;&#039; [[Arcane Emancipation]]&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During it&#039;s occupation there were several underground movements to subvert the Inquisition and liberate the city from Baron Corwyn. Although these movements were discrete with different leadership and happening at different times, they were all generally referred to at the Emancipation Movement. Each of these movements were quashed until the sorcerer Tessarion Elaric led a massive rebellion during the gladiatorial games that resulted in a bloodbath but decimated the Inquisition Forces.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
=== Kinisi ===&lt;br /&gt;
&lt;br /&gt;
A festive celebration of &#039;&#039;&#039;[[Belmea]]’s&#039;&#039;&#039; passing through the &#039;&#039;&#039;[[Cosmology#Annulus|Annulus]]&#039;&#039;&#039;, which can only be predicted by a divine seer in communion with Lunar Forces. This event happens so infrequently, it is unlikely that any of the human residents will witness it a second time. It is a celebration of massive cultural significance, but many historical ties to arcane practices.&lt;br /&gt;
&lt;br /&gt;
=== The Asteri ===&lt;br /&gt;
&lt;br /&gt;
The Asteri are a circle of druids and scholars whose beliefs and practices are deeply connected to the wonders of the night sky. These druids have dedicated their lives to understanding Arcis’ place within the cosmos, finding meaning and prophecy in the stars and firmament. &lt;br /&gt;
&lt;br /&gt;
===== Beliefs =====&lt;br /&gt;
&lt;br /&gt;
The Asteri believe that the night sky is a vault of secrets and portents, and they see themselves as its humble custodians. They draw a connection between the mysteries of the stars and the fabric of existence itself. They believe that the stars and moons comprise one cosmic entity known as &#039;&#039;&#039;The Weaver&#039;&#039;&#039;, an inherently magical being formed of primal arcane magic. &lt;br /&gt;
&lt;br /&gt;
Within their ancestral legends and cosmogony, the stars function as the mind and soul of the Weaver, and the moons function as its hands. Before Arcis was created, The Weaver floated alone in a vast emptiness. The stars dreamed of the world, and the moons shaped these dreams into reality, as if threads of possibility were pulled from the stars and Arcis was woven by the moons on a cosmic loom (&#039;&#039;&#039;[[Solstea]]&#039;&#039;&#039; forming its shape and its frame, Belmea wrapping it with life and defining its features). This “weaving” is an eternal process; both creative and destructive, but never inherently good or evil. &lt;br /&gt;
&lt;br /&gt;
The rites and practices of the Asteri are in attempt to read the inscrutable thoughts of the weaver in the stars. The believe that, if they can understand what The Weaver is thinking, then they may be able to gain foreknowledge of major events. As such, they spend hours in contemplation, deciphering the shifting patterns of the stars to glean insights into the future and the threads of destiny that weave through the lives of mortals. &lt;br /&gt;
&lt;br /&gt;
===== History and Perception =====&lt;br /&gt;
&lt;br /&gt;
Asteri beliefs and theories are heavily influenced by &#039;&#039;&#039;Runegazers&#039;&#039;&#039; and they amass large collections of literature, journals, tablets and second-hand accounts of Runegazers. It is common belief that the first Asteri was a Runegazer, but this has only been supported by account in the Asteri&#039;s oral history, and no physical records support it.&lt;br /&gt;
&lt;br /&gt;
Before the Fey War, the elves of Arin’silath turned to the Asteri for guidance and wisdom, believing these druids possessed a unique connection to the cosmic forces that shaped Arcis. When the Arcane Monolith was sundered, a shard of the monolith destroyed the Asteri sanctum, &#039;&#039;&#039;The Starshroud Bower&#039;&#039;&#039; and drove them into the countryside.&lt;br /&gt;
&lt;br /&gt;
After the cultural shift in Arin&#039;silath, most people view the Asteri as eccentric hermits, but some residents with deep cultural roots to the region still hold them in high respect. It is not uncommon to find an Asteri druid wandering the forests and hilltops of the Aerinstone Valley at night, as they seek to understand the weave of the world through the celestial language written in the heavens.&lt;br /&gt;
&lt;br /&gt;
=== The Starshroud Bower ===&lt;br /&gt;
&lt;br /&gt;
Located on the north end of the city, near the pass through the Greenmantle Peaks and gate of the city, this site was once one of revered significance and home to the [[#Asteri|&#039;&#039;&#039;Asteri&#039;&#039;&#039;]] druids, but has now fallen mostly into disrepair. During the Sundering a large chunk of monolith landed in the center of the site, destroying the most prominent architecture. A few smaller structures remain. There is a passage leading to some underground chambers that are filled with tomes, but the passage is collapsed not far in.&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
=== Cultural Influence ===&lt;br /&gt;
&lt;br /&gt;
Since Arin&#039;silath is such an old city with a history of monoculture, there is an insular tradition of numerous old deities dating back nearly to the beginning of recorded history. This pantheon managed to persist through the cultural shift in Arin&#039;silath after the Fey War through solidarity of the cities natives. Once the Inquisition established control over the city, several new deities accrued a following. While this was initially controversial, the two religious traditions eventually found equilibrium within the city&#039;s culture.&lt;br /&gt;
&lt;br /&gt;
=== Notable Local Deities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aeressa, the Veiled Sentinel&#039;&#039;&#039; (/eɪˈɹɛsə/) - Born from the fervent prayers of those seeking solace in the midst of persecution, Aeressa embodies resilience and clandestine resistance. Veiled in shadows and whispers, Aeressa represents the silent guardianship of those opposing the Inquisition&#039;s draconian rule. Followers revere Aeressa in secret, seeking guidance for survival and fostering hope for a future free from oppression.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elduin, the Forsaken Scholar&#039;&#039;&#039; (/ˈɛlduːin/) - A deity born from the hidden yearning for knowledge and magical enlightenment, Elduin embodies the suppressed thirst for arcane wisdom. Represented as a figure shrouded in forbidden tomes and glyphs, Elduin is venerated by clandestine scholars and rebels who seek to preserve arcane lore and challenge the Inquisition&#039;s oppressive ban on magic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riara, the Whispering Forest&#039;&#039;&#039; (/ɹiˈɑɹə/) - Revered by elves and nature-centric communities, Riara personifies the enduring spirit of the untamed wilderness. Depicted as a serene figure intertwined with flora and fauna, Riara represents the resilience of nature amidst adversity. Worshipers seek Riara&#039;s guidance in safeguarding the dwindling natural sanctuaries and nurturing hope for a resurgence of harmony between mortals and the environment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vorroz, the Ember Forge&#039;&#039;&#039; (/voːr/ʌːz/) - Embraced by the dwarven craftsmen and artisans, Vorroz embodies the fervor for resilience and craftsmanship. Portrayed as a figure ablaze with molten metal and stone, Vorroz symbolizes the unwavering dedication to preserving craftsmanship and the dwarven legacy in the face of the Inquisition&#039;s cultural suppression. Followers invoke Vorroz for strength and inspiration in their endeavors to safeguard traditional crafts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chiath, the Shadowed Judge&#039;&#039;&#039; (/kiːɑθ/) - Revered primarily by the Inquisition and its fervent adherents, Chiath embodies unwavering authority and judgment. Portrayed as an austere figure wielding scales and a gavel, Chiath symbolizes the absolute enforcement of the Law. Devotees from the Inquisition invoke Chiath for guidance in upholding the strict codes and for rooting out perceived heresies and arcane practitioners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gnaros, the Beacon of Hope&#039;&#039;&#039; (/ˈnɑɹoʊs/) - Emerging from the collective yearning for a brighter future, Valoria embodies the optimism and resilience of the oppressed masses. Depicted as a radiant figure amidst darkened skies, Valoria inspires hope, unity, and resistance against the Inquisition&#039;s tyranny. Followers invoke Valoria&#039;s name as a rallying cry for solidarity and the pursuit of freedom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Veyron, the Silent Watcher&#039;&#039;&#039; (/ˈveɪɹɑn/) - Born from the whispers of ancient ruins and forgotten knowledge, Veyron embodies the enigmatic mysteries and secrets hidden within the valley&#039;s depths. Depicted as a veiled figure with outstretched hands holding a celestial orb, Veyron represents the keeper of forgotten lore and arcane remnants. A few seers and rebels seek Veyron’s guidance in deciphering cryptic messages and planning against the oppressive regime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serasin, the Healing Breeze&#039;&#039;&#039; (/ˈsɛɹəsɪn/) - Revered by healers and caregivers among the oppressed communities, Serasin embodies compassion and resilience. Portrayed as a figure adorned with soothing elements of nature, Serasin symbolizes the healing arts and the nurturing spirit amidst strife and suffering. Followers invoke Serasin for guidance in tending to the wounded and afflicted and preserving hope amid despair.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aquilae, the Torrential Muse&#039;&#039;&#039; (/ɑˈkiːlə/) - Born from the enduring rains and the collective resilience of a society constantly drenched in downpours, Aquilia embodies creativity, adaptability, and perseverance. Depicted as a figure draped in flowing robes of raindrops and mist, Aquilia symbolizes the artistic inspiration and vitality drawn from the relentless deluge. Followers revere Aquilia as a source of inspiration, seeking her blessing for artistic endeavors, innovation, and adaptability in the face of unceasing adversity. Aquilia&#039;s presence is invoked in celebrations that embrace the beauty of rain, where art, music, and storytelling thrive as a testament to the culture&#039;s ability to flourish even in perpetual moisture.&lt;br /&gt;
&lt;br /&gt;
== Notable Figures ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tessarion Elaric&#039;&#039;&#039; - A gifted human sorcerer who led a cultural revolution to free the arcanists during the Magical Inquisition. Described as charismatic, handsome and talented--but quite dim.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ael’yeth Naialine&#039;&#039;&#039; - A talented druid and close ally of Tassarion Elaric. Played a key role in freeing Tassarion from the Arcane Gladiatorial arena, and conscripted the Ents to attack Arin’silath. Considered by many to be the brains of the Arcanist Revolution.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ReneirCorwyn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Reneir Corwyn&#039;&#039;&#039; - A shrewd human man who gathered a strong force of bandits and brigands in southern Thalindor in the aftermath of the Fey War. His men earned the title &#039;&#039;&#039;Iron Hounds&#039;&#039;&#039; and he used them to occupy the ruins of Arin&#039;silath. Once the spreading forces of the Enlightenment Inquisition reached that region, he pledged to their cause in exchange for the title of Baron and sovereignty over the city.&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Arin%27silath&amp;diff=277</id>
		<title>Arin&#039;silath</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Arin%27silath&amp;diff=277"/>
		<updated>2024-11-06T16:08:51Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: /* Demographics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Arin&#039;silath&#039;&#039;&#039; is a major city in the &#039;&#039;&#039;Aerinstone Valley&#039;&#039;&#039; region of the continent &#039;&#039;&#039;[[Glossary#Thalindor|Thalindor]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
[[File:arinsilath.jpg|thumb|right|Arin&#039;silath, around the start of the Enlightenment Inquisition]]&lt;br /&gt;
&lt;br /&gt;
== Name and Etymology ==&lt;br /&gt;
&lt;br /&gt;
The current name of the city is an elision of its original name &#039;&#039;&#039;Arinael Osilath&#039;&#039;&#039;, which when translated from an ancient elven dialect means &amp;quot;ancient tower&amp;quot;. This is assumed to refer to the &#039;&#039;&#039;[[Glossary#ArcaneMonolith|Arcane Monolith]]&#039;&#039;&#039; around which the original settlement was constructed.&lt;br /&gt;
&lt;br /&gt;
== Geography and Climate ==&lt;br /&gt;
&lt;br /&gt;
Arin&#039;silath is the largest settlement in the largely rural Aerinstone Valley region of southern Thalindor. The city sits in the foothills under the southern face of the &#039;&#039;&#039;Greenmantle Peaks&#039;&#039;&#039;, a large mountain range running southeast to northwest in southern Thalindor. Due to the coastal cliffs to the south and the mountains in the north the climate of the Aerinstone Valley is colder and wetter than much of the rest of the continent, as the cold winds from &#039;&#039;&#039;[[Glossary#Startheim|Startheim]]&#039;&#039;&#039; make their way north on the Torus.&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
&lt;br /&gt;
Arin&#039;silath&#039;s history dates back thousands of years, to before the elven peoples ventured beyond the shores of their ancestral home, and to before the dwarven peoples made their way to the continent of Thalindor. As such, when founded, the city was homogenously populated by the Elven peoples. After the [[#SunderingOfTheMonolith|&#039;&#039;&#039;Sundering of the Monolith&#039;&#039;&#039;]] and the devastation of &#039;&#039;&#039;[[#The_Fey_War|the Fey War]]&#039;&#039;&#039; the elven populations had dispersed, leaving way for the largely Human forces of the [[#EnlightenmentInquisition|&#039;&#039;&#039;Enlightenment Inquisition&#039;&#039;&#039;]] to reoccupy the city. Since that time the city became one of the earliest examples of a blended and fully integrated population in a large urban area, with a roughly equal population of elven and human peoples and a somewhat lesser population of dwarves.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early History ===&lt;br /&gt;
&lt;br /&gt;
The city was founded very early within the scope of recorded history, with the oldest areas of the city dating back to before the awakening of the &#039;&#039;&#039;[[Giants]]&#039;&#039;&#039;. The earliest record of the settlement describe the prophet &#039;&#039;&#039;[[Glossary#Tiferion|Tiferion]]&#039;&#039;&#039; visiting the [[#The_Starshroud_Bower|&#039;&#039;&#039;Starshroud Bower&#039;&#039;&#039;]], an ancient observatory near the Northern Gate that now holds special cultural significance for the city. It is speculated that early nomads settled near the Arcane Monolith and assigned it religious significance, building the Starshroud Bower shortly thereafter. Once the Giants were awakened by the expedition of &#039;&#039;&#039;[[Glossary#HalpecciaGoldraven|Halpeccia Goldraven]]&#039;&#039;&#039; and the magical nature of the Arcane Monoliths was imparted to the elves the city became a hub of mystical study focusing on the Monolith at its center.&lt;br /&gt;
&lt;br /&gt;
=== Sundering of the Monolith ===&lt;br /&gt;
&lt;br /&gt;
Historical accounts reference a contingent of powerful elven magi who studied and lived in the shadow of the Arcane Monolith for many years, furthering the elves knowledge of the Monoliths and unlocking their potential. It is assumed that these magi caused the event that became known as the &#039;&#039;&#039;Sundering&#039;&#039;&#039;, although detailed accounts were lost to the event itself. What is known is that the Monolith was effectively destroyed in a cataclysmic blast that also caused significant damage to the city. In the wake of this blast the first portal to the &#039;&#039;&#039;[[Fey Realm]]&#039;&#039;&#039; was opened and first contact established between the &#039;&#039;&#039;Fey&#039;&#039;&#039; peoples and the residents of &#039;&#039;&#039;Arcis&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== The Fey War ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;See Also:&#039;&#039; [[The Fey War]]&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Diplomatic relations between the Fey and Elves did not go well and almost immediately escalated into a war fought with Arin&#039;silath at its center. While the war was short it caused even more damage to the historical architechture and records of the city and had long-lasting &#039;&#039;&#039;[[The_Fey_War#Long_Lasting_Effects|metaphysical effects]]&#039;&#039;&#039; on Arcis, which shaped its history for centuries following the war&#039;s end.&lt;br /&gt;
&lt;br /&gt;
=== Enlightenment Inquisition ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;See Also:&#039;&#039; [[Enlightenment Inquisition]]&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arin&#039;silath became occupied by the Enlightenment Inquisition around a decade into its spread across Thalindor. Instead of being directly occupied by &#039;&#039;&#039;King Azak&#039;s&#039;&#039;&#039; forces or by the &#039;&#039;&#039;Templars&#039;&#039;&#039;, a brigand named [[#ReneirCorwyn|&#039;&#039;&#039;Reneir Corwyn&#039;&#039;&#039;]] wrested control of the derelict city by force, and then pledged himself to the Inquisition in exchange for maintaining control over the city. During its occupation by the inquisition, Arin&#039;silath bore some of the worst of their transgressions. Victims of &#039;&#039;&#039;[[Caster&#039;s Ailment]]&#039;&#039;&#039; were sequestered to a quarantine ward of the city, which was eventually also used to imprison the Baron&#039;s political enemies, all but dooming them to the fate of disease. Near the end of the Inquisition a Coliseum was constructed and &#039;&#039;&#039;[[Enlightenment_Inquisition#Gladitorial_Games|gladitorial games]]&#039;&#039;&#039; were hosted, pitting Arcane Magic casters against one another in death matches for entertainment.&lt;br /&gt;
&lt;br /&gt;
=== The Arcane Emancipation ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;See Also:&#039;&#039; [[Arcane Emancipation]]&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During it&#039;s occupation there were several underground movements to subvert the Inquisition and liberate the city from Baron Corwyn. Although these movements were discrete with different leadership and happening at different times, they were all generally referred to at the Emancipation Movement. Each of these movements were quashed until the sorcerer Tessarion Elaric led a massive rebellion during the gladiatorial games that resulted in a bloodbath but decimated the Inquisition Forces.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
=== Kinisi ===&lt;br /&gt;
&lt;br /&gt;
A festive celebration of &#039;&#039;&#039;[[Belmea]]’s&#039;&#039;&#039; passing through the &#039;&#039;&#039;[[Cosmology#Annulus|Annulus]]&#039;&#039;&#039;, which can only be predicted by a divine seer in communion with Lunar Forces. This event happens so infrequently, it is unlikely that any of the human residents will witness it a second time. It is a celebration of massive cultural significance, but many historical ties to arcane practices.&lt;br /&gt;
&lt;br /&gt;
=== The Asteri ===&lt;br /&gt;
&lt;br /&gt;
The Asteri are a circle of druids and scholars whose beliefs and practices are deeply connected to the wonders of the night sky. These druids have dedicated their lives to understanding Arcis’ place within the cosmos, finding meaning and prophecy in the stars and firmament. &lt;br /&gt;
&lt;br /&gt;
===== Beliefs =====&lt;br /&gt;
&lt;br /&gt;
The Asteri believe that the night sky is a vault of secrets and portents, and they see themselves as its humble custodians. They draw a connection between the mysteries of the stars and the fabric of existence itself. They believe that the stars and moons comprise one cosmic entity known as &#039;&#039;&#039;The Weaver&#039;&#039;&#039;, an inherently magical being formed of primal arcane magic. &lt;br /&gt;
&lt;br /&gt;
Within their ancestral legends and cosmogony, the stars function as the mind and soul of the Weaver, and the moons function as its hands. Before Arcis was created, The Weaver floated alone in a vast emptiness. The stars dreamed of the world, and the moons shaped these dreams into reality, as if threads of possibility were pulled from the stars and Arcis was woven by the moons on a cosmic loom (&#039;&#039;&#039;[[Solstea]]&#039;&#039;&#039; forming its shape and its frame, Belmea wrapping it with life and defining its features). This “weaving” is an eternal process; both creative and destructive, but never inherently good or evil. &lt;br /&gt;
&lt;br /&gt;
The rites and practices of the Asteri are in attempt to read the inscrutable thoughts of the weaver in the stars. The believe that, if they can understand what The Weaver is thinking, then they may be able to gain foreknowledge of major events. As such, they spend hours in contemplation, deciphering the shifting patterns of the stars to glean insights into the future and the threads of destiny that weave through the lives of mortals. &lt;br /&gt;
&lt;br /&gt;
===== History and Perception =====&lt;br /&gt;
&lt;br /&gt;
Asteri beliefs and theories are heavily influenced by &#039;&#039;&#039;Runegazers&#039;&#039;&#039; and they amass large collections of literature, journals, tablets and second-hand accounts of Runegazers. It is common belief that the first Asteri was a Runegazer, but this has only been supported by account in the Asteri&#039;s oral history, and no physical records support it.&lt;br /&gt;
&lt;br /&gt;
Before the Fey War, the elves of Arin’silath turned to the Asteri for guidance and wisdom, believing these druids possessed a unique connection to the cosmic forces that shaped Arcis. When the Arcane Monolith was sundered, a shard of the monolith destroyed the Asteri sanctum, &#039;&#039;&#039;The Starshroud Bower&#039;&#039;&#039; and drove them into the countryside.&lt;br /&gt;
&lt;br /&gt;
After the cultural shift in Arin&#039;silath, most people view the Asteri as eccentric hermits, but some residents with deep cultural roots to the region still hold them in high respect. It is not uncommon to find an Asteri druid wandering the forests and hilltops of the Aerinstone Valley at night, as they seek to understand the weave of the world through the celestial language written in the heavens.&lt;br /&gt;
&lt;br /&gt;
=== The Starshroud Bower ===&lt;br /&gt;
&lt;br /&gt;
Located on the north end of the city, near the pass through the Greenmantle Peaks and gate of the city, this site was once one of revered significance and home to the [[#Asteri|&#039;&#039;&#039;Asteri&#039;&#039;&#039;]] druids, but has now fallen mostly into disrepair. During the Sundering a large chunk of monolith landed in the center of the site, destroying the most prominent architecture. A few smaller structures remain. There is a passage leading to some underground chambers that are filled with tomes, but the passage is collapsed not far in.&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
=== Cultural Influence ===&lt;br /&gt;
&lt;br /&gt;
Since Arin&#039;silath is such an old city with a history of monoculture, there is an insular tradition of numerous old deities dating back nearly to the beginning of recorded history. This pantheon managed to persist through the cultural shift in Arin&#039;silath after the Fey War through solidarity of the cities natives. Once the Inquisition established control over the city, several new deities accrued a following. While this was initially controversial, the two religious traditions eventually found equilibrium within the city&#039;s culture.&lt;br /&gt;
&lt;br /&gt;
=== Notable Local Deities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aeressa, the Veiled Sentinel&#039;&#039;&#039; (/eɪˈɹɛsə/) - Born from the fervent prayers of those seeking solace in the midst of persecution, Aeressa embodies resilience and clandestine resistance. Veiled in shadows and whispers, Aeressa represents the silent guardianship of those opposing the Inquisition&#039;s draconian rule. Followers revere Aeressa in secret, seeking guidance for survival and fostering hope for a future free from oppression.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elduin, the Forsaken Scholar&#039;&#039;&#039; (/ˈɛlduːin/) - A deity born from the hidden yearning for knowledge and magical enlightenment, Elduin embodies the suppressed thirst for arcane wisdom. Represented as a figure shrouded in forbidden tomes and glyphs, Elduin is venerated by clandestine scholars and rebels who seek to preserve arcane lore and challenge the Inquisition&#039;s oppressive ban on magic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riara, the Whispering Forest&#039;&#039;&#039; (/ɹiˈɑɹə/) - Revered by elves and nature-centric communities, Riara personifies the enduring spirit of the untamed wilderness. Depicted as a serene figure intertwined with flora and fauna, Riara represents the resilience of nature amidst adversity. Worshipers seek Riara&#039;s guidance in safeguarding the dwindling natural sanctuaries and nurturing hope for a resurgence of harmony between mortals and the environment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vorroz, the Ember Forge&#039;&#039;&#039; (/voːr/ʌːz/) - Embraced by the dwarven craftsmen and artisans, Vorroz embodies the fervor for resilience and craftsmanship. Portrayed as a figure ablaze with molten metal and stone, Vorroz symbolizes the unwavering dedication to preserving craftsmanship and the dwarven legacy in the face of the Inquisition&#039;s cultural suppression. Followers invoke Vorroz for strength and inspiration in their endeavors to safeguard traditional crafts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chiath, the Shadowed Judge&#039;&#039;&#039; (/kiːɑθ/) - Revered primarily by the Inquisition and its fervent adherents, Chiath embodies unwavering authority and judgment. Portrayed as an austere figure wielding scales and a gavel, Chiath symbolizes the absolute enforcement of the Law. Devotees from the Inquisition invoke Chiath for guidance in upholding the strict codes and for rooting out perceived heresies and arcane practitioners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gnaros, the Beacon of Hope&#039;&#039;&#039; (/ˈnɑɹoʊs/) - Emerging from the collective yearning for a brighter future, Valoria embodies the optimism and resilience of the oppressed masses. Depicted as a radiant figure amidst darkened skies, Valoria inspires hope, unity, and resistance against the Inquisition&#039;s tyranny. Followers invoke Valoria&#039;s name as a rallying cry for solidarity and the pursuit of freedom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Veyron, the Silent Watcher&#039;&#039;&#039; (/ˈveɪɹɑn/) - Born from the whispers of ancient ruins and forgotten knowledge, Veyron embodies the enigmatic mysteries and secrets hidden within the valley&#039;s depths. Depicted as a veiled figure with outstretched hands holding a celestial orb, Veyron represents the keeper of forgotten lore and arcane remnants. A few seers and rebels seek Veyron’s guidance in deciphering cryptic messages and planning against the oppressive regime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serasin, the Healing Breeze&#039;&#039;&#039; (/ˈsɛɹəsɪn/) - Revered by healers and caregivers among the oppressed communities, Serasin embodies compassion and resilience. Portrayed as a figure adorned with soothing elements of nature, Serasin symbolizes the healing arts and the nurturing spirit amidst strife and suffering. Followers invoke Serasin for guidance in tending to the wounded and afflicted and preserving hope amid despair.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aquilae, the Torrential Muse&#039;&#039;&#039; (/ɑˈkiːlə/) - Born from the enduring rains and the collective resilience of a society constantly drenched in downpours, Aquilia embodies creativity, adaptability, and perseverance. Depicted as a figure draped in flowing robes of raindrops and mist, Aquilia symbolizes the artistic inspiration and vitality drawn from the relentless deluge. Followers revere Aquilia as a source of inspiration, seeking her blessing for artistic endeavors, innovation, and adaptability in the face of unceasing adversity. Aquilia&#039;s presence is invoked in celebrations that embrace the beauty of rain, where art, music, and storytelling thrive as a testament to the culture&#039;s ability to flourish even in perpetual moisture.&lt;br /&gt;
&lt;br /&gt;
== Notable Figures ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tessarion Elaric&#039;&#039;&#039; - A gifted human sorcerer who led a cultural revolution to free the arcanists during the Magical Inquisition. Described as charismatic, handsome and talented--but quite dim.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ael’yeth Naialine&#039;&#039;&#039; - A talented druid and close ally of Tassarion Elaric. Played a key role in freeing Tassarion from the Arcane Gladiatorial arena, and conscripted the Ents to attack Arin’silath. Considered by many to be the brains of the Arcanist Revolution.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ReneirCorwyn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Reneir Corwyn&#039;&#039;&#039; - A shrewd human man who gathered a strong force of bandits and brigands in southern Thalindor in the aftermath of the Fey War. His men earned the title &#039;&#039;&#039;Iron Hounds&#039;&#039;&#039; and he used them to occupy the ruins of Arin&#039;silath. Once the spreading forces of the Enlightenment Inquisition reached that region, he pledged to their cause in exchange for the title of Baron and sovereignty over the city.&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Arin%27silath&amp;diff=276</id>
		<title>Arin&#039;silath</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Arin%27silath&amp;diff=276"/>
		<updated>2024-11-06T16:08:33Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: /* Early History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Arin&#039;silath&#039;&#039;&#039; is a major city in the &#039;&#039;&#039;Aerinstone Valley&#039;&#039;&#039; region of the continent &#039;&#039;&#039;[[Glossary#Thalindor|Thalindor]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
[[File:arinsilath.jpg|thumb|right|Arin&#039;silath, around the start of the Enlightenment Inquisition]]&lt;br /&gt;
&lt;br /&gt;
== Name and Etymology ==&lt;br /&gt;
&lt;br /&gt;
The current name of the city is an elision of its original name &#039;&#039;&#039;Arinael Osilath&#039;&#039;&#039;, which when translated from an ancient elven dialect means &amp;quot;ancient tower&amp;quot;. This is assumed to refer to the &#039;&#039;&#039;[[Glossary#ArcaneMonolith|Arcane Monolith]]&#039;&#039;&#039; around which the original settlement was constructed.&lt;br /&gt;
&lt;br /&gt;
== Geography and Climate ==&lt;br /&gt;
&lt;br /&gt;
Arin&#039;silath is the largest settlement in the largely rural Aerinstone Valley region of southern Thalindor. The city sits in the foothills under the southern face of the &#039;&#039;&#039;Greenmantle Peaks&#039;&#039;&#039;, a large mountain range running southeast to northwest in southern Thalindor. Due to the coastal cliffs to the south and the mountains in the north the climate of the Aerinstone Valley is colder and wetter than much of the rest of the continent, as the cold winds from &#039;&#039;&#039;[[Glossary#Startheim|Startheim]]&#039;&#039;&#039; make their way north on the Torus.&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
&lt;br /&gt;
Arin&#039;silath&#039;s history dates back thousands of years, to before the elven peoples ventured beyond the shores of their ancestral home, and to before the dwarven peoples made their way to the continent of Thalindor. As such, when founded, the city was homogenously populated by the Elven peoples. After the [[#SunderingOfTheMonolith|&#039;&#039;&#039;Sundering of the Monolith&#039;&#039;&#039;]] and the devastation of &#039;&#039;&#039;[[#FeyWar|the Fey War]]&#039;&#039;&#039; the elven populations had dispersed, leaving way for the largely Human forces of the [[#EnlightenmentInquisition|&#039;&#039;&#039;Enlightenment Inquisition&#039;&#039;&#039;]] to reoccupy the city. Since that time the city became one of the earliest examples of a blended and fully integrated population in a large urban area, with a roughly equal population of elven and human peoples and a somewhat lesser population of dwarves.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early History ===&lt;br /&gt;
&lt;br /&gt;
The city was founded very early within the scope of recorded history, with the oldest areas of the city dating back to before the awakening of the &#039;&#039;&#039;[[Giants]]&#039;&#039;&#039;. The earliest record of the settlement describe the prophet &#039;&#039;&#039;[[Glossary#Tiferion|Tiferion]]&#039;&#039;&#039; visiting the [[#The_Starshroud_Bower|&#039;&#039;&#039;Starshroud Bower&#039;&#039;&#039;]], an ancient observatory near the Northern Gate that now holds special cultural significance for the city. It is speculated that early nomads settled near the Arcane Monolith and assigned it religious significance, building the Starshroud Bower shortly thereafter. Once the Giants were awakened by the expedition of &#039;&#039;&#039;[[Glossary#HalpecciaGoldraven|Halpeccia Goldraven]]&#039;&#039;&#039; and the magical nature of the Arcane Monoliths was imparted to the elves the city became a hub of mystical study focusing on the Monolith at its center.&lt;br /&gt;
&lt;br /&gt;
=== Sundering of the Monolith ===&lt;br /&gt;
&lt;br /&gt;
Historical accounts reference a contingent of powerful elven magi who studied and lived in the shadow of the Arcane Monolith for many years, furthering the elves knowledge of the Monoliths and unlocking their potential. It is assumed that these magi caused the event that became known as the &#039;&#039;&#039;Sundering&#039;&#039;&#039;, although detailed accounts were lost to the event itself. What is known is that the Monolith was effectively destroyed in a cataclysmic blast that also caused significant damage to the city. In the wake of this blast the first portal to the &#039;&#039;&#039;[[Fey Realm]]&#039;&#039;&#039; was opened and first contact established between the &#039;&#039;&#039;Fey&#039;&#039;&#039; peoples and the residents of &#039;&#039;&#039;Arcis&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== The Fey War ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;See Also:&#039;&#039; [[The Fey War]]&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Diplomatic relations between the Fey and Elves did not go well and almost immediately escalated into a war fought with Arin&#039;silath at its center. While the war was short it caused even more damage to the historical architechture and records of the city and had long-lasting &#039;&#039;&#039;[[The_Fey_War#Long_Lasting_Effects|metaphysical effects]]&#039;&#039;&#039; on Arcis, which shaped its history for centuries following the war&#039;s end.&lt;br /&gt;
&lt;br /&gt;
=== Enlightenment Inquisition ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;See Also:&#039;&#039; [[Enlightenment Inquisition]]&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arin&#039;silath became occupied by the Enlightenment Inquisition around a decade into its spread across Thalindor. Instead of being directly occupied by &#039;&#039;&#039;King Azak&#039;s&#039;&#039;&#039; forces or by the &#039;&#039;&#039;Templars&#039;&#039;&#039;, a brigand named [[#ReneirCorwyn|&#039;&#039;&#039;Reneir Corwyn&#039;&#039;&#039;]] wrested control of the derelict city by force, and then pledged himself to the Inquisition in exchange for maintaining control over the city. During its occupation by the inquisition, Arin&#039;silath bore some of the worst of their transgressions. Victims of &#039;&#039;&#039;[[Caster&#039;s Ailment]]&#039;&#039;&#039; were sequestered to a quarantine ward of the city, which was eventually also used to imprison the Baron&#039;s political enemies, all but dooming them to the fate of disease. Near the end of the Inquisition a Coliseum was constructed and &#039;&#039;&#039;[[Enlightenment_Inquisition#Gladitorial_Games|gladitorial games]]&#039;&#039;&#039; were hosted, pitting Arcane Magic casters against one another in death matches for entertainment.&lt;br /&gt;
&lt;br /&gt;
=== The Arcane Emancipation ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;See Also:&#039;&#039; [[Arcane Emancipation]]&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During it&#039;s occupation there were several underground movements to subvert the Inquisition and liberate the city from Baron Corwyn. Although these movements were discrete with different leadership and happening at different times, they were all generally referred to at the Emancipation Movement. Each of these movements were quashed until the sorcerer Tessarion Elaric led a massive rebellion during the gladiatorial games that resulted in a bloodbath but decimated the Inquisition Forces.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
=== Kinisi ===&lt;br /&gt;
&lt;br /&gt;
A festive celebration of &#039;&#039;&#039;[[Belmea]]’s&#039;&#039;&#039; passing through the &#039;&#039;&#039;[[Cosmology#Annulus|Annulus]]&#039;&#039;&#039;, which can only be predicted by a divine seer in communion with Lunar Forces. This event happens so infrequently, it is unlikely that any of the human residents will witness it a second time. It is a celebration of massive cultural significance, but many historical ties to arcane practices.&lt;br /&gt;
&lt;br /&gt;
=== The Asteri ===&lt;br /&gt;
&lt;br /&gt;
The Asteri are a circle of druids and scholars whose beliefs and practices are deeply connected to the wonders of the night sky. These druids have dedicated their lives to understanding Arcis’ place within the cosmos, finding meaning and prophecy in the stars and firmament. &lt;br /&gt;
&lt;br /&gt;
===== Beliefs =====&lt;br /&gt;
&lt;br /&gt;
The Asteri believe that the night sky is a vault of secrets and portents, and they see themselves as its humble custodians. They draw a connection between the mysteries of the stars and the fabric of existence itself. They believe that the stars and moons comprise one cosmic entity known as &#039;&#039;&#039;The Weaver&#039;&#039;&#039;, an inherently magical being formed of primal arcane magic. &lt;br /&gt;
&lt;br /&gt;
Within their ancestral legends and cosmogony, the stars function as the mind and soul of the Weaver, and the moons function as its hands. Before Arcis was created, The Weaver floated alone in a vast emptiness. The stars dreamed of the world, and the moons shaped these dreams into reality, as if threads of possibility were pulled from the stars and Arcis was woven by the moons on a cosmic loom (&#039;&#039;&#039;[[Solstea]]&#039;&#039;&#039; forming its shape and its frame, Belmea wrapping it with life and defining its features). This “weaving” is an eternal process; both creative and destructive, but never inherently good or evil. &lt;br /&gt;
&lt;br /&gt;
The rites and practices of the Asteri are in attempt to read the inscrutable thoughts of the weaver in the stars. The believe that, if they can understand what The Weaver is thinking, then they may be able to gain foreknowledge of major events. As such, they spend hours in contemplation, deciphering the shifting patterns of the stars to glean insights into the future and the threads of destiny that weave through the lives of mortals. &lt;br /&gt;
&lt;br /&gt;
===== History and Perception =====&lt;br /&gt;
&lt;br /&gt;
Asteri beliefs and theories are heavily influenced by &#039;&#039;&#039;Runegazers&#039;&#039;&#039; and they amass large collections of literature, journals, tablets and second-hand accounts of Runegazers. It is common belief that the first Asteri was a Runegazer, but this has only been supported by account in the Asteri&#039;s oral history, and no physical records support it.&lt;br /&gt;
&lt;br /&gt;
Before the Fey War, the elves of Arin’silath turned to the Asteri for guidance and wisdom, believing these druids possessed a unique connection to the cosmic forces that shaped Arcis. When the Arcane Monolith was sundered, a shard of the monolith destroyed the Asteri sanctum, &#039;&#039;&#039;The Starshroud Bower&#039;&#039;&#039; and drove them into the countryside.&lt;br /&gt;
&lt;br /&gt;
After the cultural shift in Arin&#039;silath, most people view the Asteri as eccentric hermits, but some residents with deep cultural roots to the region still hold them in high respect. It is not uncommon to find an Asteri druid wandering the forests and hilltops of the Aerinstone Valley at night, as they seek to understand the weave of the world through the celestial language written in the heavens.&lt;br /&gt;
&lt;br /&gt;
=== The Starshroud Bower ===&lt;br /&gt;
&lt;br /&gt;
Located on the north end of the city, near the pass through the Greenmantle Peaks and gate of the city, this site was once one of revered significance and home to the [[#Asteri|&#039;&#039;&#039;Asteri&#039;&#039;&#039;]] druids, but has now fallen mostly into disrepair. During the Sundering a large chunk of monolith landed in the center of the site, destroying the most prominent architecture. A few smaller structures remain. There is a passage leading to some underground chambers that are filled with tomes, but the passage is collapsed not far in.&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
=== Cultural Influence ===&lt;br /&gt;
&lt;br /&gt;
Since Arin&#039;silath is such an old city with a history of monoculture, there is an insular tradition of numerous old deities dating back nearly to the beginning of recorded history. This pantheon managed to persist through the cultural shift in Arin&#039;silath after the Fey War through solidarity of the cities natives. Once the Inquisition established control over the city, several new deities accrued a following. While this was initially controversial, the two religious traditions eventually found equilibrium within the city&#039;s culture.&lt;br /&gt;
&lt;br /&gt;
=== Notable Local Deities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aeressa, the Veiled Sentinel&#039;&#039;&#039; (/eɪˈɹɛsə/) - Born from the fervent prayers of those seeking solace in the midst of persecution, Aeressa embodies resilience and clandestine resistance. Veiled in shadows and whispers, Aeressa represents the silent guardianship of those opposing the Inquisition&#039;s draconian rule. Followers revere Aeressa in secret, seeking guidance for survival and fostering hope for a future free from oppression.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elduin, the Forsaken Scholar&#039;&#039;&#039; (/ˈɛlduːin/) - A deity born from the hidden yearning for knowledge and magical enlightenment, Elduin embodies the suppressed thirst for arcane wisdom. Represented as a figure shrouded in forbidden tomes and glyphs, Elduin is venerated by clandestine scholars and rebels who seek to preserve arcane lore and challenge the Inquisition&#039;s oppressive ban on magic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riara, the Whispering Forest&#039;&#039;&#039; (/ɹiˈɑɹə/) - Revered by elves and nature-centric communities, Riara personifies the enduring spirit of the untamed wilderness. Depicted as a serene figure intertwined with flora and fauna, Riara represents the resilience of nature amidst adversity. Worshipers seek Riara&#039;s guidance in safeguarding the dwindling natural sanctuaries and nurturing hope for a resurgence of harmony between mortals and the environment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vorroz, the Ember Forge&#039;&#039;&#039; (/voːr/ʌːz/) - Embraced by the dwarven craftsmen and artisans, Vorroz embodies the fervor for resilience and craftsmanship. Portrayed as a figure ablaze with molten metal and stone, Vorroz symbolizes the unwavering dedication to preserving craftsmanship and the dwarven legacy in the face of the Inquisition&#039;s cultural suppression. Followers invoke Vorroz for strength and inspiration in their endeavors to safeguard traditional crafts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chiath, the Shadowed Judge&#039;&#039;&#039; (/kiːɑθ/) - Revered primarily by the Inquisition and its fervent adherents, Chiath embodies unwavering authority and judgment. Portrayed as an austere figure wielding scales and a gavel, Chiath symbolizes the absolute enforcement of the Law. Devotees from the Inquisition invoke Chiath for guidance in upholding the strict codes and for rooting out perceived heresies and arcane practitioners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gnaros, the Beacon of Hope&#039;&#039;&#039; (/ˈnɑɹoʊs/) - Emerging from the collective yearning for a brighter future, Valoria embodies the optimism and resilience of the oppressed masses. Depicted as a radiant figure amidst darkened skies, Valoria inspires hope, unity, and resistance against the Inquisition&#039;s tyranny. Followers invoke Valoria&#039;s name as a rallying cry for solidarity and the pursuit of freedom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Veyron, the Silent Watcher&#039;&#039;&#039; (/ˈveɪɹɑn/) - Born from the whispers of ancient ruins and forgotten knowledge, Veyron embodies the enigmatic mysteries and secrets hidden within the valley&#039;s depths. Depicted as a veiled figure with outstretched hands holding a celestial orb, Veyron represents the keeper of forgotten lore and arcane remnants. A few seers and rebels seek Veyron’s guidance in deciphering cryptic messages and planning against the oppressive regime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serasin, the Healing Breeze&#039;&#039;&#039; (/ˈsɛɹəsɪn/) - Revered by healers and caregivers among the oppressed communities, Serasin embodies compassion and resilience. Portrayed as a figure adorned with soothing elements of nature, Serasin symbolizes the healing arts and the nurturing spirit amidst strife and suffering. Followers invoke Serasin for guidance in tending to the wounded and afflicted and preserving hope amid despair.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aquilae, the Torrential Muse&#039;&#039;&#039; (/ɑˈkiːlə/) - Born from the enduring rains and the collective resilience of a society constantly drenched in downpours, Aquilia embodies creativity, adaptability, and perseverance. Depicted as a figure draped in flowing robes of raindrops and mist, Aquilia symbolizes the artistic inspiration and vitality drawn from the relentless deluge. Followers revere Aquilia as a source of inspiration, seeking her blessing for artistic endeavors, innovation, and adaptability in the face of unceasing adversity. Aquilia&#039;s presence is invoked in celebrations that embrace the beauty of rain, where art, music, and storytelling thrive as a testament to the culture&#039;s ability to flourish even in perpetual moisture.&lt;br /&gt;
&lt;br /&gt;
== Notable Figures ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tessarion Elaric&#039;&#039;&#039; - A gifted human sorcerer who led a cultural revolution to free the arcanists during the Magical Inquisition. Described as charismatic, handsome and talented--but quite dim.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ael’yeth Naialine&#039;&#039;&#039; - A talented druid and close ally of Tassarion Elaric. Played a key role in freeing Tassarion from the Arcane Gladiatorial arena, and conscripted the Ents to attack Arin’silath. Considered by many to be the brains of the Arcanist Revolution.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ReneirCorwyn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Reneir Corwyn&#039;&#039;&#039; - A shrewd human man who gathered a strong force of bandits and brigands in southern Thalindor in the aftermath of the Fey War. His men earned the title &#039;&#039;&#039;Iron Hounds&#039;&#039;&#039; and he used them to occupy the ruins of Arin&#039;silath. Once the spreading forces of the Enlightenment Inquisition reached that region, he pledged to their cause in exchange for the title of Baron and sovereignty over the city.&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Arin%27silath&amp;diff=275</id>
		<title>Arin&#039;silath</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Arin%27silath&amp;diff=275"/>
		<updated>2024-11-06T16:08:08Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Arin&#039;silath&#039;&#039;&#039; is a major city in the &#039;&#039;&#039;Aerinstone Valley&#039;&#039;&#039; region of the continent &#039;&#039;&#039;[[Glossary#Thalindor|Thalindor]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
[[File:arinsilath.jpg|thumb|right|Arin&#039;silath, around the start of the Enlightenment Inquisition]]&lt;br /&gt;
&lt;br /&gt;
== Name and Etymology ==&lt;br /&gt;
&lt;br /&gt;
The current name of the city is an elision of its original name &#039;&#039;&#039;Arinael Osilath&#039;&#039;&#039;, which when translated from an ancient elven dialect means &amp;quot;ancient tower&amp;quot;. This is assumed to refer to the &#039;&#039;&#039;[[Glossary#ArcaneMonolith|Arcane Monolith]]&#039;&#039;&#039; around which the original settlement was constructed.&lt;br /&gt;
&lt;br /&gt;
== Geography and Climate ==&lt;br /&gt;
&lt;br /&gt;
Arin&#039;silath is the largest settlement in the largely rural Aerinstone Valley region of southern Thalindor. The city sits in the foothills under the southern face of the &#039;&#039;&#039;Greenmantle Peaks&#039;&#039;&#039;, a large mountain range running southeast to northwest in southern Thalindor. Due to the coastal cliffs to the south and the mountains in the north the climate of the Aerinstone Valley is colder and wetter than much of the rest of the continent, as the cold winds from &#039;&#039;&#039;[[Glossary#Startheim|Startheim]]&#039;&#039;&#039; make their way north on the Torus.&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
&lt;br /&gt;
Arin&#039;silath&#039;s history dates back thousands of years, to before the elven peoples ventured beyond the shores of their ancestral home, and to before the dwarven peoples made their way to the continent of Thalindor. As such, when founded, the city was homogenously populated by the Elven peoples. After the [[#SunderingOfTheMonolith|&#039;&#039;&#039;Sundering of the Monolith&#039;&#039;&#039;]] and the devastation of &#039;&#039;&#039;[[#FeyWar|the Fey War]]&#039;&#039;&#039; the elven populations had dispersed, leaving way for the largely Human forces of the [[#EnlightenmentInquisition|&#039;&#039;&#039;Enlightenment Inquisition&#039;&#039;&#039;]] to reoccupy the city. Since that time the city became one of the earliest examples of a blended and fully integrated population in a large urban area, with a roughly equal population of elven and human peoples and a somewhat lesser population of dwarves.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early History ===&lt;br /&gt;
&lt;br /&gt;
The city was founded very early within the scope of recorded history, with the oldest areas of the city dating back to before the awakening of the &#039;&#039;&#039;[[Giants]]&#039;&#039;&#039;. The earliest record of the settlement describe the prophet &#039;&#039;&#039;[[Glossary#Tiferion|Tiferion]]&#039;&#039;&#039; visiting the [[#StarshroudBower|&#039;&#039;&#039;Starshroud Bower&#039;&#039;&#039;]], an ancient observatory near the Northern Gate that now holds special cultural significance for the city. It is speculated that early nomads settled near the Arcane Monolith and assigned it religious significance, building the Starshroud Bower shortly thereafter. Once the Giants were awakened by the expedition of &#039;&#039;&#039;[[Glossary#HalpecciaGoldraven|Halpeccia Goldraven]]&#039;&#039;&#039; and the magical nature of the Arcane Monoliths was imparted to the elves the city became a hub of mystical study focusing on the Monolith at its center.&lt;br /&gt;
&lt;br /&gt;
=== Sundering of the Monolith ===&lt;br /&gt;
&lt;br /&gt;
Historical accounts reference a contingent of powerful elven magi who studied and lived in the shadow of the Arcane Monolith for many years, furthering the elves knowledge of the Monoliths and unlocking their potential. It is assumed that these magi caused the event that became known as the &#039;&#039;&#039;Sundering&#039;&#039;&#039;, although detailed accounts were lost to the event itself. What is known is that the Monolith was effectively destroyed in a cataclysmic blast that also caused significant damage to the city. In the wake of this blast the first portal to the &#039;&#039;&#039;[[Fey Realm]]&#039;&#039;&#039; was opened and first contact established between the &#039;&#039;&#039;Fey&#039;&#039;&#039; peoples and the residents of &#039;&#039;&#039;Arcis&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== The Fey War ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;See Also:&#039;&#039; [[The Fey War]]&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Diplomatic relations between the Fey and Elves did not go well and almost immediately escalated into a war fought with Arin&#039;silath at its center. While the war was short it caused even more damage to the historical architechture and records of the city and had long-lasting &#039;&#039;&#039;[[The_Fey_War#Long_Lasting_Effects|metaphysical effects]]&#039;&#039;&#039; on Arcis, which shaped its history for centuries following the war&#039;s end.&lt;br /&gt;
&lt;br /&gt;
=== Enlightenment Inquisition ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;See Also:&#039;&#039; [[Enlightenment Inquisition]]&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arin&#039;silath became occupied by the Enlightenment Inquisition around a decade into its spread across Thalindor. Instead of being directly occupied by &#039;&#039;&#039;King Azak&#039;s&#039;&#039;&#039; forces or by the &#039;&#039;&#039;Templars&#039;&#039;&#039;, a brigand named [[#ReneirCorwyn|&#039;&#039;&#039;Reneir Corwyn&#039;&#039;&#039;]] wrested control of the derelict city by force, and then pledged himself to the Inquisition in exchange for maintaining control over the city. During its occupation by the inquisition, Arin&#039;silath bore some of the worst of their transgressions. Victims of &#039;&#039;&#039;[[Caster&#039;s Ailment]]&#039;&#039;&#039; were sequestered to a quarantine ward of the city, which was eventually also used to imprison the Baron&#039;s political enemies, all but dooming them to the fate of disease. Near the end of the Inquisition a Coliseum was constructed and &#039;&#039;&#039;[[Enlightenment_Inquisition#Gladitorial_Games|gladitorial games]]&#039;&#039;&#039; were hosted, pitting Arcane Magic casters against one another in death matches for entertainment.&lt;br /&gt;
&lt;br /&gt;
=== The Arcane Emancipation ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;See Also:&#039;&#039; [[Arcane Emancipation]]&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During it&#039;s occupation there were several underground movements to subvert the Inquisition and liberate the city from Baron Corwyn. Although these movements were discrete with different leadership and happening at different times, they were all generally referred to at the Emancipation Movement. Each of these movements were quashed until the sorcerer Tessarion Elaric led a massive rebellion during the gladiatorial games that resulted in a bloodbath but decimated the Inquisition Forces.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
=== Kinisi ===&lt;br /&gt;
&lt;br /&gt;
A festive celebration of &#039;&#039;&#039;[[Belmea]]’s&#039;&#039;&#039; passing through the &#039;&#039;&#039;[[Cosmology#Annulus|Annulus]]&#039;&#039;&#039;, which can only be predicted by a divine seer in communion with Lunar Forces. This event happens so infrequently, it is unlikely that any of the human residents will witness it a second time. It is a celebration of massive cultural significance, but many historical ties to arcane practices.&lt;br /&gt;
&lt;br /&gt;
=== The Asteri ===&lt;br /&gt;
&lt;br /&gt;
The Asteri are a circle of druids and scholars whose beliefs and practices are deeply connected to the wonders of the night sky. These druids have dedicated their lives to understanding Arcis’ place within the cosmos, finding meaning and prophecy in the stars and firmament. &lt;br /&gt;
&lt;br /&gt;
===== Beliefs =====&lt;br /&gt;
&lt;br /&gt;
The Asteri believe that the night sky is a vault of secrets and portents, and they see themselves as its humble custodians. They draw a connection between the mysteries of the stars and the fabric of existence itself. They believe that the stars and moons comprise one cosmic entity known as &#039;&#039;&#039;The Weaver&#039;&#039;&#039;, an inherently magical being formed of primal arcane magic. &lt;br /&gt;
&lt;br /&gt;
Within their ancestral legends and cosmogony, the stars function as the mind and soul of the Weaver, and the moons function as its hands. Before Arcis was created, The Weaver floated alone in a vast emptiness. The stars dreamed of the world, and the moons shaped these dreams into reality, as if threads of possibility were pulled from the stars and Arcis was woven by the moons on a cosmic loom (&#039;&#039;&#039;[[Solstea]]&#039;&#039;&#039; forming its shape and its frame, Belmea wrapping it with life and defining its features). This “weaving” is an eternal process; both creative and destructive, but never inherently good or evil. &lt;br /&gt;
&lt;br /&gt;
The rites and practices of the Asteri are in attempt to read the inscrutable thoughts of the weaver in the stars. The believe that, if they can understand what The Weaver is thinking, then they may be able to gain foreknowledge of major events. As such, they spend hours in contemplation, deciphering the shifting patterns of the stars to glean insights into the future and the threads of destiny that weave through the lives of mortals. &lt;br /&gt;
&lt;br /&gt;
===== History and Perception =====&lt;br /&gt;
&lt;br /&gt;
Asteri beliefs and theories are heavily influenced by &#039;&#039;&#039;Runegazers&#039;&#039;&#039; and they amass large collections of literature, journals, tablets and second-hand accounts of Runegazers. It is common belief that the first Asteri was a Runegazer, but this has only been supported by account in the Asteri&#039;s oral history, and no physical records support it.&lt;br /&gt;
&lt;br /&gt;
Before the Fey War, the elves of Arin’silath turned to the Asteri for guidance and wisdom, believing these druids possessed a unique connection to the cosmic forces that shaped Arcis. When the Arcane Monolith was sundered, a shard of the monolith destroyed the Asteri sanctum, &#039;&#039;&#039;The Starshroud Bower&#039;&#039;&#039; and drove them into the countryside.&lt;br /&gt;
&lt;br /&gt;
After the cultural shift in Arin&#039;silath, most people view the Asteri as eccentric hermits, but some residents with deep cultural roots to the region still hold them in high respect. It is not uncommon to find an Asteri druid wandering the forests and hilltops of the Aerinstone Valley at night, as they seek to understand the weave of the world through the celestial language written in the heavens.&lt;br /&gt;
&lt;br /&gt;
=== The Starshroud Bower ===&lt;br /&gt;
&lt;br /&gt;
Located on the north end of the city, near the pass through the Greenmantle Peaks and gate of the city, this site was once one of revered significance and home to the [[#Asteri|&#039;&#039;&#039;Asteri&#039;&#039;&#039;]] druids, but has now fallen mostly into disrepair. During the Sundering a large chunk of monolith landed in the center of the site, destroying the most prominent architecture. A few smaller structures remain. There is a passage leading to some underground chambers that are filled with tomes, but the passage is collapsed not far in.&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
=== Cultural Influence ===&lt;br /&gt;
&lt;br /&gt;
Since Arin&#039;silath is such an old city with a history of monoculture, there is an insular tradition of numerous old deities dating back nearly to the beginning of recorded history. This pantheon managed to persist through the cultural shift in Arin&#039;silath after the Fey War through solidarity of the cities natives. Once the Inquisition established control over the city, several new deities accrued a following. While this was initially controversial, the two religious traditions eventually found equilibrium within the city&#039;s culture.&lt;br /&gt;
&lt;br /&gt;
=== Notable Local Deities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aeressa, the Veiled Sentinel&#039;&#039;&#039; (/eɪˈɹɛsə/) - Born from the fervent prayers of those seeking solace in the midst of persecution, Aeressa embodies resilience and clandestine resistance. Veiled in shadows and whispers, Aeressa represents the silent guardianship of those opposing the Inquisition&#039;s draconian rule. Followers revere Aeressa in secret, seeking guidance for survival and fostering hope for a future free from oppression.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elduin, the Forsaken Scholar&#039;&#039;&#039; (/ˈɛlduːin/) - A deity born from the hidden yearning for knowledge and magical enlightenment, Elduin embodies the suppressed thirst for arcane wisdom. Represented as a figure shrouded in forbidden tomes and glyphs, Elduin is venerated by clandestine scholars and rebels who seek to preserve arcane lore and challenge the Inquisition&#039;s oppressive ban on magic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riara, the Whispering Forest&#039;&#039;&#039; (/ɹiˈɑɹə/) - Revered by elves and nature-centric communities, Riara personifies the enduring spirit of the untamed wilderness. Depicted as a serene figure intertwined with flora and fauna, Riara represents the resilience of nature amidst adversity. Worshipers seek Riara&#039;s guidance in safeguarding the dwindling natural sanctuaries and nurturing hope for a resurgence of harmony between mortals and the environment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vorroz, the Ember Forge&#039;&#039;&#039; (/voːr/ʌːz/) - Embraced by the dwarven craftsmen and artisans, Vorroz embodies the fervor for resilience and craftsmanship. Portrayed as a figure ablaze with molten metal and stone, Vorroz symbolizes the unwavering dedication to preserving craftsmanship and the dwarven legacy in the face of the Inquisition&#039;s cultural suppression. Followers invoke Vorroz for strength and inspiration in their endeavors to safeguard traditional crafts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chiath, the Shadowed Judge&#039;&#039;&#039; (/kiːɑθ/) - Revered primarily by the Inquisition and its fervent adherents, Chiath embodies unwavering authority and judgment. Portrayed as an austere figure wielding scales and a gavel, Chiath symbolizes the absolute enforcement of the Law. Devotees from the Inquisition invoke Chiath for guidance in upholding the strict codes and for rooting out perceived heresies and arcane practitioners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gnaros, the Beacon of Hope&#039;&#039;&#039; (/ˈnɑɹoʊs/) - Emerging from the collective yearning for a brighter future, Valoria embodies the optimism and resilience of the oppressed masses. Depicted as a radiant figure amidst darkened skies, Valoria inspires hope, unity, and resistance against the Inquisition&#039;s tyranny. Followers invoke Valoria&#039;s name as a rallying cry for solidarity and the pursuit of freedom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Veyron, the Silent Watcher&#039;&#039;&#039; (/ˈveɪɹɑn/) - Born from the whispers of ancient ruins and forgotten knowledge, Veyron embodies the enigmatic mysteries and secrets hidden within the valley&#039;s depths. Depicted as a veiled figure with outstretched hands holding a celestial orb, Veyron represents the keeper of forgotten lore and arcane remnants. A few seers and rebels seek Veyron’s guidance in deciphering cryptic messages and planning against the oppressive regime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serasin, the Healing Breeze&#039;&#039;&#039; (/ˈsɛɹəsɪn/) - Revered by healers and caregivers among the oppressed communities, Serasin embodies compassion and resilience. Portrayed as a figure adorned with soothing elements of nature, Serasin symbolizes the healing arts and the nurturing spirit amidst strife and suffering. Followers invoke Serasin for guidance in tending to the wounded and afflicted and preserving hope amid despair.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aquilae, the Torrential Muse&#039;&#039;&#039; (/ɑˈkiːlə/) - Born from the enduring rains and the collective resilience of a society constantly drenched in downpours, Aquilia embodies creativity, adaptability, and perseverance. Depicted as a figure draped in flowing robes of raindrops and mist, Aquilia symbolizes the artistic inspiration and vitality drawn from the relentless deluge. Followers revere Aquilia as a source of inspiration, seeking her blessing for artistic endeavors, innovation, and adaptability in the face of unceasing adversity. Aquilia&#039;s presence is invoked in celebrations that embrace the beauty of rain, where art, music, and storytelling thrive as a testament to the culture&#039;s ability to flourish even in perpetual moisture.&lt;br /&gt;
&lt;br /&gt;
== Notable Figures ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tessarion Elaric&#039;&#039;&#039; - A gifted human sorcerer who led a cultural revolution to free the arcanists during the Magical Inquisition. Described as charismatic, handsome and talented--but quite dim.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ael’yeth Naialine&#039;&#039;&#039; - A talented druid and close ally of Tassarion Elaric. Played a key role in freeing Tassarion from the Arcane Gladiatorial arena, and conscripted the Ents to attack Arin’silath. Considered by many to be the brains of the Arcanist Revolution.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ReneirCorwyn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Reneir Corwyn&#039;&#039;&#039; - A shrewd human man who gathered a strong force of bandits and brigands in southern Thalindor in the aftermath of the Fey War. His men earned the title &#039;&#039;&#039;Iron Hounds&#039;&#039;&#039; and he used them to occupy the ruins of Arin&#039;silath. Once the spreading forces of the Enlightenment Inquisition reached that region, he pledged to their cause in exchange for the title of Baron and sovereignty over the city.&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Arin%27silath&amp;diff=274</id>
		<title>Arin&#039;silath</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Arin%27silath&amp;diff=274"/>
		<updated>2024-11-06T16:05:53Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: /* The Enlightenment Inquisition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Arin&#039;silath&#039;&#039;&#039; is a major city in the &#039;&#039;&#039;Aerinstone Valley&#039;&#039;&#039; region of the continent &#039;&#039;&#039;[[Glossary#Thalindor|Thalindor]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
[[File:arinsilath.jpg|thumb|right|Arin&#039;silath, around the start of the Enlightenment Inquisition]]&lt;br /&gt;
&lt;br /&gt;
== Name and Etymology ==&lt;br /&gt;
&lt;br /&gt;
The current name of the city is an elision of its original name &#039;&#039;&#039;Arinael Osilath&#039;&#039;&#039;, which when translated from an ancient elven dialect means &amp;quot;ancient tower&amp;quot;. This is assumed to refer to the &#039;&#039;&#039;[[Glossary#ArcaneMonolith|Arcane Monolith]]&#039;&#039;&#039; around which the original settlement was constructed.&lt;br /&gt;
&lt;br /&gt;
== Geography and Climate ==&lt;br /&gt;
&lt;br /&gt;
Arin&#039;silath is the largest settlement in the largely rural Aerinstone Valley region of southern Thalindor. The city sits in the foothills under the southern face of the &#039;&#039;&#039;Greenmantle Peaks&#039;&#039;&#039;, a large mountain range running southeast to northwest in southern Thalindor. Due to the coastal cliffs to the south and the mountains in the north the climate of the Aerinstone Valley is colder and wetter than much of the rest of the continent, as the cold winds from &#039;&#039;&#039;[[Glossary#Startheim|Startheim]]&#039;&#039;&#039; make their way north on the Torus.&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
&lt;br /&gt;
Arin&#039;silath&#039;s history dates back thousands of years, to before the elven peoples ventured beyond the shores of their ancestral home, and to before the dwarven peoples made their way to the continent of Thalindor. As such, when founded, the city was homogenously populated by the Elven peoples. After the [[#SunderingOfTheMonolith|&#039;&#039;&#039;Sundering of the Monolith&#039;&#039;&#039;]] and the devastation of &#039;&#039;&#039;[[#FeyWar|the Fey War]]&#039;&#039;&#039; the elven populations had dispersed, leaving way for the largely Human forces of the [[#EnlightenmentInquisition|&#039;&#039;&#039;Enlightenment Inquisition&#039;&#039;&#039;]] to reoccupy the city. Since that time the city became one of the earliest examples of a blended and fully integrated population in a large urban area, with a roughly equal population of elven and human peoples and a somewhat lesser population of dwarves.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early History ===&lt;br /&gt;
&lt;br /&gt;
The city was founded very early within the scope of recorded history, with the oldest areas of the city dating back to before the awakening of the &#039;&#039;&#039;[[Giants]]&#039;&#039;&#039;. The earliest record of the settlement describe the prophet &#039;&#039;&#039;[[Glossary#Tiferion|Tiferion]]&#039;&#039;&#039; visiting the [[#StarshroudBower|&#039;&#039;&#039;Starshroud Bower&#039;&#039;&#039;]], an ancient observatory near the Northern Gate that now holds special cultural significance for the city. It is speculated that early nomads settled near the Arcane Monolith and assigned it religious significance, building the Starshroud Bower shortly thereafter. Once the Giants were awakened by the expedition of &#039;&#039;&#039;[[Glossary#HalpecciaGoldraven|Halpeccia Goldraven]]&#039;&#039;&#039; and the magical nature of the Arcane Monoliths was imparted to the elves the city became a hub of mystical study focusing on the Monolith at its center.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;SunderingOfTheMonolith&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sundering of the Monolith ===&lt;br /&gt;
&lt;br /&gt;
Historical accounts reference a contingent of powerful elven magi who studied and lived in the shadow of the Arcane Monolith for many years, furthering the elves knowledge of the Monoliths and unlocking their potential. It is assumed that these magi caused the event that became known as the &#039;&#039;&#039;Sundering&#039;&#039;&#039;, although detailed accounts were lost to the event itself. What is known is that the Monolith was effectively destroyed in a cataclysmic blast that also caused significant damage to the city. In the wake of this blast the first portal to the &#039;&#039;&#039;[[Fey Realm]]&#039;&#039;&#039; was opened and first contact established between the &#039;&#039;&#039;Fey&#039;&#039;&#039; peoples and the residents of &#039;&#039;&#039;Arcis&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;FeyWar&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== The Fey War ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;See Also:&#039;&#039; [[The Fey War]]&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Diplomatic relations between the Fey and Elves did not go well and almost immediately escalated into a war fought with Arin&#039;silath at its center. While the war was short it caused even more damage to the historical architechture and records of the city and had long-lasting &#039;&#039;&#039;[[The_Fey_War#Long_Lasting_Effects|metaphysical effects]]&#039;&#039;&#039; on Arcis, which shaped its history for centuries following the war&#039;s end.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EnlightenmentInquisition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enlightenment Inquisition ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;See Also:&#039;&#039; [[Enlightenment Inquisition]]&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arin&#039;silath became occupied by the Enlightenment Inquisition around a decade into its spread across Thalindor. Instead of being directly occupied by &#039;&#039;&#039;King Azak&#039;s&#039;&#039;&#039; forces or by the &#039;&#039;&#039;Templars&#039;&#039;&#039;, a brigand named [[#ReneirCorwyn|&#039;&#039;&#039;Reneir Corwyn&#039;&#039;&#039;]] wrested control of the derelict city by force, and then pledged himself to the Inquisition in exchange for maintaining control over the city. During its occupation by the inquisition, Arin&#039;silath bore some of the worst of their transgressions. Victims of &#039;&#039;&#039;[[Caster&#039;s Ailment]]&#039;&#039;&#039; were sequestered to a quarantine ward of the city, which was eventually also used to imprison the Baron&#039;s political enemies, all but dooming them to the fate of disease. Near the end of the Inquisition a Coliseum was constructed and &#039;&#039;&#039;[[Enlightenment_Inquisition#Gladitorial_Games|gladitorial games]]&#039;&#039;&#039; were hosted, pitting Arcane Magic casters against one another in death matches for entertainment.&lt;br /&gt;
&lt;br /&gt;
=== The Arcane Emancipation ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;See Also:&#039;&#039; [[Arcane Emancipation]]&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During it&#039;s occupation there were several underground movements to subvert the Inquisition and liberate the city from Baron Corwyn. Although these movements were discrete with different leadership and happening at different times, they were all generally referred to at the Emancipation Movement. Each of these movements were quashed until the sorcerer Tessarion Elaric led a massive rebellion during the gladiatorial games that resulted in a bloodbath but decimated the Inquisition Forces.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
=== Kinisi ===&lt;br /&gt;
&lt;br /&gt;
A festive celebration of &#039;&#039;&#039;[[Belmea]]’s&#039;&#039;&#039; passing through the &#039;&#039;&#039;[[Cosmology#Annulus|Annulus]]&#039;&#039;&#039;, which can only be predicted by a divine seer in communion with Lunar Forces. This event happens so infrequently, it is unlikely that any of the human residents will witness it a second time. It is a celebration of massive cultural significance, but many historical ties to arcane practices.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Asteri&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Asteri ===&lt;br /&gt;
&lt;br /&gt;
The Asteri are a circle of druids and scholars whose beliefs and practices are deeply connected to the wonders of the night sky. These druids have dedicated their lives to understanding Arcis’ place within the cosmos, finding meaning and prophecy in the stars and firmament. &lt;br /&gt;
&lt;br /&gt;
===== Beliefs =====&lt;br /&gt;
&lt;br /&gt;
The Asteri believe that the night sky is a vault of secrets and portents, and they see themselves as its humble custodians. They draw a connection between the mysteries of the stars and the fabric of existence itself. They believe that the stars and moons comprise one cosmic entity known as &#039;&#039;&#039;The Weaver&#039;&#039;&#039;, an inherently magical being formed of primal arcane magic. &lt;br /&gt;
&lt;br /&gt;
Within their ancestral legends and cosmogony, the stars function as the mind and soul of the Weaver, and the moons function as its hands. Before Arcis was created, The Weaver floated alone in a vast emptiness. The stars dreamed of the world, and the moons shaped these dreams into reality, as if threads of possibility were pulled from the stars and Arcis was woven by the moons on a cosmic loom (&#039;&#039;&#039;[[Solstea]]&#039;&#039;&#039; forming its shape and its frame, Belmea wrapping it with life and defining its features). This “weaving” is an eternal process; both creative and destructive, but never inherently good or evil. &lt;br /&gt;
&lt;br /&gt;
The rites and practices of the Asteri are in attempt to read the inscrutable thoughts of the weaver in the stars. The believe that, if they can understand what The Weaver is thinking, then they may be able to gain foreknowledge of major events. As such, they spend hours in contemplation, deciphering the shifting patterns of the stars to glean insights into the future and the threads of destiny that weave through the lives of mortals. &lt;br /&gt;
&lt;br /&gt;
===== History and Perception =====&lt;br /&gt;
&lt;br /&gt;
Asteri beliefs and theories are heavily influenced by &#039;&#039;&#039;Runegazers&#039;&#039;&#039; and they amass large collections of literature, journals, tablets and second-hand accounts of Runegazers. It is common belief that the first Asteri was a Runegazer, but this has only been supported by account in the Asteri&#039;s oral history, and no physical records support it.&lt;br /&gt;
&lt;br /&gt;
Before the Fey War, the elves of Arin’silath turned to the Asteri for guidance and wisdom, believing these druids possessed a unique connection to the cosmic forces that shaped Arcis. When the Arcane Monolith was sundered, a shard of the monolith destroyed the Asteri sanctum, &#039;&#039;&#039;The Starshroud Bower&#039;&#039;&#039; and drove them into the countryside.&lt;br /&gt;
&lt;br /&gt;
After the cultural shift in Arin&#039;silath, most people view the Asteri as eccentric hermits, but some residents with deep cultural roots to the region still hold them in high respect. It is not uncommon to find an Asteri druid wandering the forests and hilltops of the Aerinstone Valley at night, as they seek to understand the weave of the world through the celestial language written in the heavens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;StarshroudBower&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== The Starshroud Bower ===&lt;br /&gt;
&lt;br /&gt;
Located on the north end of the city, near the pass through the Greenmantle Peaks and gate of the city, this site was once one of revered significance and home to the [[#Asteri|&#039;&#039;&#039;Asteri&#039;&#039;&#039;]] druids, but has now fallen mostly into disrepair. During the Sundering a large chunk of monolith landed in the center of the site, destroying the most prominent architecture. A few smaller structures remain. There is a passage leading to some underground chambers that are filled with tomes, but the passage is collapsed not far in.&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
=== Cultural Influence ===&lt;br /&gt;
&lt;br /&gt;
Since Arin&#039;silath is such an old city with a history of monoculture, there is an insular tradition of numerous old deities dating back nearly to the beginning of recorded history. This pantheon managed to persist through the cultural shift in Arin&#039;silath after the Fey War through solidarity of the cities natives. Once the Inquisition established control over the city, several new deities accrued a following. While this was initially controversial, the two religious traditions eventually found equilibrium within the city&#039;s culture.&lt;br /&gt;
&lt;br /&gt;
=== Notable Local Deities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aeressa, the Veiled Sentinel&#039;&#039;&#039; (/eɪˈɹɛsə/) - Born from the fervent prayers of those seeking solace in the midst of persecution, Aeressa embodies resilience and clandestine resistance. Veiled in shadows and whispers, Aeressa represents the silent guardianship of those opposing the Inquisition&#039;s draconian rule. Followers revere Aeressa in secret, seeking guidance for survival and fostering hope for a future free from oppression.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elduin, the Forsaken Scholar&#039;&#039;&#039; (/ˈɛlduːin/) - A deity born from the hidden yearning for knowledge and magical enlightenment, Elduin embodies the suppressed thirst for arcane wisdom. Represented as a figure shrouded in forbidden tomes and glyphs, Elduin is venerated by clandestine scholars and rebels who seek to preserve arcane lore and challenge the Inquisition&#039;s oppressive ban on magic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riara, the Whispering Forest&#039;&#039;&#039; (/ɹiˈɑɹə/) - Revered by elves and nature-centric communities, Riara personifies the enduring spirit of the untamed wilderness. Depicted as a serene figure intertwined with flora and fauna, Riara represents the resilience of nature amidst adversity. Worshipers seek Riara&#039;s guidance in safeguarding the dwindling natural sanctuaries and nurturing hope for a resurgence of harmony between mortals and the environment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vorroz, the Ember Forge&#039;&#039;&#039; (/voːr/ʌːz/) - Embraced by the dwarven craftsmen and artisans, Vorroz embodies the fervor for resilience and craftsmanship. Portrayed as a figure ablaze with molten metal and stone, Vorroz symbolizes the unwavering dedication to preserving craftsmanship and the dwarven legacy in the face of the Inquisition&#039;s cultural suppression. Followers invoke Vorroz for strength and inspiration in their endeavors to safeguard traditional crafts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chiath, the Shadowed Judge&#039;&#039;&#039; (/kiːɑθ/) - Revered primarily by the Inquisition and its fervent adherents, Chiath embodies unwavering authority and judgment. Portrayed as an austere figure wielding scales and a gavel, Chiath symbolizes the absolute enforcement of the Law. Devotees from the Inquisition invoke Chiath for guidance in upholding the strict codes and for rooting out perceived heresies and arcane practitioners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gnaros, the Beacon of Hope&#039;&#039;&#039; (/ˈnɑɹoʊs/) - Emerging from the collective yearning for a brighter future, Valoria embodies the optimism and resilience of the oppressed masses. Depicted as a radiant figure amidst darkened skies, Valoria inspires hope, unity, and resistance against the Inquisition&#039;s tyranny. Followers invoke Valoria&#039;s name as a rallying cry for solidarity and the pursuit of freedom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Veyron, the Silent Watcher&#039;&#039;&#039; (/ˈveɪɹɑn/) - Born from the whispers of ancient ruins and forgotten knowledge, Veyron embodies the enigmatic mysteries and secrets hidden within the valley&#039;s depths. Depicted as a veiled figure with outstretched hands holding a celestial orb, Veyron represents the keeper of forgotten lore and arcane remnants. A few seers and rebels seek Veyron’s guidance in deciphering cryptic messages and planning against the oppressive regime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serasin, the Healing Breeze&#039;&#039;&#039; (/ˈsɛɹəsɪn/) - Revered by healers and caregivers among the oppressed communities, Serasin embodies compassion and resilience. Portrayed as a figure adorned with soothing elements of nature, Serasin symbolizes the healing arts and the nurturing spirit amidst strife and suffering. Followers invoke Serasin for guidance in tending to the wounded and afflicted and preserving hope amid despair.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aquilae, the Torrential Muse&#039;&#039;&#039; (/ɑˈkiːlə/) - Born from the enduring rains and the collective resilience of a society constantly drenched in downpours, Aquilia embodies creativity, adaptability, and perseverance. Depicted as a figure draped in flowing robes of raindrops and mist, Aquilia symbolizes the artistic inspiration and vitality drawn from the relentless deluge. Followers revere Aquilia as a source of inspiration, seeking her blessing for artistic endeavors, innovation, and adaptability in the face of unceasing adversity. Aquilia&#039;s presence is invoked in celebrations that embrace the beauty of rain, where art, music, and storytelling thrive as a testament to the culture&#039;s ability to flourish even in perpetual moisture.&lt;br /&gt;
&lt;br /&gt;
== Notable Figures ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tessarion Elaric&#039;&#039;&#039; - A gifted human sorcerer who led a cultural revolution to free the arcanists during the Magical Inquisition. Described as charismatic, handsome and talented--but quite dim.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ael’yeth Naialine&#039;&#039;&#039; - A talented druid and close ally of Tassarion Elaric. Played a key role in freeing Tassarion from the Arcane Gladiatorial arena, and conscripted the Ents to attack Arin’silath. Considered by many to be the brains of the Arcanist Revolution.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ReneirCorwyn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Reneir Corwyn&#039;&#039;&#039; - A shrewd human man who gathered a strong force of bandits and brigands in southern Thalindor in the aftermath of the Fey War. His men earned the title &#039;&#039;&#039;Iron Hounds&#039;&#039;&#039; and he used them to occupy the ruins of Arin&#039;silath. Once the spreading forces of the Enlightenment Inquisition reached that region, he pledged to their cause in exchange for the title of Baron and sovereignty over the city.&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Arin%27silath&amp;diff=273</id>
		<title>Arin&#039;silath</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Arin%27silath&amp;diff=273"/>
		<updated>2024-11-06T16:05:24Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: /* The Fey War */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Arin&#039;silath&#039;&#039;&#039; is a major city in the &#039;&#039;&#039;Aerinstone Valley&#039;&#039;&#039; region of the continent &#039;&#039;&#039;[[Glossary#Thalindor|Thalindor]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
[[File:arinsilath.jpg|thumb|right|Arin&#039;silath, around the start of the Enlightenment Inquisition]]&lt;br /&gt;
&lt;br /&gt;
== Name and Etymology ==&lt;br /&gt;
&lt;br /&gt;
The current name of the city is an elision of its original name &#039;&#039;&#039;Arinael Osilath&#039;&#039;&#039;, which when translated from an ancient elven dialect means &amp;quot;ancient tower&amp;quot;. This is assumed to refer to the &#039;&#039;&#039;[[Glossary#ArcaneMonolith|Arcane Monolith]]&#039;&#039;&#039; around which the original settlement was constructed.&lt;br /&gt;
&lt;br /&gt;
== Geography and Climate ==&lt;br /&gt;
&lt;br /&gt;
Arin&#039;silath is the largest settlement in the largely rural Aerinstone Valley region of southern Thalindor. The city sits in the foothills under the southern face of the &#039;&#039;&#039;Greenmantle Peaks&#039;&#039;&#039;, a large mountain range running southeast to northwest in southern Thalindor. Due to the coastal cliffs to the south and the mountains in the north the climate of the Aerinstone Valley is colder and wetter than much of the rest of the continent, as the cold winds from &#039;&#039;&#039;[[Glossary#Startheim|Startheim]]&#039;&#039;&#039; make their way north on the Torus.&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
&lt;br /&gt;
Arin&#039;silath&#039;s history dates back thousands of years, to before the elven peoples ventured beyond the shores of their ancestral home, and to before the dwarven peoples made their way to the continent of Thalindor. As such, when founded, the city was homogenously populated by the Elven peoples. After the [[#SunderingOfTheMonolith|&#039;&#039;&#039;Sundering of the Monolith&#039;&#039;&#039;]] and the devastation of &#039;&#039;&#039;[[#FeyWar|the Fey War]]&#039;&#039;&#039; the elven populations had dispersed, leaving way for the largely Human forces of the [[#EnlightenmentInquisition|&#039;&#039;&#039;Enlightenment Inquisition&#039;&#039;&#039;]] to reoccupy the city. Since that time the city became one of the earliest examples of a blended and fully integrated population in a large urban area, with a roughly equal population of elven and human peoples and a somewhat lesser population of dwarves.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early History ===&lt;br /&gt;
&lt;br /&gt;
The city was founded very early within the scope of recorded history, with the oldest areas of the city dating back to before the awakening of the &#039;&#039;&#039;[[Giants]]&#039;&#039;&#039;. The earliest record of the settlement describe the prophet &#039;&#039;&#039;[[Glossary#Tiferion|Tiferion]]&#039;&#039;&#039; visiting the [[#StarshroudBower|&#039;&#039;&#039;Starshroud Bower&#039;&#039;&#039;]], an ancient observatory near the Northern Gate that now holds special cultural significance for the city. It is speculated that early nomads settled near the Arcane Monolith and assigned it religious significance, building the Starshroud Bower shortly thereafter. Once the Giants were awakened by the expedition of &#039;&#039;&#039;[[Glossary#HalpecciaGoldraven|Halpeccia Goldraven]]&#039;&#039;&#039; and the magical nature of the Arcane Monoliths was imparted to the elves the city became a hub of mystical study focusing on the Monolith at its center.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;SunderingOfTheMonolith&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sundering of the Monolith ===&lt;br /&gt;
&lt;br /&gt;
Historical accounts reference a contingent of powerful elven magi who studied and lived in the shadow of the Arcane Monolith for many years, furthering the elves knowledge of the Monoliths and unlocking their potential. It is assumed that these magi caused the event that became known as the &#039;&#039;&#039;Sundering&#039;&#039;&#039;, although detailed accounts were lost to the event itself. What is known is that the Monolith was effectively destroyed in a cataclysmic blast that also caused significant damage to the city. In the wake of this blast the first portal to the &#039;&#039;&#039;[[Fey Realm]]&#039;&#039;&#039; was opened and first contact established between the &#039;&#039;&#039;Fey&#039;&#039;&#039; peoples and the residents of &#039;&#039;&#039;Arcis&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;FeyWar&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== The Fey War ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;See Also:&#039;&#039; [[The Fey War]]&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Diplomatic relations between the Fey and Elves did not go well and almost immediately escalated into a war fought with Arin&#039;silath at its center. While the war was short it caused even more damage to the historical architechture and records of the city and had long-lasting &#039;&#039;&#039;[[The_Fey_War#Long_Lasting_Effects|metaphysical effects]]&#039;&#039;&#039; on Arcis, which shaped its history for centuries following the war&#039;s end.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EnlightenmentInquisition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Enlightenment Inquisition ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;See Also:&#039;&#039; [[Enlightenment Inquisition]]&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arin&#039;silath became occupied by the Enlightenment Inquisition around a decade into its spread across Thalindor. Instead of being directly occupied by &#039;&#039;&#039;King Azak&#039;s&#039;&#039;&#039; forces or by the &#039;&#039;&#039;Templars&#039;&#039;&#039;, a brigand named [[#ReneirCorwyn|&#039;&#039;&#039;Reneir Corwyn&#039;&#039;&#039;]] wrested control of the derelict city by force, and then pledged himself to the Inquisition in exchange for maintaining control over the city. During its occupation by the inquisition, Arin&#039;silath bore some of the worst of their transgressions. Victims of &#039;&#039;&#039;[[Caster&#039;s Ailment]]&#039;&#039;&#039; were sequestered to a quarantine ward of the city, which was eventually also used to imprison the Baron&#039;s political enemies, all but dooming them to the fate of disease. Near the end of the Inquisition a Coliseum was constructed and &#039;&#039;&#039;[[Enlightenment_Inquisition#Gladitorial_Games|gladitorial games]]&#039;&#039;&#039; were hosted, pitting Arcane Magic casters against one another in death matches for entertainment.&lt;br /&gt;
&lt;br /&gt;
=== The Arcane Emancipation ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;See Also:&#039;&#039; [[Arcane Emancipation]]&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During it&#039;s occupation there were several underground movements to subvert the Inquisition and liberate the city from Baron Corwyn. Although these movements were discrete with different leadership and happening at different times, they were all generally referred to at the Emancipation Movement. Each of these movements were quashed until the sorcerer Tessarion Elaric led a massive rebellion during the gladiatorial games that resulted in a bloodbath but decimated the Inquisition Forces.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
=== Kinisi ===&lt;br /&gt;
&lt;br /&gt;
A festive celebration of &#039;&#039;&#039;[[Belmea]]’s&#039;&#039;&#039; passing through the &#039;&#039;&#039;[[Cosmology#Annulus|Annulus]]&#039;&#039;&#039;, which can only be predicted by a divine seer in communion with Lunar Forces. This event happens so infrequently, it is unlikely that any of the human residents will witness it a second time. It is a celebration of massive cultural significance, but many historical ties to arcane practices.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Asteri&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Asteri ===&lt;br /&gt;
&lt;br /&gt;
The Asteri are a circle of druids and scholars whose beliefs and practices are deeply connected to the wonders of the night sky. These druids have dedicated their lives to understanding Arcis’ place within the cosmos, finding meaning and prophecy in the stars and firmament. &lt;br /&gt;
&lt;br /&gt;
===== Beliefs =====&lt;br /&gt;
&lt;br /&gt;
The Asteri believe that the night sky is a vault of secrets and portents, and they see themselves as its humble custodians. They draw a connection between the mysteries of the stars and the fabric of existence itself. They believe that the stars and moons comprise one cosmic entity known as &#039;&#039;&#039;The Weaver&#039;&#039;&#039;, an inherently magical being formed of primal arcane magic. &lt;br /&gt;
&lt;br /&gt;
Within their ancestral legends and cosmogony, the stars function as the mind and soul of the Weaver, and the moons function as its hands. Before Arcis was created, The Weaver floated alone in a vast emptiness. The stars dreamed of the world, and the moons shaped these dreams into reality, as if threads of possibility were pulled from the stars and Arcis was woven by the moons on a cosmic loom (&#039;&#039;&#039;[[Solstea]]&#039;&#039;&#039; forming its shape and its frame, Belmea wrapping it with life and defining its features). This “weaving” is an eternal process; both creative and destructive, but never inherently good or evil. &lt;br /&gt;
&lt;br /&gt;
The rites and practices of the Asteri are in attempt to read the inscrutable thoughts of the weaver in the stars. The believe that, if they can understand what The Weaver is thinking, then they may be able to gain foreknowledge of major events. As such, they spend hours in contemplation, deciphering the shifting patterns of the stars to glean insights into the future and the threads of destiny that weave through the lives of mortals. &lt;br /&gt;
&lt;br /&gt;
===== History and Perception =====&lt;br /&gt;
&lt;br /&gt;
Asteri beliefs and theories are heavily influenced by &#039;&#039;&#039;Runegazers&#039;&#039;&#039; and they amass large collections of literature, journals, tablets and second-hand accounts of Runegazers. It is common belief that the first Asteri was a Runegazer, but this has only been supported by account in the Asteri&#039;s oral history, and no physical records support it.&lt;br /&gt;
&lt;br /&gt;
Before the Fey War, the elves of Arin’silath turned to the Asteri for guidance and wisdom, believing these druids possessed a unique connection to the cosmic forces that shaped Arcis. When the Arcane Monolith was sundered, a shard of the monolith destroyed the Asteri sanctum, &#039;&#039;&#039;The Starshroud Bower&#039;&#039;&#039; and drove them into the countryside.&lt;br /&gt;
&lt;br /&gt;
After the cultural shift in Arin&#039;silath, most people view the Asteri as eccentric hermits, but some residents with deep cultural roots to the region still hold them in high respect. It is not uncommon to find an Asteri druid wandering the forests and hilltops of the Aerinstone Valley at night, as they seek to understand the weave of the world through the celestial language written in the heavens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;StarshroudBower&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== The Starshroud Bower ===&lt;br /&gt;
&lt;br /&gt;
Located on the north end of the city, near the pass through the Greenmantle Peaks and gate of the city, this site was once one of revered significance and home to the [[#Asteri|&#039;&#039;&#039;Asteri&#039;&#039;&#039;]] druids, but has now fallen mostly into disrepair. During the Sundering a large chunk of monolith landed in the center of the site, destroying the most prominent architecture. A few smaller structures remain. There is a passage leading to some underground chambers that are filled with tomes, but the passage is collapsed not far in.&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
=== Cultural Influence ===&lt;br /&gt;
&lt;br /&gt;
Since Arin&#039;silath is such an old city with a history of monoculture, there is an insular tradition of numerous old deities dating back nearly to the beginning of recorded history. This pantheon managed to persist through the cultural shift in Arin&#039;silath after the Fey War through solidarity of the cities natives. Once the Inquisition established control over the city, several new deities accrued a following. While this was initially controversial, the two religious traditions eventually found equilibrium within the city&#039;s culture.&lt;br /&gt;
&lt;br /&gt;
=== Notable Local Deities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aeressa, the Veiled Sentinel&#039;&#039;&#039; (/eɪˈɹɛsə/) - Born from the fervent prayers of those seeking solace in the midst of persecution, Aeressa embodies resilience and clandestine resistance. Veiled in shadows and whispers, Aeressa represents the silent guardianship of those opposing the Inquisition&#039;s draconian rule. Followers revere Aeressa in secret, seeking guidance for survival and fostering hope for a future free from oppression.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elduin, the Forsaken Scholar&#039;&#039;&#039; (/ˈɛlduːin/) - A deity born from the hidden yearning for knowledge and magical enlightenment, Elduin embodies the suppressed thirst for arcane wisdom. Represented as a figure shrouded in forbidden tomes and glyphs, Elduin is venerated by clandestine scholars and rebels who seek to preserve arcane lore and challenge the Inquisition&#039;s oppressive ban on magic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riara, the Whispering Forest&#039;&#039;&#039; (/ɹiˈɑɹə/) - Revered by elves and nature-centric communities, Riara personifies the enduring spirit of the untamed wilderness. Depicted as a serene figure intertwined with flora and fauna, Riara represents the resilience of nature amidst adversity. Worshipers seek Riara&#039;s guidance in safeguarding the dwindling natural sanctuaries and nurturing hope for a resurgence of harmony between mortals and the environment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vorroz, the Ember Forge&#039;&#039;&#039; (/voːr/ʌːz/) - Embraced by the dwarven craftsmen and artisans, Vorroz embodies the fervor for resilience and craftsmanship. Portrayed as a figure ablaze with molten metal and stone, Vorroz symbolizes the unwavering dedication to preserving craftsmanship and the dwarven legacy in the face of the Inquisition&#039;s cultural suppression. Followers invoke Vorroz for strength and inspiration in their endeavors to safeguard traditional crafts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chiath, the Shadowed Judge&#039;&#039;&#039; (/kiːɑθ/) - Revered primarily by the Inquisition and its fervent adherents, Chiath embodies unwavering authority and judgment. Portrayed as an austere figure wielding scales and a gavel, Chiath symbolizes the absolute enforcement of the Law. Devotees from the Inquisition invoke Chiath for guidance in upholding the strict codes and for rooting out perceived heresies and arcane practitioners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gnaros, the Beacon of Hope&#039;&#039;&#039; (/ˈnɑɹoʊs/) - Emerging from the collective yearning for a brighter future, Valoria embodies the optimism and resilience of the oppressed masses. Depicted as a radiant figure amidst darkened skies, Valoria inspires hope, unity, and resistance against the Inquisition&#039;s tyranny. Followers invoke Valoria&#039;s name as a rallying cry for solidarity and the pursuit of freedom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Veyron, the Silent Watcher&#039;&#039;&#039; (/ˈveɪɹɑn/) - Born from the whispers of ancient ruins and forgotten knowledge, Veyron embodies the enigmatic mysteries and secrets hidden within the valley&#039;s depths. Depicted as a veiled figure with outstretched hands holding a celestial orb, Veyron represents the keeper of forgotten lore and arcane remnants. A few seers and rebels seek Veyron’s guidance in deciphering cryptic messages and planning against the oppressive regime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serasin, the Healing Breeze&#039;&#039;&#039; (/ˈsɛɹəsɪn/) - Revered by healers and caregivers among the oppressed communities, Serasin embodies compassion and resilience. Portrayed as a figure adorned with soothing elements of nature, Serasin symbolizes the healing arts and the nurturing spirit amidst strife and suffering. Followers invoke Serasin for guidance in tending to the wounded and afflicted and preserving hope amid despair.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aquilae, the Torrential Muse&#039;&#039;&#039; (/ɑˈkiːlə/) - Born from the enduring rains and the collective resilience of a society constantly drenched in downpours, Aquilia embodies creativity, adaptability, and perseverance. Depicted as a figure draped in flowing robes of raindrops and mist, Aquilia symbolizes the artistic inspiration and vitality drawn from the relentless deluge. Followers revere Aquilia as a source of inspiration, seeking her blessing for artistic endeavors, innovation, and adaptability in the face of unceasing adversity. Aquilia&#039;s presence is invoked in celebrations that embrace the beauty of rain, where art, music, and storytelling thrive as a testament to the culture&#039;s ability to flourish even in perpetual moisture.&lt;br /&gt;
&lt;br /&gt;
== Notable Figures ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tessarion Elaric&#039;&#039;&#039; - A gifted human sorcerer who led a cultural revolution to free the arcanists during the Magical Inquisition. Described as charismatic, handsome and talented--but quite dim.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ael’yeth Naialine&#039;&#039;&#039; - A talented druid and close ally of Tassarion Elaric. Played a key role in freeing Tassarion from the Arcane Gladiatorial arena, and conscripted the Ents to attack Arin’silath. Considered by many to be the brains of the Arcanist Revolution.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ReneirCorwyn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Reneir Corwyn&#039;&#039;&#039; - A shrewd human man who gathered a strong force of bandits and brigands in southern Thalindor in the aftermath of the Fey War. His men earned the title &#039;&#039;&#039;Iron Hounds&#039;&#039;&#039; and he used them to occupy the ruins of Arin&#039;silath. Once the spreading forces of the Enlightenment Inquisition reached that region, he pledged to their cause in exchange for the title of Baron and sovereignty over the city.&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=The_Fey_War&amp;diff=272</id>
		<title>The Fey War</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=The_Fey_War&amp;diff=272"/>
		<updated>2024-11-06T16:04:39Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page is still under construction&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Sundering ==&lt;br /&gt;
== Conflict ==&lt;br /&gt;
== Resolution ==&lt;br /&gt;
== Long Lasting Effects ==&lt;br /&gt;
=== Inculcanum ===&lt;br /&gt;
=== Wild Surges ===&lt;br /&gt;
=== Caster&#039;s Ailment ===&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Glossary&amp;diff=271</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Glossary&amp;diff=271"/>
		<updated>2024-11-06T15:55:23Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: /* Cities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please check the [[#Editing_Guide|&#039;&#039;&#039;editing guide&#039;&#039;&#039;]] at the bottom of the page for notes on formatting before adding to the glossary.&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;AelyethNaialine&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Ael’yeth Naialine&#039;&#039;&#039; - A talented druid and close ally of [[#TassarionElaric|&#039;&#039;&#039;Tassarion Elaric&#039;&#039;&#039;]]. Played a key role in freeing Tassarion from the Arcane Gladiatorial arena, and conscripted the Ents to attack [[#Arinsilath|&#039;&#039;&#039;Arin’silath&#039;&#039;&#039;]]. Considered by many to be the brains of the Arcanist Revolution.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;AidaJestele&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Aida Jestele&#039;&#039;&#039; - A double agent in the War of the Dwarves and the Giants. Lured king [[#UmrHjoldain|&#039;&#039;&#039;Umr Hjoldain&#039;&#039;&#039;]] into an ambush at the rear gates of the dwarven stronghold of [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Allethane&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Allethane&#039;&#039;&#039; - The human king of [[#Krenth|&#039;&#039;&#039;Krenth&#039;&#039;&#039;]], notable for wedding the dwarven king [[#ValdragStonesunder|&#039;&#039;&#039;Valdrag Stonesunder&#039;&#039;&#039;]] at the end of the War of the Dwarves and Giants.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Amthir&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Amthir&#039;&#039;&#039; - An elven mage and necromancer who raised an army of undead from the casualties of the Battle of [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Azak&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Azak&#039;&#039;&#039; - Dwarven king during the Magical Inquisition period. Attributed to starting the inquisition by banning magic following a deadly explosion in the [[#MinesofDulwayn|&#039;&#039;&#039;Mines of Dulway’n&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bainphaerun&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Bainphaerün&#039;&#039;&#039; - A descendant of [[#Tifereon|&#039;&#039;&#039;Tifereon&#039;&#039;&#039;]], author of the [[#Inaer|&#039;&#039;&#039;Inaer&#039;&#039;&#039;]]. Wrests control of the [[#BlackReach|&#039;&#039;&#039;Black Reach&#039;&#039;&#039;]] from [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039;]] during The Quiet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;BaldrunGoldsheeth&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Baldrun Goldsheeth&#039;&#039;&#039; - Dwarven commander of [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]] during the War of the Dwarves and the Giants. Allied with the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]] and led an army composed of dwarven, warforged and Silver Reach troops to a decisive victory over the giants and their elven allies at the Battle of [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;CalithVorane&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Calith Vorane&#039;&#039;&#039; - A human king who wed the lich queen [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039;]] shortly before the Toric War.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Eldanshir&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Eldan’shir&#039;&#039;&#039; - An elven general who led a group of skilled mages and warriors in an assault on [[#ChakthalSpire|&#039;&#039;&#039;Chak’tal Spire&#039;&#039;&#039;]]. Assassinated [[#Vrikshara|&#039;&#039;&#039;Vrik’shara&#039;&#039;&#039;]] and gained control of the [[#Luminara|&#039;&#039;&#039;Luminara&#039;&#039;&#039;]]. Later formed the [[#ShatteredSigil|&#039;&#039;&#039;Shattered Sigil&#039;&#039;&#039;]] in partnership with archfey [[#Talarion|&#039;&#039;&#039;Talarion&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;FlorinStonepick&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Florin Stonepick&#039;&#039;&#039; - An emissary who signed the trade deal with the underwater city [[#Blaroca|&#039;&#039;&#039;Blaroca&#039;&#039;&#039;]] during The Fall of the Old Kingdoms, officially opening trade between all nations and peoples of Arcis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;GorakHjoldain&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Gorak Hjoldain&#039;&#039;&#039; - Giant prince and son of king [[#UmrHjoldain|&#039;&#039;&#039;Umr Hjoldain&#039;&#039;&#039;]]. Slain in his father’s command tent near [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]] in a failed assassination attempt that was meant for Umr.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Halcyon&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Halcyon&#039;&#039;&#039; - The first warforged Runegazer. Unified the warforged to rise up against their dwarven masters, precipitating warforged autonomy on Arcis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;HalpecciaGoldraven&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Halpeccia Goldraven&#039;&#039;&#039; - An elven explorer attributed with the first discovery of aquatic mortals. Later acted as a general in the [[#ElvenArmies|&#039;&#039;&#039;Elven Armies&#039;&#039;&#039;]] at the final battle of the War of the Dwarves and the Giants.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Jaraka&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Jaraka&#039;&#039;&#039; - A dwarven queen, and the daughter of [[#Azak|&#039;&#039;&#039;Azak&#039;&#039;&#039;]], and a loyal worshiper of [[#Dharthane|&#039;&#039;&#039;Dharthane&#039;&#039;&#039;]]. Responsible for calling an official end to the Magical Inquisition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Jelana&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Jelana&#039;&#039;&#039; - A child of divine heritage, a Runegazer, and a prominent figure during the War for the Skies. Was the sole survivor of the massacre at the [[#SunevMonastery|&#039;&#039;&#039;Sunev Monastery&#039;&#039;&#039;]], and later went on to broker a lasting peace with the draconic forces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Karos&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Karos&#039;&#039;&#039; - A giant smith who reforged the legendary artifact known as the [[#Hammer of Harak|&#039;&#039;&#039;Hammer of Harak&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lonaik&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Lonaik&#039;&#039;&#039; - The “thrice great king” who brokered an alliance between gnomes and unicorns during the full-scale toric war.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;LorainnetheSong&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Lorainne the Song&#039;&#039;&#039; - An elven mage in the [[#ElvenArmies|&#039;&#039;&#039;Elven Armies&#039;&#039;&#039;]] during the War of the Dwarves and the Giants. Strategist and advisor who failed to convince king [[#UmrHjoldain|&#039;&#039;&#039;Umr Hjoldain&#039;&#039;&#039;]] to sue for peace.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mabaluius&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Mabaluius&#039;&#039;&#039; - A member of the [[#OrphicVeil|&#039;&#039;&#039;Orphic Veil&#039;&#039;&#039;]] who surfaces during the Toric War and exposes the existence of the [[#BlackReach|&#039;&#039;&#039;Black Reach&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;NelearynEthalys&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Nelearyn Ethalys&#039;&#039;&#039; - Once crown heir of [[#Ishtalathin|&#039;&#039;&#039;The Ish’talathin&#039;&#039;&#039;]], an elven kingdom which dissolved when he left to the city of [[#Kinthal|&#039;&#039;&#039;Kinthal&#039;&#039;&#039;]] to be with his dwarven lover.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Neferhotep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Neferhotep&#039;&#039;&#039; - An elven pharaoh whose hubris led him to create the bronze dracolich [[#Niefarion|&#039;&#039;&#039;Niefarion&#039;&#039;&#039;]] during the War for the Skies. He promptly lost control of her. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Niefarion&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Niefarion&#039;&#039;&#039; - A bronze dracolich created by [[#Neferhotep|&#039;&#039;&#039;Neferhotep&#039;&#039;&#039;]] and his magi during the War for the Skies. Attempts to control and weaponize her failed, and she escaped. Later defeated by the dwarven warrior [[#ThelaCragsfury|&#039;&#039;&#039;Thela Cragsfury&#039;&#039;&#039;]] in an instance of divine intervention.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Obsidian&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Obsidian&#039;&#039;&#039; - A warforged religious leader who founded the [[#CultofXasthoon|&#039;&#039;&#039;Cult of Xasthoon&#039;&#039;&#039;]], a religious order worshiping the god of avarice. Recovered an ancient artifact named the [[#AwlofIre|&#039;&#039;&#039;Awl of Ire&#039;&#039;&#039;]] from the [[#VaultofQyrix|&#039;&#039;&#039;Vault of Qyrix&#039;&#039;&#039;]], which gave power to him and his disciples.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Raia&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Raia&#039;&#039;&#039; - An elven poet and Runegazer who wrote the epic [[#GRIMKHA|&#039;&#039;&#039;GRIMKHA&#039;&#039;&#039;]], the first account of the history of the giants. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;RandverFornhold&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Randver Fornhold&#039;&#039;&#039; - A dwarven smith from [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]] who was granted a vision from [[#ForgefatherFerrux|&#039;&#039;&#039;Forgefather Ferrux&#039;&#039;&#039;]], god of the forge, for the design of the first warforged. He eventually went insane with the knowledge, but not before bringing about a new species of humanoid constructs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;RivenFalkrik&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Riven Falkrik, Emperor&#039;&#039;&#039; - Half-human, half-dwarf emperor of the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]] predating its collapse. Entered into a secretive deal with a powerful fey entity and broke his arrangement, resulting in his deposition. He later attempted to become Emperor Eternal by ascending to godhood, and failed. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;RunaAstryn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Runa Astryn&#039;&#039;&#039; - Half-Elf. Devout follower of [[#Baeyumatal|&#039;&#039;&#039;Baeyumatal&#039;&#039;&#039;]] and founder of [[#Aethelm|&#039;&#039;&#039;Aethelm&#039;&#039;&#039;]], the first cross-cultural metropolis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;SairinTirah&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Sairin’ Tirah&#039;&#039;&#039; - A shadow fey. A portal to his realm was discovered and reactivated during The End of the Old Kingdoms.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Senusret&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Senusret&#039;&#039;&#039; - An elven pharaoh. Last of her dynasty, which collapsed when she attempted to proclaim [[#Neferu|&#039;&#039;&#039;Neferu&#039;&#039;&#039;]], god of the river Neferu, as the sole deity in the land of [[#Harsth|&#039;&#039;&#039;Harsth&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Talarion&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Talarion&#039;&#039;&#039; - Archfey and leader of [[#Aeloria|&#039;&#039;&#039;Aeloria&#039;&#039;&#039;]] during The Quiet. Establishes a fey foothold on Arcis through defunct [[#SilverReach|&#039;&#039;&#039;Silver Reach&#039;&#039;&#039;]] portals. Later joins with general [[#Eldanshir|&#039;&#039;&#039;Eldan’shir&#039;&#039;&#039;]] to establish the [[#ShatteredSigil|&#039;&#039;&#039;Shattered Sigil&#039;&#039;&#039;]] during the Toric War.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;TassarionElaric&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Tassarion Elaric&#039;&#039;&#039; - A gifted human sorcerer who led a cultural revolution to free the arcanists during the Magical Inquisition. Described as charismatic, handsome and talented--but quite dim.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ThelaCragsfury&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Thela Cragsfury&#039;&#039;&#039; - A dwarven warrior who single-handedly bested the bronze dracolich [[#Niefarion|&#039;&#039;&#039;Niefarion&#039;&#039;&#039;]] in a moment of divine intervention from [[#Vigsall|&#039;&#039;&#039;Vigsall&#039;&#039;&#039;]], the god of brutality.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tifereon&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Tifereon&#039;&#039;&#039; - Runegazer and prophet. Author of the [[#Inaer|&#039;&#039;&#039;Inaer&#039;&#039;&#039;]], a tome predicting the Toric War.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;UmrHjoldain&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Umr Hjoldain, King&#039;&#039;&#039; - A king of giants who brought a terrible curse upon his people during the War for the Skies when he attempted to expunge religion from his kingdom. Later led his army to a resounding defeat at [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]], during the last battle of the War of the Dwarves and the Giants.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ValdragStonesunder&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Valdrag Stonesunder&#039;&#039;&#039; - A dwarven king who famously married the human king [[#Allethane|&#039;&#039;&#039;Allethane of Krenth&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;VarekBristorn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Varek Bristorn&#039;&#039;&#039; - Human royalty and Runegazer whose airship was destroyed by dragons at the beginning of the War for the Skies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vrikshara&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Vrik’shara&#039;&#039;&#039; - A thri-kreen Runegazer and eventual leader of the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]]. Left his home, [[#Thraxlan|&#039;&#039;&#039;Thrax’lan&#039;&#039;&#039;]], after runegazing a greater destiny for himself. Led the expedition to find the [[#VaultofQyrix|&#039;&#039;&#039;Vault of Qyrix&#039;&#039;&#039;]] and uncovered the [[#Luminara|&#039;&#039;&#039;Luminara&#039;&#039;&#039;]]. Later assassinated by the elven general [[#Eldanshir|&#039;&#039;&#039;Eldan’shir&#039;&#039;&#039;]] at [[#ChaktalSpire|&#039;&#039;&#039;Chak’tal Spire&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;YsaraNeldrin&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Ysara Neldrin (Queen, Empress, Lich Queen)&#039;&#039;&#039; - A human Runegazer and a visionary who played a central role in the history of Arcis. Ascended as the first mage queen during the “Civilizations Established” period. Empress of the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]]. Founder of [[#OrphicVeil|&#039;&#039;&#039;The Orphic Veil&#039;&#039;&#039;]] and [[#BlackReach|&#039;&#039;&#039;The Black Reach&#039;&#039;&#039;]]. Unlocked the secrets of undeath and proceeded to play a crucial role as a lich queen in several of the organizations and events leading up to the Toric War.&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Continents ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;CallumThea&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Aeland -&#039;&#039;&#039; The ancestral home of the human peoples of Arcis. Center of the Aelish Empire during the Toric War.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Durmgrin&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Callum-Thea&#039;&#039;&#039; - A desert continent on Arcis, and the ancestral homeland of the thri-kreen. Home to the floating city of [[#Krznlik|&#039;&#039;&#039;Krznlik&#039;&#039;&#039;]] and the [[#VaultofKyrix|&#039;&#039;&#039;Vault of Qyrix&#039;&#039;&#039;]]. [[#SilverReachEmpire|&#039;&#039;&#039;The Silver Reach&#039;&#039;&#039;]] attempted an invasion of Callum-Thea and failed due to its roving hordes of rust monsters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Startheim&amp;quot;&amp;gt;&#039;&#039;&#039;Durmgrin&#039;&#039;&#039; - The ancestral home of the dwarven peoples of Arcis.&lt;br /&gt;
&amp;lt;/div&amp;gt;&#039;&#039;&#039;Startheim&#039;&#039;&#039; - A continent containing icy mountains that were home to a slumbering aberration. Site of the mining expedition incited by the trickster god [[#Suka|&#039;&#039;&#039;Suka&#039;&#039;&#039;]]. Also the location of the [[#FrigidFjordlands|&#039;&#039;&#039;Frigid Fjordlands&#039;&#039;&#039;]], which becomes a destination for a band of dwarven and giant mercenaries.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Thalindor&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Thalindor&#039;&#039;&#039; - A heavily forested continent, ranging from deciduous to tropical, and the ancestral home of the elven peoples. Center of the [[#EnlightenmentInquisition|&#039;&#039;&#039;Enlightenment Inquisition&#039;&#039;&#039;]]. Home to the cities of [[#Arinsilath|&#039;&#039;&#039;Arin&#039;silath&#039;&#039;&#039;]], [[#Aelinfaer|&#039;&#039;&#039;Aelin&#039;faer&#039;&#039;&#039;]], and [[#Dulwayn|&#039;&#039;&#039;Dulway&#039;n&#039;&#039;&#039;]].&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Provinces ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Harsth&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Harsth&#039;&#039;&#039; - A homeland of elven Pharaohs and the river Neferu.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Krenth&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Krenth&#039;&#039;&#039; - A human kingdom during the War of the Dwarves and Giants. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maramac&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Maramac&#039;&#039;&#039; - Presumably a location, home to the [[#RepublicofMaramac|&#039;&#039;&#039;Republic of Maramac&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Cities ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aelinfaer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Aelin’faer&#039;&#039;&#039; - The elven capital city during the End of the Old Kingdoms. The city collapsed into a sinkhole created by the [[#DeepRoads|&#039;&#039;&#039;Deep Roads&#039;&#039;&#039;]], and became a meaningful site of cross-species rebuilding and collaboration. The city was eventually reconstructed underground after over 150 years, its new layout surrounding the [[#SpireofAelinfaer|&#039;&#039;&#039;Spire of Aelin’faer&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aeloria&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Aeloria&#039;&#039;&#039; - A capital city in the fey realm. Described as having iridescent groves, gossamer spires and delicate bridges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aethelm&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Aethelm&#039;&#039;&#039; - The first cross-cultural metropolis on Arcis, founded at the beginning of the Age of Empires. Established by [[#RunaAstryn|&#039;&#039;&#039;Runa Astryn&#039;&#039;&#039;]], who was motivated by visions from her god [[#Baeyumatal|&#039;&#039;&#039;Baeyumatal&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arinsilath&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[https://arcis.world/wiki/Arin%27silath Arin’silath]&#039;&#039;&#039; - A prominent city during the Magical Inquisition. Erected an Arcane Gladiatorial Arena and forced magic users to fight as public spectacle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blaroca&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Blaroca&#039;&#039;&#039; - An aquatic city. Last link to creating an Arcis-wide network of trade between all nations and peoples during The Fall of the Old Kingdoms.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dulwayn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Dulway’n&#039;&#039;&#039; - A dwarven city. A deadly explosion occurred in the mines of Dulway’n, prompting the dwarven king [[#Azak|&#039;&#039;&#039;Azak&#039;&#039;&#039;]] to ban magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Eola&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Eöla&#039;&#039;&#039; - The capital city of the [[#RepublicofMaramac|&#039;&#039;&#039;Republic of Maramac&#039;&#039;&#039;]]. Placed under a curse of magical slumber by archfey [[#Talarion|&#039;&#039;&#039;Talarion&#039;&#039;&#039;]] during The Quiet. Framed [[#BlackReach|&#039;&#039;&#039;The Black Reach&#039;&#039;&#039;]] for the act.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hvali&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Hvali&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kinthal&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Kinthal&#039;&#039;&#039; - A city notable as being the location where [[#NelearynEthalys|&#039;&#039;&#039;Nelearyn Ethalys&#039;&#039;&#039;]], crown heir of [[#Ishtalathin|&#039;&#039;&#039;The Ish’talathin&#039;&#039;&#039;]], left to be with his dwarven lover. This event precipitated the splintering of The Ish’talathin into different factions. Later the site of a psychic plague unwittingly unleashed by cultists of [[#Dharthane|&#039;&#039;&#039;Dharthane&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;KragthornHold&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039; - A dwarven citadel that served as the final theater of the War of the Dwarves and the Giants. Housed a great forge, where the first Warforged were designed and constructed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Krznlik&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Krznlik&#039;&#039;&#039; - A floating city on the continent of [[#CallumThea|&#039;&#039;&#039;Callum-Thea&#039;&#039;&#039;]]. Functions as a center of trade for the continent due to its airship docks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Runestadt&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Runestadt&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rymnelle&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Rymnelle&#039;&#039;&#039; - A city featured during the Fairy War. Came under attack by oshira after a sacred grove was threatened.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Thraxlan&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Thrax’lan&#039;&#039;&#039; - A thri-kreen city on the continent of [[#CallumThea|&#039;&#039;&#039;Callum-Thea&#039;&#039;&#039;]]. Home to [[#Vrikshara|&#039;&#039;&#039;Vrik’shara&#039;&#039;&#039;]], who would later ascend to rule the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;VolkyrsRest&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Volkyr&#039;s Rest&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Notable Locations ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;ArcaneGladiatorialArena&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Arcane Gladiatorial Arena&#039;&#039;&#039; - A dark colosseum in [[#Arinsilath|&#039;&#039;&#039;Arin’silath&#039;&#039;&#039;]], constructed to pit magic users against beasts and each other during the Magical Inquisition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ChaktalSpire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Chak’tal Spire&#039;&#039;&#039; - A thri-kreen structure in [[#CallumThea|&#039;&#039;&#039;Callum-Thea&#039;&#039;&#039;]], inhabited by [[#Vrikshara|&#039;&#039;&#039;Vrik’shara&#039;&#039;&#039;]] after the fall of the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]]. Invaded by elven general [[#Eldanshir|&#039;&#039;&#039;Eldan’shir&#039;&#039;&#039;]], who assassinated Vrik’shara and seized control of [[#Luminara|&#039;&#039;&#039;The Luminara&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;DeepRoads&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Deep Roads&#039;&#039;&#039; - A vast network of dwarven-made tunnels spanning Arcis. Originally employed as a means of trade and travel for the dwarves, and eventually seized by the warforged.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;DuergarRuins&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Duergar Ruins&#039;&#039;&#039; - Ancient duergar ruins uncovered by [[#OrphicVeil|&#039;&#039;&#039;The Orphic Veil&#039;&#039;&#039;]] on the moon of Belmea. [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin’s&#039;&#039;&#039;]] exploration of these ruins revealed a prophecy of the Toric War, which she dedicated her life (and undeath) to prevent.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;GreatSpire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Great Spire&#039;&#039;&#039; - An ancient monolithic spire, inverted, deep underground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ironspire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Ironspire&#039;&#039;&#039; - Site of the Dragonsmoot where [[#Jelana|&#039;&#039;&#039;Jelana&#039;&#039;&#039;]] negotiated a peace with the draconic forces and solidified their sovereignty over the skies. Later the site of an air battle between dracoliches and skyforged in the Toric War.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;MinesofDulwayn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Mines of Dulway’n&#039;&#039;&#039; - A system of mines in the dwarven city of [[#Dulwayn|&#039;&#039;&#039;Dulway’n&#039;&#039;&#039;]]. The site of a tragic magic-based explosion. This caused the dwarven king Azak to issue a decree banning magic, which initiated the Magical Inquisition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;TempleofKalthiirus&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Temple of Kalthiirus&#039;&#039;&#039; - An ancient temple dedicated to lunar rites with the potential to awaken the eldritch entity [[#InaerthTorath|&#039;&#039;&#039;Inaerth’Torath&#039;&#039;&#039;]]. The rites were invoked during the Toric War by the [[#BlackReach|&#039;&#039;&#039;Black Reach&#039;&#039;&#039;]], unleashing Inaerth’Torath upon Arcis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;SpireofAelinfaer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Spire of Aelin’faer&#039;&#039;&#039; - A spire in the elven capital of [[#Aelinfaer|&#039;&#039;&#039;Aelin’faer&#039;&#039;&#039;]] that remained intact after the city collapsed into a sinkhole caused by the [[#DeepRoads|&#039;&#039;&#039;Deep Roads&#039;&#039;&#039;]]. Became the centerpoint of the new Aelin’faer after it was rebuilt underground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;SunevMonastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Sunev Monastery&#039;&#039;&#039; - The site of a massacre during the War for the Skies, of which [[#Jelana|&#039;&#039;&#039;Jelana&#039;&#039;&#039;]] (runegazer, divine heritage) was the sole survivor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;PeaksofThanKuldir&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Than Kuldir, The Peaks of&#039;&#039;&#039; - The legendary site of the battle between [[#RunaCragsfury|&#039;&#039;&#039;Runa Cragsfury&#039;&#039;&#039;]] and the dracolich [[#Niefarion|&#039;&#039;&#039;Niefarion&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;VaultofQyrix&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Vault of Qyrix&#039;&#039;&#039; - A site used by the Runegazer [[#Raia|&#039;&#039;&#039;Raia&#039;&#039;&#039;]] to seal away powerful artifacts during the Age of Empires. Later rediscovered and opened by [[#Vrikshara|&#039;&#039;&#039;Vrik’shara&#039;&#039;&#039;]] during The Relics of Progress. It is implied to have an ancient history, and its secrets have yet to be completely uncovered.&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Organizations ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;ArcisAdventurersGuild&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Arcis Adventurer’s Guild&#039;&#039;&#039; - A trans-national coalition of adventurers founded at the end of the Age of Empires.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;BlackReach&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Black Reach&#039;&#039;&#039; - A secretive organization created by [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039;]] as payment to [[#Katharsidan|&#039;&#039;&#039;Katharsidan&#039;&#039;&#039;]], god of death, for gifting her with the secrets of undeath. Later taken over by [[#Bainphaerun|&#039;&#039;&#039;Bainphaerün&#039;&#039;&#039;]] during The Quiet. During the Toric War, responsible for opening the [[#TempleofKalthiirus|&#039;&#039;&#039;Temple of Kalthiirus&#039;&#039;&#039;]] and unleashing [[#InaerthTorath|&#039;&#039;&#039;Inaerth’Torath&#039;&#039;&#039;]] upon Arcis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;CultofXasthoon&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Cult of Xasthoon&#039;&#039;&#039; - A religious cult to [[#Xasthoon|&#039;&#039;&#039;Xasthoon&#039;&#039;&#039;]], the god of avarice, led by a warforged named [[#Obsidian|&#039;&#039;&#039;Obsidian&#039;&#039;&#039;]] during the Relics of Progress. Utilized the [[#AwlofIre|&#039;&#039;&#039;Awl of Ire&#039;&#039;&#039;]] as a source of power.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ElvenArmies&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Elven Armies&#039;&#039;&#039; - An undefined force of elves which allied with giants against the dwarves and the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]] during the War of the Dwarves and the Giants.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EnlightenmentInquisition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Enlightenment Inquisition&#039;&#039;&#039; - The dominate political and religious force during the Magical Inquisition period of history. Initiated by the dwarven king [[#Azak|&#039;&#039;&#039;Azak&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ishtalathin&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Ish’talathin&#039;&#039;&#039; - An organization which splintered during the Age of Empires when its crown heir, [[#NelearynEthalys|&#039;&#039;&#039;Nelearyn Ethalys&#039;&#039;&#039;]], left to be with his dwarven lover.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ObsidianAlliance&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Obsidian Alliance&#039;&#039;&#039; - A network of political and military alliances during the Toric War. Collapsed the [[#DeepRoads|&#039;&#039;&#039;Deep Roads&#039;&#039;&#039;]] in a coordinated strike.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;OrphicVeil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Orphic Veil&#039;&#039;&#039; - A clandestine organization formed by [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039;]] on the moon Belmea soon after the beginning of the Magical Inquisition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;RepublicofMaramac&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Republic of Maramac&#039;&#039;&#039; - A nation during the time of The Quiet. Capital city was [[#Eola|&#039;&#039;&#039;Eöla&#039;&#039;&#039;]]. Placed under a curse of magical slumber by the archfey [[#Talarion|&#039;&#039;&#039;Talarion&#039;&#039;&#039;]], who framed [[#BlackReach|&#039;&#039;&#039;The Black Reach&#039;&#039;&#039;]] for the act.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ShatteredSigil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Shattered Sigil&#039;&#039;&#039; - An alliance of nations during the Toric War, led by general [[#Eldanshir|&#039;&#039;&#039;Eldan’shir&#039;&#039;&#039;]] and archfey [[#Talarion|&#039;&#039;&#039;Talarion&#039;&#039;&#039;]]. Formed in opposition to the [[#ObsidianAlliance|&#039;&#039;&#039;Obsidian Alliance&#039;&#039;&#039;]] and the [[#BlackReach|&#039;&#039;&#039;Black Reach&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;SilverReachEmpire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Silver Reach Empire&#039;&#039;&#039; - A cross-cultural empire founded by [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039;]]. Ruled as a magocracy where leadership could change hands through magical contests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vespera&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Vespera&#039;&#039;&#039; - The underwater kingdom of the vespers, an aquatic evolution of the warforged. Established after the fall of the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Artifacts and Lore ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;AwlofIre&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Awl of Ire&#039;&#039;&#039; - An artifact that was recovered by the warforged cult leader [[#Obsidian|&#039;&#039;&#039;Obsidian&#039;&#039;&#039;]] from a secret chamber in the [[#VaultofQyrix|&#039;&#039;&#039;Vault of Qyrix&#039;&#039;&#039;]]. Used by Obsidian as a source of power for the [[#CultofXasthoon|&#039;&#039;&#039;Cult of Xasthoon&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;GRIMKHA&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;GRIMKHA&#039;&#039;&#039; - An epic poem chronicling the history of giants before their awakening. Penned by the elven Runegazer and poet [[#Raia|&#039;&#039;&#039;Raia&#039;&#039;&#039;]] during the Age of Empires.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;HammerofHarak&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Hammer of Harak&#039;&#039;&#039; - A powerful artifact that was reforged by the giant smith [[#Karos|&#039;&#039;&#039;Karos&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inaer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Inaer&#039;&#039;&#039; - A prophetic tome written by [[#Tifereon|&#039;&#039;&#039;Tifereon&#039;&#039;&#039;]] during the Civilizations Established period. Warns of a cataclysmic event that will happen in the future--largely assumed to refer to the Toric War.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luminara&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Luminara&#039;&#039;&#039; - An artifact that enabled magical travel to and from the moon Solstea. Originally sealed in the [[#VaultofQyrix|&#039;&#039;&#039;Vault of Qyrix&#039;&#039;&#039;]] by [[#Raia|&#039;&#039;&#039;Raia&#039;&#039;&#039;]] during the Age of Empires, and later uncovered by the Thri-kreen [[#Vrikshara|&#039;&#039;&#039;Vrik’shara&#039;&#039;&#039;]] during the Relics of Progress. Eventually passed into the hands of [[#Eldanshir|&#039;&#039;&#039;Eldan’shir&#039;&#039;&#039;]] after he assassinated Vrik’shara at [[#ChaktalSpire|&#039;&#039;&#039;Chak’tal Spire&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ArcaneMonolith&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Arcane Monoliths&#039;&#039;&#039; - Ancient massive structures containing great magical potential that predate recorded history, their exact origins unknown. Some of their secrets were revealed to the elves after the awakening of the giants, and others were discovered during the Toric War.&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Divine Beings ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Baeyumatal&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Baeyumatal&#039;&#039;&#039; - Goddess and patron of the seas. Gifted visions to [[#RunaAstryn|&#039;&#039;&#039;Runa Astryn&#039;&#039;&#039;]] that motivated her to found [[#Aethelm|&#039;&#039;&#039;Aethelm&#039;&#039;&#039;]], the first cross-cultural metropolis. Took favor on the warforged and blessed them, ultimately leading to their autonomy. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dharthane&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Dharthane&#039;&#039;&#039; - God of knowledge and engineering. Favored by Dwarven Queen [[#Jaraka|&#039;&#039;&#039;Jaraka&#039;&#039;&#039;]]. During The End of the Old Kingdoms, Dharthanian cultists unwittingly unleashed a psychic plague on [[#Kinthal|&#039;&#039;&#039;Kinthal&#039;&#039;&#039;]] due to a failed ritual.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ForgefatherFerrux&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Forgefather Ferrux&#039;&#039;&#039; - God of the forge. Granted [[#RandverFornhold|&#039;&#039;&#039;Randver Fornhold&#039;&#039;&#039;]], a dwarven smith from [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]], the divine insight to create the Warforged&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ilithel&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Ilithel&#039;&#039;&#039; - Goddess of motherhood and compassion. Granted humans healing magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;InaerthTorath&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Inaerth’Torath&#039;&#039;&#039; - A “great elder moon presence” awakened during the Toric War after the rites of lunar conjunction were performed at the [[#TempleofKalthiirus|&#039;&#039;&#039;Temple of Kalthiirus&#039;&#039;&#039;]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Katharsidan&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Katharsidan&#039;&#039;&#039; - God of death. Granted [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039;]] the secrets of undeath in exchange for the creation of the [[#BlackReach|&#039;&#039;&#039;Black Reach&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Neferu&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Neferu&#039;&#039;&#039; - God of the river Neferu, in [[#Harsth|&#039;&#039;&#039;Harsth&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Serelune&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Serelune&#039;&#039;&#039; - Goddess of peace. Described as an avatar of tranquility; when she manifested on Arcis she appeared as a beautiful woman wearing a simple gown that looks like stars reflecting on water. A key figure at the end of both the Magical Inquisition and the Toric War.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Solstea&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Solstea&#039;&#039;&#039; - One of the two moons of Arcis, granted divine consciousness through Thri-Kreen worship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suka&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Suka&#039;&#039;&#039; - God of trickery. Manifested on Arcis to lead an expedition that uncovered a slumbering ancient aberration in the icy mountains of [[#Startheim|&#039;&#039;&#039;Startheim&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vigsall&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Vigsall&#039;&#039;&#039; - God of brutality. Intervened to grant [[#ThelaCragsfury|&#039;&#039;&#039;Thela Cragsfury&#039;&#039;&#039;]] the strength of 100 men, resulting in the defeat of the dracolich [[#Niefarion|&#039;&#039;&#039;Niefarion&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Xasthoon&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Xasthoon&#039;&#039;&#039; - God of avarice. Worshiped by a cult led by the warforged [[#Obsidian|&#039;&#039;&#039;Obsidian&#039;&#039;&#039;]]. Possible connection to a magical relic named the Awl of Ire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Xeosath&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Xeosath&#039;&#039;&#039; - God of eldritch knowledge. Issued a directive to [[#Bainphaerun|&#039;&#039;&#039;Bainphaerün&#039;&#039;&#039;]] and the [[#BlackReach|&#039;&#039;&#039;Black Reach&#039;&#039;&#039;]] to search for the [[#TempleofKalthiirus|&#039;&#039;&#039;Temple of Kalthiirus&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Zorius&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Zorius&#039;&#039;&#039; - God of justice. Agents of this god assassinated the king [[#CalithVorane|&#039;&#039;&#039;Calith Vorane&#039;&#039;&#039;]] after his blasphemous betrothal to the lich queen [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Editing Guide ==&lt;br /&gt;
When adding new items to the guide, use &#039;edit source&#039; to pull up the code for a given section or for the entire page, find where the new entry should fit alphabetically, and match the following formatting:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;HiroProtagonist&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Hiro Protagonist&#039;&#039;&#039; - A freelance hacker, and pizza delivery driver for the Mafia.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;HiroProtagonist&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Hiro Protagonist&#039;&#039;&#039; - A freelance hacker, and pizza delivery driver for the Mafia.&lt;br /&gt;
&lt;br /&gt;
The ID should be the name of the person/place/etc. with spaces and punctuation removed, as well as any leading articles (e.g. &#039;&#039;&#039;The&#039;&#039;&#039; Silver Reach Empire). The entry may then be referenced elsewhere in the glossary using its ID. To reference an entry, match the following formatting to create a bolded link:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Y.T. partners with [[#HiroProtagonist|&#039;&#039;&#039;Hiro Protagonist&#039;&#039;&#039;]] after completing his pizza delivery.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Y.T. partners with [[#HiroProtagonist|&#039;&#039;&#039;Hiro Protagonist&#039;&#039;&#039;]] after completing his pizza delivery.&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Glossary&amp;diff=270</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Glossary&amp;diff=270"/>
		<updated>2024-11-06T15:54:40Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: /* Cities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please check the [[#Editing_Guide|&#039;&#039;&#039;editing guide&#039;&#039;&#039;]] at the bottom of the page for notes on formatting before adding to the glossary.&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;AelyethNaialine&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Ael’yeth Naialine&#039;&#039;&#039; - A talented druid and close ally of [[#TassarionElaric|&#039;&#039;&#039;Tassarion Elaric&#039;&#039;&#039;]]. Played a key role in freeing Tassarion from the Arcane Gladiatorial arena, and conscripted the Ents to attack [[#Arinsilath|&#039;&#039;&#039;Arin’silath&#039;&#039;&#039;]]. Considered by many to be the brains of the Arcanist Revolution.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;AidaJestele&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Aida Jestele&#039;&#039;&#039; - A double agent in the War of the Dwarves and the Giants. Lured king [[#UmrHjoldain|&#039;&#039;&#039;Umr Hjoldain&#039;&#039;&#039;]] into an ambush at the rear gates of the dwarven stronghold of [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Allethane&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Allethane&#039;&#039;&#039; - The human king of [[#Krenth|&#039;&#039;&#039;Krenth&#039;&#039;&#039;]], notable for wedding the dwarven king [[#ValdragStonesunder|&#039;&#039;&#039;Valdrag Stonesunder&#039;&#039;&#039;]] at the end of the War of the Dwarves and Giants.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Amthir&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Amthir&#039;&#039;&#039; - An elven mage and necromancer who raised an army of undead from the casualties of the Battle of [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Azak&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Azak&#039;&#039;&#039; - Dwarven king during the Magical Inquisition period. Attributed to starting the inquisition by banning magic following a deadly explosion in the [[#MinesofDulwayn|&#039;&#039;&#039;Mines of Dulway’n&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bainphaerun&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Bainphaerün&#039;&#039;&#039; - A descendant of [[#Tifereon|&#039;&#039;&#039;Tifereon&#039;&#039;&#039;]], author of the [[#Inaer|&#039;&#039;&#039;Inaer&#039;&#039;&#039;]]. Wrests control of the [[#BlackReach|&#039;&#039;&#039;Black Reach&#039;&#039;&#039;]] from [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039;]] during The Quiet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;BaldrunGoldsheeth&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Baldrun Goldsheeth&#039;&#039;&#039; - Dwarven commander of [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]] during the War of the Dwarves and the Giants. Allied with the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]] and led an army composed of dwarven, warforged and Silver Reach troops to a decisive victory over the giants and their elven allies at the Battle of [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;CalithVorane&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Calith Vorane&#039;&#039;&#039; - A human king who wed the lich queen [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039;]] shortly before the Toric War.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Eldanshir&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Eldan’shir&#039;&#039;&#039; - An elven general who led a group of skilled mages and warriors in an assault on [[#ChakthalSpire|&#039;&#039;&#039;Chak’tal Spire&#039;&#039;&#039;]]. Assassinated [[#Vrikshara|&#039;&#039;&#039;Vrik’shara&#039;&#039;&#039;]] and gained control of the [[#Luminara|&#039;&#039;&#039;Luminara&#039;&#039;&#039;]]. Later formed the [[#ShatteredSigil|&#039;&#039;&#039;Shattered Sigil&#039;&#039;&#039;]] in partnership with archfey [[#Talarion|&#039;&#039;&#039;Talarion&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;FlorinStonepick&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Florin Stonepick&#039;&#039;&#039; - An emissary who signed the trade deal with the underwater city [[#Blaroca|&#039;&#039;&#039;Blaroca&#039;&#039;&#039;]] during The Fall of the Old Kingdoms, officially opening trade between all nations and peoples of Arcis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;GorakHjoldain&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Gorak Hjoldain&#039;&#039;&#039; - Giant prince and son of king [[#UmrHjoldain|&#039;&#039;&#039;Umr Hjoldain&#039;&#039;&#039;]]. Slain in his father’s command tent near [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]] in a failed assassination attempt that was meant for Umr.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Halcyon&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Halcyon&#039;&#039;&#039; - The first warforged Runegazer. Unified the warforged to rise up against their dwarven masters, precipitating warforged autonomy on Arcis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;HalpecciaGoldraven&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Halpeccia Goldraven&#039;&#039;&#039; - An elven explorer attributed with the first discovery of aquatic mortals. Later acted as a general in the [[#ElvenArmies|&#039;&#039;&#039;Elven Armies&#039;&#039;&#039;]] at the final battle of the War of the Dwarves and the Giants.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Jaraka&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Jaraka&#039;&#039;&#039; - A dwarven queen, and the daughter of [[#Azak|&#039;&#039;&#039;Azak&#039;&#039;&#039;]], and a loyal worshiper of [[#Dharthane|&#039;&#039;&#039;Dharthane&#039;&#039;&#039;]]. Responsible for calling an official end to the Magical Inquisition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Jelana&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Jelana&#039;&#039;&#039; - A child of divine heritage, a Runegazer, and a prominent figure during the War for the Skies. Was the sole survivor of the massacre at the [[#SunevMonastery|&#039;&#039;&#039;Sunev Monastery&#039;&#039;&#039;]], and later went on to broker a lasting peace with the draconic forces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Karos&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Karos&#039;&#039;&#039; - A giant smith who reforged the legendary artifact known as the [[#Hammer of Harak|&#039;&#039;&#039;Hammer of Harak&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lonaik&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Lonaik&#039;&#039;&#039; - The “thrice great king” who brokered an alliance between gnomes and unicorns during the full-scale toric war.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;LorainnetheSong&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Lorainne the Song&#039;&#039;&#039; - An elven mage in the [[#ElvenArmies|&#039;&#039;&#039;Elven Armies&#039;&#039;&#039;]] during the War of the Dwarves and the Giants. Strategist and advisor who failed to convince king [[#UmrHjoldain|&#039;&#039;&#039;Umr Hjoldain&#039;&#039;&#039;]] to sue for peace.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mabaluius&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Mabaluius&#039;&#039;&#039; - A member of the [[#OrphicVeil|&#039;&#039;&#039;Orphic Veil&#039;&#039;&#039;]] who surfaces during the Toric War and exposes the existence of the [[#BlackReach|&#039;&#039;&#039;Black Reach&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;NelearynEthalys&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Nelearyn Ethalys&#039;&#039;&#039; - Once crown heir of [[#Ishtalathin|&#039;&#039;&#039;The Ish’talathin&#039;&#039;&#039;]], an elven kingdom which dissolved when he left to the city of [[#Kinthal|&#039;&#039;&#039;Kinthal&#039;&#039;&#039;]] to be with his dwarven lover.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Neferhotep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Neferhotep&#039;&#039;&#039; - An elven pharaoh whose hubris led him to create the bronze dracolich [[#Niefarion|&#039;&#039;&#039;Niefarion&#039;&#039;&#039;]] during the War for the Skies. He promptly lost control of her. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Niefarion&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Niefarion&#039;&#039;&#039; - A bronze dracolich created by [[#Neferhotep|&#039;&#039;&#039;Neferhotep&#039;&#039;&#039;]] and his magi during the War for the Skies. Attempts to control and weaponize her failed, and she escaped. Later defeated by the dwarven warrior [[#ThelaCragsfury|&#039;&#039;&#039;Thela Cragsfury&#039;&#039;&#039;]] in an instance of divine intervention.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Obsidian&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Obsidian&#039;&#039;&#039; - A warforged religious leader who founded the [[#CultofXasthoon|&#039;&#039;&#039;Cult of Xasthoon&#039;&#039;&#039;]], a religious order worshiping the god of avarice. Recovered an ancient artifact named the [[#AwlofIre|&#039;&#039;&#039;Awl of Ire&#039;&#039;&#039;]] from the [[#VaultofQyrix|&#039;&#039;&#039;Vault of Qyrix&#039;&#039;&#039;]], which gave power to him and his disciples.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Raia&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Raia&#039;&#039;&#039; - An elven poet and Runegazer who wrote the epic [[#GRIMKHA|&#039;&#039;&#039;GRIMKHA&#039;&#039;&#039;]], the first account of the history of the giants. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;RandverFornhold&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Randver Fornhold&#039;&#039;&#039; - A dwarven smith from [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]] who was granted a vision from [[#ForgefatherFerrux|&#039;&#039;&#039;Forgefather Ferrux&#039;&#039;&#039;]], god of the forge, for the design of the first warforged. He eventually went insane with the knowledge, but not before bringing about a new species of humanoid constructs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;RivenFalkrik&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Riven Falkrik, Emperor&#039;&#039;&#039; - Half-human, half-dwarf emperor of the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]] predating its collapse. Entered into a secretive deal with a powerful fey entity and broke his arrangement, resulting in his deposition. He later attempted to become Emperor Eternal by ascending to godhood, and failed. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;RunaAstryn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Runa Astryn&#039;&#039;&#039; - Half-Elf. Devout follower of [[#Baeyumatal|&#039;&#039;&#039;Baeyumatal&#039;&#039;&#039;]] and founder of [[#Aethelm|&#039;&#039;&#039;Aethelm&#039;&#039;&#039;]], the first cross-cultural metropolis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;SairinTirah&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Sairin’ Tirah&#039;&#039;&#039; - A shadow fey. A portal to his realm was discovered and reactivated during The End of the Old Kingdoms.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Senusret&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Senusret&#039;&#039;&#039; - An elven pharaoh. Last of her dynasty, which collapsed when she attempted to proclaim [[#Neferu|&#039;&#039;&#039;Neferu&#039;&#039;&#039;]], god of the river Neferu, as the sole deity in the land of [[#Harsth|&#039;&#039;&#039;Harsth&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Talarion&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Talarion&#039;&#039;&#039; - Archfey and leader of [[#Aeloria|&#039;&#039;&#039;Aeloria&#039;&#039;&#039;]] during The Quiet. Establishes a fey foothold on Arcis through defunct [[#SilverReach|&#039;&#039;&#039;Silver Reach&#039;&#039;&#039;]] portals. Later joins with general [[#Eldanshir|&#039;&#039;&#039;Eldan’shir&#039;&#039;&#039;]] to establish the [[#ShatteredSigil|&#039;&#039;&#039;Shattered Sigil&#039;&#039;&#039;]] during the Toric War.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;TassarionElaric&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Tassarion Elaric&#039;&#039;&#039; - A gifted human sorcerer who led a cultural revolution to free the arcanists during the Magical Inquisition. Described as charismatic, handsome and talented--but quite dim.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ThelaCragsfury&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Thela Cragsfury&#039;&#039;&#039; - A dwarven warrior who single-handedly bested the bronze dracolich [[#Niefarion|&#039;&#039;&#039;Niefarion&#039;&#039;&#039;]] in a moment of divine intervention from [[#Vigsall|&#039;&#039;&#039;Vigsall&#039;&#039;&#039;]], the god of brutality.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tifereon&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Tifereon&#039;&#039;&#039; - Runegazer and prophet. Author of the [[#Inaer|&#039;&#039;&#039;Inaer&#039;&#039;&#039;]], a tome predicting the Toric War.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;UmrHjoldain&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Umr Hjoldain, King&#039;&#039;&#039; - A king of giants who brought a terrible curse upon his people during the War for the Skies when he attempted to expunge religion from his kingdom. Later led his army to a resounding defeat at [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]], during the last battle of the War of the Dwarves and the Giants.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ValdragStonesunder&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Valdrag Stonesunder&#039;&#039;&#039; - A dwarven king who famously married the human king [[#Allethane|&#039;&#039;&#039;Allethane of Krenth&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;VarekBristorn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Varek Bristorn&#039;&#039;&#039; - Human royalty and Runegazer whose airship was destroyed by dragons at the beginning of the War for the Skies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vrikshara&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Vrik’shara&#039;&#039;&#039; - A thri-kreen Runegazer and eventual leader of the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]]. Left his home, [[#Thraxlan|&#039;&#039;&#039;Thrax’lan&#039;&#039;&#039;]], after runegazing a greater destiny for himself. Led the expedition to find the [[#VaultofQyrix|&#039;&#039;&#039;Vault of Qyrix&#039;&#039;&#039;]] and uncovered the [[#Luminara|&#039;&#039;&#039;Luminara&#039;&#039;&#039;]]. Later assassinated by the elven general [[#Eldanshir|&#039;&#039;&#039;Eldan’shir&#039;&#039;&#039;]] at [[#ChaktalSpire|&#039;&#039;&#039;Chak’tal Spire&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;YsaraNeldrin&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Ysara Neldrin (Queen, Empress, Lich Queen)&#039;&#039;&#039; - A human Runegazer and a visionary who played a central role in the history of Arcis. Ascended as the first mage queen during the “Civilizations Established” period. Empress of the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]]. Founder of [[#OrphicVeil|&#039;&#039;&#039;The Orphic Veil&#039;&#039;&#039;]] and [[#BlackReach|&#039;&#039;&#039;The Black Reach&#039;&#039;&#039;]]. Unlocked the secrets of undeath and proceeded to play a crucial role as a lich queen in several of the organizations and events leading up to the Toric War.&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Continents ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;CallumThea&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Aeland -&#039;&#039;&#039; The ancestral home of the human peoples of Arcis. Center of the Aelish Empire during the Toric War.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Durmgrin&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Callum-Thea&#039;&#039;&#039; - A desert continent on Arcis, and the ancestral homeland of the thri-kreen. Home to the floating city of [[#Krznlik|&#039;&#039;&#039;Krznlik&#039;&#039;&#039;]] and the [[#VaultofKyrix|&#039;&#039;&#039;Vault of Qyrix&#039;&#039;&#039;]]. [[#SilverReachEmpire|&#039;&#039;&#039;The Silver Reach&#039;&#039;&#039;]] attempted an invasion of Callum-Thea and failed due to its roving hordes of rust monsters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Startheim&amp;quot;&amp;gt;&#039;&#039;&#039;Durmgrin&#039;&#039;&#039; - The ancestral home of the dwarven peoples of Arcis.&lt;br /&gt;
&amp;lt;/div&amp;gt;&#039;&#039;&#039;Startheim&#039;&#039;&#039; - A continent containing icy mountains that were home to a slumbering aberration. Site of the mining expedition incited by the trickster god [[#Suka|&#039;&#039;&#039;Suka&#039;&#039;&#039;]]. Also the location of the [[#FrigidFjordlands|&#039;&#039;&#039;Frigid Fjordlands&#039;&#039;&#039;]], which becomes a destination for a band of dwarven and giant mercenaries.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Thalindor&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Thalindor&#039;&#039;&#039; - A heavily forested continent, ranging from deciduous to tropical, and the ancestral home of the elven peoples. Center of the [[#EnlightenmentInquisition|&#039;&#039;&#039;Enlightenment Inquisition&#039;&#039;&#039;]]. Home to the cities of [[#Arinsilath|&#039;&#039;&#039;Arin&#039;silath&#039;&#039;&#039;]], [[#Aelinfaer|&#039;&#039;&#039;Aelin&#039;faer&#039;&#039;&#039;]], and [[#Dulwayn|&#039;&#039;&#039;Dulway&#039;n&#039;&#039;&#039;]].&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Provinces ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Harsth&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Harsth&#039;&#039;&#039; - A homeland of elven Pharaohs and the river Neferu.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Krenth&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Krenth&#039;&#039;&#039; - A human kingdom during the War of the Dwarves and Giants. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maramac&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Maramac&#039;&#039;&#039; - Presumably a location, home to the [[#RepublicofMaramac|&#039;&#039;&#039;Republic of Maramac&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Cities ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aelinfaer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Aelin’faer&#039;&#039;&#039; - The elven capital city during the End of the Old Kingdoms. The city collapsed into a sinkhole created by the [[#DeepRoads|&#039;&#039;&#039;Deep Roads&#039;&#039;&#039;]], and became a meaningful site of cross-species rebuilding and collaboration. The city was eventually reconstructed underground after over 150 years, its new layout surrounding the [[#SpireofAelinfaer|&#039;&#039;&#039;Spire of Aelin’faer&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aeloria&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Aeloria&#039;&#039;&#039; - A capital city in the fey realm. Described as having iridescent groves, gossamer spires and delicate bridges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aethelm&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Aethelm&#039;&#039;&#039; - The first cross-cultural metropolis on Arcis, founded at the beginning of the Age of Empires. Established by [[#RunaAstryn|&#039;&#039;&#039;Runa Astryn&#039;&#039;&#039;]], who was motivated by visions from her god [[#Baeyumatal|&#039;&#039;&#039;Baeyumatal&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arinsilath&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[https://arcis.world/wiki/Arin%27silath Arin’silath]&#039;&#039;&#039; - A prominent city during the Magical Inquisition. Erected an Arcane Gladiatorial Arena and forced magic users to fight as public spectacle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blaroca&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Blaroca&#039;&#039;&#039; - An aquatic city. Last link to creating an Arcis-wide network of trade between all nations and peoples during The Fall of the Old Kingdoms.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dulwayn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Dulway’n&#039;&#039;&#039; - A dwarven city. A deadly explosion occurred in the mines of Dulway’n, prompting the dwarven king [[#Azak|&#039;&#039;&#039;Azak&#039;&#039;&#039;]] to ban magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Eola&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Eöla&#039;&#039;&#039; - The capital city of the [[#RepublicofMaramac|&#039;&#039;&#039;Republic of Maramac&#039;&#039;&#039;]]. Placed under a curse of magical slumber by archfey [[#Talarion|&#039;&#039;&#039;Talarion&#039;&#039;&#039;]] during The Quiet. Framed [[#BlackReach|&#039;&#039;&#039;The Black Reach&#039;&#039;&#039;]] for the act.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hvali&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Hvali&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kinthal&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Kinthal&#039;&#039;&#039; - A city notable as being the location where [[#NelearynEthalys|&#039;&#039;&#039;Nelearyn Ethalys&#039;&#039;&#039;]], crown heir of [[#Ishtalathin|&#039;&#039;&#039;The Ish’talathin&#039;&#039;&#039;]], left to be with his dwarven lover. This event precipitated the splintering of The Ish’talathin into different factions. Later the site of a psychic plague unwittingly unleashed by cultists of [[#Dharthane|&#039;&#039;&#039;Dharthane&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;KragthornHold&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039; - A dwarven citadel that served as the final theater of the War of the Dwarves and the Giants. Housed a great forge, where the first Warforged were designed and constructed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Krznlik&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Krznlik&#039;&#039;&#039; - A floating city on the continent of [[#CallumThea|&#039;&#039;&#039;Callum-Thea&#039;&#039;&#039;]]. Functions as a center of trade for the continent due to its airship docks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rymnelle&amp;quot;&amp;gt;&#039;&#039;&#039;Runestadt&#039;&#039;&#039; - &lt;br /&gt;
&amp;lt;/div&amp;gt;&#039;&#039;&#039;Rymnelle&#039;&#039;&#039; - A city featured during the Fairy War. Came under attack by oshira after a sacred grove was threatened.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Thraxlan&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Thrax’lan&#039;&#039;&#039; - A thri-kreen city on the continent of [[#CallumThea|&#039;&#039;&#039;Callum-Thea&#039;&#039;&#039;]]. Home to [[#Vrikshara|&#039;&#039;&#039;Vrik’shara&#039;&#039;&#039;]], who would later ascend to rule the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;VolkyrsRest&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Volkyr&#039;s Rest&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Notable Locations ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;ArcaneGladiatorialArena&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Arcane Gladiatorial Arena&#039;&#039;&#039; - A dark colosseum in [[#Arinsilath|&#039;&#039;&#039;Arin’silath&#039;&#039;&#039;]], constructed to pit magic users against beasts and each other during the Magical Inquisition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ChaktalSpire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Chak’tal Spire&#039;&#039;&#039; - A thri-kreen structure in [[#CallumThea|&#039;&#039;&#039;Callum-Thea&#039;&#039;&#039;]], inhabited by [[#Vrikshara|&#039;&#039;&#039;Vrik’shara&#039;&#039;&#039;]] after the fall of the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]]. Invaded by elven general [[#Eldanshir|&#039;&#039;&#039;Eldan’shir&#039;&#039;&#039;]], who assassinated Vrik’shara and seized control of [[#Luminara|&#039;&#039;&#039;The Luminara&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;DeepRoads&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Deep Roads&#039;&#039;&#039; - A vast network of dwarven-made tunnels spanning Arcis. Originally employed as a means of trade and travel for the dwarves, and eventually seized by the warforged.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;DuergarRuins&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Duergar Ruins&#039;&#039;&#039; - Ancient duergar ruins uncovered by [[#OrphicVeil|&#039;&#039;&#039;The Orphic Veil&#039;&#039;&#039;]] on the moon of Belmea. [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin’s&#039;&#039;&#039;]] exploration of these ruins revealed a prophecy of the Toric War, which she dedicated her life (and undeath) to prevent.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;GreatSpire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Great Spire&#039;&#039;&#039; - An ancient monolithic spire, inverted, deep underground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ironspire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Ironspire&#039;&#039;&#039; - Site of the Dragonsmoot where [[#Jelana|&#039;&#039;&#039;Jelana&#039;&#039;&#039;]] negotiated a peace with the draconic forces and solidified their sovereignty over the skies. Later the site of an air battle between dracoliches and skyforged in the Toric War.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;MinesofDulwayn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Mines of Dulway’n&#039;&#039;&#039; - A system of mines in the dwarven city of [[#Dulwayn|&#039;&#039;&#039;Dulway’n&#039;&#039;&#039;]]. The site of a tragic magic-based explosion. This caused the dwarven king Azak to issue a decree banning magic, which initiated the Magical Inquisition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;TempleofKalthiirus&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Temple of Kalthiirus&#039;&#039;&#039; - An ancient temple dedicated to lunar rites with the potential to awaken the eldritch entity [[#InaerthTorath|&#039;&#039;&#039;Inaerth’Torath&#039;&#039;&#039;]]. The rites were invoked during the Toric War by the [[#BlackReach|&#039;&#039;&#039;Black Reach&#039;&#039;&#039;]], unleashing Inaerth’Torath upon Arcis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;SpireofAelinfaer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Spire of Aelin’faer&#039;&#039;&#039; - A spire in the elven capital of [[#Aelinfaer|&#039;&#039;&#039;Aelin’faer&#039;&#039;&#039;]] that remained intact after the city collapsed into a sinkhole caused by the [[#DeepRoads|&#039;&#039;&#039;Deep Roads&#039;&#039;&#039;]]. Became the centerpoint of the new Aelin’faer after it was rebuilt underground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;SunevMonastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Sunev Monastery&#039;&#039;&#039; - The site of a massacre during the War for the Skies, of which [[#Jelana|&#039;&#039;&#039;Jelana&#039;&#039;&#039;]] (runegazer, divine heritage) was the sole survivor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;PeaksofThanKuldir&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Than Kuldir, The Peaks of&#039;&#039;&#039; - The legendary site of the battle between [[#RunaCragsfury|&#039;&#039;&#039;Runa Cragsfury&#039;&#039;&#039;]] and the dracolich [[#Niefarion|&#039;&#039;&#039;Niefarion&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;VaultofQyrix&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Vault of Qyrix&#039;&#039;&#039; - A site used by the Runegazer [[#Raia|&#039;&#039;&#039;Raia&#039;&#039;&#039;]] to seal away powerful artifacts during the Age of Empires. Later rediscovered and opened by [[#Vrikshara|&#039;&#039;&#039;Vrik’shara&#039;&#039;&#039;]] during The Relics of Progress. It is implied to have an ancient history, and its secrets have yet to be completely uncovered.&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Organizations ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;ArcisAdventurersGuild&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Arcis Adventurer’s Guild&#039;&#039;&#039; - A trans-national coalition of adventurers founded at the end of the Age of Empires.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;BlackReach&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Black Reach&#039;&#039;&#039; - A secretive organization created by [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039;]] as payment to [[#Katharsidan|&#039;&#039;&#039;Katharsidan&#039;&#039;&#039;]], god of death, for gifting her with the secrets of undeath. Later taken over by [[#Bainphaerun|&#039;&#039;&#039;Bainphaerün&#039;&#039;&#039;]] during The Quiet. During the Toric War, responsible for opening the [[#TempleofKalthiirus|&#039;&#039;&#039;Temple of Kalthiirus&#039;&#039;&#039;]] and unleashing [[#InaerthTorath|&#039;&#039;&#039;Inaerth’Torath&#039;&#039;&#039;]] upon Arcis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;CultofXasthoon&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Cult of Xasthoon&#039;&#039;&#039; - A religious cult to [[#Xasthoon|&#039;&#039;&#039;Xasthoon&#039;&#039;&#039;]], the god of avarice, led by a warforged named [[#Obsidian|&#039;&#039;&#039;Obsidian&#039;&#039;&#039;]] during the Relics of Progress. Utilized the [[#AwlofIre|&#039;&#039;&#039;Awl of Ire&#039;&#039;&#039;]] as a source of power.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ElvenArmies&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Elven Armies&#039;&#039;&#039; - An undefined force of elves which allied with giants against the dwarves and the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]] during the War of the Dwarves and the Giants.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EnlightenmentInquisition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Enlightenment Inquisition&#039;&#039;&#039; - The dominate political and religious force during the Magical Inquisition period of history. Initiated by the dwarven king [[#Azak|&#039;&#039;&#039;Azak&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ishtalathin&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Ish’talathin&#039;&#039;&#039; - An organization which splintered during the Age of Empires when its crown heir, [[#NelearynEthalys|&#039;&#039;&#039;Nelearyn Ethalys&#039;&#039;&#039;]], left to be with his dwarven lover.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ObsidianAlliance&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Obsidian Alliance&#039;&#039;&#039; - A network of political and military alliances during the Toric War. Collapsed the [[#DeepRoads|&#039;&#039;&#039;Deep Roads&#039;&#039;&#039;]] in a coordinated strike.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;OrphicVeil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Orphic Veil&#039;&#039;&#039; - A clandestine organization formed by [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039;]] on the moon Belmea soon after the beginning of the Magical Inquisition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;RepublicofMaramac&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Republic of Maramac&#039;&#039;&#039; - A nation during the time of The Quiet. Capital city was [[#Eola|&#039;&#039;&#039;Eöla&#039;&#039;&#039;]]. Placed under a curse of magical slumber by the archfey [[#Talarion|&#039;&#039;&#039;Talarion&#039;&#039;&#039;]], who framed [[#BlackReach|&#039;&#039;&#039;The Black Reach&#039;&#039;&#039;]] for the act.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ShatteredSigil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Shattered Sigil&#039;&#039;&#039; - An alliance of nations during the Toric War, led by general [[#Eldanshir|&#039;&#039;&#039;Eldan’shir&#039;&#039;&#039;]] and archfey [[#Talarion|&#039;&#039;&#039;Talarion&#039;&#039;&#039;]]. Formed in opposition to the [[#ObsidianAlliance|&#039;&#039;&#039;Obsidian Alliance&#039;&#039;&#039;]] and the [[#BlackReach|&#039;&#039;&#039;Black Reach&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;SilverReachEmpire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Silver Reach Empire&#039;&#039;&#039; - A cross-cultural empire founded by [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039;]]. Ruled as a magocracy where leadership could change hands through magical contests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vespera&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Vespera&#039;&#039;&#039; - The underwater kingdom of the vespers, an aquatic evolution of the warforged. Established after the fall of the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Artifacts and Lore ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;AwlofIre&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Awl of Ire&#039;&#039;&#039; - An artifact that was recovered by the warforged cult leader [[#Obsidian|&#039;&#039;&#039;Obsidian&#039;&#039;&#039;]] from a secret chamber in the [[#VaultofQyrix|&#039;&#039;&#039;Vault of Qyrix&#039;&#039;&#039;]]. Used by Obsidian as a source of power for the [[#CultofXasthoon|&#039;&#039;&#039;Cult of Xasthoon&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;GRIMKHA&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;GRIMKHA&#039;&#039;&#039; - An epic poem chronicling the history of giants before their awakening. Penned by the elven Runegazer and poet [[#Raia|&#039;&#039;&#039;Raia&#039;&#039;&#039;]] during the Age of Empires.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;HammerofHarak&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Hammer of Harak&#039;&#039;&#039; - A powerful artifact that was reforged by the giant smith [[#Karos|&#039;&#039;&#039;Karos&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inaer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Inaer&#039;&#039;&#039; - A prophetic tome written by [[#Tifereon|&#039;&#039;&#039;Tifereon&#039;&#039;&#039;]] during the Civilizations Established period. Warns of a cataclysmic event that will happen in the future--largely assumed to refer to the Toric War.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luminara&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Luminara&#039;&#039;&#039; - An artifact that enabled magical travel to and from the moon Solstea. Originally sealed in the [[#VaultofQyrix|&#039;&#039;&#039;Vault of Qyrix&#039;&#039;&#039;]] by [[#Raia|&#039;&#039;&#039;Raia&#039;&#039;&#039;]] during the Age of Empires, and later uncovered by the Thri-kreen [[#Vrikshara|&#039;&#039;&#039;Vrik’shara&#039;&#039;&#039;]] during the Relics of Progress. Eventually passed into the hands of [[#Eldanshir|&#039;&#039;&#039;Eldan’shir&#039;&#039;&#039;]] after he assassinated Vrik’shara at [[#ChaktalSpire|&#039;&#039;&#039;Chak’tal Spire&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ArcaneMonolith&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Arcane Monoliths&#039;&#039;&#039; - Ancient massive structures containing great magical potential that predate recorded history, their exact origins unknown. Some of their secrets were revealed to the elves after the awakening of the giants, and others were discovered during the Toric War.&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Divine Beings ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Baeyumatal&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Baeyumatal&#039;&#039;&#039; - Goddess and patron of the seas. Gifted visions to [[#RunaAstryn|&#039;&#039;&#039;Runa Astryn&#039;&#039;&#039;]] that motivated her to found [[#Aethelm|&#039;&#039;&#039;Aethelm&#039;&#039;&#039;]], the first cross-cultural metropolis. Took favor on the warforged and blessed them, ultimately leading to their autonomy. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dharthane&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Dharthane&#039;&#039;&#039; - God of knowledge and engineering. Favored by Dwarven Queen [[#Jaraka|&#039;&#039;&#039;Jaraka&#039;&#039;&#039;]]. During The End of the Old Kingdoms, Dharthanian cultists unwittingly unleashed a psychic plague on [[#Kinthal|&#039;&#039;&#039;Kinthal&#039;&#039;&#039;]] due to a failed ritual.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ForgefatherFerrux&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Forgefather Ferrux&#039;&#039;&#039; - God of the forge. Granted [[#RandverFornhold|&#039;&#039;&#039;Randver Fornhold&#039;&#039;&#039;]], a dwarven smith from [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]], the divine insight to create the Warforged&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ilithel&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Ilithel&#039;&#039;&#039; - Goddess of motherhood and compassion. Granted humans healing magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;InaerthTorath&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Inaerth’Torath&#039;&#039;&#039; - A “great elder moon presence” awakened during the Toric War after the rites of lunar conjunction were performed at the [[#TempleofKalthiirus|&#039;&#039;&#039;Temple of Kalthiirus&#039;&#039;&#039;]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Katharsidan&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Katharsidan&#039;&#039;&#039; - God of death. Granted [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039;]] the secrets of undeath in exchange for the creation of the [[#BlackReach|&#039;&#039;&#039;Black Reach&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Neferu&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Neferu&#039;&#039;&#039; - God of the river Neferu, in [[#Harsth|&#039;&#039;&#039;Harsth&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Serelune&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Serelune&#039;&#039;&#039; - Goddess of peace. Described as an avatar of tranquility; when she manifested on Arcis she appeared as a beautiful woman wearing a simple gown that looks like stars reflecting on water. A key figure at the end of both the Magical Inquisition and the Toric War.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Solstea&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Solstea&#039;&#039;&#039; - One of the two moons of Arcis, granted divine consciousness through Thri-Kreen worship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suka&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Suka&#039;&#039;&#039; - God of trickery. Manifested on Arcis to lead an expedition that uncovered a slumbering ancient aberration in the icy mountains of [[#Startheim|&#039;&#039;&#039;Startheim&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vigsall&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Vigsall&#039;&#039;&#039; - God of brutality. Intervened to grant [[#ThelaCragsfury|&#039;&#039;&#039;Thela Cragsfury&#039;&#039;&#039;]] the strength of 100 men, resulting in the defeat of the dracolich [[#Niefarion|&#039;&#039;&#039;Niefarion&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Xasthoon&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Xasthoon&#039;&#039;&#039; - God of avarice. Worshiped by a cult led by the warforged [[#Obsidian|&#039;&#039;&#039;Obsidian&#039;&#039;&#039;]]. Possible connection to a magical relic named the Awl of Ire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Xeosath&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Xeosath&#039;&#039;&#039; - God of eldritch knowledge. Issued a directive to [[#Bainphaerun|&#039;&#039;&#039;Bainphaerün&#039;&#039;&#039;]] and the [[#BlackReach|&#039;&#039;&#039;Black Reach&#039;&#039;&#039;]] to search for the [[#TempleofKalthiirus|&#039;&#039;&#039;Temple of Kalthiirus&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Zorius&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Zorius&#039;&#039;&#039; - God of justice. Agents of this god assassinated the king [[#CalithVorane|&#039;&#039;&#039;Calith Vorane&#039;&#039;&#039;]] after his blasphemous betrothal to the lich queen [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Editing Guide ==&lt;br /&gt;
When adding new items to the guide, use &#039;edit source&#039; to pull up the code for a given section or for the entire page, find where the new entry should fit alphabetically, and match the following formatting:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;HiroProtagonist&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Hiro Protagonist&#039;&#039;&#039; - A freelance hacker, and pizza delivery driver for the Mafia.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;HiroProtagonist&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Hiro Protagonist&#039;&#039;&#039; - A freelance hacker, and pizza delivery driver for the Mafia.&lt;br /&gt;
&lt;br /&gt;
The ID should be the name of the person/place/etc. with spaces and punctuation removed, as well as any leading articles (e.g. &#039;&#039;&#039;The&#039;&#039;&#039; Silver Reach Empire). The entry may then be referenced elsewhere in the glossary using its ID. To reference an entry, match the following formatting to create a bolded link:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Y.T. partners with [[#HiroProtagonist|&#039;&#039;&#039;Hiro Protagonist&#039;&#039;&#039;]] after completing his pizza delivery.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Y.T. partners with [[#HiroProtagonist|&#039;&#039;&#039;Hiro Protagonist&#039;&#039;&#039;]] after completing his pizza delivery.&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Glossary&amp;diff=269</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Glossary&amp;diff=269"/>
		<updated>2024-11-06T15:53:31Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: /* Cities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please check the [[#Editing_Guide|&#039;&#039;&#039;editing guide&#039;&#039;&#039;]] at the bottom of the page for notes on formatting before adding to the glossary.&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;AelyethNaialine&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Ael’yeth Naialine&#039;&#039;&#039; - A talented druid and close ally of [[#TassarionElaric|&#039;&#039;&#039;Tassarion Elaric&#039;&#039;&#039;]]. Played a key role in freeing Tassarion from the Arcane Gladiatorial arena, and conscripted the Ents to attack [[#Arinsilath|&#039;&#039;&#039;Arin’silath&#039;&#039;&#039;]]. Considered by many to be the brains of the Arcanist Revolution.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;AidaJestele&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Aida Jestele&#039;&#039;&#039; - A double agent in the War of the Dwarves and the Giants. Lured king [[#UmrHjoldain|&#039;&#039;&#039;Umr Hjoldain&#039;&#039;&#039;]] into an ambush at the rear gates of the dwarven stronghold of [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Allethane&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Allethane&#039;&#039;&#039; - The human king of [[#Krenth|&#039;&#039;&#039;Krenth&#039;&#039;&#039;]], notable for wedding the dwarven king [[#ValdragStonesunder|&#039;&#039;&#039;Valdrag Stonesunder&#039;&#039;&#039;]] at the end of the War of the Dwarves and Giants.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Amthir&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Amthir&#039;&#039;&#039; - An elven mage and necromancer who raised an army of undead from the casualties of the Battle of [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Azak&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Azak&#039;&#039;&#039; - Dwarven king during the Magical Inquisition period. Attributed to starting the inquisition by banning magic following a deadly explosion in the [[#MinesofDulwayn|&#039;&#039;&#039;Mines of Dulway’n&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bainphaerun&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Bainphaerün&#039;&#039;&#039; - A descendant of [[#Tifereon|&#039;&#039;&#039;Tifereon&#039;&#039;&#039;]], author of the [[#Inaer|&#039;&#039;&#039;Inaer&#039;&#039;&#039;]]. Wrests control of the [[#BlackReach|&#039;&#039;&#039;Black Reach&#039;&#039;&#039;]] from [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039;]] during The Quiet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;BaldrunGoldsheeth&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Baldrun Goldsheeth&#039;&#039;&#039; - Dwarven commander of [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]] during the War of the Dwarves and the Giants. Allied with the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]] and led an army composed of dwarven, warforged and Silver Reach troops to a decisive victory over the giants and their elven allies at the Battle of [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;CalithVorane&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Calith Vorane&#039;&#039;&#039; - A human king who wed the lich queen [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039;]] shortly before the Toric War.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Eldanshir&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Eldan’shir&#039;&#039;&#039; - An elven general who led a group of skilled mages and warriors in an assault on [[#ChakthalSpire|&#039;&#039;&#039;Chak’tal Spire&#039;&#039;&#039;]]. Assassinated [[#Vrikshara|&#039;&#039;&#039;Vrik’shara&#039;&#039;&#039;]] and gained control of the [[#Luminara|&#039;&#039;&#039;Luminara&#039;&#039;&#039;]]. Later formed the [[#ShatteredSigil|&#039;&#039;&#039;Shattered Sigil&#039;&#039;&#039;]] in partnership with archfey [[#Talarion|&#039;&#039;&#039;Talarion&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;FlorinStonepick&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Florin Stonepick&#039;&#039;&#039; - An emissary who signed the trade deal with the underwater city [[#Blaroca|&#039;&#039;&#039;Blaroca&#039;&#039;&#039;]] during The Fall of the Old Kingdoms, officially opening trade between all nations and peoples of Arcis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;GorakHjoldain&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Gorak Hjoldain&#039;&#039;&#039; - Giant prince and son of king [[#UmrHjoldain|&#039;&#039;&#039;Umr Hjoldain&#039;&#039;&#039;]]. Slain in his father’s command tent near [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]] in a failed assassination attempt that was meant for Umr.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Halcyon&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Halcyon&#039;&#039;&#039; - The first warforged Runegazer. Unified the warforged to rise up against their dwarven masters, precipitating warforged autonomy on Arcis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;HalpecciaGoldraven&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Halpeccia Goldraven&#039;&#039;&#039; - An elven explorer attributed with the first discovery of aquatic mortals. Later acted as a general in the [[#ElvenArmies|&#039;&#039;&#039;Elven Armies&#039;&#039;&#039;]] at the final battle of the War of the Dwarves and the Giants.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Jaraka&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Jaraka&#039;&#039;&#039; - A dwarven queen, and the daughter of [[#Azak|&#039;&#039;&#039;Azak&#039;&#039;&#039;]], and a loyal worshiper of [[#Dharthane|&#039;&#039;&#039;Dharthane&#039;&#039;&#039;]]. Responsible for calling an official end to the Magical Inquisition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Jelana&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Jelana&#039;&#039;&#039; - A child of divine heritage, a Runegazer, and a prominent figure during the War for the Skies. Was the sole survivor of the massacre at the [[#SunevMonastery|&#039;&#039;&#039;Sunev Monastery&#039;&#039;&#039;]], and later went on to broker a lasting peace with the draconic forces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Karos&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Karos&#039;&#039;&#039; - A giant smith who reforged the legendary artifact known as the [[#Hammer of Harak|&#039;&#039;&#039;Hammer of Harak&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lonaik&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Lonaik&#039;&#039;&#039; - The “thrice great king” who brokered an alliance between gnomes and unicorns during the full-scale toric war.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;LorainnetheSong&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Lorainne the Song&#039;&#039;&#039; - An elven mage in the [[#ElvenArmies|&#039;&#039;&#039;Elven Armies&#039;&#039;&#039;]] during the War of the Dwarves and the Giants. Strategist and advisor who failed to convince king [[#UmrHjoldain|&#039;&#039;&#039;Umr Hjoldain&#039;&#039;&#039;]] to sue for peace.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mabaluius&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Mabaluius&#039;&#039;&#039; - A member of the [[#OrphicVeil|&#039;&#039;&#039;Orphic Veil&#039;&#039;&#039;]] who surfaces during the Toric War and exposes the existence of the [[#BlackReach|&#039;&#039;&#039;Black Reach&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;NelearynEthalys&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Nelearyn Ethalys&#039;&#039;&#039; - Once crown heir of [[#Ishtalathin|&#039;&#039;&#039;The Ish’talathin&#039;&#039;&#039;]], an elven kingdom which dissolved when he left to the city of [[#Kinthal|&#039;&#039;&#039;Kinthal&#039;&#039;&#039;]] to be with his dwarven lover.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Neferhotep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Neferhotep&#039;&#039;&#039; - An elven pharaoh whose hubris led him to create the bronze dracolich [[#Niefarion|&#039;&#039;&#039;Niefarion&#039;&#039;&#039;]] during the War for the Skies. He promptly lost control of her. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Niefarion&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Niefarion&#039;&#039;&#039; - A bronze dracolich created by [[#Neferhotep|&#039;&#039;&#039;Neferhotep&#039;&#039;&#039;]] and his magi during the War for the Skies. Attempts to control and weaponize her failed, and she escaped. Later defeated by the dwarven warrior [[#ThelaCragsfury|&#039;&#039;&#039;Thela Cragsfury&#039;&#039;&#039;]] in an instance of divine intervention.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Obsidian&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Obsidian&#039;&#039;&#039; - A warforged religious leader who founded the [[#CultofXasthoon|&#039;&#039;&#039;Cult of Xasthoon&#039;&#039;&#039;]], a religious order worshiping the god of avarice. Recovered an ancient artifact named the [[#AwlofIre|&#039;&#039;&#039;Awl of Ire&#039;&#039;&#039;]] from the [[#VaultofQyrix|&#039;&#039;&#039;Vault of Qyrix&#039;&#039;&#039;]], which gave power to him and his disciples.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Raia&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Raia&#039;&#039;&#039; - An elven poet and Runegazer who wrote the epic [[#GRIMKHA|&#039;&#039;&#039;GRIMKHA&#039;&#039;&#039;]], the first account of the history of the giants. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;RandverFornhold&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Randver Fornhold&#039;&#039;&#039; - A dwarven smith from [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]] who was granted a vision from [[#ForgefatherFerrux|&#039;&#039;&#039;Forgefather Ferrux&#039;&#039;&#039;]], god of the forge, for the design of the first warforged. He eventually went insane with the knowledge, but not before bringing about a new species of humanoid constructs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;RivenFalkrik&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Riven Falkrik, Emperor&#039;&#039;&#039; - Half-human, half-dwarf emperor of the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]] predating its collapse. Entered into a secretive deal with a powerful fey entity and broke his arrangement, resulting in his deposition. He later attempted to become Emperor Eternal by ascending to godhood, and failed. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;RunaAstryn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Runa Astryn&#039;&#039;&#039; - Half-Elf. Devout follower of [[#Baeyumatal|&#039;&#039;&#039;Baeyumatal&#039;&#039;&#039;]] and founder of [[#Aethelm|&#039;&#039;&#039;Aethelm&#039;&#039;&#039;]], the first cross-cultural metropolis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;SairinTirah&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Sairin’ Tirah&#039;&#039;&#039; - A shadow fey. A portal to his realm was discovered and reactivated during The End of the Old Kingdoms.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Senusret&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Senusret&#039;&#039;&#039; - An elven pharaoh. Last of her dynasty, which collapsed when she attempted to proclaim [[#Neferu|&#039;&#039;&#039;Neferu&#039;&#039;&#039;]], god of the river Neferu, as the sole deity in the land of [[#Harsth|&#039;&#039;&#039;Harsth&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Talarion&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Talarion&#039;&#039;&#039; - Archfey and leader of [[#Aeloria|&#039;&#039;&#039;Aeloria&#039;&#039;&#039;]] during The Quiet. Establishes a fey foothold on Arcis through defunct [[#SilverReach|&#039;&#039;&#039;Silver Reach&#039;&#039;&#039;]] portals. Later joins with general [[#Eldanshir|&#039;&#039;&#039;Eldan’shir&#039;&#039;&#039;]] to establish the [[#ShatteredSigil|&#039;&#039;&#039;Shattered Sigil&#039;&#039;&#039;]] during the Toric War.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;TassarionElaric&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Tassarion Elaric&#039;&#039;&#039; - A gifted human sorcerer who led a cultural revolution to free the arcanists during the Magical Inquisition. Described as charismatic, handsome and talented--but quite dim.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ThelaCragsfury&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Thela Cragsfury&#039;&#039;&#039; - A dwarven warrior who single-handedly bested the bronze dracolich [[#Niefarion|&#039;&#039;&#039;Niefarion&#039;&#039;&#039;]] in a moment of divine intervention from [[#Vigsall|&#039;&#039;&#039;Vigsall&#039;&#039;&#039;]], the god of brutality.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tifereon&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Tifereon&#039;&#039;&#039; - Runegazer and prophet. Author of the [[#Inaer|&#039;&#039;&#039;Inaer&#039;&#039;&#039;]], a tome predicting the Toric War.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;UmrHjoldain&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Umr Hjoldain, King&#039;&#039;&#039; - A king of giants who brought a terrible curse upon his people during the War for the Skies when he attempted to expunge religion from his kingdom. Later led his army to a resounding defeat at [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]], during the last battle of the War of the Dwarves and the Giants.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ValdragStonesunder&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Valdrag Stonesunder&#039;&#039;&#039; - A dwarven king who famously married the human king [[#Allethane|&#039;&#039;&#039;Allethane of Krenth&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;VarekBristorn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Varek Bristorn&#039;&#039;&#039; - Human royalty and Runegazer whose airship was destroyed by dragons at the beginning of the War for the Skies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vrikshara&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Vrik’shara&#039;&#039;&#039; - A thri-kreen Runegazer and eventual leader of the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]]. Left his home, [[#Thraxlan|&#039;&#039;&#039;Thrax’lan&#039;&#039;&#039;]], after runegazing a greater destiny for himself. Led the expedition to find the [[#VaultofQyrix|&#039;&#039;&#039;Vault of Qyrix&#039;&#039;&#039;]] and uncovered the [[#Luminara|&#039;&#039;&#039;Luminara&#039;&#039;&#039;]]. Later assassinated by the elven general [[#Eldanshir|&#039;&#039;&#039;Eldan’shir&#039;&#039;&#039;]] at [[#ChaktalSpire|&#039;&#039;&#039;Chak’tal Spire&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;YsaraNeldrin&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Ysara Neldrin (Queen, Empress, Lich Queen)&#039;&#039;&#039; - A human Runegazer and a visionary who played a central role in the history of Arcis. Ascended as the first mage queen during the “Civilizations Established” period. Empress of the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]]. Founder of [[#OrphicVeil|&#039;&#039;&#039;The Orphic Veil&#039;&#039;&#039;]] and [[#BlackReach|&#039;&#039;&#039;The Black Reach&#039;&#039;&#039;]]. Unlocked the secrets of undeath and proceeded to play a crucial role as a lich queen in several of the organizations and events leading up to the Toric War.&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Continents ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;CallumThea&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Aeland -&#039;&#039;&#039; The ancestral home of the human peoples of Arcis. Center of the Aelish Empire during the Toric War.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Durmgrin&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Callum-Thea&#039;&#039;&#039; - A desert continent on Arcis, and the ancestral homeland of the thri-kreen. Home to the floating city of [[#Krznlik|&#039;&#039;&#039;Krznlik&#039;&#039;&#039;]] and the [[#VaultofKyrix|&#039;&#039;&#039;Vault of Qyrix&#039;&#039;&#039;]]. [[#SilverReachEmpire|&#039;&#039;&#039;The Silver Reach&#039;&#039;&#039;]] attempted an invasion of Callum-Thea and failed due to its roving hordes of rust monsters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Startheim&amp;quot;&amp;gt;&#039;&#039;&#039;Durmgrin&#039;&#039;&#039; - The ancestral home of the dwarven peoples of Arcis.&lt;br /&gt;
&amp;lt;/div&amp;gt;&#039;&#039;&#039;Startheim&#039;&#039;&#039; - A continent containing icy mountains that were home to a slumbering aberration. Site of the mining expedition incited by the trickster god [[#Suka|&#039;&#039;&#039;Suka&#039;&#039;&#039;]]. Also the location of the [[#FrigidFjordlands|&#039;&#039;&#039;Frigid Fjordlands&#039;&#039;&#039;]], which becomes a destination for a band of dwarven and giant mercenaries.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Thalindor&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Thalindor&#039;&#039;&#039; - A heavily forested continent, ranging from deciduous to tropical, and the ancestral home of the elven peoples. Center of the [[#EnlightenmentInquisition|&#039;&#039;&#039;Enlightenment Inquisition&#039;&#039;&#039;]]. Home to the cities of [[#Arinsilath|&#039;&#039;&#039;Arin&#039;silath&#039;&#039;&#039;]], [[#Aelinfaer|&#039;&#039;&#039;Aelin&#039;faer&#039;&#039;&#039;]], and [[#Dulwayn|&#039;&#039;&#039;Dulway&#039;n&#039;&#039;&#039;]].&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Provinces ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Harsth&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Harsth&#039;&#039;&#039; - A homeland of elven Pharaohs and the river Neferu.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Krenth&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Krenth&#039;&#039;&#039; - A human kingdom during the War of the Dwarves and Giants. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maramac&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Maramac&#039;&#039;&#039; - Presumably a location, home to the [[#RepublicofMaramac|&#039;&#039;&#039;Republic of Maramac&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Cities ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aelinfaer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Aelin’faer&#039;&#039;&#039; - The elven capital city during the End of the Old Kingdoms. The city collapsed into a sinkhole created by the [[#DeepRoads|&#039;&#039;&#039;Deep Roads&#039;&#039;&#039;]], and became a meaningful site of cross-species rebuilding and collaboration. The city was eventually reconstructed underground after over 150 years, its new layout surrounding the [[#SpireofAelinfaer|&#039;&#039;&#039;Spire of Aelin’faer&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aeloria&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Aeloria&#039;&#039;&#039; - A capital city in the fey realm. Described as having iridescent groves, gossamer spires and delicate bridges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aethelm&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Aethelm&#039;&#039;&#039; - The first cross-cultural metropolis on Arcis, founded at the beginning of the Age of Empires. Established by [[#RunaAstryn|&#039;&#039;&#039;Runa Astryn&#039;&#039;&#039;]], who was motivated by visions from her god [[#Baeyumatal|&#039;&#039;&#039;Baeyumatal&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arinsilath&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[https://arcis.world/wiki/Arin%27silath Arin’silath]&#039;&#039;&#039; - A prominent city during the Magical Inquisition. Erected an Arcane Gladiatorial Arena and forced magic users to fight as public spectacle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blaroca&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Blaroca&#039;&#039;&#039; - An aquatic city. Last link to creating an Arcis-wide network of trade between all nations and peoples during The Fall of the Old Kingdoms.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dulwayn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Dulway’n&#039;&#039;&#039; - A dwarven city. A deadly explosion occurred in the mines of Dulway’n, prompting the dwarven king [[#Azak|&#039;&#039;&#039;Azak&#039;&#039;&#039;]] to ban magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Eola&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Eöla&#039;&#039;&#039; - The capital city of the [[#RepublicofMaramac|&#039;&#039;&#039;Republic of Maramac&#039;&#039;&#039;]]. Placed under a curse of magical slumber by archfey [[#Talarion|&#039;&#039;&#039;Talarion&#039;&#039;&#039;]] during The Quiet. Framed [[#BlackReach|&#039;&#039;&#039;The Black Reach&#039;&#039;&#039;]] for the act.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hvali&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kinthal&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Kinthal&#039;&#039;&#039; - A city notable as being the location where [[#NelearynEthalys|&#039;&#039;&#039;Nelearyn Ethalys&#039;&#039;&#039;]], crown heir of [[#Ishtalathin|&#039;&#039;&#039;The Ish’talathin&#039;&#039;&#039;]], left to be with his dwarven lover. This event precipitated the splintering of The Ish’talathin into different factions. Later the site of a psychic plague unwittingly unleashed by cultists of [[#Dharthane|&#039;&#039;&#039;Dharthane&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;KragthornHold&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039; - A dwarven citadel that served as the final theater of the War of the Dwarves and the Giants. Housed a great forge, where the first Warforged were designed and constructed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Krznlik&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Krznlik&#039;&#039;&#039; - A floating city on the continent of [[#CallumThea|&#039;&#039;&#039;Callum-Thea&#039;&#039;&#039;]]. Functions as a center of trade for the continent due to its airship docks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rymnelle&amp;quot;&amp;gt;&#039;&#039;&#039;Runestadt&#039;&#039;&#039; - &lt;br /&gt;
&amp;lt;/div&amp;gt;&#039;&#039;&#039;Rymnelle&#039;&#039;&#039; - A city featured during the Fairy War. Came under attack by oshira after a sacred grove was threatened.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Thraxlan&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Thrax’lan&#039;&#039;&#039; - A thri-kreen city on the continent of [[#CallumThea|&#039;&#039;&#039;Callum-Thea&#039;&#039;&#039;]]. Home to [[#Vrikshara|&#039;&#039;&#039;Vrik’shara&#039;&#039;&#039;]], who would later ascend to rule the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Volkyr&#039;s Rest&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Notable Locations ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;ArcaneGladiatorialArena&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Arcane Gladiatorial Arena&#039;&#039;&#039; - A dark colosseum in [[#Arinsilath|&#039;&#039;&#039;Arin’silath&#039;&#039;&#039;]], constructed to pit magic users against beasts and each other during the Magical Inquisition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ChaktalSpire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Chak’tal Spire&#039;&#039;&#039; - A thri-kreen structure in [[#CallumThea|&#039;&#039;&#039;Callum-Thea&#039;&#039;&#039;]], inhabited by [[#Vrikshara|&#039;&#039;&#039;Vrik’shara&#039;&#039;&#039;]] after the fall of the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]]. Invaded by elven general [[#Eldanshir|&#039;&#039;&#039;Eldan’shir&#039;&#039;&#039;]], who assassinated Vrik’shara and seized control of [[#Luminara|&#039;&#039;&#039;The Luminara&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;DeepRoads&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Deep Roads&#039;&#039;&#039; - A vast network of dwarven-made tunnels spanning Arcis. Originally employed as a means of trade and travel for the dwarves, and eventually seized by the warforged.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;DuergarRuins&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Duergar Ruins&#039;&#039;&#039; - Ancient duergar ruins uncovered by [[#OrphicVeil|&#039;&#039;&#039;The Orphic Veil&#039;&#039;&#039;]] on the moon of Belmea. [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin’s&#039;&#039;&#039;]] exploration of these ruins revealed a prophecy of the Toric War, which she dedicated her life (and undeath) to prevent.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;GreatSpire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Great Spire&#039;&#039;&#039; - An ancient monolithic spire, inverted, deep underground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ironspire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Ironspire&#039;&#039;&#039; - Site of the Dragonsmoot where [[#Jelana|&#039;&#039;&#039;Jelana&#039;&#039;&#039;]] negotiated a peace with the draconic forces and solidified their sovereignty over the skies. Later the site of an air battle between dracoliches and skyforged in the Toric War.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;MinesofDulwayn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Mines of Dulway’n&#039;&#039;&#039; - A system of mines in the dwarven city of [[#Dulwayn|&#039;&#039;&#039;Dulway’n&#039;&#039;&#039;]]. The site of a tragic magic-based explosion. This caused the dwarven king Azak to issue a decree banning magic, which initiated the Magical Inquisition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;TempleofKalthiirus&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Temple of Kalthiirus&#039;&#039;&#039; - An ancient temple dedicated to lunar rites with the potential to awaken the eldritch entity [[#InaerthTorath|&#039;&#039;&#039;Inaerth’Torath&#039;&#039;&#039;]]. The rites were invoked during the Toric War by the [[#BlackReach|&#039;&#039;&#039;Black Reach&#039;&#039;&#039;]], unleashing Inaerth’Torath upon Arcis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;SpireofAelinfaer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Spire of Aelin’faer&#039;&#039;&#039; - A spire in the elven capital of [[#Aelinfaer|&#039;&#039;&#039;Aelin’faer&#039;&#039;&#039;]] that remained intact after the city collapsed into a sinkhole caused by the [[#DeepRoads|&#039;&#039;&#039;Deep Roads&#039;&#039;&#039;]]. Became the centerpoint of the new Aelin’faer after it was rebuilt underground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;SunevMonastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Sunev Monastery&#039;&#039;&#039; - The site of a massacre during the War for the Skies, of which [[#Jelana|&#039;&#039;&#039;Jelana&#039;&#039;&#039;]] (runegazer, divine heritage) was the sole survivor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;PeaksofThanKuldir&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Than Kuldir, The Peaks of&#039;&#039;&#039; - The legendary site of the battle between [[#RunaCragsfury|&#039;&#039;&#039;Runa Cragsfury&#039;&#039;&#039;]] and the dracolich [[#Niefarion|&#039;&#039;&#039;Niefarion&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;VaultofQyrix&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Vault of Qyrix&#039;&#039;&#039; - A site used by the Runegazer [[#Raia|&#039;&#039;&#039;Raia&#039;&#039;&#039;]] to seal away powerful artifacts during the Age of Empires. Later rediscovered and opened by [[#Vrikshara|&#039;&#039;&#039;Vrik’shara&#039;&#039;&#039;]] during The Relics of Progress. It is implied to have an ancient history, and its secrets have yet to be completely uncovered.&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Organizations ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;ArcisAdventurersGuild&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Arcis Adventurer’s Guild&#039;&#039;&#039; - A trans-national coalition of adventurers founded at the end of the Age of Empires.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;BlackReach&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Black Reach&#039;&#039;&#039; - A secretive organization created by [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039;]] as payment to [[#Katharsidan|&#039;&#039;&#039;Katharsidan&#039;&#039;&#039;]], god of death, for gifting her with the secrets of undeath. Later taken over by [[#Bainphaerun|&#039;&#039;&#039;Bainphaerün&#039;&#039;&#039;]] during The Quiet. During the Toric War, responsible for opening the [[#TempleofKalthiirus|&#039;&#039;&#039;Temple of Kalthiirus&#039;&#039;&#039;]] and unleashing [[#InaerthTorath|&#039;&#039;&#039;Inaerth’Torath&#039;&#039;&#039;]] upon Arcis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;CultofXasthoon&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Cult of Xasthoon&#039;&#039;&#039; - A religious cult to [[#Xasthoon|&#039;&#039;&#039;Xasthoon&#039;&#039;&#039;]], the god of avarice, led by a warforged named [[#Obsidian|&#039;&#039;&#039;Obsidian&#039;&#039;&#039;]] during the Relics of Progress. Utilized the [[#AwlofIre|&#039;&#039;&#039;Awl of Ire&#039;&#039;&#039;]] as a source of power.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ElvenArmies&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Elven Armies&#039;&#039;&#039; - An undefined force of elves which allied with giants against the dwarves and the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]] during the War of the Dwarves and the Giants.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EnlightenmentInquisition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Enlightenment Inquisition&#039;&#039;&#039; - The dominate political and religious force during the Magical Inquisition period of history. Initiated by the dwarven king [[#Azak|&#039;&#039;&#039;Azak&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ishtalathin&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Ish’talathin&#039;&#039;&#039; - An organization which splintered during the Age of Empires when its crown heir, [[#NelearynEthalys|&#039;&#039;&#039;Nelearyn Ethalys&#039;&#039;&#039;]], left to be with his dwarven lover.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ObsidianAlliance&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Obsidian Alliance&#039;&#039;&#039; - A network of political and military alliances during the Toric War. Collapsed the [[#DeepRoads|&#039;&#039;&#039;Deep Roads&#039;&#039;&#039;]] in a coordinated strike.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;OrphicVeil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Orphic Veil&#039;&#039;&#039; - A clandestine organization formed by [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039;]] on the moon Belmea soon after the beginning of the Magical Inquisition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;RepublicofMaramac&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Republic of Maramac&#039;&#039;&#039; - A nation during the time of The Quiet. Capital city was [[#Eola|&#039;&#039;&#039;Eöla&#039;&#039;&#039;]]. Placed under a curse of magical slumber by the archfey [[#Talarion|&#039;&#039;&#039;Talarion&#039;&#039;&#039;]], who framed [[#BlackReach|&#039;&#039;&#039;The Black Reach&#039;&#039;&#039;]] for the act.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ShatteredSigil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Shattered Sigil&#039;&#039;&#039; - An alliance of nations during the Toric War, led by general [[#Eldanshir|&#039;&#039;&#039;Eldan’shir&#039;&#039;&#039;]] and archfey [[#Talarion|&#039;&#039;&#039;Talarion&#039;&#039;&#039;]]. Formed in opposition to the [[#ObsidianAlliance|&#039;&#039;&#039;Obsidian Alliance&#039;&#039;&#039;]] and the [[#BlackReach|&#039;&#039;&#039;Black Reach&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;SilverReachEmpire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Silver Reach Empire&#039;&#039;&#039; - A cross-cultural empire founded by [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039;]]. Ruled as a magocracy where leadership could change hands through magical contests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vespera&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Vespera&#039;&#039;&#039; - The underwater kingdom of the vespers, an aquatic evolution of the warforged. Established after the fall of the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Artifacts and Lore ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;AwlofIre&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Awl of Ire&#039;&#039;&#039; - An artifact that was recovered by the warforged cult leader [[#Obsidian|&#039;&#039;&#039;Obsidian&#039;&#039;&#039;]] from a secret chamber in the [[#VaultofQyrix|&#039;&#039;&#039;Vault of Qyrix&#039;&#039;&#039;]]. Used by Obsidian as a source of power for the [[#CultofXasthoon|&#039;&#039;&#039;Cult of Xasthoon&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;GRIMKHA&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;GRIMKHA&#039;&#039;&#039; - An epic poem chronicling the history of giants before their awakening. Penned by the elven Runegazer and poet [[#Raia|&#039;&#039;&#039;Raia&#039;&#039;&#039;]] during the Age of Empires.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;HammerofHarak&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Hammer of Harak&#039;&#039;&#039; - A powerful artifact that was reforged by the giant smith [[#Karos|&#039;&#039;&#039;Karos&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inaer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Inaer&#039;&#039;&#039; - A prophetic tome written by [[#Tifereon|&#039;&#039;&#039;Tifereon&#039;&#039;&#039;]] during the Civilizations Established period. Warns of a cataclysmic event that will happen in the future--largely assumed to refer to the Toric War.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luminara&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Luminara&#039;&#039;&#039; - An artifact that enabled magical travel to and from the moon Solstea. Originally sealed in the [[#VaultofQyrix|&#039;&#039;&#039;Vault of Qyrix&#039;&#039;&#039;]] by [[#Raia|&#039;&#039;&#039;Raia&#039;&#039;&#039;]] during the Age of Empires, and later uncovered by the Thri-kreen [[#Vrikshara|&#039;&#039;&#039;Vrik’shara&#039;&#039;&#039;]] during the Relics of Progress. Eventually passed into the hands of [[#Eldanshir|&#039;&#039;&#039;Eldan’shir&#039;&#039;&#039;]] after he assassinated Vrik’shara at [[#ChaktalSpire|&#039;&#039;&#039;Chak’tal Spire&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ArcaneMonolith&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Arcane Monoliths&#039;&#039;&#039; - Ancient massive structures containing great magical potential that predate recorded history, their exact origins unknown. Some of their secrets were revealed to the elves after the awakening of the giants, and others were discovered during the Toric War.&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Divine Beings ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Baeyumatal&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Baeyumatal&#039;&#039;&#039; - Goddess and patron of the seas. Gifted visions to [[#RunaAstryn|&#039;&#039;&#039;Runa Astryn&#039;&#039;&#039;]] that motivated her to found [[#Aethelm|&#039;&#039;&#039;Aethelm&#039;&#039;&#039;]], the first cross-cultural metropolis. Took favor on the warforged and blessed them, ultimately leading to their autonomy. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dharthane&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Dharthane&#039;&#039;&#039; - God of knowledge and engineering. Favored by Dwarven Queen [[#Jaraka|&#039;&#039;&#039;Jaraka&#039;&#039;&#039;]]. During The End of the Old Kingdoms, Dharthanian cultists unwittingly unleashed a psychic plague on [[#Kinthal|&#039;&#039;&#039;Kinthal&#039;&#039;&#039;]] due to a failed ritual.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ForgefatherFerrux&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Forgefather Ferrux&#039;&#039;&#039; - God of the forge. Granted [[#RandverFornhold|&#039;&#039;&#039;Randver Fornhold&#039;&#039;&#039;]], a dwarven smith from [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]], the divine insight to create the Warforged&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ilithel&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Ilithel&#039;&#039;&#039; - Goddess of motherhood and compassion. Granted humans healing magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;InaerthTorath&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Inaerth’Torath&#039;&#039;&#039; - A “great elder moon presence” awakened during the Toric War after the rites of lunar conjunction were performed at the [[#TempleofKalthiirus|&#039;&#039;&#039;Temple of Kalthiirus&#039;&#039;&#039;]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Katharsidan&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Katharsidan&#039;&#039;&#039; - God of death. Granted [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039;]] the secrets of undeath in exchange for the creation of the [[#BlackReach|&#039;&#039;&#039;Black Reach&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Neferu&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Neferu&#039;&#039;&#039; - God of the river Neferu, in [[#Harsth|&#039;&#039;&#039;Harsth&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Serelune&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Serelune&#039;&#039;&#039; - Goddess of peace. Described as an avatar of tranquility; when she manifested on Arcis she appeared as a beautiful woman wearing a simple gown that looks like stars reflecting on water. A key figure at the end of both the Magical Inquisition and the Toric War.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Solstea&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Solstea&#039;&#039;&#039; - One of the two moons of Arcis, granted divine consciousness through Thri-Kreen worship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suka&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Suka&#039;&#039;&#039; - God of trickery. Manifested on Arcis to lead an expedition that uncovered a slumbering ancient aberration in the icy mountains of [[#Startheim|&#039;&#039;&#039;Startheim&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vigsall&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Vigsall&#039;&#039;&#039; - God of brutality. Intervened to grant [[#ThelaCragsfury|&#039;&#039;&#039;Thela Cragsfury&#039;&#039;&#039;]] the strength of 100 men, resulting in the defeat of the dracolich [[#Niefarion|&#039;&#039;&#039;Niefarion&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Xasthoon&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Xasthoon&#039;&#039;&#039; - God of avarice. Worshiped by a cult led by the warforged [[#Obsidian|&#039;&#039;&#039;Obsidian&#039;&#039;&#039;]]. Possible connection to a magical relic named the Awl of Ire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Xeosath&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Xeosath&#039;&#039;&#039; - God of eldritch knowledge. Issued a directive to [[#Bainphaerun|&#039;&#039;&#039;Bainphaerün&#039;&#039;&#039;]] and the [[#BlackReach|&#039;&#039;&#039;Black Reach&#039;&#039;&#039;]] to search for the [[#TempleofKalthiirus|&#039;&#039;&#039;Temple of Kalthiirus&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Zorius&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Zorius&#039;&#039;&#039; - God of justice. Agents of this god assassinated the king [[#CalithVorane|&#039;&#039;&#039;Calith Vorane&#039;&#039;&#039;]] after his blasphemous betrothal to the lich queen [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Editing Guide ==&lt;br /&gt;
When adding new items to the guide, use &#039;edit source&#039; to pull up the code for a given section or for the entire page, find where the new entry should fit alphabetically, and match the following formatting:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;HiroProtagonist&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Hiro Protagonist&#039;&#039;&#039; - A freelance hacker, and pizza delivery driver for the Mafia.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;HiroProtagonist&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Hiro Protagonist&#039;&#039;&#039; - A freelance hacker, and pizza delivery driver for the Mafia.&lt;br /&gt;
&lt;br /&gt;
The ID should be the name of the person/place/etc. with spaces and punctuation removed, as well as any leading articles (e.g. &#039;&#039;&#039;The&#039;&#039;&#039; Silver Reach Empire). The entry may then be referenced elsewhere in the glossary using its ID. To reference an entry, match the following formatting to create a bolded link:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Y.T. partners with [[#HiroProtagonist|&#039;&#039;&#039;Hiro Protagonist&#039;&#039;&#039;]] after completing his pizza delivery.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Y.T. partners with [[#HiroProtagonist|&#039;&#039;&#039;Hiro Protagonist&#039;&#039;&#039;]] after completing his pizza delivery.&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Glossary&amp;diff=268</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Glossary&amp;diff=268"/>
		<updated>2024-11-06T15:53:14Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: /* Cities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please check the [[#Editing_Guide|&#039;&#039;&#039;editing guide&#039;&#039;&#039;]] at the bottom of the page for notes on formatting before adding to the glossary.&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;AelyethNaialine&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Ael’yeth Naialine&#039;&#039;&#039; - A talented druid and close ally of [[#TassarionElaric|&#039;&#039;&#039;Tassarion Elaric&#039;&#039;&#039;]]. Played a key role in freeing Tassarion from the Arcane Gladiatorial arena, and conscripted the Ents to attack [[#Arinsilath|&#039;&#039;&#039;Arin’silath&#039;&#039;&#039;]]. Considered by many to be the brains of the Arcanist Revolution.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;AidaJestele&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Aida Jestele&#039;&#039;&#039; - A double agent in the War of the Dwarves and the Giants. Lured king [[#UmrHjoldain|&#039;&#039;&#039;Umr Hjoldain&#039;&#039;&#039;]] into an ambush at the rear gates of the dwarven stronghold of [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Allethane&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Allethane&#039;&#039;&#039; - The human king of [[#Krenth|&#039;&#039;&#039;Krenth&#039;&#039;&#039;]], notable for wedding the dwarven king [[#ValdragStonesunder|&#039;&#039;&#039;Valdrag Stonesunder&#039;&#039;&#039;]] at the end of the War of the Dwarves and Giants.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Amthir&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Amthir&#039;&#039;&#039; - An elven mage and necromancer who raised an army of undead from the casualties of the Battle of [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Azak&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Azak&#039;&#039;&#039; - Dwarven king during the Magical Inquisition period. Attributed to starting the inquisition by banning magic following a deadly explosion in the [[#MinesofDulwayn|&#039;&#039;&#039;Mines of Dulway’n&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bainphaerun&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Bainphaerün&#039;&#039;&#039; - A descendant of [[#Tifereon|&#039;&#039;&#039;Tifereon&#039;&#039;&#039;]], author of the [[#Inaer|&#039;&#039;&#039;Inaer&#039;&#039;&#039;]]. Wrests control of the [[#BlackReach|&#039;&#039;&#039;Black Reach&#039;&#039;&#039;]] from [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039;]] during The Quiet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;BaldrunGoldsheeth&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Baldrun Goldsheeth&#039;&#039;&#039; - Dwarven commander of [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]] during the War of the Dwarves and the Giants. Allied with the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]] and led an army composed of dwarven, warforged and Silver Reach troops to a decisive victory over the giants and their elven allies at the Battle of [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;CalithVorane&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Calith Vorane&#039;&#039;&#039; - A human king who wed the lich queen [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039;]] shortly before the Toric War.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Eldanshir&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Eldan’shir&#039;&#039;&#039; - An elven general who led a group of skilled mages and warriors in an assault on [[#ChakthalSpire|&#039;&#039;&#039;Chak’tal Spire&#039;&#039;&#039;]]. Assassinated [[#Vrikshara|&#039;&#039;&#039;Vrik’shara&#039;&#039;&#039;]] and gained control of the [[#Luminara|&#039;&#039;&#039;Luminara&#039;&#039;&#039;]]. Later formed the [[#ShatteredSigil|&#039;&#039;&#039;Shattered Sigil&#039;&#039;&#039;]] in partnership with archfey [[#Talarion|&#039;&#039;&#039;Talarion&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;FlorinStonepick&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Florin Stonepick&#039;&#039;&#039; - An emissary who signed the trade deal with the underwater city [[#Blaroca|&#039;&#039;&#039;Blaroca&#039;&#039;&#039;]] during The Fall of the Old Kingdoms, officially opening trade between all nations and peoples of Arcis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;GorakHjoldain&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Gorak Hjoldain&#039;&#039;&#039; - Giant prince and son of king [[#UmrHjoldain|&#039;&#039;&#039;Umr Hjoldain&#039;&#039;&#039;]]. Slain in his father’s command tent near [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]] in a failed assassination attempt that was meant for Umr.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Halcyon&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Halcyon&#039;&#039;&#039; - The first warforged Runegazer. Unified the warforged to rise up against their dwarven masters, precipitating warforged autonomy on Arcis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;HalpecciaGoldraven&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Halpeccia Goldraven&#039;&#039;&#039; - An elven explorer attributed with the first discovery of aquatic mortals. Later acted as a general in the [[#ElvenArmies|&#039;&#039;&#039;Elven Armies&#039;&#039;&#039;]] at the final battle of the War of the Dwarves and the Giants.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Jaraka&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Jaraka&#039;&#039;&#039; - A dwarven queen, and the daughter of [[#Azak|&#039;&#039;&#039;Azak&#039;&#039;&#039;]], and a loyal worshiper of [[#Dharthane|&#039;&#039;&#039;Dharthane&#039;&#039;&#039;]]. Responsible for calling an official end to the Magical Inquisition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Jelana&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Jelana&#039;&#039;&#039; - A child of divine heritage, a Runegazer, and a prominent figure during the War for the Skies. Was the sole survivor of the massacre at the [[#SunevMonastery|&#039;&#039;&#039;Sunev Monastery&#039;&#039;&#039;]], and later went on to broker a lasting peace with the draconic forces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Karos&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Karos&#039;&#039;&#039; - A giant smith who reforged the legendary artifact known as the [[#Hammer of Harak|&#039;&#039;&#039;Hammer of Harak&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lonaik&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Lonaik&#039;&#039;&#039; - The “thrice great king” who brokered an alliance between gnomes and unicorns during the full-scale toric war.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;LorainnetheSong&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Lorainne the Song&#039;&#039;&#039; - An elven mage in the [[#ElvenArmies|&#039;&#039;&#039;Elven Armies&#039;&#039;&#039;]] during the War of the Dwarves and the Giants. Strategist and advisor who failed to convince king [[#UmrHjoldain|&#039;&#039;&#039;Umr Hjoldain&#039;&#039;&#039;]] to sue for peace.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mabaluius&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Mabaluius&#039;&#039;&#039; - A member of the [[#OrphicVeil|&#039;&#039;&#039;Orphic Veil&#039;&#039;&#039;]] who surfaces during the Toric War and exposes the existence of the [[#BlackReach|&#039;&#039;&#039;Black Reach&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;NelearynEthalys&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Nelearyn Ethalys&#039;&#039;&#039; - Once crown heir of [[#Ishtalathin|&#039;&#039;&#039;The Ish’talathin&#039;&#039;&#039;]], an elven kingdom which dissolved when he left to the city of [[#Kinthal|&#039;&#039;&#039;Kinthal&#039;&#039;&#039;]] to be with his dwarven lover.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Neferhotep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Neferhotep&#039;&#039;&#039; - An elven pharaoh whose hubris led him to create the bronze dracolich [[#Niefarion|&#039;&#039;&#039;Niefarion&#039;&#039;&#039;]] during the War for the Skies. He promptly lost control of her. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Niefarion&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Niefarion&#039;&#039;&#039; - A bronze dracolich created by [[#Neferhotep|&#039;&#039;&#039;Neferhotep&#039;&#039;&#039;]] and his magi during the War for the Skies. Attempts to control and weaponize her failed, and she escaped. Later defeated by the dwarven warrior [[#ThelaCragsfury|&#039;&#039;&#039;Thela Cragsfury&#039;&#039;&#039;]] in an instance of divine intervention.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Obsidian&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Obsidian&#039;&#039;&#039; - A warforged religious leader who founded the [[#CultofXasthoon|&#039;&#039;&#039;Cult of Xasthoon&#039;&#039;&#039;]], a religious order worshiping the god of avarice. Recovered an ancient artifact named the [[#AwlofIre|&#039;&#039;&#039;Awl of Ire&#039;&#039;&#039;]] from the [[#VaultofQyrix|&#039;&#039;&#039;Vault of Qyrix&#039;&#039;&#039;]], which gave power to him and his disciples.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Raia&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Raia&#039;&#039;&#039; - An elven poet and Runegazer who wrote the epic [[#GRIMKHA|&#039;&#039;&#039;GRIMKHA&#039;&#039;&#039;]], the first account of the history of the giants. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;RandverFornhold&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Randver Fornhold&#039;&#039;&#039; - A dwarven smith from [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]] who was granted a vision from [[#ForgefatherFerrux|&#039;&#039;&#039;Forgefather Ferrux&#039;&#039;&#039;]], god of the forge, for the design of the first warforged. He eventually went insane with the knowledge, but not before bringing about a new species of humanoid constructs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;RivenFalkrik&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Riven Falkrik, Emperor&#039;&#039;&#039; - Half-human, half-dwarf emperor of the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]] predating its collapse. Entered into a secretive deal with a powerful fey entity and broke his arrangement, resulting in his deposition. He later attempted to become Emperor Eternal by ascending to godhood, and failed. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;RunaAstryn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Runa Astryn&#039;&#039;&#039; - Half-Elf. Devout follower of [[#Baeyumatal|&#039;&#039;&#039;Baeyumatal&#039;&#039;&#039;]] and founder of [[#Aethelm|&#039;&#039;&#039;Aethelm&#039;&#039;&#039;]], the first cross-cultural metropolis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;SairinTirah&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Sairin’ Tirah&#039;&#039;&#039; - A shadow fey. A portal to his realm was discovered and reactivated during The End of the Old Kingdoms.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Senusret&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Senusret&#039;&#039;&#039; - An elven pharaoh. Last of her dynasty, which collapsed when she attempted to proclaim [[#Neferu|&#039;&#039;&#039;Neferu&#039;&#039;&#039;]], god of the river Neferu, as the sole deity in the land of [[#Harsth|&#039;&#039;&#039;Harsth&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Talarion&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Talarion&#039;&#039;&#039; - Archfey and leader of [[#Aeloria|&#039;&#039;&#039;Aeloria&#039;&#039;&#039;]] during The Quiet. Establishes a fey foothold on Arcis through defunct [[#SilverReach|&#039;&#039;&#039;Silver Reach&#039;&#039;&#039;]] portals. Later joins with general [[#Eldanshir|&#039;&#039;&#039;Eldan’shir&#039;&#039;&#039;]] to establish the [[#ShatteredSigil|&#039;&#039;&#039;Shattered Sigil&#039;&#039;&#039;]] during the Toric War.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;TassarionElaric&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Tassarion Elaric&#039;&#039;&#039; - A gifted human sorcerer who led a cultural revolution to free the arcanists during the Magical Inquisition. Described as charismatic, handsome and talented--but quite dim.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ThelaCragsfury&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Thela Cragsfury&#039;&#039;&#039; - A dwarven warrior who single-handedly bested the bronze dracolich [[#Niefarion|&#039;&#039;&#039;Niefarion&#039;&#039;&#039;]] in a moment of divine intervention from [[#Vigsall|&#039;&#039;&#039;Vigsall&#039;&#039;&#039;]], the god of brutality.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tifereon&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Tifereon&#039;&#039;&#039; - Runegazer and prophet. Author of the [[#Inaer|&#039;&#039;&#039;Inaer&#039;&#039;&#039;]], a tome predicting the Toric War.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;UmrHjoldain&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Umr Hjoldain, King&#039;&#039;&#039; - A king of giants who brought a terrible curse upon his people during the War for the Skies when he attempted to expunge religion from his kingdom. Later led his army to a resounding defeat at [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]], during the last battle of the War of the Dwarves and the Giants.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ValdragStonesunder&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Valdrag Stonesunder&#039;&#039;&#039; - A dwarven king who famously married the human king [[#Allethane|&#039;&#039;&#039;Allethane of Krenth&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;VarekBristorn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Varek Bristorn&#039;&#039;&#039; - Human royalty and Runegazer whose airship was destroyed by dragons at the beginning of the War for the Skies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vrikshara&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Vrik’shara&#039;&#039;&#039; - A thri-kreen Runegazer and eventual leader of the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]]. Left his home, [[#Thraxlan|&#039;&#039;&#039;Thrax’lan&#039;&#039;&#039;]], after runegazing a greater destiny for himself. Led the expedition to find the [[#VaultofQyrix|&#039;&#039;&#039;Vault of Qyrix&#039;&#039;&#039;]] and uncovered the [[#Luminara|&#039;&#039;&#039;Luminara&#039;&#039;&#039;]]. Later assassinated by the elven general [[#Eldanshir|&#039;&#039;&#039;Eldan’shir&#039;&#039;&#039;]] at [[#ChaktalSpire|&#039;&#039;&#039;Chak’tal Spire&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;YsaraNeldrin&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Ysara Neldrin (Queen, Empress, Lich Queen)&#039;&#039;&#039; - A human Runegazer and a visionary who played a central role in the history of Arcis. Ascended as the first mage queen during the “Civilizations Established” period. Empress of the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]]. Founder of [[#OrphicVeil|&#039;&#039;&#039;The Orphic Veil&#039;&#039;&#039;]] and [[#BlackReach|&#039;&#039;&#039;The Black Reach&#039;&#039;&#039;]]. Unlocked the secrets of undeath and proceeded to play a crucial role as a lich queen in several of the organizations and events leading up to the Toric War.&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Continents ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;CallumThea&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Aeland -&#039;&#039;&#039; The ancestral home of the human peoples of Arcis. Center of the Aelish Empire during the Toric War.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Durmgrin&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Callum-Thea&#039;&#039;&#039; - A desert continent on Arcis, and the ancestral homeland of the thri-kreen. Home to the floating city of [[#Krznlik|&#039;&#039;&#039;Krznlik&#039;&#039;&#039;]] and the [[#VaultofKyrix|&#039;&#039;&#039;Vault of Qyrix&#039;&#039;&#039;]]. [[#SilverReachEmpire|&#039;&#039;&#039;The Silver Reach&#039;&#039;&#039;]] attempted an invasion of Callum-Thea and failed due to its roving hordes of rust monsters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Startheim&amp;quot;&amp;gt;&#039;&#039;&#039;Durmgrin&#039;&#039;&#039; - The ancestral home of the dwarven peoples of Arcis.&lt;br /&gt;
&amp;lt;/div&amp;gt;&#039;&#039;&#039;Startheim&#039;&#039;&#039; - A continent containing icy mountains that were home to a slumbering aberration. Site of the mining expedition incited by the trickster god [[#Suka|&#039;&#039;&#039;Suka&#039;&#039;&#039;]]. Also the location of the [[#FrigidFjordlands|&#039;&#039;&#039;Frigid Fjordlands&#039;&#039;&#039;]], which becomes a destination for a band of dwarven and giant mercenaries.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Thalindor&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Thalindor&#039;&#039;&#039; - A heavily forested continent, ranging from deciduous to tropical, and the ancestral home of the elven peoples. Center of the [[#EnlightenmentInquisition|&#039;&#039;&#039;Enlightenment Inquisition&#039;&#039;&#039;]]. Home to the cities of [[#Arinsilath|&#039;&#039;&#039;Arin&#039;silath&#039;&#039;&#039;]], [[#Aelinfaer|&#039;&#039;&#039;Aelin&#039;faer&#039;&#039;&#039;]], and [[#Dulwayn|&#039;&#039;&#039;Dulway&#039;n&#039;&#039;&#039;]].&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Provinces ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Harsth&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Harsth&#039;&#039;&#039; - A homeland of elven Pharaohs and the river Neferu.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Krenth&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Krenth&#039;&#039;&#039; - A human kingdom during the War of the Dwarves and Giants. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maramac&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Maramac&#039;&#039;&#039; - Presumably a location, home to the [[#RepublicofMaramac|&#039;&#039;&#039;Republic of Maramac&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Cities ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aelinfaer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Aelin’faer&#039;&#039;&#039; - The elven capital city during the End of the Old Kingdoms. The city collapsed into a sinkhole created by the [[#DeepRoads|&#039;&#039;&#039;Deep Roads&#039;&#039;&#039;]], and became a meaningful site of cross-species rebuilding and collaboration. The city was eventually reconstructed underground after over 150 years, its new layout surrounding the [[#SpireofAelinfaer|&#039;&#039;&#039;Spire of Aelin’faer&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aeloria&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Aeloria&#039;&#039;&#039; - A capital city in the fey realm. Described as having iridescent groves, gossamer spires and delicate bridges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aethelm&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Aethelm&#039;&#039;&#039; - The first cross-cultural metropolis on Arcis, founded at the beginning of the Age of Empires. Established by [[#RunaAstryn|&#039;&#039;&#039;Runa Astryn&#039;&#039;&#039;]], who was motivated by visions from her god [[#Baeyumatal|&#039;&#039;&#039;Baeyumatal&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arinsilath&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[https://arcis.world/wiki/Arin%27silath Arin’silath]&#039;&#039;&#039; - A prominent city during the Magical Inquisition. Erected an Arcane Gladiatorial Arena and forced magic users to fight as public spectacle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blaroca&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Blaroca&#039;&#039;&#039; - An aquatic city. Last link to creating an Arcis-wide network of trade between all nations and peoples during The Fall of the Old Kingdoms.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dulwayn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Dulway’n&#039;&#039;&#039; - A dwarven city. A deadly explosion occurred in the mines of Dulway’n, prompting the dwarven king [[#Azak|&#039;&#039;&#039;Azak&#039;&#039;&#039;]] to ban magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Eola&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Eöla&#039;&#039;&#039; - The capital city of the [[#RepublicofMaramac|&#039;&#039;&#039;Republic of Maramac&#039;&#039;&#039;]]. Placed under a curse of magical slumber by archfey [[#Talarion|&#039;&#039;&#039;Talarion&#039;&#039;&#039;]] during The Quiet. Framed [[#BlackReach|&#039;&#039;&#039;The Black Reach&#039;&#039;&#039;]] for the act.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hvali&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kinthal&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Kinthal&#039;&#039;&#039; - A city notable as being the location where [[#NelearynEthalys|&#039;&#039;&#039;Nelearyn Ethalys&#039;&#039;&#039;]], crown heir of [[#Ishtalathin|&#039;&#039;&#039;The Ish’talathin&#039;&#039;&#039;]], left to be with his dwarven lover. This event precipitated the splintering of The Ish’talathin into different factions. Later the site of a psychic plague unwittingly unleashed by cultists of [[#Dharthane|&#039;&#039;&#039;Dharthane&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;KragthornHold&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039; - A dwarven citadel that served as the final theater of the War of the Dwarves and the Giants. Housed a great forge, where the first Warforged were designed and constructed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Krznlik&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Krznlik&#039;&#039;&#039; - A floating city on the continent of [[#CallumThea|&#039;&#039;&#039;Callum-Thea&#039;&#039;&#039;]]. Functions as a center of trade for the continent due to its airship docks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rymnelle&amp;quot;&amp;gt;&#039;&#039;&#039;Runestadt&#039;&#039;&#039; - &lt;br /&gt;
&amp;lt;/div&amp;gt;&#039;&#039;&#039;Rymnelle&#039;&#039;&#039; - A city featured during the Fairy War. Came under attack by oshira after a sacred grove was threatened.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Thraxlan&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Thrax’lan&#039;&#039;&#039; - A thri-kreen city on the continent of [[#CallumThea|&#039;&#039;&#039;Callum-Thea&#039;&#039;&#039;]]. Home to [[#Vrikshara|&#039;&#039;&#039;Vrik’shara&#039;&#039;&#039;]], who would later ascend to rule the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Volkyr&#039;s Rest&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Notable Locations ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;ArcaneGladiatorialArena&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Arcane Gladiatorial Arena&#039;&#039;&#039; - A dark colosseum in [[#Arinsilath|&#039;&#039;&#039;Arin’silath&#039;&#039;&#039;]], constructed to pit magic users against beasts and each other during the Magical Inquisition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ChaktalSpire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Chak’tal Spire&#039;&#039;&#039; - A thri-kreen structure in [[#CallumThea|&#039;&#039;&#039;Callum-Thea&#039;&#039;&#039;]], inhabited by [[#Vrikshara|&#039;&#039;&#039;Vrik’shara&#039;&#039;&#039;]] after the fall of the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]]. Invaded by elven general [[#Eldanshir|&#039;&#039;&#039;Eldan’shir&#039;&#039;&#039;]], who assassinated Vrik’shara and seized control of [[#Luminara|&#039;&#039;&#039;The Luminara&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;DeepRoads&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Deep Roads&#039;&#039;&#039; - A vast network of dwarven-made tunnels spanning Arcis. Originally employed as a means of trade and travel for the dwarves, and eventually seized by the warforged.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;DuergarRuins&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Duergar Ruins&#039;&#039;&#039; - Ancient duergar ruins uncovered by [[#OrphicVeil|&#039;&#039;&#039;The Orphic Veil&#039;&#039;&#039;]] on the moon of Belmea. [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin’s&#039;&#039;&#039;]] exploration of these ruins revealed a prophecy of the Toric War, which she dedicated her life (and undeath) to prevent.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;GreatSpire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Great Spire&#039;&#039;&#039; - An ancient monolithic spire, inverted, deep underground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ironspire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Ironspire&#039;&#039;&#039; - Site of the Dragonsmoot where [[#Jelana|&#039;&#039;&#039;Jelana&#039;&#039;&#039;]] negotiated a peace with the draconic forces and solidified their sovereignty over the skies. Later the site of an air battle between dracoliches and skyforged in the Toric War.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;MinesofDulwayn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Mines of Dulway’n&#039;&#039;&#039; - A system of mines in the dwarven city of [[#Dulwayn|&#039;&#039;&#039;Dulway’n&#039;&#039;&#039;]]. The site of a tragic magic-based explosion. This caused the dwarven king Azak to issue a decree banning magic, which initiated the Magical Inquisition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;TempleofKalthiirus&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Temple of Kalthiirus&#039;&#039;&#039; - An ancient temple dedicated to lunar rites with the potential to awaken the eldritch entity [[#InaerthTorath|&#039;&#039;&#039;Inaerth’Torath&#039;&#039;&#039;]]. The rites were invoked during the Toric War by the [[#BlackReach|&#039;&#039;&#039;Black Reach&#039;&#039;&#039;]], unleashing Inaerth’Torath upon Arcis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;SpireofAelinfaer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Spire of Aelin’faer&#039;&#039;&#039; - A spire in the elven capital of [[#Aelinfaer|&#039;&#039;&#039;Aelin’faer&#039;&#039;&#039;]] that remained intact after the city collapsed into a sinkhole caused by the [[#DeepRoads|&#039;&#039;&#039;Deep Roads&#039;&#039;&#039;]]. Became the centerpoint of the new Aelin’faer after it was rebuilt underground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;SunevMonastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Sunev Monastery&#039;&#039;&#039; - The site of a massacre during the War for the Skies, of which [[#Jelana|&#039;&#039;&#039;Jelana&#039;&#039;&#039;]] (runegazer, divine heritage) was the sole survivor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;PeaksofThanKuldir&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Than Kuldir, The Peaks of&#039;&#039;&#039; - The legendary site of the battle between [[#RunaCragsfury|&#039;&#039;&#039;Runa Cragsfury&#039;&#039;&#039;]] and the dracolich [[#Niefarion|&#039;&#039;&#039;Niefarion&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;VaultofQyrix&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Vault of Qyrix&#039;&#039;&#039; - A site used by the Runegazer [[#Raia|&#039;&#039;&#039;Raia&#039;&#039;&#039;]] to seal away powerful artifacts during the Age of Empires. Later rediscovered and opened by [[#Vrikshara|&#039;&#039;&#039;Vrik’shara&#039;&#039;&#039;]] during The Relics of Progress. It is implied to have an ancient history, and its secrets have yet to be completely uncovered.&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Organizations ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;ArcisAdventurersGuild&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Arcis Adventurer’s Guild&#039;&#039;&#039; - A trans-national coalition of adventurers founded at the end of the Age of Empires.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;BlackReach&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Black Reach&#039;&#039;&#039; - A secretive organization created by [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039;]] as payment to [[#Katharsidan|&#039;&#039;&#039;Katharsidan&#039;&#039;&#039;]], god of death, for gifting her with the secrets of undeath. Later taken over by [[#Bainphaerun|&#039;&#039;&#039;Bainphaerün&#039;&#039;&#039;]] during The Quiet. During the Toric War, responsible for opening the [[#TempleofKalthiirus|&#039;&#039;&#039;Temple of Kalthiirus&#039;&#039;&#039;]] and unleashing [[#InaerthTorath|&#039;&#039;&#039;Inaerth’Torath&#039;&#039;&#039;]] upon Arcis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;CultofXasthoon&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Cult of Xasthoon&#039;&#039;&#039; - A religious cult to [[#Xasthoon|&#039;&#039;&#039;Xasthoon&#039;&#039;&#039;]], the god of avarice, led by a warforged named [[#Obsidian|&#039;&#039;&#039;Obsidian&#039;&#039;&#039;]] during the Relics of Progress. Utilized the [[#AwlofIre|&#039;&#039;&#039;Awl of Ire&#039;&#039;&#039;]] as a source of power.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ElvenArmies&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Elven Armies&#039;&#039;&#039; - An undefined force of elves which allied with giants against the dwarves and the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]] during the War of the Dwarves and the Giants.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EnlightenmentInquisition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Enlightenment Inquisition&#039;&#039;&#039; - The dominate political and religious force during the Magical Inquisition period of history. Initiated by the dwarven king [[#Azak|&#039;&#039;&#039;Azak&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ishtalathin&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Ish’talathin&#039;&#039;&#039; - An organization which splintered during the Age of Empires when its crown heir, [[#NelearynEthalys|&#039;&#039;&#039;Nelearyn Ethalys&#039;&#039;&#039;]], left to be with his dwarven lover.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ObsidianAlliance&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Obsidian Alliance&#039;&#039;&#039; - A network of political and military alliances during the Toric War. Collapsed the [[#DeepRoads|&#039;&#039;&#039;Deep Roads&#039;&#039;&#039;]] in a coordinated strike.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;OrphicVeil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Orphic Veil&#039;&#039;&#039; - A clandestine organization formed by [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039;]] on the moon Belmea soon after the beginning of the Magical Inquisition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;RepublicofMaramac&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Republic of Maramac&#039;&#039;&#039; - A nation during the time of The Quiet. Capital city was [[#Eola|&#039;&#039;&#039;Eöla&#039;&#039;&#039;]]. Placed under a curse of magical slumber by the archfey [[#Talarion|&#039;&#039;&#039;Talarion&#039;&#039;&#039;]], who framed [[#BlackReach|&#039;&#039;&#039;The Black Reach&#039;&#039;&#039;]] for the act.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ShatteredSigil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Shattered Sigil&#039;&#039;&#039; - An alliance of nations during the Toric War, led by general [[#Eldanshir|&#039;&#039;&#039;Eldan’shir&#039;&#039;&#039;]] and archfey [[#Talarion|&#039;&#039;&#039;Talarion&#039;&#039;&#039;]]. Formed in opposition to the [[#ObsidianAlliance|&#039;&#039;&#039;Obsidian Alliance&#039;&#039;&#039;]] and the [[#BlackReach|&#039;&#039;&#039;Black Reach&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;SilverReachEmpire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Silver Reach Empire&#039;&#039;&#039; - A cross-cultural empire founded by [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039;]]. Ruled as a magocracy where leadership could change hands through magical contests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vespera&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Vespera&#039;&#039;&#039; - The underwater kingdom of the vespers, an aquatic evolution of the warforged. Established after the fall of the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Artifacts and Lore ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;AwlofIre&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Awl of Ire&#039;&#039;&#039; - An artifact that was recovered by the warforged cult leader [[#Obsidian|&#039;&#039;&#039;Obsidian&#039;&#039;&#039;]] from a secret chamber in the [[#VaultofQyrix|&#039;&#039;&#039;Vault of Qyrix&#039;&#039;&#039;]]. Used by Obsidian as a source of power for the [[#CultofXasthoon|&#039;&#039;&#039;Cult of Xasthoon&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;GRIMKHA&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;GRIMKHA&#039;&#039;&#039; - An epic poem chronicling the history of giants before their awakening. Penned by the elven Runegazer and poet [[#Raia|&#039;&#039;&#039;Raia&#039;&#039;&#039;]] during the Age of Empires.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;HammerofHarak&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Hammer of Harak&#039;&#039;&#039; - A powerful artifact that was reforged by the giant smith [[#Karos|&#039;&#039;&#039;Karos&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inaer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Inaer&#039;&#039;&#039; - A prophetic tome written by [[#Tifereon|&#039;&#039;&#039;Tifereon&#039;&#039;&#039;]] during the Civilizations Established period. Warns of a cataclysmic event that will happen in the future--largely assumed to refer to the Toric War.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luminara&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Luminara&#039;&#039;&#039; - An artifact that enabled magical travel to and from the moon Solstea. Originally sealed in the [[#VaultofQyrix|&#039;&#039;&#039;Vault of Qyrix&#039;&#039;&#039;]] by [[#Raia|&#039;&#039;&#039;Raia&#039;&#039;&#039;]] during the Age of Empires, and later uncovered by the Thri-kreen [[#Vrikshara|&#039;&#039;&#039;Vrik’shara&#039;&#039;&#039;]] during the Relics of Progress. Eventually passed into the hands of [[#Eldanshir|&#039;&#039;&#039;Eldan’shir&#039;&#039;&#039;]] after he assassinated Vrik’shara at [[#ChaktalSpire|&#039;&#039;&#039;Chak’tal Spire&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ArcaneMonolith&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Arcane Monoliths&#039;&#039;&#039; - Ancient massive structures containing great magical potential that predate recorded history, their exact origins unknown. Some of their secrets were revealed to the elves after the awakening of the giants, and others were discovered during the Toric War.&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Divine Beings ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Baeyumatal&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Baeyumatal&#039;&#039;&#039; - Goddess and patron of the seas. Gifted visions to [[#RunaAstryn|&#039;&#039;&#039;Runa Astryn&#039;&#039;&#039;]] that motivated her to found [[#Aethelm|&#039;&#039;&#039;Aethelm&#039;&#039;&#039;]], the first cross-cultural metropolis. Took favor on the warforged and blessed them, ultimately leading to their autonomy. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dharthane&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Dharthane&#039;&#039;&#039; - God of knowledge and engineering. Favored by Dwarven Queen [[#Jaraka|&#039;&#039;&#039;Jaraka&#039;&#039;&#039;]]. During The End of the Old Kingdoms, Dharthanian cultists unwittingly unleashed a psychic plague on [[#Kinthal|&#039;&#039;&#039;Kinthal&#039;&#039;&#039;]] due to a failed ritual.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ForgefatherFerrux&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Forgefather Ferrux&#039;&#039;&#039; - God of the forge. Granted [[#RandverFornhold|&#039;&#039;&#039;Randver Fornhold&#039;&#039;&#039;]], a dwarven smith from [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]], the divine insight to create the Warforged&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ilithel&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Ilithel&#039;&#039;&#039; - Goddess of motherhood and compassion. Granted humans healing magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;InaerthTorath&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Inaerth’Torath&#039;&#039;&#039; - A “great elder moon presence” awakened during the Toric War after the rites of lunar conjunction were performed at the [[#TempleofKalthiirus|&#039;&#039;&#039;Temple of Kalthiirus&#039;&#039;&#039;]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Katharsidan&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Katharsidan&#039;&#039;&#039; - God of death. Granted [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039;]] the secrets of undeath in exchange for the creation of the [[#BlackReach|&#039;&#039;&#039;Black Reach&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Neferu&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Neferu&#039;&#039;&#039; - God of the river Neferu, in [[#Harsth|&#039;&#039;&#039;Harsth&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Serelune&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Serelune&#039;&#039;&#039; - Goddess of peace. Described as an avatar of tranquility; when she manifested on Arcis she appeared as a beautiful woman wearing a simple gown that looks like stars reflecting on water. A key figure at the end of both the Magical Inquisition and the Toric War.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Solstea&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Solstea&#039;&#039;&#039; - One of the two moons of Arcis, granted divine consciousness through Thri-Kreen worship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suka&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Suka&#039;&#039;&#039; - God of trickery. Manifested on Arcis to lead an expedition that uncovered a slumbering ancient aberration in the icy mountains of [[#Startheim|&#039;&#039;&#039;Startheim&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vigsall&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Vigsall&#039;&#039;&#039; - God of brutality. Intervened to grant [[#ThelaCragsfury|&#039;&#039;&#039;Thela Cragsfury&#039;&#039;&#039;]] the strength of 100 men, resulting in the defeat of the dracolich [[#Niefarion|&#039;&#039;&#039;Niefarion&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Xasthoon&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Xasthoon&#039;&#039;&#039; - God of avarice. Worshiped by a cult led by the warforged [[#Obsidian|&#039;&#039;&#039;Obsidian&#039;&#039;&#039;]]. Possible connection to a magical relic named the Awl of Ire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Xeosath&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Xeosath&#039;&#039;&#039; - God of eldritch knowledge. Issued a directive to [[#Bainphaerun|&#039;&#039;&#039;Bainphaerün&#039;&#039;&#039;]] and the [[#BlackReach|&#039;&#039;&#039;Black Reach&#039;&#039;&#039;]] to search for the [[#TempleofKalthiirus|&#039;&#039;&#039;Temple of Kalthiirus&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Zorius&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Zorius&#039;&#039;&#039; - God of justice. Agents of this god assassinated the king [[#CalithVorane|&#039;&#039;&#039;Calith Vorane&#039;&#039;&#039;]] after his blasphemous betrothal to the lich queen [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Editing Guide ==&lt;br /&gt;
When adding new items to the guide, use &#039;edit source&#039; to pull up the code for a given section or for the entire page, find where the new entry should fit alphabetically, and match the following formatting:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;HiroProtagonist&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Hiro Protagonist&#039;&#039;&#039; - A freelance hacker, and pizza delivery driver for the Mafia.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;HiroProtagonist&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Hiro Protagonist&#039;&#039;&#039; - A freelance hacker, and pizza delivery driver for the Mafia.&lt;br /&gt;
&lt;br /&gt;
The ID should be the name of the person/place/etc. with spaces and punctuation removed, as well as any leading articles (e.g. &#039;&#039;&#039;The&#039;&#039;&#039; Silver Reach Empire). The entry may then be referenced elsewhere in the glossary using its ID. To reference an entry, match the following formatting to create a bolded link:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Y.T. partners with [[#HiroProtagonist|&#039;&#039;&#039;Hiro Protagonist&#039;&#039;&#039;]] after completing his pizza delivery.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Y.T. partners with [[#HiroProtagonist|&#039;&#039;&#039;Hiro Protagonist&#039;&#039;&#039;]] after completing his pizza delivery.&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Glossary&amp;diff=267</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Glossary&amp;diff=267"/>
		<updated>2024-11-06T15:52:53Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: /* Cities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please check the [[#Editing_Guide|&#039;&#039;&#039;editing guide&#039;&#039;&#039;]] at the bottom of the page for notes on formatting before adding to the glossary.&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;AelyethNaialine&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Ael’yeth Naialine&#039;&#039;&#039; - A talented druid and close ally of [[#TassarionElaric|&#039;&#039;&#039;Tassarion Elaric&#039;&#039;&#039;]]. Played a key role in freeing Tassarion from the Arcane Gladiatorial arena, and conscripted the Ents to attack [[#Arinsilath|&#039;&#039;&#039;Arin’silath&#039;&#039;&#039;]]. Considered by many to be the brains of the Arcanist Revolution.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;AidaJestele&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Aida Jestele&#039;&#039;&#039; - A double agent in the War of the Dwarves and the Giants. Lured king [[#UmrHjoldain|&#039;&#039;&#039;Umr Hjoldain&#039;&#039;&#039;]] into an ambush at the rear gates of the dwarven stronghold of [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Allethane&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Allethane&#039;&#039;&#039; - The human king of [[#Krenth|&#039;&#039;&#039;Krenth&#039;&#039;&#039;]], notable for wedding the dwarven king [[#ValdragStonesunder|&#039;&#039;&#039;Valdrag Stonesunder&#039;&#039;&#039;]] at the end of the War of the Dwarves and Giants.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Amthir&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Amthir&#039;&#039;&#039; - An elven mage and necromancer who raised an army of undead from the casualties of the Battle of [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Azak&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Azak&#039;&#039;&#039; - Dwarven king during the Magical Inquisition period. Attributed to starting the inquisition by banning magic following a deadly explosion in the [[#MinesofDulwayn|&#039;&#039;&#039;Mines of Dulway’n&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bainphaerun&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Bainphaerün&#039;&#039;&#039; - A descendant of [[#Tifereon|&#039;&#039;&#039;Tifereon&#039;&#039;&#039;]], author of the [[#Inaer|&#039;&#039;&#039;Inaer&#039;&#039;&#039;]]. Wrests control of the [[#BlackReach|&#039;&#039;&#039;Black Reach&#039;&#039;&#039;]] from [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039;]] during The Quiet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;BaldrunGoldsheeth&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Baldrun Goldsheeth&#039;&#039;&#039; - Dwarven commander of [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]] during the War of the Dwarves and the Giants. Allied with the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]] and led an army composed of dwarven, warforged and Silver Reach troops to a decisive victory over the giants and their elven allies at the Battle of [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;CalithVorane&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Calith Vorane&#039;&#039;&#039; - A human king who wed the lich queen [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039;]] shortly before the Toric War.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Eldanshir&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Eldan’shir&#039;&#039;&#039; - An elven general who led a group of skilled mages and warriors in an assault on [[#ChakthalSpire|&#039;&#039;&#039;Chak’tal Spire&#039;&#039;&#039;]]. Assassinated [[#Vrikshara|&#039;&#039;&#039;Vrik’shara&#039;&#039;&#039;]] and gained control of the [[#Luminara|&#039;&#039;&#039;Luminara&#039;&#039;&#039;]]. Later formed the [[#ShatteredSigil|&#039;&#039;&#039;Shattered Sigil&#039;&#039;&#039;]] in partnership with archfey [[#Talarion|&#039;&#039;&#039;Talarion&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;FlorinStonepick&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Florin Stonepick&#039;&#039;&#039; - An emissary who signed the trade deal with the underwater city [[#Blaroca|&#039;&#039;&#039;Blaroca&#039;&#039;&#039;]] during The Fall of the Old Kingdoms, officially opening trade between all nations and peoples of Arcis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;GorakHjoldain&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Gorak Hjoldain&#039;&#039;&#039; - Giant prince and son of king [[#UmrHjoldain|&#039;&#039;&#039;Umr Hjoldain&#039;&#039;&#039;]]. Slain in his father’s command tent near [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]] in a failed assassination attempt that was meant for Umr.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Halcyon&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Halcyon&#039;&#039;&#039; - The first warforged Runegazer. Unified the warforged to rise up against their dwarven masters, precipitating warforged autonomy on Arcis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;HalpecciaGoldraven&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Halpeccia Goldraven&#039;&#039;&#039; - An elven explorer attributed with the first discovery of aquatic mortals. Later acted as a general in the [[#ElvenArmies|&#039;&#039;&#039;Elven Armies&#039;&#039;&#039;]] at the final battle of the War of the Dwarves and the Giants.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Jaraka&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Jaraka&#039;&#039;&#039; - A dwarven queen, and the daughter of [[#Azak|&#039;&#039;&#039;Azak&#039;&#039;&#039;]], and a loyal worshiper of [[#Dharthane|&#039;&#039;&#039;Dharthane&#039;&#039;&#039;]]. Responsible for calling an official end to the Magical Inquisition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Jelana&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Jelana&#039;&#039;&#039; - A child of divine heritage, a Runegazer, and a prominent figure during the War for the Skies. Was the sole survivor of the massacre at the [[#SunevMonastery|&#039;&#039;&#039;Sunev Monastery&#039;&#039;&#039;]], and later went on to broker a lasting peace with the draconic forces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Karos&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Karos&#039;&#039;&#039; - A giant smith who reforged the legendary artifact known as the [[#Hammer of Harak|&#039;&#039;&#039;Hammer of Harak&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lonaik&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Lonaik&#039;&#039;&#039; - The “thrice great king” who brokered an alliance between gnomes and unicorns during the full-scale toric war.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;LorainnetheSong&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Lorainne the Song&#039;&#039;&#039; - An elven mage in the [[#ElvenArmies|&#039;&#039;&#039;Elven Armies&#039;&#039;&#039;]] during the War of the Dwarves and the Giants. Strategist and advisor who failed to convince king [[#UmrHjoldain|&#039;&#039;&#039;Umr Hjoldain&#039;&#039;&#039;]] to sue for peace.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mabaluius&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Mabaluius&#039;&#039;&#039; - A member of the [[#OrphicVeil|&#039;&#039;&#039;Orphic Veil&#039;&#039;&#039;]] who surfaces during the Toric War and exposes the existence of the [[#BlackReach|&#039;&#039;&#039;Black Reach&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;NelearynEthalys&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Nelearyn Ethalys&#039;&#039;&#039; - Once crown heir of [[#Ishtalathin|&#039;&#039;&#039;The Ish’talathin&#039;&#039;&#039;]], an elven kingdom which dissolved when he left to the city of [[#Kinthal|&#039;&#039;&#039;Kinthal&#039;&#039;&#039;]] to be with his dwarven lover.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Neferhotep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Neferhotep&#039;&#039;&#039; - An elven pharaoh whose hubris led him to create the bronze dracolich [[#Niefarion|&#039;&#039;&#039;Niefarion&#039;&#039;&#039;]] during the War for the Skies. He promptly lost control of her. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Niefarion&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Niefarion&#039;&#039;&#039; - A bronze dracolich created by [[#Neferhotep|&#039;&#039;&#039;Neferhotep&#039;&#039;&#039;]] and his magi during the War for the Skies. Attempts to control and weaponize her failed, and she escaped. Later defeated by the dwarven warrior [[#ThelaCragsfury|&#039;&#039;&#039;Thela Cragsfury&#039;&#039;&#039;]] in an instance of divine intervention.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Obsidian&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Obsidian&#039;&#039;&#039; - A warforged religious leader who founded the [[#CultofXasthoon|&#039;&#039;&#039;Cult of Xasthoon&#039;&#039;&#039;]], a religious order worshiping the god of avarice. Recovered an ancient artifact named the [[#AwlofIre|&#039;&#039;&#039;Awl of Ire&#039;&#039;&#039;]] from the [[#VaultofQyrix|&#039;&#039;&#039;Vault of Qyrix&#039;&#039;&#039;]], which gave power to him and his disciples.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Raia&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Raia&#039;&#039;&#039; - An elven poet and Runegazer who wrote the epic [[#GRIMKHA|&#039;&#039;&#039;GRIMKHA&#039;&#039;&#039;]], the first account of the history of the giants. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;RandverFornhold&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Randver Fornhold&#039;&#039;&#039; - A dwarven smith from [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]] who was granted a vision from [[#ForgefatherFerrux|&#039;&#039;&#039;Forgefather Ferrux&#039;&#039;&#039;]], god of the forge, for the design of the first warforged. He eventually went insane with the knowledge, but not before bringing about a new species of humanoid constructs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;RivenFalkrik&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Riven Falkrik, Emperor&#039;&#039;&#039; - Half-human, half-dwarf emperor of the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]] predating its collapse. Entered into a secretive deal with a powerful fey entity and broke his arrangement, resulting in his deposition. He later attempted to become Emperor Eternal by ascending to godhood, and failed. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;RunaAstryn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Runa Astryn&#039;&#039;&#039; - Half-Elf. Devout follower of [[#Baeyumatal|&#039;&#039;&#039;Baeyumatal&#039;&#039;&#039;]] and founder of [[#Aethelm|&#039;&#039;&#039;Aethelm&#039;&#039;&#039;]], the first cross-cultural metropolis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;SairinTirah&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Sairin’ Tirah&#039;&#039;&#039; - A shadow fey. A portal to his realm was discovered and reactivated during The End of the Old Kingdoms.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Senusret&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Senusret&#039;&#039;&#039; - An elven pharaoh. Last of her dynasty, which collapsed when she attempted to proclaim [[#Neferu|&#039;&#039;&#039;Neferu&#039;&#039;&#039;]], god of the river Neferu, as the sole deity in the land of [[#Harsth|&#039;&#039;&#039;Harsth&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Talarion&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Talarion&#039;&#039;&#039; - Archfey and leader of [[#Aeloria|&#039;&#039;&#039;Aeloria&#039;&#039;&#039;]] during The Quiet. Establishes a fey foothold on Arcis through defunct [[#SilverReach|&#039;&#039;&#039;Silver Reach&#039;&#039;&#039;]] portals. Later joins with general [[#Eldanshir|&#039;&#039;&#039;Eldan’shir&#039;&#039;&#039;]] to establish the [[#ShatteredSigil|&#039;&#039;&#039;Shattered Sigil&#039;&#039;&#039;]] during the Toric War.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;TassarionElaric&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Tassarion Elaric&#039;&#039;&#039; - A gifted human sorcerer who led a cultural revolution to free the arcanists during the Magical Inquisition. Described as charismatic, handsome and talented--but quite dim.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ThelaCragsfury&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Thela Cragsfury&#039;&#039;&#039; - A dwarven warrior who single-handedly bested the bronze dracolich [[#Niefarion|&#039;&#039;&#039;Niefarion&#039;&#039;&#039;]] in a moment of divine intervention from [[#Vigsall|&#039;&#039;&#039;Vigsall&#039;&#039;&#039;]], the god of brutality.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tifereon&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Tifereon&#039;&#039;&#039; - Runegazer and prophet. Author of the [[#Inaer|&#039;&#039;&#039;Inaer&#039;&#039;&#039;]], a tome predicting the Toric War.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;UmrHjoldain&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Umr Hjoldain, King&#039;&#039;&#039; - A king of giants who brought a terrible curse upon his people during the War for the Skies when he attempted to expunge religion from his kingdom. Later led his army to a resounding defeat at [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]], during the last battle of the War of the Dwarves and the Giants.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ValdragStonesunder&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Valdrag Stonesunder&#039;&#039;&#039; - A dwarven king who famously married the human king [[#Allethane|&#039;&#039;&#039;Allethane of Krenth&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;VarekBristorn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Varek Bristorn&#039;&#039;&#039; - Human royalty and Runegazer whose airship was destroyed by dragons at the beginning of the War for the Skies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vrikshara&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Vrik’shara&#039;&#039;&#039; - A thri-kreen Runegazer and eventual leader of the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]]. Left his home, [[#Thraxlan|&#039;&#039;&#039;Thrax’lan&#039;&#039;&#039;]], after runegazing a greater destiny for himself. Led the expedition to find the [[#VaultofQyrix|&#039;&#039;&#039;Vault of Qyrix&#039;&#039;&#039;]] and uncovered the [[#Luminara|&#039;&#039;&#039;Luminara&#039;&#039;&#039;]]. Later assassinated by the elven general [[#Eldanshir|&#039;&#039;&#039;Eldan’shir&#039;&#039;&#039;]] at [[#ChaktalSpire|&#039;&#039;&#039;Chak’tal Spire&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;YsaraNeldrin&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Ysara Neldrin (Queen, Empress, Lich Queen)&#039;&#039;&#039; - A human Runegazer and a visionary who played a central role in the history of Arcis. Ascended as the first mage queen during the “Civilizations Established” period. Empress of the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]]. Founder of [[#OrphicVeil|&#039;&#039;&#039;The Orphic Veil&#039;&#039;&#039;]] and [[#BlackReach|&#039;&#039;&#039;The Black Reach&#039;&#039;&#039;]]. Unlocked the secrets of undeath and proceeded to play a crucial role as a lich queen in several of the organizations and events leading up to the Toric War.&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Continents ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;CallumThea&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Aeland -&#039;&#039;&#039; The ancestral home of the human peoples of Arcis. Center of the Aelish Empire during the Toric War.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Durmgrin&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Callum-Thea&#039;&#039;&#039; - A desert continent on Arcis, and the ancestral homeland of the thri-kreen. Home to the floating city of [[#Krznlik|&#039;&#039;&#039;Krznlik&#039;&#039;&#039;]] and the [[#VaultofKyrix|&#039;&#039;&#039;Vault of Qyrix&#039;&#039;&#039;]]. [[#SilverReachEmpire|&#039;&#039;&#039;The Silver Reach&#039;&#039;&#039;]] attempted an invasion of Callum-Thea and failed due to its roving hordes of rust monsters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Startheim&amp;quot;&amp;gt;&#039;&#039;&#039;Durmgrin&#039;&#039;&#039; - The ancestral home of the dwarven peoples of Arcis.&lt;br /&gt;
&amp;lt;/div&amp;gt;&#039;&#039;&#039;Startheim&#039;&#039;&#039; - A continent containing icy mountains that were home to a slumbering aberration. Site of the mining expedition incited by the trickster god [[#Suka|&#039;&#039;&#039;Suka&#039;&#039;&#039;]]. Also the location of the [[#FrigidFjordlands|&#039;&#039;&#039;Frigid Fjordlands&#039;&#039;&#039;]], which becomes a destination for a band of dwarven and giant mercenaries.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Thalindor&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Thalindor&#039;&#039;&#039; - A heavily forested continent, ranging from deciduous to tropical, and the ancestral home of the elven peoples. Center of the [[#EnlightenmentInquisition|&#039;&#039;&#039;Enlightenment Inquisition&#039;&#039;&#039;]]. Home to the cities of [[#Arinsilath|&#039;&#039;&#039;Arin&#039;silath&#039;&#039;&#039;]], [[#Aelinfaer|&#039;&#039;&#039;Aelin&#039;faer&#039;&#039;&#039;]], and [[#Dulwayn|&#039;&#039;&#039;Dulway&#039;n&#039;&#039;&#039;]].&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Provinces ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Harsth&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Harsth&#039;&#039;&#039; - A homeland of elven Pharaohs and the river Neferu.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Krenth&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Krenth&#039;&#039;&#039; - A human kingdom during the War of the Dwarves and Giants. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maramac&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Maramac&#039;&#039;&#039; - Presumably a location, home to the [[#RepublicofMaramac|&#039;&#039;&#039;Republic of Maramac&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Cities ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aelinfaer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Aelin’faer&#039;&#039;&#039; - The elven capital city during the End of the Old Kingdoms. The city collapsed into a sinkhole created by the [[#DeepRoads|&#039;&#039;&#039;Deep Roads&#039;&#039;&#039;]], and became a meaningful site of cross-species rebuilding and collaboration. The city was eventually reconstructed underground after over 150 years, its new layout surrounding the [[#SpireofAelinfaer|&#039;&#039;&#039;Spire of Aelin’faer&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aeloria&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Aeloria&#039;&#039;&#039; - A capital city in the fey realm. Described as having iridescent groves, gossamer spires and delicate bridges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aethelm&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Aethelm&#039;&#039;&#039; - The first cross-cultural metropolis on Arcis, founded at the beginning of the Age of Empires. Established by [[#RunaAstryn|&#039;&#039;&#039;Runa Astryn&#039;&#039;&#039;]], who was motivated by visions from her god [[#Baeyumatal|&#039;&#039;&#039;Baeyumatal&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arinsilath&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[https://arcis.world/wiki/Arin%27silath Arin’silath]&#039;&#039;&#039; - A prominent city during the Magical Inquisition. Erected an Arcane Gladiatorial Arena and forced magic users to fight as public spectacle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blaroca&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Blaroca&#039;&#039;&#039; - An aquatic city. Last link to creating an Arcis-wide network of trade between all nations and peoples during The Fall of the Old Kingdoms.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dulwayn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Dulway’n&#039;&#039;&#039; - A dwarven city. A deadly explosion occurred in the mines of Dulway’n, prompting the dwarven king [[#Azak|&#039;&#039;&#039;Azak&#039;&#039;&#039;]] to ban magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Eola&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Eöla&#039;&#039;&#039; - The capital city of the [[#RepublicofMaramac|&#039;&#039;&#039;Republic of Maramac&#039;&#039;&#039;]]. Placed under a curse of magical slumber by archfey [[#Talarion|&#039;&#039;&#039;Talarion&#039;&#039;&#039;]] during The Quiet. Framed [[#BlackReach|&#039;&#039;&#039;The Black Reach&#039;&#039;&#039;]] for the act.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hvali&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kinthal&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Kinthal&#039;&#039;&#039; - A city notable as being the location where [[#NelearynEthalys|&#039;&#039;&#039;Nelearyn Ethalys&#039;&#039;&#039;]], crown heir of [[#Ishtalathin|&#039;&#039;&#039;The Ish’talathin&#039;&#039;&#039;]], left to be with his dwarven lover. This event precipitated the splintering of The Ish’talathin into different factions. Later the site of a psychic plague unwittingly unleashed by cultists of [[#Dharthane|&#039;&#039;&#039;Dharthane&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;KragthornHold&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039; - A dwarven citadel that served as the final theater of the War of the Dwarves and the Giants. Housed a great forge, where the first Warforged were designed and constructed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Krznlik&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Krznlik&#039;&#039;&#039; - A floating city on the continent of [[#CallumThea|&#039;&#039;&#039;Callum-Thea&#039;&#039;&#039;]]. Functions as a center of trade for the continent due to its airship docks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rymnelle&amp;quot;&amp;gt;&#039;&#039;&#039;Runestadt&#039;&#039;&#039; - &lt;br /&gt;
&amp;lt;/div&amp;gt;&#039;&#039;&#039;Rymnelle&#039;&#039;&#039; - A city featured during the Fairy War. Came under attack by oshira after a sacred grove was threatened.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Thraxlan&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Thrax’lan&#039;&#039;&#039; - A thri-kreen city on the continent of [[#CallumThea|&#039;&#039;&#039;Callum-Thea&#039;&#039;&#039;]]. Home to [[#Vrikshara|&#039;&#039;&#039;Vrik’shara&#039;&#039;&#039;]], who would later ascend to rule the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Volkyr&#039;s Rest&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Notable Locations ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;ArcaneGladiatorialArena&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Arcane Gladiatorial Arena&#039;&#039;&#039; - A dark colosseum in [[#Arinsilath|&#039;&#039;&#039;Arin’silath&#039;&#039;&#039;]], constructed to pit magic users against beasts and each other during the Magical Inquisition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ChaktalSpire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Chak’tal Spire&#039;&#039;&#039; - A thri-kreen structure in [[#CallumThea|&#039;&#039;&#039;Callum-Thea&#039;&#039;&#039;]], inhabited by [[#Vrikshara|&#039;&#039;&#039;Vrik’shara&#039;&#039;&#039;]] after the fall of the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]]. Invaded by elven general [[#Eldanshir|&#039;&#039;&#039;Eldan’shir&#039;&#039;&#039;]], who assassinated Vrik’shara and seized control of [[#Luminara|&#039;&#039;&#039;The Luminara&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;DeepRoads&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Deep Roads&#039;&#039;&#039; - A vast network of dwarven-made tunnels spanning Arcis. Originally employed as a means of trade and travel for the dwarves, and eventually seized by the warforged.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;DuergarRuins&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Duergar Ruins&#039;&#039;&#039; - Ancient duergar ruins uncovered by [[#OrphicVeil|&#039;&#039;&#039;The Orphic Veil&#039;&#039;&#039;]] on the moon of Belmea. [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin’s&#039;&#039;&#039;]] exploration of these ruins revealed a prophecy of the Toric War, which she dedicated her life (and undeath) to prevent.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;GreatSpire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Great Spire&#039;&#039;&#039; - An ancient monolithic spire, inverted, deep underground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ironspire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Ironspire&#039;&#039;&#039; - Site of the Dragonsmoot where [[#Jelana|&#039;&#039;&#039;Jelana&#039;&#039;&#039;]] negotiated a peace with the draconic forces and solidified their sovereignty over the skies. Later the site of an air battle between dracoliches and skyforged in the Toric War.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;MinesofDulwayn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Mines of Dulway’n&#039;&#039;&#039; - A system of mines in the dwarven city of [[#Dulwayn|&#039;&#039;&#039;Dulway’n&#039;&#039;&#039;]]. The site of a tragic magic-based explosion. This caused the dwarven king Azak to issue a decree banning magic, which initiated the Magical Inquisition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;TempleofKalthiirus&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Temple of Kalthiirus&#039;&#039;&#039; - An ancient temple dedicated to lunar rites with the potential to awaken the eldritch entity [[#InaerthTorath|&#039;&#039;&#039;Inaerth’Torath&#039;&#039;&#039;]]. The rites were invoked during the Toric War by the [[#BlackReach|&#039;&#039;&#039;Black Reach&#039;&#039;&#039;]], unleashing Inaerth’Torath upon Arcis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;SpireofAelinfaer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Spire of Aelin’faer&#039;&#039;&#039; - A spire in the elven capital of [[#Aelinfaer|&#039;&#039;&#039;Aelin’faer&#039;&#039;&#039;]] that remained intact after the city collapsed into a sinkhole caused by the [[#DeepRoads|&#039;&#039;&#039;Deep Roads&#039;&#039;&#039;]]. Became the centerpoint of the new Aelin’faer after it was rebuilt underground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;SunevMonastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Sunev Monastery&#039;&#039;&#039; - The site of a massacre during the War for the Skies, of which [[#Jelana|&#039;&#039;&#039;Jelana&#039;&#039;&#039;]] (runegazer, divine heritage) was the sole survivor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;PeaksofThanKuldir&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Than Kuldir, The Peaks of&#039;&#039;&#039; - The legendary site of the battle between [[#RunaCragsfury|&#039;&#039;&#039;Runa Cragsfury&#039;&#039;&#039;]] and the dracolich [[#Niefarion|&#039;&#039;&#039;Niefarion&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;VaultofQyrix&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Vault of Qyrix&#039;&#039;&#039; - A site used by the Runegazer [[#Raia|&#039;&#039;&#039;Raia&#039;&#039;&#039;]] to seal away powerful artifacts during the Age of Empires. Later rediscovered and opened by [[#Vrikshara|&#039;&#039;&#039;Vrik’shara&#039;&#039;&#039;]] during The Relics of Progress. It is implied to have an ancient history, and its secrets have yet to be completely uncovered.&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Organizations ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;ArcisAdventurersGuild&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Arcis Adventurer’s Guild&#039;&#039;&#039; - A trans-national coalition of adventurers founded at the end of the Age of Empires.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;BlackReach&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Black Reach&#039;&#039;&#039; - A secretive organization created by [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039;]] as payment to [[#Katharsidan|&#039;&#039;&#039;Katharsidan&#039;&#039;&#039;]], god of death, for gifting her with the secrets of undeath. Later taken over by [[#Bainphaerun|&#039;&#039;&#039;Bainphaerün&#039;&#039;&#039;]] during The Quiet. During the Toric War, responsible for opening the [[#TempleofKalthiirus|&#039;&#039;&#039;Temple of Kalthiirus&#039;&#039;&#039;]] and unleashing [[#InaerthTorath|&#039;&#039;&#039;Inaerth’Torath&#039;&#039;&#039;]] upon Arcis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;CultofXasthoon&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Cult of Xasthoon&#039;&#039;&#039; - A religious cult to [[#Xasthoon|&#039;&#039;&#039;Xasthoon&#039;&#039;&#039;]], the god of avarice, led by a warforged named [[#Obsidian|&#039;&#039;&#039;Obsidian&#039;&#039;&#039;]] during the Relics of Progress. Utilized the [[#AwlofIre|&#039;&#039;&#039;Awl of Ire&#039;&#039;&#039;]] as a source of power.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ElvenArmies&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Elven Armies&#039;&#039;&#039; - An undefined force of elves which allied with giants against the dwarves and the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]] during the War of the Dwarves and the Giants.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EnlightenmentInquisition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Enlightenment Inquisition&#039;&#039;&#039; - The dominate political and religious force during the Magical Inquisition period of history. Initiated by the dwarven king [[#Azak|&#039;&#039;&#039;Azak&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ishtalathin&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Ish’talathin&#039;&#039;&#039; - An organization which splintered during the Age of Empires when its crown heir, [[#NelearynEthalys|&#039;&#039;&#039;Nelearyn Ethalys&#039;&#039;&#039;]], left to be with his dwarven lover.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ObsidianAlliance&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Obsidian Alliance&#039;&#039;&#039; - A network of political and military alliances during the Toric War. Collapsed the [[#DeepRoads|&#039;&#039;&#039;Deep Roads&#039;&#039;&#039;]] in a coordinated strike.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;OrphicVeil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Orphic Veil&#039;&#039;&#039; - A clandestine organization formed by [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039;]] on the moon Belmea soon after the beginning of the Magical Inquisition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;RepublicofMaramac&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Republic of Maramac&#039;&#039;&#039; - A nation during the time of The Quiet. Capital city was [[#Eola|&#039;&#039;&#039;Eöla&#039;&#039;&#039;]]. Placed under a curse of magical slumber by the archfey [[#Talarion|&#039;&#039;&#039;Talarion&#039;&#039;&#039;]], who framed [[#BlackReach|&#039;&#039;&#039;The Black Reach&#039;&#039;&#039;]] for the act.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ShatteredSigil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Shattered Sigil&#039;&#039;&#039; - An alliance of nations during the Toric War, led by general [[#Eldanshir|&#039;&#039;&#039;Eldan’shir&#039;&#039;&#039;]] and archfey [[#Talarion|&#039;&#039;&#039;Talarion&#039;&#039;&#039;]]. Formed in opposition to the [[#ObsidianAlliance|&#039;&#039;&#039;Obsidian Alliance&#039;&#039;&#039;]] and the [[#BlackReach|&#039;&#039;&#039;Black Reach&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;SilverReachEmpire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Silver Reach Empire&#039;&#039;&#039; - A cross-cultural empire founded by [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039;]]. Ruled as a magocracy where leadership could change hands through magical contests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vespera&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Vespera&#039;&#039;&#039; - The underwater kingdom of the vespers, an aquatic evolution of the warforged. Established after the fall of the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Artifacts and Lore ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;AwlofIre&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Awl of Ire&#039;&#039;&#039; - An artifact that was recovered by the warforged cult leader [[#Obsidian|&#039;&#039;&#039;Obsidian&#039;&#039;&#039;]] from a secret chamber in the [[#VaultofQyrix|&#039;&#039;&#039;Vault of Qyrix&#039;&#039;&#039;]]. Used by Obsidian as a source of power for the [[#CultofXasthoon|&#039;&#039;&#039;Cult of Xasthoon&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;GRIMKHA&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;GRIMKHA&#039;&#039;&#039; - An epic poem chronicling the history of giants before their awakening. Penned by the elven Runegazer and poet [[#Raia|&#039;&#039;&#039;Raia&#039;&#039;&#039;]] during the Age of Empires.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;HammerofHarak&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Hammer of Harak&#039;&#039;&#039; - A powerful artifact that was reforged by the giant smith [[#Karos|&#039;&#039;&#039;Karos&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inaer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Inaer&#039;&#039;&#039; - A prophetic tome written by [[#Tifereon|&#039;&#039;&#039;Tifereon&#039;&#039;&#039;]] during the Civilizations Established period. Warns of a cataclysmic event that will happen in the future--largely assumed to refer to the Toric War.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luminara&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Luminara&#039;&#039;&#039; - An artifact that enabled magical travel to and from the moon Solstea. Originally sealed in the [[#VaultofQyrix|&#039;&#039;&#039;Vault of Qyrix&#039;&#039;&#039;]] by [[#Raia|&#039;&#039;&#039;Raia&#039;&#039;&#039;]] during the Age of Empires, and later uncovered by the Thri-kreen [[#Vrikshara|&#039;&#039;&#039;Vrik’shara&#039;&#039;&#039;]] during the Relics of Progress. Eventually passed into the hands of [[#Eldanshir|&#039;&#039;&#039;Eldan’shir&#039;&#039;&#039;]] after he assassinated Vrik’shara at [[#ChaktalSpire|&#039;&#039;&#039;Chak’tal Spire&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ArcaneMonolith&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Arcane Monoliths&#039;&#039;&#039; - Ancient massive structures containing great magical potential that predate recorded history, their exact origins unknown. Some of their secrets were revealed to the elves after the awakening of the giants, and others were discovered during the Toric War.&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Divine Beings ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Baeyumatal&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Baeyumatal&#039;&#039;&#039; - Goddess and patron of the seas. Gifted visions to [[#RunaAstryn|&#039;&#039;&#039;Runa Astryn&#039;&#039;&#039;]] that motivated her to found [[#Aethelm|&#039;&#039;&#039;Aethelm&#039;&#039;&#039;]], the first cross-cultural metropolis. Took favor on the warforged and blessed them, ultimately leading to their autonomy. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dharthane&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Dharthane&#039;&#039;&#039; - God of knowledge and engineering. Favored by Dwarven Queen [[#Jaraka|&#039;&#039;&#039;Jaraka&#039;&#039;&#039;]]. During The End of the Old Kingdoms, Dharthanian cultists unwittingly unleashed a psychic plague on [[#Kinthal|&#039;&#039;&#039;Kinthal&#039;&#039;&#039;]] due to a failed ritual.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ForgefatherFerrux&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Forgefather Ferrux&#039;&#039;&#039; - God of the forge. Granted [[#RandverFornhold|&#039;&#039;&#039;Randver Fornhold&#039;&#039;&#039;]], a dwarven smith from [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]], the divine insight to create the Warforged&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ilithel&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Ilithel&#039;&#039;&#039; - Goddess of motherhood and compassion. Granted humans healing magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;InaerthTorath&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Inaerth’Torath&#039;&#039;&#039; - A “great elder moon presence” awakened during the Toric War after the rites of lunar conjunction were performed at the [[#TempleofKalthiirus|&#039;&#039;&#039;Temple of Kalthiirus&#039;&#039;&#039;]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Katharsidan&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Katharsidan&#039;&#039;&#039; - God of death. Granted [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039;]] the secrets of undeath in exchange for the creation of the [[#BlackReach|&#039;&#039;&#039;Black Reach&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Neferu&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Neferu&#039;&#039;&#039; - God of the river Neferu, in [[#Harsth|&#039;&#039;&#039;Harsth&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Serelune&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Serelune&#039;&#039;&#039; - Goddess of peace. Described as an avatar of tranquility; when she manifested on Arcis she appeared as a beautiful woman wearing a simple gown that looks like stars reflecting on water. A key figure at the end of both the Magical Inquisition and the Toric War.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Solstea&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Solstea&#039;&#039;&#039; - One of the two moons of Arcis, granted divine consciousness through Thri-Kreen worship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suka&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Suka&#039;&#039;&#039; - God of trickery. Manifested on Arcis to lead an expedition that uncovered a slumbering ancient aberration in the icy mountains of [[#Startheim|&#039;&#039;&#039;Startheim&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vigsall&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Vigsall&#039;&#039;&#039; - God of brutality. Intervened to grant [[#ThelaCragsfury|&#039;&#039;&#039;Thela Cragsfury&#039;&#039;&#039;]] the strength of 100 men, resulting in the defeat of the dracolich [[#Niefarion|&#039;&#039;&#039;Niefarion&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Xasthoon&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Xasthoon&#039;&#039;&#039; - God of avarice. Worshiped by a cult led by the warforged [[#Obsidian|&#039;&#039;&#039;Obsidian&#039;&#039;&#039;]]. Possible connection to a magical relic named the Awl of Ire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Xeosath&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Xeosath&#039;&#039;&#039; - God of eldritch knowledge. Issued a directive to [[#Bainphaerun|&#039;&#039;&#039;Bainphaerün&#039;&#039;&#039;]] and the [[#BlackReach|&#039;&#039;&#039;Black Reach&#039;&#039;&#039;]] to search for the [[#TempleofKalthiirus|&#039;&#039;&#039;Temple of Kalthiirus&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Zorius&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Zorius&#039;&#039;&#039; - God of justice. Agents of this god assassinated the king [[#CalithVorane|&#039;&#039;&#039;Calith Vorane&#039;&#039;&#039;]] after his blasphemous betrothal to the lich queen [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Editing Guide ==&lt;br /&gt;
When adding new items to the guide, use &#039;edit source&#039; to pull up the code for a given section or for the entire page, find where the new entry should fit alphabetically, and match the following formatting:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;HiroProtagonist&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Hiro Protagonist&#039;&#039;&#039; - A freelance hacker, and pizza delivery driver for the Mafia.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;HiroProtagonist&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Hiro Protagonist&#039;&#039;&#039; - A freelance hacker, and pizza delivery driver for the Mafia.&lt;br /&gt;
&lt;br /&gt;
The ID should be the name of the person/place/etc. with spaces and punctuation removed, as well as any leading articles (e.g. &#039;&#039;&#039;The&#039;&#039;&#039; Silver Reach Empire). The entry may then be referenced elsewhere in the glossary using its ID. To reference an entry, match the following formatting to create a bolded link:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Y.T. partners with [[#HiroProtagonist|&#039;&#039;&#039;Hiro Protagonist&#039;&#039;&#039;]] after completing his pizza delivery.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Y.T. partners with [[#HiroProtagonist|&#039;&#039;&#039;Hiro Protagonist&#039;&#039;&#039;]] after completing his pizza delivery.&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Arin%27silath&amp;diff=266</id>
		<title>Arin&#039;silath</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Arin%27silath&amp;diff=266"/>
		<updated>2024-11-06T15:46:50Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: /* The Enlightenment Inquisition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Arin&#039;silath&#039;&#039;&#039; is a major city in the &#039;&#039;&#039;Aerinstone Valley&#039;&#039;&#039; region of the continent &#039;&#039;&#039;[[Glossary#Thalindor|Thalindor]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
[[File:arinsilath.jpg|thumb|right|Arin&#039;silath, around the start of the Enlightenment Inquisition]]&lt;br /&gt;
&lt;br /&gt;
== Name and Etymology ==&lt;br /&gt;
&lt;br /&gt;
The current name of the city is an elision of its original name &#039;&#039;&#039;Arinael Osilath&#039;&#039;&#039;, which when translated from an ancient elven dialect means &amp;quot;ancient tower&amp;quot;. This is assumed to refer to the &#039;&#039;&#039;[[Glossary#ArcaneMonolith|Arcane Monolith]]&#039;&#039;&#039; around which the original settlement was constructed.&lt;br /&gt;
&lt;br /&gt;
== Geography and Climate ==&lt;br /&gt;
&lt;br /&gt;
Arin&#039;silath is the largest settlement in the largely rural Aerinstone Valley region of southern Thalindor. The city sits in the foothills under the southern face of the &#039;&#039;&#039;Greenmantle Peaks&#039;&#039;&#039;, a large mountain range running southeast to northwest in southern Thalindor. Due to the coastal cliffs to the south and the mountains in the north the climate of the Aerinstone Valley is colder and wetter than much of the rest of the continent, as the cold winds from &#039;&#039;&#039;[[Glossary#Startheim|Startheim]]&#039;&#039;&#039; make their way north on the Torus.&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
&lt;br /&gt;
Arin&#039;silath&#039;s history dates back thousands of years, to before the elven peoples ventured beyond the shores of their ancestral home, and to before the dwarven peoples made their way to the continent of Thalindor. As such, when founded, the city was homogenously populated by the Elven peoples. After the [[#SunderingOfTheMonolith|&#039;&#039;&#039;Sundering of the Monolith&#039;&#039;&#039;]] and the devastation of &#039;&#039;&#039;[[#FeyWar|the Fey War]]&#039;&#039;&#039; the elven populations had dispersed, leaving way for the largely Human forces of the [[#EnlightenmentInquisition|&#039;&#039;&#039;Enlightenment Inquisition&#039;&#039;&#039;]] to reoccupy the city. Since that time the city became one of the earliest examples of a blended and fully integrated population in a large urban area, with a roughly equal population of elven and human peoples and a somewhat lesser population of dwarves.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early History ===&lt;br /&gt;
&lt;br /&gt;
The city was founded very early within the scope of recorded history, with the oldest areas of the city dating back to before the awakening of the &#039;&#039;&#039;[[Giants]]&#039;&#039;&#039;. The earliest record of the settlement describe the prophet &#039;&#039;&#039;[[Glossary#Tiferion|Tiferion]]&#039;&#039;&#039; visiting the [[#StarshroudBower|&#039;&#039;&#039;Starshroud Bower&#039;&#039;&#039;]], an ancient observatory near the Northern Gate that now holds special cultural significance for the city. It is speculated that early nomads settled near the Arcane Monolith and assigned it religious significance, building the Starshroud Bower shortly thereafter. Once the Giants were awakened by the expedition of &#039;&#039;&#039;[[Glossary#HalpecciaGoldraven|Halpeccia Goldraven]]&#039;&#039;&#039; and the magical nature of the Arcane Monoliths was imparted to the elves the city became a hub of mystical study focusing on the Monolith at its center.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;SunderingOfTheMonolith&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sundering of the Monolith ===&lt;br /&gt;
&lt;br /&gt;
Historical accounts reference a contingent of powerful elven magi who studied and lived in the shadow of the Arcane Monolith for many years, furthering the elves knowledge of the Monoliths and unlocking their potential. It is assumed that these magi caused the event that became known as the &#039;&#039;&#039;Sundering&#039;&#039;&#039;, although detailed accounts were lost to the event itself. What is known is that the Monolith was effectively destroyed in a cataclysmic blast that also caused significant damage to the city. In the wake of this blast the first portal to the &#039;&#039;&#039;[[Fey Realm]]&#039;&#039;&#039; was opened and first contact established between the &#039;&#039;&#039;Fey&#039;&#039;&#039; peoples and the residents of &#039;&#039;&#039;Arcis&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;FeyWar&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== The Fey War ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;See Also:&#039;&#039; [[The Fey War]]&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Diplomatic relations between the Fey and Elves did not go well and almost immediately escalated into a war fought with Arin&#039;silath at its center. While the war was short it caused even more damage to the historical architechture and records of the city and had long-lasting &#039;&#039;&#039;[[metaphysical effects]]&#039;&#039;&#039; on Arcis, which shaped its history for centuries following the war&#039;s end.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EnlightenmentInquisition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== The Enlightenment Inquisition ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;See Also:&#039;&#039; [[Enlightenment Inquisition]]&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arin&#039;silath became occupied by the Enlightenment Inquisition around a decade into its spread across Thalindor. Instead of being directly occupied by &#039;&#039;&#039;King Azak&#039;s&#039;&#039;&#039; forces or by the &#039;&#039;&#039;Templars&#039;&#039;&#039;, a brigand named [[#ReneirCorwyn|&#039;&#039;&#039;Reneir Corwyn&#039;&#039;&#039;]] wrested control of the derelict city by force, and then pledged himself to the Inquisition in exchange for maintaining control over the city. During its occupation by the inquisition, Arin&#039;silath bore some of the worst of their transgressions. Victims of &#039;&#039;&#039;[[Caster&#039;s Ailment]]&#039;&#039;&#039; were sequestered to a quarantine ward of the city, which was eventually also used to imprison the Baron&#039;s political enemies, all but dooming them to the fate of disease. Near the end of the Inquisition a Coliseum was constructed and &#039;&#039;&#039;[[Enlightenment_Inquisition#Gladitorial_Games|gladitorial games]]&#039;&#039;&#039; were hosted, pitting Arcane Magic casters against one another in death matches for entertainment.&lt;br /&gt;
&lt;br /&gt;
=== The Arcane Emancipation ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;See Also:&#039;&#039; [[Arcane Emancipation]]&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During it&#039;s occupation there were several underground movements to subvert the Inquisition and liberate the city from Baron Corwyn. Although these movements were discrete with different leadership and happening at different times, they were all generally referred to at the Emancipation Movement. Each of these movements were quashed until the sorcerer Tessarion Elaric led a massive rebellion during the gladiatorial games that resulted in a bloodbath but decimated the Inquisition Forces.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
=== Kinisi ===&lt;br /&gt;
&lt;br /&gt;
A festive celebration of &#039;&#039;&#039;[[Belmea]]’s&#039;&#039;&#039; passing through the &#039;&#039;&#039;[[Cosmology#Annulus|Annulus]]&#039;&#039;&#039;, which can only be predicted by a divine seer in communion with Lunar Forces. This event happens so infrequently, it is unlikely that any of the human residents will witness it a second time. It is a celebration of massive cultural significance, but many historical ties to arcane practices.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Asteri&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Asteri ===&lt;br /&gt;
&lt;br /&gt;
The Asteri are a circle of druids and scholars whose beliefs and practices are deeply connected to the wonders of the night sky. These druids have dedicated their lives to understanding Arcis’ place within the cosmos, finding meaning and prophecy in the stars and firmament. &lt;br /&gt;
&lt;br /&gt;
===== Beliefs =====&lt;br /&gt;
&lt;br /&gt;
The Asteri believe that the night sky is a vault of secrets and portents, and they see themselves as its humble custodians. They draw a connection between the mysteries of the stars and the fabric of existence itself. They believe that the stars and moons comprise one cosmic entity known as &#039;&#039;&#039;The Weaver&#039;&#039;&#039;, an inherently magical being formed of primal arcane magic. &lt;br /&gt;
&lt;br /&gt;
Within their ancestral legends and cosmogony, the stars function as the mind and soul of the Weaver, and the moons function as its hands. Before Arcis was created, The Weaver floated alone in a vast emptiness. The stars dreamed of the world, and the moons shaped these dreams into reality, as if threads of possibility were pulled from the stars and Arcis was woven by the moons on a cosmic loom (&#039;&#039;&#039;[[Solstea]]&#039;&#039;&#039; forming its shape and its frame, Belmea wrapping it with life and defining its features). This “weaving” is an eternal process; both creative and destructive, but never inherently good or evil. &lt;br /&gt;
&lt;br /&gt;
The rites and practices of the Asteri are in attempt to read the inscrutable thoughts of the weaver in the stars. The believe that, if they can understand what The Weaver is thinking, then they may be able to gain foreknowledge of major events. As such, they spend hours in contemplation, deciphering the shifting patterns of the stars to glean insights into the future and the threads of destiny that weave through the lives of mortals. &lt;br /&gt;
&lt;br /&gt;
===== History and Perception =====&lt;br /&gt;
&lt;br /&gt;
Asteri beliefs and theories are heavily influenced by &#039;&#039;&#039;Runegazers&#039;&#039;&#039; and they amass large collections of literature, journals, tablets and second-hand accounts of Runegazers. It is common belief that the first Asteri was a Runegazer, but this has only been supported by account in the Asteri&#039;s oral history, and no physical records support it.&lt;br /&gt;
&lt;br /&gt;
Before the Fey War, the elves of Arin’silath turned to the Asteri for guidance and wisdom, believing these druids possessed a unique connection to the cosmic forces that shaped Arcis. When the Arcane Monolith was sundered, a shard of the monolith destroyed the Asteri sanctum, &#039;&#039;&#039;The Starshroud Bower&#039;&#039;&#039; and drove them into the countryside.&lt;br /&gt;
&lt;br /&gt;
After the cultural shift in Arin&#039;silath, most people view the Asteri as eccentric hermits, but some residents with deep cultural roots to the region still hold them in high respect. It is not uncommon to find an Asteri druid wandering the forests and hilltops of the Aerinstone Valley at night, as they seek to understand the weave of the world through the celestial language written in the heavens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;StarshroudBower&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== The Starshroud Bower ===&lt;br /&gt;
&lt;br /&gt;
Located on the north end of the city, near the pass through the Greenmantle Peaks and gate of the city, this site was once one of revered significance and home to the [[#Asteri|&#039;&#039;&#039;Asteri&#039;&#039;&#039;]] druids, but has now fallen mostly into disrepair. During the Sundering a large chunk of monolith landed in the center of the site, destroying the most prominent architecture. A few smaller structures remain. There is a passage leading to some underground chambers that are filled with tomes, but the passage is collapsed not far in.&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
=== Cultural Influence ===&lt;br /&gt;
&lt;br /&gt;
Since Arin&#039;silath is such an old city with a history of monoculture, there is an insular tradition of numerous old deities dating back nearly to the beginning of recorded history. This pantheon managed to persist through the cultural shift in Arin&#039;silath after the Fey War through solidarity of the cities natives. Once the Inquisition established control over the city, several new deities accrued a following. While this was initially controversial, the two religious traditions eventually found equilibrium within the city&#039;s culture.&lt;br /&gt;
&lt;br /&gt;
=== Notable Local Deities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aeressa, the Veiled Sentinel&#039;&#039;&#039; (/eɪˈɹɛsə/) - Born from the fervent prayers of those seeking solace in the midst of persecution, Aeressa embodies resilience and clandestine resistance. Veiled in shadows and whispers, Aeressa represents the silent guardianship of those opposing the Inquisition&#039;s draconian rule. Followers revere Aeressa in secret, seeking guidance for survival and fostering hope for a future free from oppression.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elduin, the Forsaken Scholar&#039;&#039;&#039; (/ˈɛlduːin/) - A deity born from the hidden yearning for knowledge and magical enlightenment, Elduin embodies the suppressed thirst for arcane wisdom. Represented as a figure shrouded in forbidden tomes and glyphs, Elduin is venerated by clandestine scholars and rebels who seek to preserve arcane lore and challenge the Inquisition&#039;s oppressive ban on magic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riara, the Whispering Forest&#039;&#039;&#039; (/ɹiˈɑɹə/) - Revered by elves and nature-centric communities, Riara personifies the enduring spirit of the untamed wilderness. Depicted as a serene figure intertwined with flora and fauna, Riara represents the resilience of nature amidst adversity. Worshipers seek Riara&#039;s guidance in safeguarding the dwindling natural sanctuaries and nurturing hope for a resurgence of harmony between mortals and the environment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vorroz, the Ember Forge&#039;&#039;&#039; (/voːr/ʌːz/) - Embraced by the dwarven craftsmen and artisans, Vorroz embodies the fervor for resilience and craftsmanship. Portrayed as a figure ablaze with molten metal and stone, Vorroz symbolizes the unwavering dedication to preserving craftsmanship and the dwarven legacy in the face of the Inquisition&#039;s cultural suppression. Followers invoke Vorroz for strength and inspiration in their endeavors to safeguard traditional crafts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chiath, the Shadowed Judge&#039;&#039;&#039; (/kiːɑθ/) - Revered primarily by the Inquisition and its fervent adherents, Chiath embodies unwavering authority and judgment. Portrayed as an austere figure wielding scales and a gavel, Chiath symbolizes the absolute enforcement of the Law. Devotees from the Inquisition invoke Chiath for guidance in upholding the strict codes and for rooting out perceived heresies and arcane practitioners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gnaros, the Beacon of Hope&#039;&#039;&#039; (/ˈnɑɹoʊs/) - Emerging from the collective yearning for a brighter future, Valoria embodies the optimism and resilience of the oppressed masses. Depicted as a radiant figure amidst darkened skies, Valoria inspires hope, unity, and resistance against the Inquisition&#039;s tyranny. Followers invoke Valoria&#039;s name as a rallying cry for solidarity and the pursuit of freedom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Veyron, the Silent Watcher&#039;&#039;&#039; (/ˈveɪɹɑn/) - Born from the whispers of ancient ruins and forgotten knowledge, Veyron embodies the enigmatic mysteries and secrets hidden within the valley&#039;s depths. Depicted as a veiled figure with outstretched hands holding a celestial orb, Veyron represents the keeper of forgotten lore and arcane remnants. A few seers and rebels seek Veyron’s guidance in deciphering cryptic messages and planning against the oppressive regime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serasin, the Healing Breeze&#039;&#039;&#039; (/ˈsɛɹəsɪn/) - Revered by healers and caregivers among the oppressed communities, Serasin embodies compassion and resilience. Portrayed as a figure adorned with soothing elements of nature, Serasin symbolizes the healing arts and the nurturing spirit amidst strife and suffering. Followers invoke Serasin for guidance in tending to the wounded and afflicted and preserving hope amid despair.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aquilae, the Torrential Muse&#039;&#039;&#039; (/ɑˈkiːlə/) - Born from the enduring rains and the collective resilience of a society constantly drenched in downpours, Aquilia embodies creativity, adaptability, and perseverance. Depicted as a figure draped in flowing robes of raindrops and mist, Aquilia symbolizes the artistic inspiration and vitality drawn from the relentless deluge. Followers revere Aquilia as a source of inspiration, seeking her blessing for artistic endeavors, innovation, and adaptability in the face of unceasing adversity. Aquilia&#039;s presence is invoked in celebrations that embrace the beauty of rain, where art, music, and storytelling thrive as a testament to the culture&#039;s ability to flourish even in perpetual moisture.&lt;br /&gt;
&lt;br /&gt;
== Notable Figures ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tessarion Elaric&#039;&#039;&#039; - A gifted human sorcerer who led a cultural revolution to free the arcanists during the Magical Inquisition. Described as charismatic, handsome and talented--but quite dim.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ael’yeth Naialine&#039;&#039;&#039; - A talented druid and close ally of Tassarion Elaric. Played a key role in freeing Tassarion from the Arcane Gladiatorial arena, and conscripted the Ents to attack Arin’silath. Considered by many to be the brains of the Arcanist Revolution.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ReneirCorwyn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Reneir Corwyn&#039;&#039;&#039; - A shrewd human man who gathered a strong force of bandits and brigands in southern Thalindor in the aftermath of the Fey War. His men earned the title &#039;&#039;&#039;Iron Hounds&#039;&#039;&#039; and he used them to occupy the ruins of Arin&#039;silath. Once the spreading forces of the Enlightenment Inquisition reached that region, he pledged to their cause in exchange for the title of Baron and sovereignty over the city.&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Arin%27silath&amp;diff=265</id>
		<title>Arin&#039;silath</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Arin%27silath&amp;diff=265"/>
		<updated>2024-11-06T15:42:55Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: /* Name and Etymology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Arin&#039;silath&#039;&#039;&#039; is a major city in the &#039;&#039;&#039;Aerinstone Valley&#039;&#039;&#039; region of the continent &#039;&#039;&#039;[[Glossary#Thalindor|Thalindor]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
[[File:arinsilath.jpg|thumb|right|Arin&#039;silath, around the start of the Enlightenment Inquisition]]&lt;br /&gt;
&lt;br /&gt;
== Name and Etymology ==&lt;br /&gt;
&lt;br /&gt;
The current name of the city is an elision of its original name &#039;&#039;&#039;Arinael Osilath&#039;&#039;&#039;, which when translated from an ancient elven dialect means &amp;quot;ancient tower&amp;quot;. This is assumed to refer to the &#039;&#039;&#039;[[Glossary#ArcaneMonolith|Arcane Monolith]]&#039;&#039;&#039; around which the original settlement was constructed.&lt;br /&gt;
&lt;br /&gt;
== Geography and Climate ==&lt;br /&gt;
&lt;br /&gt;
Arin&#039;silath is the largest settlement in the largely rural Aerinstone Valley region of southern Thalindor. The city sits in the foothills under the southern face of the &#039;&#039;&#039;Greenmantle Peaks&#039;&#039;&#039;, a large mountain range running southeast to northwest in southern Thalindor. Due to the coastal cliffs to the south and the mountains in the north the climate of the Aerinstone Valley is colder and wetter than much of the rest of the continent, as the cold winds from &#039;&#039;&#039;[[Glossary#Startheim|Startheim]]&#039;&#039;&#039; make their way north on the Torus.&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
&lt;br /&gt;
Arin&#039;silath&#039;s history dates back thousands of years, to before the elven peoples ventured beyond the shores of their ancestral home, and to before the dwarven peoples made their way to the continent of Thalindor. As such, when founded, the city was homogenously populated by the Elven peoples. After the [[#SunderingOfTheMonolith|&#039;&#039;&#039;Sundering of the Monolith&#039;&#039;&#039;]] and the devastation of &#039;&#039;&#039;[[#FeyWar|the Fey War]]&#039;&#039;&#039; the elven populations had dispersed, leaving way for the largely Human forces of the [[#EnlightenmentInquisition|&#039;&#039;&#039;Enlightenment Inquisition&#039;&#039;&#039;]] to reoccupy the city. Since that time the city became one of the earliest examples of a blended and fully integrated population in a large urban area, with a roughly equal population of elven and human peoples and a somewhat lesser population of dwarves.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early History ===&lt;br /&gt;
&lt;br /&gt;
The city was founded very early within the scope of recorded history, with the oldest areas of the city dating back to before the awakening of the &#039;&#039;&#039;[[Giants]]&#039;&#039;&#039;. The earliest record of the settlement describe the prophet &#039;&#039;&#039;[[Glossary#Tiferion|Tiferion]]&#039;&#039;&#039; visiting the [[#StarshroudBower|&#039;&#039;&#039;Starshroud Bower&#039;&#039;&#039;]], an ancient observatory near the Northern Gate that now holds special cultural significance for the city. It is speculated that early nomads settled near the Arcane Monolith and assigned it religious significance, building the Starshroud Bower shortly thereafter. Once the Giants were awakened by the expedition of &#039;&#039;&#039;[[Glossary#HalpecciaGoldraven|Halpeccia Goldraven]]&#039;&#039;&#039; and the magical nature of the Arcane Monoliths was imparted to the elves the city became a hub of mystical study focusing on the Monolith at its center.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;SunderingOfTheMonolith&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sundering of the Monolith ===&lt;br /&gt;
&lt;br /&gt;
Historical accounts reference a contingent of powerful elven magi who studied and lived in the shadow of the Arcane Monolith for many years, furthering the elves knowledge of the Monoliths and unlocking their potential. It is assumed that these magi caused the event that became known as the &#039;&#039;&#039;Sundering&#039;&#039;&#039;, although detailed accounts were lost to the event itself. What is known is that the Monolith was effectively destroyed in a cataclysmic blast that also caused significant damage to the city. In the wake of this blast the first portal to the &#039;&#039;&#039;[[Fey Realm]]&#039;&#039;&#039; was opened and first contact established between the &#039;&#039;&#039;Fey&#039;&#039;&#039; peoples and the residents of &#039;&#039;&#039;Arcis&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;FeyWar&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== The Fey War ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;See Also:&#039;&#039; [[The Fey War]]&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Diplomatic relations between the Fey and Elves did not go well and almost immediately escalated into a war fought with Arin&#039;silath at its center. While the war was short it caused even more damage to the historical architechture and records of the city and had long-lasting &#039;&#039;&#039;[[metaphysical effects]]&#039;&#039;&#039; on Arcis, which shaped its history for centuries following the war&#039;s end.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EnlightenmentInquisition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== The Enlightenment Inquisition ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;See Also:&#039;&#039; [[Enlightenment Inquisition]]&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arin&#039;silath became occupied by the Enlightenment Inquisition around a decade into its spread across Thalindor. Instead of being directly occupied by &#039;&#039;&#039;King Azak&#039;s&#039;&#039;&#039; forces or by the &#039;&#039;&#039;Templars&#039;&#039;&#039;, a brigand named [[#ReneirCorwyn|&#039;&#039;&#039;Reneir Corwyn&#039;&#039;&#039;]] wrested control of the derelict city by force, and then pledged himself to the Inquisition in exchange for maintaining control over the city. During its occupation by the inquisition, Arin&#039;silath bore some of the worst of their transgressions. Victims of &#039;&#039;&#039;[[Caster&#039;s Ailment]]&#039;&#039;&#039; were sequestered to a quarantine ward of the city, which was eventually also used to imprison the Baron&#039;s political enemies, all but dooming them to the fate of disease. Near the end of the Inquisition a Coliseum was constructed and &#039;&#039;&#039;[[gladitorial games]]&#039;&#039;&#039; were hosted, pitting Arcane Magic casters against one another in death matches for entertainment.&lt;br /&gt;
&lt;br /&gt;
=== The Arcane Emancipation ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;See Also:&#039;&#039; [[Arcane Emancipation]]&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During it&#039;s occupation there were several underground movements to subvert the Inquisition and liberate the city from Baron Corwyn. Although these movements were discrete with different leadership and happening at different times, they were all generally referred to at the Emancipation Movement. Each of these movements were quashed until the sorcerer Tessarion Elaric led a massive rebellion during the gladiatorial games that resulted in a bloodbath but decimated the Inquisition Forces.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
=== Kinisi ===&lt;br /&gt;
&lt;br /&gt;
A festive celebration of &#039;&#039;&#039;[[Belmea]]’s&#039;&#039;&#039; passing through the &#039;&#039;&#039;[[Cosmology#Annulus|Annulus]]&#039;&#039;&#039;, which can only be predicted by a divine seer in communion with Lunar Forces. This event happens so infrequently, it is unlikely that any of the human residents will witness it a second time. It is a celebration of massive cultural significance, but many historical ties to arcane practices.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Asteri&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Asteri ===&lt;br /&gt;
&lt;br /&gt;
The Asteri are a circle of druids and scholars whose beliefs and practices are deeply connected to the wonders of the night sky. These druids have dedicated their lives to understanding Arcis’ place within the cosmos, finding meaning and prophecy in the stars and firmament. &lt;br /&gt;
&lt;br /&gt;
===== Beliefs =====&lt;br /&gt;
&lt;br /&gt;
The Asteri believe that the night sky is a vault of secrets and portents, and they see themselves as its humble custodians. They draw a connection between the mysteries of the stars and the fabric of existence itself. They believe that the stars and moons comprise one cosmic entity known as &#039;&#039;&#039;The Weaver&#039;&#039;&#039;, an inherently magical being formed of primal arcane magic. &lt;br /&gt;
&lt;br /&gt;
Within their ancestral legends and cosmogony, the stars function as the mind and soul of the Weaver, and the moons function as its hands. Before Arcis was created, The Weaver floated alone in a vast emptiness. The stars dreamed of the world, and the moons shaped these dreams into reality, as if threads of possibility were pulled from the stars and Arcis was woven by the moons on a cosmic loom (&#039;&#039;&#039;[[Solstea]]&#039;&#039;&#039; forming its shape and its frame, Belmea wrapping it with life and defining its features). This “weaving” is an eternal process; both creative and destructive, but never inherently good or evil. &lt;br /&gt;
&lt;br /&gt;
The rites and practices of the Asteri are in attempt to read the inscrutable thoughts of the weaver in the stars. The believe that, if they can understand what The Weaver is thinking, then they may be able to gain foreknowledge of major events. As such, they spend hours in contemplation, deciphering the shifting patterns of the stars to glean insights into the future and the threads of destiny that weave through the lives of mortals. &lt;br /&gt;
&lt;br /&gt;
===== History and Perception =====&lt;br /&gt;
&lt;br /&gt;
Asteri beliefs and theories are heavily influenced by &#039;&#039;&#039;Runegazers&#039;&#039;&#039; and they amass large collections of literature, journals, tablets and second-hand accounts of Runegazers. It is common belief that the first Asteri was a Runegazer, but this has only been supported by account in the Asteri&#039;s oral history, and no physical records support it.&lt;br /&gt;
&lt;br /&gt;
Before the Fey War, the elves of Arin’silath turned to the Asteri for guidance and wisdom, believing these druids possessed a unique connection to the cosmic forces that shaped Arcis. When the Arcane Monolith was sundered, a shard of the monolith destroyed the Asteri sanctum, &#039;&#039;&#039;The Starshroud Bower&#039;&#039;&#039; and drove them into the countryside.&lt;br /&gt;
&lt;br /&gt;
After the cultural shift in Arin&#039;silath, most people view the Asteri as eccentric hermits, but some residents with deep cultural roots to the region still hold them in high respect. It is not uncommon to find an Asteri druid wandering the forests and hilltops of the Aerinstone Valley at night, as they seek to understand the weave of the world through the celestial language written in the heavens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;StarshroudBower&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== The Starshroud Bower ===&lt;br /&gt;
&lt;br /&gt;
Located on the north end of the city, near the pass through the Greenmantle Peaks and gate of the city, this site was once one of revered significance and home to the [[#Asteri|&#039;&#039;&#039;Asteri&#039;&#039;&#039;]] druids, but has now fallen mostly into disrepair. During the Sundering a large chunk of monolith landed in the center of the site, destroying the most prominent architecture. A few smaller structures remain. There is a passage leading to some underground chambers that are filled with tomes, but the passage is collapsed not far in.&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
=== Cultural Influence ===&lt;br /&gt;
&lt;br /&gt;
Since Arin&#039;silath is such an old city with a history of monoculture, there is an insular tradition of numerous old deities dating back nearly to the beginning of recorded history. This pantheon managed to persist through the cultural shift in Arin&#039;silath after the Fey War through solidarity of the cities natives. Once the Inquisition established control over the city, several new deities accrued a following. While this was initially controversial, the two religious traditions eventually found equilibrium within the city&#039;s culture.&lt;br /&gt;
&lt;br /&gt;
=== Notable Local Deities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aeressa, the Veiled Sentinel&#039;&#039;&#039; (/eɪˈɹɛsə/) - Born from the fervent prayers of those seeking solace in the midst of persecution, Aeressa embodies resilience and clandestine resistance. Veiled in shadows and whispers, Aeressa represents the silent guardianship of those opposing the Inquisition&#039;s draconian rule. Followers revere Aeressa in secret, seeking guidance for survival and fostering hope for a future free from oppression.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elduin, the Forsaken Scholar&#039;&#039;&#039; (/ˈɛlduːin/) - A deity born from the hidden yearning for knowledge and magical enlightenment, Elduin embodies the suppressed thirst for arcane wisdom. Represented as a figure shrouded in forbidden tomes and glyphs, Elduin is venerated by clandestine scholars and rebels who seek to preserve arcane lore and challenge the Inquisition&#039;s oppressive ban on magic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riara, the Whispering Forest&#039;&#039;&#039; (/ɹiˈɑɹə/) - Revered by elves and nature-centric communities, Riara personifies the enduring spirit of the untamed wilderness. Depicted as a serene figure intertwined with flora and fauna, Riara represents the resilience of nature amidst adversity. Worshipers seek Riara&#039;s guidance in safeguarding the dwindling natural sanctuaries and nurturing hope for a resurgence of harmony between mortals and the environment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vorroz, the Ember Forge&#039;&#039;&#039; (/voːr/ʌːz/) - Embraced by the dwarven craftsmen and artisans, Vorroz embodies the fervor for resilience and craftsmanship. Portrayed as a figure ablaze with molten metal and stone, Vorroz symbolizes the unwavering dedication to preserving craftsmanship and the dwarven legacy in the face of the Inquisition&#039;s cultural suppression. Followers invoke Vorroz for strength and inspiration in their endeavors to safeguard traditional crafts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chiath, the Shadowed Judge&#039;&#039;&#039; (/kiːɑθ/) - Revered primarily by the Inquisition and its fervent adherents, Chiath embodies unwavering authority and judgment. Portrayed as an austere figure wielding scales and a gavel, Chiath symbolizes the absolute enforcement of the Law. Devotees from the Inquisition invoke Chiath for guidance in upholding the strict codes and for rooting out perceived heresies and arcane practitioners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gnaros, the Beacon of Hope&#039;&#039;&#039; (/ˈnɑɹoʊs/) - Emerging from the collective yearning for a brighter future, Valoria embodies the optimism and resilience of the oppressed masses. Depicted as a radiant figure amidst darkened skies, Valoria inspires hope, unity, and resistance against the Inquisition&#039;s tyranny. Followers invoke Valoria&#039;s name as a rallying cry for solidarity and the pursuit of freedom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Veyron, the Silent Watcher&#039;&#039;&#039; (/ˈveɪɹɑn/) - Born from the whispers of ancient ruins and forgotten knowledge, Veyron embodies the enigmatic mysteries and secrets hidden within the valley&#039;s depths. Depicted as a veiled figure with outstretched hands holding a celestial orb, Veyron represents the keeper of forgotten lore and arcane remnants. A few seers and rebels seek Veyron’s guidance in deciphering cryptic messages and planning against the oppressive regime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serasin, the Healing Breeze&#039;&#039;&#039; (/ˈsɛɹəsɪn/) - Revered by healers and caregivers among the oppressed communities, Serasin embodies compassion and resilience. Portrayed as a figure adorned with soothing elements of nature, Serasin symbolizes the healing arts and the nurturing spirit amidst strife and suffering. Followers invoke Serasin for guidance in tending to the wounded and afflicted and preserving hope amid despair.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aquilae, the Torrential Muse&#039;&#039;&#039; (/ɑˈkiːlə/) - Born from the enduring rains and the collective resilience of a society constantly drenched in downpours, Aquilia embodies creativity, adaptability, and perseverance. Depicted as a figure draped in flowing robes of raindrops and mist, Aquilia symbolizes the artistic inspiration and vitality drawn from the relentless deluge. Followers revere Aquilia as a source of inspiration, seeking her blessing for artistic endeavors, innovation, and adaptability in the face of unceasing adversity. Aquilia&#039;s presence is invoked in celebrations that embrace the beauty of rain, where art, music, and storytelling thrive as a testament to the culture&#039;s ability to flourish even in perpetual moisture.&lt;br /&gt;
&lt;br /&gt;
== Notable Figures ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tessarion Elaric&#039;&#039;&#039; - A gifted human sorcerer who led a cultural revolution to free the arcanists during the Magical Inquisition. Described as charismatic, handsome and talented--but quite dim.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ael’yeth Naialine&#039;&#039;&#039; - A talented druid and close ally of Tassarion Elaric. Played a key role in freeing Tassarion from the Arcane Gladiatorial arena, and conscripted the Ents to attack Arin’silath. Considered by many to be the brains of the Arcanist Revolution.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ReneirCorwyn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Reneir Corwyn&#039;&#039;&#039; - A shrewd human man who gathered a strong force of bandits and brigands in southern Thalindor in the aftermath of the Fey War. His men earned the title &#039;&#039;&#039;Iron Hounds&#039;&#039;&#039; and he used them to occupy the ruins of Arin&#039;silath. Once the spreading forces of the Enlightenment Inquisition reached that region, he pledged to their cause in exchange for the title of Baron and sovereignty over the city.&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Glossary&amp;diff=264</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Glossary&amp;diff=264"/>
		<updated>2024-11-06T15:42:34Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: /* Artifacts and Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please check the [[#Editing_Guide|&#039;&#039;&#039;editing guide&#039;&#039;&#039;]] at the bottom of the page for notes on formatting before adding to the glossary.&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;AelyethNaialine&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Ael’yeth Naialine&#039;&#039;&#039; - A talented druid and close ally of [[#TassarionElaric|&#039;&#039;&#039;Tassarion Elaric&#039;&#039;&#039;]]. Played a key role in freeing Tassarion from the Arcane Gladiatorial arena, and conscripted the Ents to attack [[#Arinsilath|&#039;&#039;&#039;Arin’silath&#039;&#039;&#039;]]. Considered by many to be the brains of the Arcanist Revolution.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;AidaJestele&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Aida Jestele&#039;&#039;&#039; - A double agent in the War of the Dwarves and the Giants. Lured king [[#UmrHjoldain|&#039;&#039;&#039;Umr Hjoldain&#039;&#039;&#039;]] into an ambush at the rear gates of the dwarven stronghold of [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Allethane&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Allethane&#039;&#039;&#039; - The human king of [[#Krenth|&#039;&#039;&#039;Krenth&#039;&#039;&#039;]], notable for wedding the dwarven king [[#ValdragStonesunder|&#039;&#039;&#039;Valdrag Stonesunder&#039;&#039;&#039;]] at the end of the War of the Dwarves and Giants.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Amthir&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Amthir&#039;&#039;&#039; - An elven mage and necromancer who raised an army of undead from the casualties of the Battle of [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Azak&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Azak&#039;&#039;&#039; - Dwarven king during the Magical Inquisition period. Attributed to starting the inquisition by banning magic following a deadly explosion in the [[#MinesofDulwayn|&#039;&#039;&#039;Mines of Dulway’n&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bainphaerun&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Bainphaerün&#039;&#039;&#039; - A descendant of [[#Tifereon|&#039;&#039;&#039;Tifereon&#039;&#039;&#039;]], author of the [[#Inaer|&#039;&#039;&#039;Inaer&#039;&#039;&#039;]]. Wrests control of the [[#BlackReach|&#039;&#039;&#039;Black Reach&#039;&#039;&#039;]] from [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039;]] during The Quiet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;BaldrunGoldsheeth&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Baldrun Goldsheeth&#039;&#039;&#039; - Dwarven commander of [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]] during the War of the Dwarves and the Giants. Allied with the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]] and led an army composed of dwarven, warforged and Silver Reach troops to a decisive victory over the giants and their elven allies at the Battle of [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;CalithVorane&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Calith Vorane&#039;&#039;&#039; - A human king who wed the lich queen [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039;]] shortly before the Toric War.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Eldanshir&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Eldan’shir&#039;&#039;&#039; - An elven general who led a group of skilled mages and warriors in an assault on [[#ChakthalSpire|&#039;&#039;&#039;Chak’tal Spire&#039;&#039;&#039;]]. Assassinated [[#Vrikshara|&#039;&#039;&#039;Vrik’shara&#039;&#039;&#039;]] and gained control of the [[#Luminara|&#039;&#039;&#039;Luminara&#039;&#039;&#039;]]. Later formed the [[#ShatteredSigil|&#039;&#039;&#039;Shattered Sigil&#039;&#039;&#039;]] in partnership with archfey [[#Talarion|&#039;&#039;&#039;Talarion&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;FlorinStonepick&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Florin Stonepick&#039;&#039;&#039; - An emissary who signed the trade deal with the underwater city [[#Blaroca|&#039;&#039;&#039;Blaroca&#039;&#039;&#039;]] during The Fall of the Old Kingdoms, officially opening trade between all nations and peoples of Arcis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;GorakHjoldain&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Gorak Hjoldain&#039;&#039;&#039; - Giant prince and son of king [[#UmrHjoldain|&#039;&#039;&#039;Umr Hjoldain&#039;&#039;&#039;]]. Slain in his father’s command tent near [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]] in a failed assassination attempt that was meant for Umr.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Halcyon&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Halcyon&#039;&#039;&#039; - The first warforged Runegazer. Unified the warforged to rise up against their dwarven masters, precipitating warforged autonomy on Arcis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;HalpecciaGoldraven&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Halpeccia Goldraven&#039;&#039;&#039; - An elven explorer attributed with the first discovery of aquatic mortals. Later acted as a general in the [[#ElvenArmies|&#039;&#039;&#039;Elven Armies&#039;&#039;&#039;]] at the final battle of the War of the Dwarves and the Giants.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Jaraka&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Jaraka&#039;&#039;&#039; - A dwarven queen, and the daughter of [[#Azak|&#039;&#039;&#039;Azak&#039;&#039;&#039;]], and a loyal worshiper of [[#Dharthane|&#039;&#039;&#039;Dharthane&#039;&#039;&#039;]]. Responsible for calling an official end to the Magical Inquisition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Jelana&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Jelana&#039;&#039;&#039; - A child of divine heritage, a Runegazer, and a prominent figure during the War for the Skies. Was the sole survivor of the massacre at the [[#SunevMonastery|&#039;&#039;&#039;Sunev Monastery&#039;&#039;&#039;]], and later went on to broker a lasting peace with the draconic forces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Karos&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Karos&#039;&#039;&#039; - A giant smith who reforged the legendary artifact known as the [[#Hammer of Harak|&#039;&#039;&#039;Hammer of Harak&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lonaik&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Lonaik&#039;&#039;&#039; - The “thrice great king” who brokered an alliance between gnomes and unicorns during the full-scale toric war.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;LorainnetheSong&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Lorainne the Song&#039;&#039;&#039; - An elven mage in the [[#ElvenArmies|&#039;&#039;&#039;Elven Armies&#039;&#039;&#039;]] during the War of the Dwarves and the Giants. Strategist and advisor who failed to convince king [[#UmrHjoldain|&#039;&#039;&#039;Umr Hjoldain&#039;&#039;&#039;]] to sue for peace.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mabaluius&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Mabaluius&#039;&#039;&#039; - A member of the [[#OrphicVeil|&#039;&#039;&#039;Orphic Veil&#039;&#039;&#039;]] who surfaces during the Toric War and exposes the existence of the [[#BlackReach|&#039;&#039;&#039;Black Reach&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;NelearynEthalys&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Nelearyn Ethalys&#039;&#039;&#039; - Once crown heir of [[#Ishtalathin|&#039;&#039;&#039;The Ish’talathin&#039;&#039;&#039;]], an elven kingdom which dissolved when he left to the city of [[#Kinthal|&#039;&#039;&#039;Kinthal&#039;&#039;&#039;]] to be with his dwarven lover.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Neferhotep&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Neferhotep&#039;&#039;&#039; - An elven pharaoh whose hubris led him to create the bronze dracolich [[#Niefarion|&#039;&#039;&#039;Niefarion&#039;&#039;&#039;]] during the War for the Skies. He promptly lost control of her. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Niefarion&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Niefarion&#039;&#039;&#039; - A bronze dracolich created by [[#Neferhotep|&#039;&#039;&#039;Neferhotep&#039;&#039;&#039;]] and his magi during the War for the Skies. Attempts to control and weaponize her failed, and she escaped. Later defeated by the dwarven warrior [[#ThelaCragsfury|&#039;&#039;&#039;Thela Cragsfury&#039;&#039;&#039;]] in an instance of divine intervention.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Obsidian&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Obsidian&#039;&#039;&#039; - A warforged religious leader who founded the [[#CultofXasthoon|&#039;&#039;&#039;Cult of Xasthoon&#039;&#039;&#039;]], a religious order worshiping the god of avarice. Recovered an ancient artifact named the [[#AwlofIre|&#039;&#039;&#039;Awl of Ire&#039;&#039;&#039;]] from the [[#VaultofQyrix|&#039;&#039;&#039;Vault of Qyrix&#039;&#039;&#039;]], which gave power to him and his disciples.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Raia&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Raia&#039;&#039;&#039; - An elven poet and Runegazer who wrote the epic [[#GRIMKHA|&#039;&#039;&#039;GRIMKHA&#039;&#039;&#039;]], the first account of the history of the giants. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;RandverFornhold&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Randver Fornhold&#039;&#039;&#039; - A dwarven smith from [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]] who was granted a vision from [[#ForgefatherFerrux|&#039;&#039;&#039;Forgefather Ferrux&#039;&#039;&#039;]], god of the forge, for the design of the first warforged. He eventually went insane with the knowledge, but not before bringing about a new species of humanoid constructs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;RivenFalkrik&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Riven Falkrik, Emperor&#039;&#039;&#039; - Half-human, half-dwarf emperor of the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]] predating its collapse. Entered into a secretive deal with a powerful fey entity and broke his arrangement, resulting in his deposition. He later attempted to become Emperor Eternal by ascending to godhood, and failed. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;RunaAstryn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Runa Astryn&#039;&#039;&#039; - Half-Elf. Devout follower of [[#Baeyumatal|&#039;&#039;&#039;Baeyumatal&#039;&#039;&#039;]] and founder of [[#Aethelm|&#039;&#039;&#039;Aethelm&#039;&#039;&#039;]], the first cross-cultural metropolis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;SairinTirah&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Sairin’ Tirah&#039;&#039;&#039; - A shadow fey. A portal to his realm was discovered and reactivated during The End of the Old Kingdoms.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Senusret&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Senusret&#039;&#039;&#039; - An elven pharaoh. Last of her dynasty, which collapsed when she attempted to proclaim [[#Neferu|&#039;&#039;&#039;Neferu&#039;&#039;&#039;]], god of the river Neferu, as the sole deity in the land of [[#Harsth|&#039;&#039;&#039;Harsth&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Talarion&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Talarion&#039;&#039;&#039; - Archfey and leader of [[#Aeloria|&#039;&#039;&#039;Aeloria&#039;&#039;&#039;]] during The Quiet. Establishes a fey foothold on Arcis through defunct [[#SilverReach|&#039;&#039;&#039;Silver Reach&#039;&#039;&#039;]] portals. Later joins with general [[#Eldanshir|&#039;&#039;&#039;Eldan’shir&#039;&#039;&#039;]] to establish the [[#ShatteredSigil|&#039;&#039;&#039;Shattered Sigil&#039;&#039;&#039;]] during the Toric War.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;TassarionElaric&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Tassarion Elaric&#039;&#039;&#039; - A gifted human sorcerer who led a cultural revolution to free the arcanists during the Magical Inquisition. Described as charismatic, handsome and talented--but quite dim.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ThelaCragsfury&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Thela Cragsfury&#039;&#039;&#039; - A dwarven warrior who single-handedly bested the bronze dracolich [[#Niefarion|&#039;&#039;&#039;Niefarion&#039;&#039;&#039;]] in a moment of divine intervention from [[#Vigsall|&#039;&#039;&#039;Vigsall&#039;&#039;&#039;]], the god of brutality.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tifereon&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Tifereon&#039;&#039;&#039; - Runegazer and prophet. Author of the [[#Inaer|&#039;&#039;&#039;Inaer&#039;&#039;&#039;]], a tome predicting the Toric War.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;UmrHjoldain&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Umr Hjoldain, King&#039;&#039;&#039; - A king of giants who brought a terrible curse upon his people during the War for the Skies when he attempted to expunge religion from his kingdom. Later led his army to a resounding defeat at [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]], during the last battle of the War of the Dwarves and the Giants.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ValdragStonesunder&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Valdrag Stonesunder&#039;&#039;&#039; - A dwarven king who famously married the human king [[#Allethane|&#039;&#039;&#039;Allethane of Krenth&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;VarekBristorn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Varek Bristorn&#039;&#039;&#039; - Human royalty and Runegazer whose airship was destroyed by dragons at the beginning of the War for the Skies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vrikshara&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Vrik’shara&#039;&#039;&#039; - A thri-kreen Runegazer and eventual leader of the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]]. Left his home, [[#Thraxlan|&#039;&#039;&#039;Thrax’lan&#039;&#039;&#039;]], after runegazing a greater destiny for himself. Led the expedition to find the [[#VaultofQyrix|&#039;&#039;&#039;Vault of Qyrix&#039;&#039;&#039;]] and uncovered the [[#Luminara|&#039;&#039;&#039;Luminara&#039;&#039;&#039;]]. Later assassinated by the elven general [[#Eldanshir|&#039;&#039;&#039;Eldan’shir&#039;&#039;&#039;]] at [[#ChaktalSpire|&#039;&#039;&#039;Chak’tal Spire&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;YsaraNeldrin&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Ysara Neldrin (Queen, Empress, Lich Queen)&#039;&#039;&#039; - A human Runegazer and a visionary who played a central role in the history of Arcis. Ascended as the first mage queen during the “Civilizations Established” period. Empress of the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]]. Founder of [[#OrphicVeil|&#039;&#039;&#039;The Orphic Veil&#039;&#039;&#039;]] and [[#BlackReach|&#039;&#039;&#039;The Black Reach&#039;&#039;&#039;]]. Unlocked the secrets of undeath and proceeded to play a crucial role as a lich queen in several of the organizations and events leading up to the Toric War.&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Continents ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;CallumThea&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Callum-Thea&#039;&#039;&#039; - A desert continent on Arcis, and the ancestral homeland of the thri-kreen. Home to the floating city of [[#Krznlik|&#039;&#039;&#039;Krznlik&#039;&#039;&#039;]] and the [[#VaultofKyrix|&#039;&#039;&#039;Vault of Qyrix&#039;&#039;&#039;]]. [[#SilverReachEmpire|&#039;&#039;&#039;The Silver Reach&#039;&#039;&#039;]] attempted an invasion of Callum-Thea and failed due to its roving hordes of rust monsters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Startheim&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Startheim&#039;&#039;&#039; - A continent containing icy mountains that were home to a slumbering aberration. Site of the mining expedition incited by the trickster god [[#Suka|&#039;&#039;&#039;Suka&#039;&#039;&#039;]]. Also the location of the [[#FrigidFjordlands|&#039;&#039;&#039;Frigid Fjordlands&#039;&#039;&#039;]], which becomes a destination for a band of dwarven and giant mercenaries.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Thalindor&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Thalindor&#039;&#039;&#039; - A heavily forested continent, ranging from deciduous to tropical, and the ancestral home of the elven peoples. Center of the [[#EnlightenmentInquisition|&#039;&#039;&#039;Enlightenment Inquisition&#039;&#039;&#039;]]. Home to the cities of [[#Arinsilath|&#039;&#039;&#039;Arin&#039;silath&#039;&#039;&#039;]], [[#Aelinfaer|&#039;&#039;&#039;Aelin&#039;faer&#039;&#039;&#039;]], and [[#Dulwayn|&#039;&#039;&#039;Dulway&#039;n&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aeland&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Aeland&#039;&#039;&#039; - The ancestral home of the human peoples of Arcis. Center of the Aelish Empire during the Toric War.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Durmgrin&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Durmgrin&#039;&#039;&#039; - The ancestral home of the dwarven peoples of arcis.&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Provinces ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Harsth&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Harsth&#039;&#039;&#039; - A homeland of elven Pharaohs and the river Neferu.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Krenth&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Krenth&#039;&#039;&#039; - A human kingdom during the War of the Dwarves and Giants. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maramac&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Maramac&#039;&#039;&#039; - Presumably a location, home to the [[#RepublicofMaramac|&#039;&#039;&#039;Republic of Maramac&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Cities ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aelinfaer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Aelin’faer&#039;&#039;&#039; - The elven capital city during the End of the Old Kingdoms. The city collapsed into a sinkhole created by the [[#DeepRoads|&#039;&#039;&#039;Deep Roads&#039;&#039;&#039;]], and became a meaningful site of cross-species rebuilding and collaboration. The city was eventually reconstructed underground after over 150 years, its new layout surrounding the [[#SpireofAelinfaer|&#039;&#039;&#039;Spire of Aelin’faer&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aeloria&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Aeloria&#039;&#039;&#039; - A capital city in the fey realm. Described as having iridescent groves, gossamer spires and delicate bridges.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aethelm&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Aethelm&#039;&#039;&#039; - The first cross-cultural metropolis on Arcis, founded at the beginning of the Age of Empires. Established by [[#RunaAstryn|&#039;&#039;&#039;Runa Astryn&#039;&#039;&#039;]], who was motivated by visions from her god [[#Baeyumatal|&#039;&#039;&#039;Baeyumatal&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arinsilath&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[https://arcis.world/wiki/Arin%27silath Arin’silath]&#039;&#039;&#039; - A prominent city during the Magical Inquisition. Erected an Arcane Gladiatorial Arena and forced magic users to fight as public spectacle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blaroca&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Blaroca&#039;&#039;&#039; - An aquatic city. Last link to creating an Arcis-wide network of trade between all nations and peoples during The Fall of the Old Kingdoms.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dulwayn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Dulway’n&#039;&#039;&#039; - A dwarven city. A deadly explosion occurred in the mines of Dulway’n, prompting the dwarven king [[#Azak|&#039;&#039;&#039;Azak&#039;&#039;&#039;]] to ban magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Eola&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Eöla&#039;&#039;&#039; - The capital city of the [[#RepublicofMaramac|&#039;&#039;&#039;Republic of Maramac&#039;&#039;&#039;]]. Placed under a curse of magical slumber by archfey [[#Talarion|&#039;&#039;&#039;Talarion&#039;&#039;&#039;]] during The Quiet. Framed [[#BlackReach|&#039;&#039;&#039;The Black Reach&#039;&#039;&#039;]] for the act.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kinthal&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Kinthal&#039;&#039;&#039; - A city notable as being the location where [[#NelearynEthalys|&#039;&#039;&#039;Nelearyn Ethalys&#039;&#039;&#039;]], crown heir of [[#Ishtalathin|&#039;&#039;&#039;The Ish’talathin&#039;&#039;&#039;]], left to be with his dwarven lover. This event precipitated the splintering of The Ish’talathin into different factions. Later the site of a psychic plague unwittingly unleashed by cultists of [[#Dharthane|&#039;&#039;&#039;Dharthane&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;KragthornHold&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039; - A dwarven citadel that served as the final theater of the War of the Dwarves and the Giants. Housed a great forge, where the first Warforged were designed and constructed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Krznlik&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Krznlik&#039;&#039;&#039; - A floating city on the continent of [[#CallumThea|&#039;&#039;&#039;Callum-Thea&#039;&#039;&#039;]]. Functions as a center of trade for the continent due to its airship docks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rymnelle&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Rymnelle&#039;&#039;&#039; - A city featured during the Fairy War. Came under attack by oshira after a sacred grove was threatened.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Thraxlan&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Thrax’lan&#039;&#039;&#039; - A thri-kreen city on the continent of [[#CallumThea|&#039;&#039;&#039;Callum-Thea&#039;&#039;&#039;]]. Home to [[#Vrikshara|&#039;&#039;&#039;Vrik’shara&#039;&#039;&#039;]], who would later ascend to rule the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Notable Locations ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;ArcaneGladiatorialArena&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Arcane Gladiatorial Arena&#039;&#039;&#039; - A dark colosseum in [[#Arinsilath|&#039;&#039;&#039;Arin’silath&#039;&#039;&#039;]], constructed to pit magic users against beasts and each other during the Magical Inquisition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ChaktalSpire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Chak’tal Spire&#039;&#039;&#039; - A thri-kreen structure in [[#CallumThea|&#039;&#039;&#039;Callum-Thea&#039;&#039;&#039;]], inhabited by [[#Vrikshara|&#039;&#039;&#039;Vrik’shara&#039;&#039;&#039;]] after the fall of the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]]. Invaded by elven general [[#Eldanshir|&#039;&#039;&#039;Eldan’shir&#039;&#039;&#039;]], who assassinated Vrik’shara and seized control of [[#Luminara|&#039;&#039;&#039;The Luminara&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;DeepRoads&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Deep Roads&#039;&#039;&#039; - A vast network of dwarven-made tunnels spanning Arcis. Originally employed as a means of trade and travel for the dwarves, and eventually seized by the warforged.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;DuergarRuins&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Duergar Ruins&#039;&#039;&#039; - Ancient duergar ruins uncovered by [[#OrphicVeil|&#039;&#039;&#039;The Orphic Veil&#039;&#039;&#039;]] on the moon of Belmea. [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin’s&#039;&#039;&#039;]] exploration of these ruins revealed a prophecy of the Toric War, which she dedicated her life (and undeath) to prevent.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;GreatSpire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Great Spire&#039;&#039;&#039; - An ancient monolithic spire, inverted, deep underground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ironspire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Ironspire&#039;&#039;&#039; - Site of the Dragonsmoot where [[#Jelana|&#039;&#039;&#039;Jelana&#039;&#039;&#039;]] negotiated a peace with the draconic forces and solidified their sovereignty over the skies. Later the site of an air battle between dracoliches and skyforged in the Toric War.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;MinesofDulwayn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Mines of Dulway’n&#039;&#039;&#039; - A system of mines in the dwarven city of [[#Dulwayn|&#039;&#039;&#039;Dulway’n&#039;&#039;&#039;]]. The site of a tragic magic-based explosion. This caused the dwarven king Azak to issue a decree banning magic, which initiated the Magical Inquisition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;TempleofKalthiirus&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Temple of Kalthiirus&#039;&#039;&#039; - An ancient temple dedicated to lunar rites with the potential to awaken the eldritch entity [[#InaerthTorath|&#039;&#039;&#039;Inaerth’Torath&#039;&#039;&#039;]]. The rites were invoked during the Toric War by the [[#BlackReach|&#039;&#039;&#039;Black Reach&#039;&#039;&#039;]], unleashing Inaerth’Torath upon Arcis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;SpireofAelinfaer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Spire of Aelin’faer&#039;&#039;&#039; - A spire in the elven capital of [[#Aelinfaer|&#039;&#039;&#039;Aelin’faer&#039;&#039;&#039;]] that remained intact after the city collapsed into a sinkhole caused by the [[#DeepRoads|&#039;&#039;&#039;Deep Roads&#039;&#039;&#039;]]. Became the centerpoint of the new Aelin’faer after it was rebuilt underground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;SunevMonastery&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Sunev Monastery&#039;&#039;&#039; - The site of a massacre during the War for the Skies, of which [[#Jelana|&#039;&#039;&#039;Jelana&#039;&#039;&#039;]] (runegazer, divine heritage) was the sole survivor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;PeaksofThanKuldir&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Than Kuldir, The Peaks of&#039;&#039;&#039; - The legendary site of the battle between [[#RunaCragsfury|&#039;&#039;&#039;Runa Cragsfury&#039;&#039;&#039;]] and the dracolich [[#Niefarion|&#039;&#039;&#039;Niefarion&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;VaultofQyrix&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Vault of Qyrix&#039;&#039;&#039; - A site used by the Runegazer [[#Raia|&#039;&#039;&#039;Raia&#039;&#039;&#039;]] to seal away powerful artifacts during the Age of Empires. Later rediscovered and opened by [[#Vrikshara|&#039;&#039;&#039;Vrik’shara&#039;&#039;&#039;]] during The Relics of Progress. It is implied to have an ancient history, and its secrets have yet to be completely uncovered.&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Organizations ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;ArcisAdventurersGuild&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Arcis Adventurer’s Guild&#039;&#039;&#039; - A trans-national coalition of adventurers founded at the end of the Age of Empires.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;BlackReach&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Black Reach&#039;&#039;&#039; - A secretive organization created by [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039;]] as payment to [[#Katharsidan|&#039;&#039;&#039;Katharsidan&#039;&#039;&#039;]], god of death, for gifting her with the secrets of undeath. Later taken over by [[#Bainphaerun|&#039;&#039;&#039;Bainphaerün&#039;&#039;&#039;]] during The Quiet. During the Toric War, responsible for opening the [[#TempleofKalthiirus|&#039;&#039;&#039;Temple of Kalthiirus&#039;&#039;&#039;]] and unleashing [[#InaerthTorath|&#039;&#039;&#039;Inaerth’Torath&#039;&#039;&#039;]] upon Arcis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;CultofXasthoon&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Cult of Xasthoon&#039;&#039;&#039; - A religious cult to [[#Xasthoon|&#039;&#039;&#039;Xasthoon&#039;&#039;&#039;]], the god of avarice, led by a warforged named [[#Obsidian|&#039;&#039;&#039;Obsidian&#039;&#039;&#039;]] during the Relics of Progress. Utilized the [[#AwlofIre|&#039;&#039;&#039;Awl of Ire&#039;&#039;&#039;]] as a source of power.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ElvenArmies&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Elven Armies&#039;&#039;&#039; - An undefined force of elves which allied with giants against the dwarves and the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]] during the War of the Dwarves and the Giants.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EnlightenmentInquisition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Enlightenment Inquisition&#039;&#039;&#039; - The dominate political and religious force during the Magical Inquisition period of history. Initiated by the dwarven king [[#Azak|&#039;&#039;&#039;Azak&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ishtalathin&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Ish’talathin&#039;&#039;&#039; - An organization which splintered during the Age of Empires when its crown heir, [[#NelearynEthalys|&#039;&#039;&#039;Nelearyn Ethalys&#039;&#039;&#039;]], left to be with his dwarven lover.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ObsidianAlliance&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Obsidian Alliance&#039;&#039;&#039; - A network of political and military alliances during the Toric War. Collapsed the [[#DeepRoads|&#039;&#039;&#039;Deep Roads&#039;&#039;&#039;]] in a coordinated strike.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;OrphicVeil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Orphic Veil&#039;&#039;&#039; - A clandestine organization formed by [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039;]] on the moon Belmea soon after the beginning of the Magical Inquisition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;RepublicofMaramac&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Republic of Maramac&#039;&#039;&#039; - A nation during the time of The Quiet. Capital city was [[#Eola|&#039;&#039;&#039;Eöla&#039;&#039;&#039;]]. Placed under a curse of magical slumber by the archfey [[#Talarion|&#039;&#039;&#039;Talarion&#039;&#039;&#039;]], who framed [[#BlackReach|&#039;&#039;&#039;The Black Reach&#039;&#039;&#039;]] for the act.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ShatteredSigil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Shattered Sigil&#039;&#039;&#039; - An alliance of nations during the Toric War, led by general [[#Eldanshir|&#039;&#039;&#039;Eldan’shir&#039;&#039;&#039;]] and archfey [[#Talarion|&#039;&#039;&#039;Talarion&#039;&#039;&#039;]]. Formed in opposition to the [[#ObsidianAlliance|&#039;&#039;&#039;Obsidian Alliance&#039;&#039;&#039;]] and the [[#BlackReach|&#039;&#039;&#039;Black Reach&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;SilverReachEmpire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Silver Reach Empire&#039;&#039;&#039; - A cross-cultural empire founded by [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039;]]. Ruled as a magocracy where leadership could change hands through magical contests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vespera&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Vespera&#039;&#039;&#039; - The underwater kingdom of the vespers, an aquatic evolution of the warforged. Established after the fall of the [[#SilverReachEmpire|&#039;&#039;&#039;Silver Reach Empire&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Artifacts and Lore ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;AwlofIre&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Awl of Ire&#039;&#039;&#039; - An artifact that was recovered by the warforged cult leader [[#Obsidian|&#039;&#039;&#039;Obsidian&#039;&#039;&#039;]] from a secret chamber in the [[#VaultofQyrix|&#039;&#039;&#039;Vault of Qyrix&#039;&#039;&#039;]]. Used by Obsidian as a source of power for the [[#CultofXasthoon|&#039;&#039;&#039;Cult of Xasthoon&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;GRIMKHA&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;GRIMKHA&#039;&#039;&#039; - An epic poem chronicling the history of giants before their awakening. Penned by the elven Runegazer and poet [[#Raia|&#039;&#039;&#039;Raia&#039;&#039;&#039;]] during the Age of Empires.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;HammerofHarak&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Hammer of Harak&#039;&#039;&#039; - A powerful artifact that was reforged by the giant smith [[#Karos|&#039;&#039;&#039;Karos&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inaer&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Inaer&#039;&#039;&#039; - A prophetic tome written by [[#Tifereon|&#039;&#039;&#039;Tifereon&#039;&#039;&#039;]] during the Civilizations Established period. Warns of a cataclysmic event that will happen in the future--largely assumed to refer to the Toric War.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luminara&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;The Luminara&#039;&#039;&#039; - An artifact that enabled magical travel to and from the moon Solstea. Originally sealed in the [[#VaultofQyrix|&#039;&#039;&#039;Vault of Qyrix&#039;&#039;&#039;]] by [[#Raia|&#039;&#039;&#039;Raia&#039;&#039;&#039;]] during the Age of Empires, and later uncovered by the Thri-kreen [[#Vrikshara|&#039;&#039;&#039;Vrik’shara&#039;&#039;&#039;]] during the Relics of Progress. Eventually passed into the hands of [[#Eldanshir|&#039;&#039;&#039;Eldan’shir&#039;&#039;&#039;]] after he assassinated Vrik’shara at [[#ChaktalSpire|&#039;&#039;&#039;Chak’tal Spire&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ArcaneMonolith&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;ArcaneSpire&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Arcane Monoliths&#039;&#039;&#039; - Ancient massive structures containing great magical potential that predate recorded history, their exact origins unknown. Some of their secrets were revealed to the elves after the awakening of the giants, and others were discovered during the Toric War.&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Divine Beings ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Baeyumatal&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Baeyumatal&#039;&#039;&#039; - Goddess and patron of the seas. Gifted visions to [[#RunaAstryn|&#039;&#039;&#039;Runa Astryn&#039;&#039;&#039;]] that motivated her to found [[#Aethelm|&#039;&#039;&#039;Aethelm&#039;&#039;&#039;]], the first cross-cultural metropolis. Took favor on the warforged and blessed them, ultimately leading to their autonomy. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dharthane&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Dharthane&#039;&#039;&#039; - God of knowledge and engineering. Favored by Dwarven Queen [[#Jaraka|&#039;&#039;&#039;Jaraka&#039;&#039;&#039;]]. During The End of the Old Kingdoms, Dharthanian cultists unwittingly unleashed a psychic plague on [[#Kinthal|&#039;&#039;&#039;Kinthal&#039;&#039;&#039;]] due to a failed ritual.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ForgefatherFerrux&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Forgefather Ferrux&#039;&#039;&#039; - God of the forge. Granted [[#RandverFornhold|&#039;&#039;&#039;Randver Fornhold&#039;&#039;&#039;]], a dwarven smith from [[#KragthornHold|&#039;&#039;&#039;Kragthorn Hold&#039;&#039;&#039;]], the divine insight to create the Warforged&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ilithel&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Ilithel&#039;&#039;&#039; - Goddess of motherhood and compassion. Granted humans healing magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;InaerthTorath&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Inaerth’Torath&#039;&#039;&#039; - A “great elder moon presence” awakened during the Toric War after the rites of lunar conjunction were performed at the [[#TempleofKalthiirus|&#039;&#039;&#039;Temple of Kalthiirus&#039;&#039;&#039;]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Katharsidan&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Katharsidan&#039;&#039;&#039; - God of death. Granted [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039;]] the secrets of undeath in exchange for the creation of the [[#BlackReach|&#039;&#039;&#039;Black Reach&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Neferu&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Neferu&#039;&#039;&#039; - God of the river Neferu, in [[#Harsth|&#039;&#039;&#039;Harsth&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Serelune&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Serelune&#039;&#039;&#039; - Goddess of peace. Described as an avatar of tranquility; when she manifested on Arcis she appeared as a beautiful woman wearing a simple gown that looks like stars reflecting on water. A key figure at the end of both the Magical Inquisition and the Toric War.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Solstea&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Solstea&#039;&#039;&#039; - One of the two moons of Arcis, granted divine consciousness through Thri-Kreen worship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suka&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Suka&#039;&#039;&#039; - God of trickery. Manifested on Arcis to lead an expedition that uncovered a slumbering ancient aberration in the icy mountains of [[#Startheim|&#039;&#039;&#039;Startheim&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vigsall&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Vigsall&#039;&#039;&#039; - God of brutality. Intervened to grant [[#ThelaCragsfury|&#039;&#039;&#039;Thela Cragsfury&#039;&#039;&#039;]] the strength of 100 men, resulting in the defeat of the dracolich [[#Niefarion|&#039;&#039;&#039;Niefarion&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Xasthoon&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Xasthoon&#039;&#039;&#039; - God of avarice. Worshiped by a cult led by the warforged [[#Obsidian|&#039;&#039;&#039;Obsidian&#039;&#039;&#039;]]. Possible connection to a magical relic named the Awl of Ire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Xeosath&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Xeosath&#039;&#039;&#039; - God of eldritch knowledge. Issued a directive to [[#Bainphaerun|&#039;&#039;&#039;Bainphaerün&#039;&#039;&#039;]] and the [[#BlackReach|&#039;&#039;&#039;Black Reach&#039;&#039;&#039;]] to search for the [[#TempleofKalthiirus|&#039;&#039;&#039;Temple of Kalthiirus&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Zorius&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Zorius&#039;&#039;&#039; - God of justice. Agents of this god assassinated the king [[#CalithVorane|&#039;&#039;&#039;Calith Vorane&#039;&#039;&#039;]] after his blasphemous betrothal to the lich queen [[#YsaraNeldrin|&#039;&#039;&#039;Ysara Neldrin&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;br /&gt;
&lt;br /&gt;
== Editing Guide ==&lt;br /&gt;
When adding new items to the guide, use &#039;edit source&#039; to pull up the code for a given section or for the entire page, find where the new entry should fit alphabetically, and match the following formatting:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;HiroProtagonist&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Hiro Protagonist&#039;&#039;&#039; - A freelance hacker, and pizza delivery driver for the Mafia.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;HiroProtagonist&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Hiro Protagonist&#039;&#039;&#039; - A freelance hacker, and pizza delivery driver for the Mafia.&lt;br /&gt;
&lt;br /&gt;
The ID should be the name of the person/place/etc. with spaces and punctuation removed, as well as any leading articles (e.g. &#039;&#039;&#039;The&#039;&#039;&#039; Silver Reach Empire). The entry may then be referenced elsewhere in the glossary using its ID. To reference an entry, match the following formatting to create a bolded link:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Y.T. partners with [[#HiroProtagonist|&#039;&#039;&#039;Hiro Protagonist&#039;&#039;&#039;]] after completing his pizza delivery.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Y.T. partners with [[#HiroProtagonist|&#039;&#039;&#039;Hiro Protagonist&#039;&#039;&#039;]] after completing his pizza delivery.&lt;br /&gt;
&lt;br /&gt;
[[#top|return to top]]&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Arin%27silath&amp;diff=263</id>
		<title>Arin&#039;silath</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Arin%27silath&amp;diff=263"/>
		<updated>2024-11-06T15:36:39Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: /* Geography and Climate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Arin&#039;silath&#039;&#039;&#039; is a major city in the &#039;&#039;&#039;Aerinstone Valley&#039;&#039;&#039; region of the continent &#039;&#039;&#039;[[Glossary#Thalindor|Thalindor]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
[[File:arinsilath.jpg|thumb|right|Arin&#039;silath, around the start of the Enlightenment Inquisition]]&lt;br /&gt;
&lt;br /&gt;
== Name and Etymology ==&lt;br /&gt;
&lt;br /&gt;
The current name of the city is an elision of its original name &#039;&#039;&#039;Arinael Osilath&#039;&#039;&#039;, which when translated from an ancient elven dialect means &amp;quot;ancient tower&amp;quot;. This is assumed to refer to the &#039;&#039;&#039;[[Arcane Monolith]]&#039;&#039;&#039; around which the original settlement was constructed.&lt;br /&gt;
&lt;br /&gt;
== Geography and Climate ==&lt;br /&gt;
&lt;br /&gt;
Arin&#039;silath is the largest settlement in the largely rural Aerinstone Valley region of southern Thalindor. The city sits in the foothills under the southern face of the &#039;&#039;&#039;Greenmantle Peaks&#039;&#039;&#039;, a large mountain range running southeast to northwest in southern Thalindor. Due to the coastal cliffs to the south and the mountains in the north the climate of the Aerinstone Valley is colder and wetter than much of the rest of the continent, as the cold winds from &#039;&#039;&#039;[[Glossary#Startheim|Startheim]]&#039;&#039;&#039; make their way north on the Torus.&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
&lt;br /&gt;
Arin&#039;silath&#039;s history dates back thousands of years, to before the elven peoples ventured beyond the shores of their ancestral home, and to before the dwarven peoples made their way to the continent of Thalindor. As such, when founded, the city was homogenously populated by the Elven peoples. After the [[#SunderingOfTheMonolith|&#039;&#039;&#039;Sundering of the Monolith&#039;&#039;&#039;]] and the devastation of &#039;&#039;&#039;[[#FeyWar|the Fey War]]&#039;&#039;&#039; the elven populations had dispersed, leaving way for the largely Human forces of the [[#EnlightenmentInquisition|&#039;&#039;&#039;Enlightenment Inquisition&#039;&#039;&#039;]] to reoccupy the city. Since that time the city became one of the earliest examples of a blended and fully integrated population in a large urban area, with a roughly equal population of elven and human peoples and a somewhat lesser population of dwarves.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early History ===&lt;br /&gt;
&lt;br /&gt;
The city was founded very early within the scope of recorded history, with the oldest areas of the city dating back to before the awakening of the &#039;&#039;&#039;[[Giants]]&#039;&#039;&#039;. The earliest record of the settlement describe the prophet &#039;&#039;&#039;[[Glossary#Tiferion|Tiferion]]&#039;&#039;&#039; visiting the [[#StarshroudBower|&#039;&#039;&#039;Starshroud Bower&#039;&#039;&#039;]], an ancient observatory near the Northern Gate that now holds special cultural significance for the city. It is speculated that early nomads settled near the Arcane Monolith and assigned it religious significance, building the Starshroud Bower shortly thereafter. Once the Giants were awakened by the expedition of &#039;&#039;&#039;[[Glossary#HalpecciaGoldraven|Halpeccia Goldraven]]&#039;&#039;&#039; and the magical nature of the Arcane Monoliths was imparted to the elves the city became a hub of mystical study focusing on the Monolith at its center.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;SunderingOfTheMonolith&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sundering of the Monolith ===&lt;br /&gt;
&lt;br /&gt;
Historical accounts reference a contingent of powerful elven magi who studied and lived in the shadow of the Arcane Monolith for many years, furthering the elves knowledge of the Monoliths and unlocking their potential. It is assumed that these magi caused the event that became known as the &#039;&#039;&#039;Sundering&#039;&#039;&#039;, although detailed accounts were lost to the event itself. What is known is that the Monolith was effectively destroyed in a cataclysmic blast that also caused significant damage to the city. In the wake of this blast the first portal to the &#039;&#039;&#039;[[Fey Realm]]&#039;&#039;&#039; was opened and first contact established between the &#039;&#039;&#039;Fey&#039;&#039;&#039; peoples and the residents of &#039;&#039;&#039;Arcis&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;FeyWar&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== The Fey War ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;See Also:&#039;&#039; [[The Fey War]]&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Diplomatic relations between the Fey and Elves did not go well and almost immediately escalated into a war fought with Arin&#039;silath at its center. While the war was short it caused even more damage to the historical architechture and records of the city and had long-lasting &#039;&#039;&#039;[[metaphysical effects]]&#039;&#039;&#039; on Arcis, which shaped its history for centuries following the war&#039;s end.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EnlightenmentInquisition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== The Enlightenment Inquisition ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;See Also:&#039;&#039; [[Enlightenment Inquisition]]&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arin&#039;silath became occupied by the Enlightenment Inquisition around a decade into its spread across Thalindor. Instead of being directly occupied by &#039;&#039;&#039;King Azak&#039;s&#039;&#039;&#039; forces or by the &#039;&#039;&#039;Templars&#039;&#039;&#039;, a brigand named [[#ReneirCorwyn|&#039;&#039;&#039;Reneir Corwyn&#039;&#039;&#039;]] wrested control of the derelict city by force, and then pledged himself to the Inquisition in exchange for maintaining control over the city. During its occupation by the inquisition, Arin&#039;silath bore some of the worst of their transgressions. Victims of &#039;&#039;&#039;[[Caster&#039;s Ailment]]&#039;&#039;&#039; were sequestered to a quarantine ward of the city, which was eventually also used to imprison the Baron&#039;s political enemies, all but dooming them to the fate of disease. Near the end of the Inquisition a Coliseum was constructed and &#039;&#039;&#039;[[gladitorial games]]&#039;&#039;&#039; were hosted, pitting Arcane Magic casters against one another in death matches for entertainment.&lt;br /&gt;
&lt;br /&gt;
=== The Arcane Emancipation ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;See Also:&#039;&#039; [[Arcane Emancipation]]&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During it&#039;s occupation there were several underground movements to subvert the Inquisition and liberate the city from Baron Corwyn. Although these movements were discrete with different leadership and happening at different times, they were all generally referred to at the Emancipation Movement. Each of these movements were quashed until the sorcerer Tessarion Elaric led a massive rebellion during the gladiatorial games that resulted in a bloodbath but decimated the Inquisition Forces.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
=== Kinisi ===&lt;br /&gt;
&lt;br /&gt;
A festive celebration of &#039;&#039;&#039;[[Belmea]]’s&#039;&#039;&#039; passing through the &#039;&#039;&#039;[[Cosmology#Annulus|Annulus]]&#039;&#039;&#039;, which can only be predicted by a divine seer in communion with Lunar Forces. This event happens so infrequently, it is unlikely that any of the human residents will witness it a second time. It is a celebration of massive cultural significance, but many historical ties to arcane practices.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Asteri&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Asteri ===&lt;br /&gt;
&lt;br /&gt;
The Asteri are a circle of druids and scholars whose beliefs and practices are deeply connected to the wonders of the night sky. These druids have dedicated their lives to understanding Arcis’ place within the cosmos, finding meaning and prophecy in the stars and firmament. &lt;br /&gt;
&lt;br /&gt;
===== Beliefs =====&lt;br /&gt;
&lt;br /&gt;
The Asteri believe that the night sky is a vault of secrets and portents, and they see themselves as its humble custodians. They draw a connection between the mysteries of the stars and the fabric of existence itself. They believe that the stars and moons comprise one cosmic entity known as &#039;&#039;&#039;The Weaver&#039;&#039;&#039;, an inherently magical being formed of primal arcane magic. &lt;br /&gt;
&lt;br /&gt;
Within their ancestral legends and cosmogony, the stars function as the mind and soul of the Weaver, and the moons function as its hands. Before Arcis was created, The Weaver floated alone in a vast emptiness. The stars dreamed of the world, and the moons shaped these dreams into reality, as if threads of possibility were pulled from the stars and Arcis was woven by the moons on a cosmic loom (&#039;&#039;&#039;[[Solstea]]&#039;&#039;&#039; forming its shape and its frame, Belmea wrapping it with life and defining its features). This “weaving” is an eternal process; both creative and destructive, but never inherently good or evil. &lt;br /&gt;
&lt;br /&gt;
The rites and practices of the Asteri are in attempt to read the inscrutable thoughts of the weaver in the stars. The believe that, if they can understand what The Weaver is thinking, then they may be able to gain foreknowledge of major events. As such, they spend hours in contemplation, deciphering the shifting patterns of the stars to glean insights into the future and the threads of destiny that weave through the lives of mortals. &lt;br /&gt;
&lt;br /&gt;
===== History and Perception =====&lt;br /&gt;
&lt;br /&gt;
Asteri beliefs and theories are heavily influenced by &#039;&#039;&#039;Runegazers&#039;&#039;&#039; and they amass large collections of literature, journals, tablets and second-hand accounts of Runegazers. It is common belief that the first Asteri was a Runegazer, but this has only been supported by account in the Asteri&#039;s oral history, and no physical records support it.&lt;br /&gt;
&lt;br /&gt;
Before the Fey War, the elves of Arin’silath turned to the Asteri for guidance and wisdom, believing these druids possessed a unique connection to the cosmic forces that shaped Arcis. When the Arcane Monolith was sundered, a shard of the monolith destroyed the Asteri sanctum, &#039;&#039;&#039;The Starshroud Bower&#039;&#039;&#039; and drove them into the countryside.&lt;br /&gt;
&lt;br /&gt;
After the cultural shift in Arin&#039;silath, most people view the Asteri as eccentric hermits, but some residents with deep cultural roots to the region still hold them in high respect. It is not uncommon to find an Asteri druid wandering the forests and hilltops of the Aerinstone Valley at night, as they seek to understand the weave of the world through the celestial language written in the heavens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;StarshroudBower&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== The Starshroud Bower ===&lt;br /&gt;
&lt;br /&gt;
Located on the north end of the city, near the pass through the Greenmantle Peaks and gate of the city, this site was once one of revered significance and home to the [[#Asteri|&#039;&#039;&#039;Asteri&#039;&#039;&#039;]] druids, but has now fallen mostly into disrepair. During the Sundering a large chunk of monolith landed in the center of the site, destroying the most prominent architecture. A few smaller structures remain. There is a passage leading to some underground chambers that are filled with tomes, but the passage is collapsed not far in.&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
=== Cultural Influence ===&lt;br /&gt;
&lt;br /&gt;
Since Arin&#039;silath is such an old city with a history of monoculture, there is an insular tradition of numerous old deities dating back nearly to the beginning of recorded history. This pantheon managed to persist through the cultural shift in Arin&#039;silath after the Fey War through solidarity of the cities natives. Once the Inquisition established control over the city, several new deities accrued a following. While this was initially controversial, the two religious traditions eventually found equilibrium within the city&#039;s culture.&lt;br /&gt;
&lt;br /&gt;
=== Notable Local Deities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aeressa, the Veiled Sentinel&#039;&#039;&#039; (/eɪˈɹɛsə/) - Born from the fervent prayers of those seeking solace in the midst of persecution, Aeressa embodies resilience and clandestine resistance. Veiled in shadows and whispers, Aeressa represents the silent guardianship of those opposing the Inquisition&#039;s draconian rule. Followers revere Aeressa in secret, seeking guidance for survival and fostering hope for a future free from oppression.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elduin, the Forsaken Scholar&#039;&#039;&#039; (/ˈɛlduːin/) - A deity born from the hidden yearning for knowledge and magical enlightenment, Elduin embodies the suppressed thirst for arcane wisdom. Represented as a figure shrouded in forbidden tomes and glyphs, Elduin is venerated by clandestine scholars and rebels who seek to preserve arcane lore and challenge the Inquisition&#039;s oppressive ban on magic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riara, the Whispering Forest&#039;&#039;&#039; (/ɹiˈɑɹə/) - Revered by elves and nature-centric communities, Riara personifies the enduring spirit of the untamed wilderness. Depicted as a serene figure intertwined with flora and fauna, Riara represents the resilience of nature amidst adversity. Worshipers seek Riara&#039;s guidance in safeguarding the dwindling natural sanctuaries and nurturing hope for a resurgence of harmony between mortals and the environment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vorroz, the Ember Forge&#039;&#039;&#039; (/voːr/ʌːz/) - Embraced by the dwarven craftsmen and artisans, Vorroz embodies the fervor for resilience and craftsmanship. Portrayed as a figure ablaze with molten metal and stone, Vorroz symbolizes the unwavering dedication to preserving craftsmanship and the dwarven legacy in the face of the Inquisition&#039;s cultural suppression. Followers invoke Vorroz for strength and inspiration in their endeavors to safeguard traditional crafts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chiath, the Shadowed Judge&#039;&#039;&#039; (/kiːɑθ/) - Revered primarily by the Inquisition and its fervent adherents, Chiath embodies unwavering authority and judgment. Portrayed as an austere figure wielding scales and a gavel, Chiath symbolizes the absolute enforcement of the Law. Devotees from the Inquisition invoke Chiath for guidance in upholding the strict codes and for rooting out perceived heresies and arcane practitioners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gnaros, the Beacon of Hope&#039;&#039;&#039; (/ˈnɑɹoʊs/) - Emerging from the collective yearning for a brighter future, Valoria embodies the optimism and resilience of the oppressed masses. Depicted as a radiant figure amidst darkened skies, Valoria inspires hope, unity, and resistance against the Inquisition&#039;s tyranny. Followers invoke Valoria&#039;s name as a rallying cry for solidarity and the pursuit of freedom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Veyron, the Silent Watcher&#039;&#039;&#039; (/ˈveɪɹɑn/) - Born from the whispers of ancient ruins and forgotten knowledge, Veyron embodies the enigmatic mysteries and secrets hidden within the valley&#039;s depths. Depicted as a veiled figure with outstretched hands holding a celestial orb, Veyron represents the keeper of forgotten lore and arcane remnants. A few seers and rebels seek Veyron’s guidance in deciphering cryptic messages and planning against the oppressive regime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serasin, the Healing Breeze&#039;&#039;&#039; (/ˈsɛɹəsɪn/) - Revered by healers and caregivers among the oppressed communities, Serasin embodies compassion and resilience. Portrayed as a figure adorned with soothing elements of nature, Serasin symbolizes the healing arts and the nurturing spirit amidst strife and suffering. Followers invoke Serasin for guidance in tending to the wounded and afflicted and preserving hope amid despair.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aquilae, the Torrential Muse&#039;&#039;&#039; (/ɑˈkiːlə/) - Born from the enduring rains and the collective resilience of a society constantly drenched in downpours, Aquilia embodies creativity, adaptability, and perseverance. Depicted as a figure draped in flowing robes of raindrops and mist, Aquilia symbolizes the artistic inspiration and vitality drawn from the relentless deluge. Followers revere Aquilia as a source of inspiration, seeking her blessing for artistic endeavors, innovation, and adaptability in the face of unceasing adversity. Aquilia&#039;s presence is invoked in celebrations that embrace the beauty of rain, where art, music, and storytelling thrive as a testament to the culture&#039;s ability to flourish even in perpetual moisture.&lt;br /&gt;
&lt;br /&gt;
== Notable Figures ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tessarion Elaric&#039;&#039;&#039; - A gifted human sorcerer who led a cultural revolution to free the arcanists during the Magical Inquisition. Described as charismatic, handsome and talented--but quite dim.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ael’yeth Naialine&#039;&#039;&#039; - A talented druid and close ally of Tassarion Elaric. Played a key role in freeing Tassarion from the Arcane Gladiatorial arena, and conscripted the Ents to attack Arin’silath. Considered by many to be the brains of the Arcanist Revolution.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ReneirCorwyn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Reneir Corwyn&#039;&#039;&#039; - A shrewd human man who gathered a strong force of bandits and brigands in southern Thalindor in the aftermath of the Fey War. His men earned the title &#039;&#039;&#039;Iron Hounds&#039;&#039;&#039; and he used them to occupy the ruins of Arin&#039;silath. Once the spreading forces of the Enlightenment Inquisition reached that region, he pledged to their cause in exchange for the title of Baron and sovereignty over the city.&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Cosmology&amp;diff=262</id>
		<title>Cosmology</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Cosmology&amp;diff=262"/>
		<updated>2024-11-06T15:34:56Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: /* The Moons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The world of Arcis is, like earth, a large corporeal object of matter adrift in a kind of void, with many recognizable characteristics (weather, oceans, continents, civilizations anthropomorphic peoples etc.) However, the details beyond that diverge greatly from the traditional concepts of a universe. The &amp;quot;planet&amp;quot; itself is toroidal, as opposed to spherical, and has two moons: &#039;&#039;&#039;[[#Belmea|Belmea]]&#039;&#039;&#039; and &#039;&#039;&#039;[[#Solstea|Solstea]]&#039;&#039;&#039;. The void in which it drifts bears enough visual similarity to the universe of earth so as to be mistaken for it at first glance, but in actuality is divergent in enough ways so as to be substantially different.&lt;br /&gt;
&lt;br /&gt;
== The Torus ==&lt;br /&gt;
[[File:arcis_geometry.jpg|thumb|right|A calculation of Arcis&#039; dimensions by a consultant for the Adventurer&#039;s Guild]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Annulus&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The world of Arcis is shaped like a Torus with an outer circumference of nearly 30,000 miles. The space in the center of the Torus is commonly known as the &#039;&#039;&#039;Annulus&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== The Moons ==&lt;br /&gt;
&lt;br /&gt;
Arcis is orbited by two moons, each with their own orbital patterns and cultural, historical, and religious significance. Since atmospheric conditions are fundamentally different on Arcis than they are on Earth, the Moons are theoretically traversable and inhabitable, as evidenced by examples such as &#039;&#039;&#039;[[Glossary#TheOrphicVeil|The Orphic Veil]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Solstea ===&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;See also: [[Solstea]]&#039;&#039;&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arcis&#039; more stabling orbiting moon, Solstea maintains an even orbit around the outer circumference of Arcis, and therefore plays a much bigger role in measuring time and creating calendars than her counterpart &#039;&#039;&#039;Belmea&#039;&#039;&#039;. Early in recorded history the &#039;&#039;&#039;Thri-Kreen&#039;&#039;&#039; began to worship Solstea as a deity and therefore gave rise her to sentience and power (see &#039;&#039;&#039;[[#Divinity|Divinity]]&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
=== Belmea ===&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;See also: [[Belmea]]&#039;&#039;&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In contrast with &#039;&#039;&#039;Solstea&#039;&#039;&#039;, Belmea&#039;s orbit around Arcis is irregular and chaotic. Though the subject of study by many scholars, no mathematical pattern to it&#039;s movement has yet been proven. However, methods of divination have proven capable of predicting certain movements of Belmea a short time before they happen. On very rare occasions this moon will pass through the [[#Annulus|&#039;&#039;&#039;Annulus&#039;&#039;&#039;]]. This event occurs less than once a century and is met with very important celebratory rituals in many cultures, including the &#039;&#039;&#039;Kinisi&#039;&#039;&#039; celebration of southern Thalindor. It has been noted that during this event several other prominent celestial phenomena occur, such as runic illumination of the stars, hyperactivity of the paranormal sight in &#039;&#039;&#039;[[Runegazers]]&#039;&#039;&#039;, and strange shifting patterns on the moon.&lt;br /&gt;
&lt;br /&gt;
== The Sun and Stars ==&lt;br /&gt;
&lt;br /&gt;
Technically speaking there are no sun or stars on Arcis. Instead the stars and daylight are visual phenomena that occur to observers on the Torus caused by a field of magical energy that envelops it. This magical field concentrates light in various intensities: when dim, it resembles Earth&#039;s stars, and when bright, it mimics daylight without forming a distinct, blinding sun-like object. The residents of Arcis use this phenomenon as their day-night cycle.&lt;br /&gt;
&lt;br /&gt;
== Divinity ==&lt;br /&gt;
&lt;br /&gt;
The deities of Arcis are real living beings, but not strictly corporeal in the same was as mortals (non-divine beings). Additionally, while they enjoy a heightened level of influence on the aspects of reality which fall under their Domain, they are subject in a way to mortal belief. A deities existence is reliant on a quorum of consensus belief, and their level of power determined by a continuum of strength within that consensus. Thusly, the more followers and more strongly held those followers beliefs are held, the more power and influence a deity wields.&lt;br /&gt;
&lt;br /&gt;
This divine nature gives rise to several interesting mechanics of divinity itself. Firstly is that deities are &amp;quot;born&amp;quot; in a &#039;&#039;&#039;[[#Realms|Realm]]&#039;&#039;&#039; which is a distinct and separately contained reality than that of Arcis&#039; mortal inhabitants, and a given deities Realm reflects that deities nature. &lt;br /&gt;
&lt;br /&gt;
Secondly is that, since a deities power is finite and dependent on faith, the ways in which they can influence the &lt;br /&gt;
&#039;&#039;&#039;Mortal Realm&#039;&#039;&#039; are carefully chosen, and usually performed through a mortal as a conduit, as a direct presence or direct influence upon the Mortal Realm, while possible, would tax their power greatly. &lt;br /&gt;
&lt;br /&gt;
Lastly, once a deity is &amp;quot;born&amp;quot; it is exceedingly difficult for it to &amp;quot;die&amp;quot;. If a deities faith wanes enough, it&#039;s power will dwindle and it will fall into a kind of slumber, it&#039;s realm slowly crumbling around it. However, as long as its name remains in one memory or scribed in one text it will continue to exists with the potential for future revival through renewed faith.&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
Magic is inherit and endemic to all aspects of the world of Arcis. It is the underlying force that gives rise to matter and the spark of life. In many ways it is the most foundational aspect of all existence. The Torus of Arcis itself was formed from the magical emissions of a field of magical energy within a void. This field now surrounds the Torus and is perceived by the inhabitants as daylight and starlight as it progresses through a persistent oscillation of luminescence.&lt;br /&gt;
&lt;br /&gt;
This force, known as magic, is accessible and functional through a number of methods and its outcomes and effects vary depending on the method used to access it. &#039;&#039;&#039;Divine Magic&#039;&#039;&#039; is accessed through a connection with a deity, where the deity is channeling the magic at its disposal to the mortal being that beseeches it. &#039;&#039;&#039;Primal Magic&#039;&#039;&#039; is magic that is accessed from the voluminous reserves of magic stored in the natural world (i.e. trees, oceans, wind, the Torus etc.). &#039;&#039;&#039;Arcane Magic&#039;&#039;&#039; is channeled directly from the field surrounding the Torus in its most raw and malleable form. Other, less prominent means of accessing magical force exist and are numerous but these three are the most common.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Realms ==&lt;br /&gt;
&lt;br /&gt;
Realms in the cosmos of Arcis are discrete layers of reality. The primary narrative of the cosmos perpetuates through the &#039;&#039;&#039;Mortal Realm&#039;&#039;&#039;, while deities each inhabit their own &#039;&#039;&#039;Divine Realm&#039;&#039;&#039;. Other realms such as the &#039;&#039;&#039;[[Fey Realm]]&#039;&#039;&#039; also exist.&lt;br /&gt;
&lt;br /&gt;
As mentioned above Realms are discrete and traversal from one into another cannot be done by normal means. Only very powerful magicks, such as that of a deity or some other great force, can accomplish the task. &lt;br /&gt;
&lt;br /&gt;
The only current exception to this is, in fact, the Fey Realm. Prior to &#039;&#039;&#039;[[the Fey War]]&#039;&#039;&#039; and gate to the Fey Realm was opened in Arin&#039;silath, and event that sparked the conflict between the Fey and and peoples of Arcis. Once this happened the barrier between Realms was diminished and connections to the Fey Realm continue to form and collapse.&lt;br /&gt;
&lt;br /&gt;
== Ontology ==&lt;br /&gt;
&lt;br /&gt;
The peoples of Arcis have limited knowledge of the details provided above. As history progresses they become more knowledgeable, but even the discovery of the Torus shape of Arcis did not happen until the invention of airships during the &#039;&#039;&#039;[[Age of Empires]]&#039;&#039;&#039;. As of the end of the Toric War knowledge of the true nature of Divinity, Magic, and Realms is still very limited and esoteric.&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Cosmology&amp;diff=261</id>
		<title>Cosmology</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Cosmology&amp;diff=261"/>
		<updated>2024-11-06T15:34:07Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The world of Arcis is, like earth, a large corporeal object of matter adrift in a kind of void, with many recognizable characteristics (weather, oceans, continents, civilizations anthropomorphic peoples etc.) However, the details beyond that diverge greatly from the traditional concepts of a universe. The &amp;quot;planet&amp;quot; itself is toroidal, as opposed to spherical, and has two moons: &#039;&#039;&#039;[[#Belmea|Belmea]]&#039;&#039;&#039; and &#039;&#039;&#039;[[#Solstea|Solstea]]&#039;&#039;&#039;. The void in which it drifts bears enough visual similarity to the universe of earth so as to be mistaken for it at first glance, but in actuality is divergent in enough ways so as to be substantially different.&lt;br /&gt;
&lt;br /&gt;
== The Torus ==&lt;br /&gt;
[[File:arcis_geometry.jpg|thumb|right|A calculation of Arcis&#039; dimensions by a consultant for the Adventurer&#039;s Guild]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;Annulus&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The world of Arcis is shaped like a Torus with an outer circumference of nearly 30,000 miles. The space in the center of the Torus is commonly known as the &#039;&#039;&#039;Annulus&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== The Moons ==&lt;br /&gt;
&lt;br /&gt;
Arcis is orbited by two moons, each with their own orbital patterns and cultural, historical, and religious significance. Since atmospheric conditions are fundamentally different on Arcis than they are on Earth, the Moons are theoretically traversable and inhabitable, as evidenced by examples such as &#039;&#039;&#039;[[The Orphic Veil]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Solstea ===&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;See also: [[Solstea]]&#039;&#039;&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arcis&#039; more stabling orbiting moon, Solstea maintains an even orbit around the outer circumference of Arcis, and therefore plays a much bigger role in measuring time and creating calendars than her counterpart &#039;&#039;&#039;Belmea&#039;&#039;&#039;. Early in recorded history the &#039;&#039;&#039;Thri-Kreen&#039;&#039;&#039; began to worship Solstea as a deity and therefore gave rise her to sentience and power (see &#039;&#039;&#039;[[#Divinity|Divinity]]&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
=== Belmea ===&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;See also: [[Belmea]]&#039;&#039;&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In contrast with &#039;&#039;&#039;Solstea&#039;&#039;&#039;, Belmea&#039;s orbit around Arcis is irregular and chaotic. Though the subject of study by many scholars, no mathematical pattern to it&#039;s movement has yet been proven. However, methods of divination have proven capable of predicting certain movements of Belmea a short time before they happen. On very rare occasions this moon will pass through the [[#Annulus|&#039;&#039;&#039;Annulus&#039;&#039;&#039;]]. This event occurs less than once a century and is met with very important celebratory rituals in many cultures, including the &#039;&#039;&#039;Kinisi&#039;&#039;&#039; celebration of southern Thalindor. It has been noted that during this event several other prominent celestial phenomena occur, such as runic illumination of the stars, hyperactivity of the paranormal sight in &#039;&#039;&#039;[[Runegazers]]&#039;&#039;&#039;, and strange shifting patterns on the moon.&lt;br /&gt;
&lt;br /&gt;
== The Sun and Stars ==&lt;br /&gt;
&lt;br /&gt;
Technically speaking there are no sun or stars on Arcis. Instead the stars and daylight are visual phenomena that occur to observers on the Torus caused by a field of magical energy that envelops it. This magical field concentrates light in various intensities: when dim, it resembles Earth&#039;s stars, and when bright, it mimics daylight without forming a distinct, blinding sun-like object. The residents of Arcis use this phenomenon as their day-night cycle.&lt;br /&gt;
&lt;br /&gt;
== Divinity ==&lt;br /&gt;
&lt;br /&gt;
The deities of Arcis are real living beings, but not strictly corporeal in the same was as mortals (non-divine beings). Additionally, while they enjoy a heightened level of influence on the aspects of reality which fall under their Domain, they are subject in a way to mortal belief. A deities existence is reliant on a quorum of consensus belief, and their level of power determined by a continuum of strength within that consensus. Thusly, the more followers and more strongly held those followers beliefs are held, the more power and influence a deity wields.&lt;br /&gt;
&lt;br /&gt;
This divine nature gives rise to several interesting mechanics of divinity itself. Firstly is that deities are &amp;quot;born&amp;quot; in a &#039;&#039;&#039;[[#Realms|Realm]]&#039;&#039;&#039; which is a distinct and separately contained reality than that of Arcis&#039; mortal inhabitants, and a given deities Realm reflects that deities nature. &lt;br /&gt;
&lt;br /&gt;
Secondly is that, since a deities power is finite and dependent on faith, the ways in which they can influence the &lt;br /&gt;
&#039;&#039;&#039;Mortal Realm&#039;&#039;&#039; are carefully chosen, and usually performed through a mortal as a conduit, as a direct presence or direct influence upon the Mortal Realm, while possible, would tax their power greatly. &lt;br /&gt;
&lt;br /&gt;
Lastly, once a deity is &amp;quot;born&amp;quot; it is exceedingly difficult for it to &amp;quot;die&amp;quot;. If a deities faith wanes enough, it&#039;s power will dwindle and it will fall into a kind of slumber, it&#039;s realm slowly crumbling around it. However, as long as its name remains in one memory or scribed in one text it will continue to exists with the potential for future revival through renewed faith.&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
Magic is inherit and endemic to all aspects of the world of Arcis. It is the underlying force that gives rise to matter and the spark of life. In many ways it is the most foundational aspect of all existence. The Torus of Arcis itself was formed from the magical emissions of a field of magical energy within a void. This field now surrounds the Torus and is perceived by the inhabitants as daylight and starlight as it progresses through a persistent oscillation of luminescence.&lt;br /&gt;
&lt;br /&gt;
This force, known as magic, is accessible and functional through a number of methods and its outcomes and effects vary depending on the method used to access it. &#039;&#039;&#039;Divine Magic&#039;&#039;&#039; is accessed through a connection with a deity, where the deity is channeling the magic at its disposal to the mortal being that beseeches it. &#039;&#039;&#039;Primal Magic&#039;&#039;&#039; is magic that is accessed from the voluminous reserves of magic stored in the natural world (i.e. trees, oceans, wind, the Torus etc.). &#039;&#039;&#039;Arcane Magic&#039;&#039;&#039; is channeled directly from the field surrounding the Torus in its most raw and malleable form. Other, less prominent means of accessing magical force exist and are numerous but these three are the most common.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Realms ==&lt;br /&gt;
&lt;br /&gt;
Realms in the cosmos of Arcis are discrete layers of reality. The primary narrative of the cosmos perpetuates through the &#039;&#039;&#039;Mortal Realm&#039;&#039;&#039;, while deities each inhabit their own &#039;&#039;&#039;Divine Realm&#039;&#039;&#039;. Other realms such as the &#039;&#039;&#039;[[Fey Realm]]&#039;&#039;&#039; also exist.&lt;br /&gt;
&lt;br /&gt;
As mentioned above Realms are discrete and traversal from one into another cannot be done by normal means. Only very powerful magicks, such as that of a deity or some other great force, can accomplish the task. &lt;br /&gt;
&lt;br /&gt;
The only current exception to this is, in fact, the Fey Realm. Prior to &#039;&#039;&#039;[[the Fey War]]&#039;&#039;&#039; and gate to the Fey Realm was opened in Arin&#039;silath, and event that sparked the conflict between the Fey and and peoples of Arcis. Once this happened the barrier between Realms was diminished and connections to the Fey Realm continue to form and collapse.&lt;br /&gt;
&lt;br /&gt;
== Ontology ==&lt;br /&gt;
&lt;br /&gt;
The peoples of Arcis have limited knowledge of the details provided above. As history progresses they become more knowledgeable, but even the discovery of the Torus shape of Arcis did not happen until the invention of airships during the &#039;&#039;&#039;[[Age of Empires]]&#039;&#039;&#039;. As of the end of the Toric War knowledge of the true nature of Divinity, Magic, and Realms is still very limited and esoteric.&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Enlightenment_Inquisition&amp;diff=260</id>
		<title>Enlightenment Inquisition</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Enlightenment_Inquisition&amp;diff=260"/>
		<updated>2024-11-06T15:32:56Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page is still under construction&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Formation ==&lt;br /&gt;
== Rise to Power ==&lt;br /&gt;
== Organization ==&lt;br /&gt;
=== Templars ===&lt;br /&gt;
== Modes of Operation ==&lt;br /&gt;
=== Internment Camps ===&lt;br /&gt;
=== Gladitorial Games ===&lt;br /&gt;
== Fall of the Inquisition ==&lt;br /&gt;
== Cultural Impact ==&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Arin%27silath&amp;diff=259</id>
		<title>Arin&#039;silath</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Arin%27silath&amp;diff=259"/>
		<updated>2024-11-06T15:25:50Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: /* Early History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Arin&#039;silath&#039;&#039;&#039; is a major city in the &#039;&#039;&#039;Aerinstone Valley&#039;&#039;&#039; region of the continent &#039;&#039;&#039;[[Glossary#Thalindor|Thalindor]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
[[File:arinsilath.jpg|thumb|right|Arin&#039;silath, around the start of the Enlightenment Inquisition]]&lt;br /&gt;
&lt;br /&gt;
== Name and Etymology ==&lt;br /&gt;
&lt;br /&gt;
The current name of the city is an elision of its original name &#039;&#039;&#039;Arinael Osilath&#039;&#039;&#039;, which when translated from an ancient elven dialect means &amp;quot;ancient tower&amp;quot;. This is assumed to refer to the &#039;&#039;&#039;[[Arcane Monolith]]&#039;&#039;&#039; around which the original settlement was constructed.&lt;br /&gt;
&lt;br /&gt;
== Geography and Climate ==&lt;br /&gt;
&lt;br /&gt;
Arin&#039;silath is the largest settlement in the largely rural Aerinstone Valley region of southern Thalindor. The city sits in the foothills under the southern face of the &#039;&#039;&#039;Greenmantle Peaks&#039;&#039;&#039;, a large mountain range running southeast to northwest in southern Thalindor. Due to the coastal cliffs to the south and the mountains in the north the climate of the Aerinstone Valley is colder and wetter than much of the rest of the continent, as the cold winds from &#039;&#039;&#039;[[Startheim]]&#039;&#039;&#039; make their way north on the Torus.&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
&lt;br /&gt;
Arin&#039;silath&#039;s history dates back thousands of years, to before the elven peoples ventured beyond the shores of their ancestral home, and to before the dwarven peoples made their way to the continent of Thalindor. As such, when founded, the city was homogenously populated by the Elven peoples. After the [[#SunderingOfTheMonolith|&#039;&#039;&#039;Sundering of the Monolith&#039;&#039;&#039;]] and the devastation of &#039;&#039;&#039;[[#FeyWar|the Fey War]]&#039;&#039;&#039; the elven populations had dispersed, leaving way for the largely Human forces of the [[#EnlightenmentInquisition|&#039;&#039;&#039;Enlightenment Inquisition&#039;&#039;&#039;]] to reoccupy the city. Since that time the city became one of the earliest examples of a blended and fully integrated population in a large urban area, with a roughly equal population of elven and human peoples and a somewhat lesser population of dwarves.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early History ===&lt;br /&gt;
&lt;br /&gt;
The city was founded very early within the scope of recorded history, with the oldest areas of the city dating back to before the awakening of the &#039;&#039;&#039;[[Giants]]&#039;&#039;&#039;. The earliest record of the settlement describe the prophet &#039;&#039;&#039;[[Glossary#Tiferion|Tiferion]]&#039;&#039;&#039; visiting the [[#StarshroudBower|&#039;&#039;&#039;Starshroud Bower&#039;&#039;&#039;]], an ancient observatory near the Northern Gate that now holds special cultural significance for the city. It is speculated that early nomads settled near the Arcane Monolith and assigned it religious significance, building the Starshroud Bower shortly thereafter. Once the Giants were awakened by the expedition of &#039;&#039;&#039;[[Glossary#HalpecciaGoldraven|Halpeccia Goldraven]]&#039;&#039;&#039; and the magical nature of the Arcane Monoliths was imparted to the elves the city became a hub of mystical study focusing on the Monolith at its center.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;SunderingOfTheMonolith&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sundering of the Monolith ===&lt;br /&gt;
&lt;br /&gt;
Historical accounts reference a contingent of powerful elven magi who studied and lived in the shadow of the Arcane Monolith for many years, furthering the elves knowledge of the Monoliths and unlocking their potential. It is assumed that these magi caused the event that became known as the &#039;&#039;&#039;Sundering&#039;&#039;&#039;, although detailed accounts were lost to the event itself. What is known is that the Monolith was effectively destroyed in a cataclysmic blast that also caused significant damage to the city. In the wake of this blast the first portal to the &#039;&#039;&#039;[[Fey Realm]]&#039;&#039;&#039; was opened and first contact established between the &#039;&#039;&#039;Fey&#039;&#039;&#039; peoples and the residents of &#039;&#039;&#039;Arcis&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;FeyWar&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== The Fey War ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;See Also:&#039;&#039; [[The Fey War]]&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Diplomatic relations between the Fey and Elves did not go well and almost immediately escalated into a war fought with Arin&#039;silath at its center. While the war was short it caused even more damage to the historical architechture and records of the city and had long-lasting &#039;&#039;&#039;[[metaphysical effects]]&#039;&#039;&#039; on Arcis, which shaped its history for centuries following the war&#039;s end.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EnlightenmentInquisition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== The Enlightenment Inquisition ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;See Also:&#039;&#039; [[Enlightenment Inquisition]]&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arin&#039;silath became occupied by the Enlightenment Inquisition around a decade into its spread across Thalindor. Instead of being directly occupied by &#039;&#039;&#039;King Azak&#039;s&#039;&#039;&#039; forces or by the &#039;&#039;&#039;Templars&#039;&#039;&#039;, a brigand named [[#ReneirCorwyn|&#039;&#039;&#039;Reneir Corwyn&#039;&#039;&#039;]] wrested control of the derelict city by force, and then pledged himself to the Inquisition in exchange for maintaining control over the city. During its occupation by the inquisition, Arin&#039;silath bore some of the worst of their transgressions. Victims of &#039;&#039;&#039;[[Caster&#039;s Ailment]]&#039;&#039;&#039; were sequestered to a quarantine ward of the city, which was eventually also used to imprison the Baron&#039;s political enemies, all but dooming them to the fate of disease. Near the end of the Inquisition a Coliseum was constructed and &#039;&#039;&#039;[[gladitorial games]]&#039;&#039;&#039; were hosted, pitting Arcane Magic casters against one another in death matches for entertainment.&lt;br /&gt;
&lt;br /&gt;
=== The Arcane Emancipation ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;See Also:&#039;&#039; [[Arcane Emancipation]]&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During it&#039;s occupation there were several underground movements to subvert the Inquisition and liberate the city from Baron Corwyn. Although these movements were discrete with different leadership and happening at different times, they were all generally referred to at the Emancipation Movement. Each of these movements were quashed until the sorcerer Tessarion Elaric led a massive rebellion during the gladiatorial games that resulted in a bloodbath but decimated the Inquisition Forces.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
=== Kinisi ===&lt;br /&gt;
&lt;br /&gt;
A festive celebration of &#039;&#039;&#039;[[Belmea]]’s&#039;&#039;&#039; passing through the &#039;&#039;&#039;[[Cosmology#Annulus|Annulus]]&#039;&#039;&#039;, which can only be predicted by a divine seer in communion with Lunar Forces. This event happens so infrequently, it is unlikely that any of the human residents will witness it a second time. It is a celebration of massive cultural significance, but many historical ties to arcane practices.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Asteri&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Asteri ===&lt;br /&gt;
&lt;br /&gt;
The Asteri are a circle of druids and scholars whose beliefs and practices are deeply connected to the wonders of the night sky. These druids have dedicated their lives to understanding Arcis’ place within the cosmos, finding meaning and prophecy in the stars and firmament. &lt;br /&gt;
&lt;br /&gt;
===== Beliefs =====&lt;br /&gt;
&lt;br /&gt;
The Asteri believe that the night sky is a vault of secrets and portents, and they see themselves as its humble custodians. They draw a connection between the mysteries of the stars and the fabric of existence itself. They believe that the stars and moons comprise one cosmic entity known as &#039;&#039;&#039;The Weaver&#039;&#039;&#039;, an inherently magical being formed of primal arcane magic. &lt;br /&gt;
&lt;br /&gt;
Within their ancestral legends and cosmogony, the stars function as the mind and soul of the Weaver, and the moons function as its hands. Before Arcis was created, The Weaver floated alone in a vast emptiness. The stars dreamed of the world, and the moons shaped these dreams into reality, as if threads of possibility were pulled from the stars and Arcis was woven by the moons on a cosmic loom (&#039;&#039;&#039;[[Solstea]]&#039;&#039;&#039; forming its shape and its frame, Belmea wrapping it with life and defining its features). This “weaving” is an eternal process; both creative and destructive, but never inherently good or evil. &lt;br /&gt;
&lt;br /&gt;
The rites and practices of the Asteri are in attempt to read the inscrutable thoughts of the weaver in the stars. The believe that, if they can understand what The Weaver is thinking, then they may be able to gain foreknowledge of major events. As such, they spend hours in contemplation, deciphering the shifting patterns of the stars to glean insights into the future and the threads of destiny that weave through the lives of mortals. &lt;br /&gt;
&lt;br /&gt;
===== History and Perception =====&lt;br /&gt;
&lt;br /&gt;
Asteri beliefs and theories are heavily influenced by &#039;&#039;&#039;Runegazers&#039;&#039;&#039; and they amass large collections of literature, journals, tablets and second-hand accounts of Runegazers. It is common belief that the first Asteri was a Runegazer, but this has only been supported by account in the Asteri&#039;s oral history, and no physical records support it.&lt;br /&gt;
&lt;br /&gt;
Before the Fey War, the elves of Arin’silath turned to the Asteri for guidance and wisdom, believing these druids possessed a unique connection to the cosmic forces that shaped Arcis. When the Arcane Monolith was sundered, a shard of the monolith destroyed the Asteri sanctum, &#039;&#039;&#039;The Starshroud Bower&#039;&#039;&#039; and drove them into the countryside.&lt;br /&gt;
&lt;br /&gt;
After the cultural shift in Arin&#039;silath, most people view the Asteri as eccentric hermits, but some residents with deep cultural roots to the region still hold them in high respect. It is not uncommon to find an Asteri druid wandering the forests and hilltops of the Aerinstone Valley at night, as they seek to understand the weave of the world through the celestial language written in the heavens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;StarshroudBower&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== The Starshroud Bower ===&lt;br /&gt;
&lt;br /&gt;
Located on the north end of the city, near the pass through the Greenmantle Peaks and gate of the city, this site was once one of revered significance and home to the [[#Asteri|&#039;&#039;&#039;Asteri&#039;&#039;&#039;]] druids, but has now fallen mostly into disrepair. During the Sundering a large chunk of monolith landed in the center of the site, destroying the most prominent architecture. A few smaller structures remain. There is a passage leading to some underground chambers that are filled with tomes, but the passage is collapsed not far in.&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
=== Cultural Influence ===&lt;br /&gt;
&lt;br /&gt;
Since Arin&#039;silath is such an old city with a history of monoculture, there is an insular tradition of numerous old deities dating back nearly to the beginning of recorded history. This pantheon managed to persist through the cultural shift in Arin&#039;silath after the Fey War through solidarity of the cities natives. Once the Inquisition established control over the city, several new deities accrued a following. While this was initially controversial, the two religious traditions eventually found equilibrium within the city&#039;s culture.&lt;br /&gt;
&lt;br /&gt;
=== Notable Local Deities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aeressa, the Veiled Sentinel&#039;&#039;&#039; (/eɪˈɹɛsə/) - Born from the fervent prayers of those seeking solace in the midst of persecution, Aeressa embodies resilience and clandestine resistance. Veiled in shadows and whispers, Aeressa represents the silent guardianship of those opposing the Inquisition&#039;s draconian rule. Followers revere Aeressa in secret, seeking guidance for survival and fostering hope for a future free from oppression.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elduin, the Forsaken Scholar&#039;&#039;&#039; (/ˈɛlduːin/) - A deity born from the hidden yearning for knowledge and magical enlightenment, Elduin embodies the suppressed thirst for arcane wisdom. Represented as a figure shrouded in forbidden tomes and glyphs, Elduin is venerated by clandestine scholars and rebels who seek to preserve arcane lore and challenge the Inquisition&#039;s oppressive ban on magic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riara, the Whispering Forest&#039;&#039;&#039; (/ɹiˈɑɹə/) - Revered by elves and nature-centric communities, Riara personifies the enduring spirit of the untamed wilderness. Depicted as a serene figure intertwined with flora and fauna, Riara represents the resilience of nature amidst adversity. Worshipers seek Riara&#039;s guidance in safeguarding the dwindling natural sanctuaries and nurturing hope for a resurgence of harmony between mortals and the environment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vorroz, the Ember Forge&#039;&#039;&#039; (/voːr/ʌːz/) - Embraced by the dwarven craftsmen and artisans, Vorroz embodies the fervor for resilience and craftsmanship. Portrayed as a figure ablaze with molten metal and stone, Vorroz symbolizes the unwavering dedication to preserving craftsmanship and the dwarven legacy in the face of the Inquisition&#039;s cultural suppression. Followers invoke Vorroz for strength and inspiration in their endeavors to safeguard traditional crafts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chiath, the Shadowed Judge&#039;&#039;&#039; (/kiːɑθ/) - Revered primarily by the Inquisition and its fervent adherents, Chiath embodies unwavering authority and judgment. Portrayed as an austere figure wielding scales and a gavel, Chiath symbolizes the absolute enforcement of the Law. Devotees from the Inquisition invoke Chiath for guidance in upholding the strict codes and for rooting out perceived heresies and arcane practitioners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gnaros, the Beacon of Hope&#039;&#039;&#039; (/ˈnɑɹoʊs/) - Emerging from the collective yearning for a brighter future, Valoria embodies the optimism and resilience of the oppressed masses. Depicted as a radiant figure amidst darkened skies, Valoria inspires hope, unity, and resistance against the Inquisition&#039;s tyranny. Followers invoke Valoria&#039;s name as a rallying cry for solidarity and the pursuit of freedom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Veyron, the Silent Watcher&#039;&#039;&#039; (/ˈveɪɹɑn/) - Born from the whispers of ancient ruins and forgotten knowledge, Veyron embodies the enigmatic mysteries and secrets hidden within the valley&#039;s depths. Depicted as a veiled figure with outstretched hands holding a celestial orb, Veyron represents the keeper of forgotten lore and arcane remnants. A few seers and rebels seek Veyron’s guidance in deciphering cryptic messages and planning against the oppressive regime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serasin, the Healing Breeze&#039;&#039;&#039; (/ˈsɛɹəsɪn/) - Revered by healers and caregivers among the oppressed communities, Serasin embodies compassion and resilience. Portrayed as a figure adorned with soothing elements of nature, Serasin symbolizes the healing arts and the nurturing spirit amidst strife and suffering. Followers invoke Serasin for guidance in tending to the wounded and afflicted and preserving hope amid despair.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aquilae, the Torrential Muse&#039;&#039;&#039; (/ɑˈkiːlə/) - Born from the enduring rains and the collective resilience of a society constantly drenched in downpours, Aquilia embodies creativity, adaptability, and perseverance. Depicted as a figure draped in flowing robes of raindrops and mist, Aquilia symbolizes the artistic inspiration and vitality drawn from the relentless deluge. Followers revere Aquilia as a source of inspiration, seeking her blessing for artistic endeavors, innovation, and adaptability in the face of unceasing adversity. Aquilia&#039;s presence is invoked in celebrations that embrace the beauty of rain, where art, music, and storytelling thrive as a testament to the culture&#039;s ability to flourish even in perpetual moisture.&lt;br /&gt;
&lt;br /&gt;
== Notable Figures ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tessarion Elaric&#039;&#039;&#039; - A gifted human sorcerer who led a cultural revolution to free the arcanists during the Magical Inquisition. Described as charismatic, handsome and talented--but quite dim.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ael’yeth Naialine&#039;&#039;&#039; - A talented druid and close ally of Tassarion Elaric. Played a key role in freeing Tassarion from the Arcane Gladiatorial arena, and conscripted the Ents to attack Arin’silath. Considered by many to be the brains of the Arcanist Revolution.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ReneirCorwyn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Reneir Corwyn&#039;&#039;&#039; - A shrewd human man who gathered a strong force of bandits and brigands in southern Thalindor in the aftermath of the Fey War. His men earned the title &#039;&#039;&#039;Iron Hounds&#039;&#039;&#039; and he used them to occupy the ruins of Arin&#039;silath. Once the spreading forces of the Enlightenment Inquisition reached that region, he pledged to their cause in exchange for the title of Baron and sovereignty over the city.&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Arin%27silath&amp;diff=258</id>
		<title>Arin&#039;silath</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Arin%27silath&amp;diff=258"/>
		<updated>2024-11-06T15:23:50Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: /* Kinisi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Arin&#039;silath&#039;&#039;&#039; is a major city in the &#039;&#039;&#039;Aerinstone Valley&#039;&#039;&#039; region of the continent &#039;&#039;&#039;[[Glossary#Thalindor|Thalindor]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
[[File:arinsilath.jpg|thumb|right|Arin&#039;silath, around the start of the Enlightenment Inquisition]]&lt;br /&gt;
&lt;br /&gt;
== Name and Etymology ==&lt;br /&gt;
&lt;br /&gt;
The current name of the city is an elision of its original name &#039;&#039;&#039;Arinael Osilath&#039;&#039;&#039;, which when translated from an ancient elven dialect means &amp;quot;ancient tower&amp;quot;. This is assumed to refer to the &#039;&#039;&#039;[[Arcane Monolith]]&#039;&#039;&#039; around which the original settlement was constructed.&lt;br /&gt;
&lt;br /&gt;
== Geography and Climate ==&lt;br /&gt;
&lt;br /&gt;
Arin&#039;silath is the largest settlement in the largely rural Aerinstone Valley region of southern Thalindor. The city sits in the foothills under the southern face of the &#039;&#039;&#039;Greenmantle Peaks&#039;&#039;&#039;, a large mountain range running southeast to northwest in southern Thalindor. Due to the coastal cliffs to the south and the mountains in the north the climate of the Aerinstone Valley is colder and wetter than much of the rest of the continent, as the cold winds from &#039;&#039;&#039;[[Startheim]]&#039;&#039;&#039; make their way north on the Torus.&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
&lt;br /&gt;
Arin&#039;silath&#039;s history dates back thousands of years, to before the elven peoples ventured beyond the shores of their ancestral home, and to before the dwarven peoples made their way to the continent of Thalindor. As such, when founded, the city was homogenously populated by the Elven peoples. After the [[#SunderingOfTheMonolith|&#039;&#039;&#039;Sundering of the Monolith&#039;&#039;&#039;]] and the devastation of &#039;&#039;&#039;[[#FeyWar|the Fey War]]&#039;&#039;&#039; the elven populations had dispersed, leaving way for the largely Human forces of the [[#EnlightenmentInquisition|&#039;&#039;&#039;Enlightenment Inquisition&#039;&#039;&#039;]] to reoccupy the city. Since that time the city became one of the earliest examples of a blended and fully integrated population in a large urban area, with a roughly equal population of elven and human peoples and a somewhat lesser population of dwarves.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early History ===&lt;br /&gt;
&lt;br /&gt;
The city was founded very early within the scope of recorded history, with the oldest areas of the city dating back to before the awakening of the &#039;&#039;&#039;[[Giants]]&#039;&#039;&#039;. The earliest record of the settlement describe the prophet &#039;&#039;&#039;Tiferion&#039;&#039;&#039; visiting the [[#StarshroudBower|&#039;&#039;&#039;Starshroud Bower&#039;&#039;&#039;]], an ancient observatory near the Northern Gate that now holds special cultural significance for the city. It is speculated that early nomads settled near the Arcane Monolith and assigned it religious significance, building the Starshroud Bower shortly thereafter. Once the Giants were awakened by the expedition of &#039;&#039;&#039;Halpeccia Goldraven&#039;&#039;&#039; and the magical nature of the Arcane Monoliths was imparted to the elves the city became a hub of mystical study focusing on the Monolith at its center.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;SunderingOfTheMonolith&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Sundering of the Monolith ===&lt;br /&gt;
&lt;br /&gt;
Historical accounts reference a contingent of powerful elven magi who studied and lived in the shadow of the Arcane Monolith for many years, furthering the elves knowledge of the Monoliths and unlocking their potential. It is assumed that these magi caused the event that became known as the &#039;&#039;&#039;Sundering&#039;&#039;&#039;, although detailed accounts were lost to the event itself. What is known is that the Monolith was effectively destroyed in a cataclysmic blast that also caused significant damage to the city. In the wake of this blast the first portal to the &#039;&#039;&#039;[[Fey Realm]]&#039;&#039;&#039; was opened and first contact established between the &#039;&#039;&#039;Fey&#039;&#039;&#039; peoples and the residents of &#039;&#039;&#039;Arcis&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;FeyWar&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== The Fey War ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;See Also:&#039;&#039; [[The Fey War]]&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Diplomatic relations between the Fey and Elves did not go well and almost immediately escalated into a war fought with Arin&#039;silath at its center. While the war was short it caused even more damage to the historical architechture and records of the city and had long-lasting &#039;&#039;&#039;[[metaphysical effects]]&#039;&#039;&#039; on Arcis, which shaped its history for centuries following the war&#039;s end.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EnlightenmentInquisition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== The Enlightenment Inquisition ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;See Also:&#039;&#039; [[Enlightenment Inquisition]]&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arin&#039;silath became occupied by the Enlightenment Inquisition around a decade into its spread across Thalindor. Instead of being directly occupied by &#039;&#039;&#039;King Azak&#039;s&#039;&#039;&#039; forces or by the &#039;&#039;&#039;Templars&#039;&#039;&#039;, a brigand named [[#ReneirCorwyn|&#039;&#039;&#039;Reneir Corwyn&#039;&#039;&#039;]] wrested control of the derelict city by force, and then pledged himself to the Inquisition in exchange for maintaining control over the city. During its occupation by the inquisition, Arin&#039;silath bore some of the worst of their transgressions. Victims of &#039;&#039;&#039;[[Caster&#039;s Ailment]]&#039;&#039;&#039; were sequestered to a quarantine ward of the city, which was eventually also used to imprison the Baron&#039;s political enemies, all but dooming them to the fate of disease. Near the end of the Inquisition a Coliseum was constructed and &#039;&#039;&#039;[[gladitorial games]]&#039;&#039;&#039; were hosted, pitting Arcane Magic casters against one another in death matches for entertainment.&lt;br /&gt;
&lt;br /&gt;
=== The Arcane Emancipation ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;See Also:&#039;&#039; [[Arcane Emancipation]]&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During it&#039;s occupation there were several underground movements to subvert the Inquisition and liberate the city from Baron Corwyn. Although these movements were discrete with different leadership and happening at different times, they were all generally referred to at the Emancipation Movement. Each of these movements were quashed until the sorcerer Tessarion Elaric led a massive rebellion during the gladiatorial games that resulted in a bloodbath but decimated the Inquisition Forces.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
=== Kinisi ===&lt;br /&gt;
&lt;br /&gt;
A festive celebration of &#039;&#039;&#039;[[Belmea]]’s&#039;&#039;&#039; passing through the &#039;&#039;&#039;[[Cosmology#Annulus|Annulus]]&#039;&#039;&#039;, which can only be predicted by a divine seer in communion with Lunar Forces. This event happens so infrequently, it is unlikely that any of the human residents will witness it a second time. It is a celebration of massive cultural significance, but many historical ties to arcane practices.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Asteri&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Asteri ===&lt;br /&gt;
&lt;br /&gt;
The Asteri are a circle of druids and scholars whose beliefs and practices are deeply connected to the wonders of the night sky. These druids have dedicated their lives to understanding Arcis’ place within the cosmos, finding meaning and prophecy in the stars and firmament. &lt;br /&gt;
&lt;br /&gt;
===== Beliefs =====&lt;br /&gt;
&lt;br /&gt;
The Asteri believe that the night sky is a vault of secrets and portents, and they see themselves as its humble custodians. They draw a connection between the mysteries of the stars and the fabric of existence itself. They believe that the stars and moons comprise one cosmic entity known as &#039;&#039;&#039;The Weaver&#039;&#039;&#039;, an inherently magical being formed of primal arcane magic. &lt;br /&gt;
&lt;br /&gt;
Within their ancestral legends and cosmogony, the stars function as the mind and soul of the Weaver, and the moons function as its hands. Before Arcis was created, The Weaver floated alone in a vast emptiness. The stars dreamed of the world, and the moons shaped these dreams into reality, as if threads of possibility were pulled from the stars and Arcis was woven by the moons on a cosmic loom (&#039;&#039;&#039;[[Solstea]]&#039;&#039;&#039; forming its shape and its frame, Belmea wrapping it with life and defining its features). This “weaving” is an eternal process; both creative and destructive, but never inherently good or evil. &lt;br /&gt;
&lt;br /&gt;
The rites and practices of the Asteri are in attempt to read the inscrutable thoughts of the weaver in the stars. The believe that, if they can understand what The Weaver is thinking, then they may be able to gain foreknowledge of major events. As such, they spend hours in contemplation, deciphering the shifting patterns of the stars to glean insights into the future and the threads of destiny that weave through the lives of mortals. &lt;br /&gt;
&lt;br /&gt;
===== History and Perception =====&lt;br /&gt;
&lt;br /&gt;
Asteri beliefs and theories are heavily influenced by &#039;&#039;&#039;Runegazers&#039;&#039;&#039; and they amass large collections of literature, journals, tablets and second-hand accounts of Runegazers. It is common belief that the first Asteri was a Runegazer, but this has only been supported by account in the Asteri&#039;s oral history, and no physical records support it.&lt;br /&gt;
&lt;br /&gt;
Before the Fey War, the elves of Arin’silath turned to the Asteri for guidance and wisdom, believing these druids possessed a unique connection to the cosmic forces that shaped Arcis. When the Arcane Monolith was sundered, a shard of the monolith destroyed the Asteri sanctum, &#039;&#039;&#039;The Starshroud Bower&#039;&#039;&#039; and drove them into the countryside.&lt;br /&gt;
&lt;br /&gt;
After the cultural shift in Arin&#039;silath, most people view the Asteri as eccentric hermits, but some residents with deep cultural roots to the region still hold them in high respect. It is not uncommon to find an Asteri druid wandering the forests and hilltops of the Aerinstone Valley at night, as they seek to understand the weave of the world through the celestial language written in the heavens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;StarshroudBower&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== The Starshroud Bower ===&lt;br /&gt;
&lt;br /&gt;
Located on the north end of the city, near the pass through the Greenmantle Peaks and gate of the city, this site was once one of revered significance and home to the [[#Asteri|&#039;&#039;&#039;Asteri&#039;&#039;&#039;]] druids, but has now fallen mostly into disrepair. During the Sundering a large chunk of monolith landed in the center of the site, destroying the most prominent architecture. A few smaller structures remain. There is a passage leading to some underground chambers that are filled with tomes, but the passage is collapsed not far in.&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
=== Cultural Influence ===&lt;br /&gt;
&lt;br /&gt;
Since Arin&#039;silath is such an old city with a history of monoculture, there is an insular tradition of numerous old deities dating back nearly to the beginning of recorded history. This pantheon managed to persist through the cultural shift in Arin&#039;silath after the Fey War through solidarity of the cities natives. Once the Inquisition established control over the city, several new deities accrued a following. While this was initially controversial, the two religious traditions eventually found equilibrium within the city&#039;s culture.&lt;br /&gt;
&lt;br /&gt;
=== Notable Local Deities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aeressa, the Veiled Sentinel&#039;&#039;&#039; (/eɪˈɹɛsə/) - Born from the fervent prayers of those seeking solace in the midst of persecution, Aeressa embodies resilience and clandestine resistance. Veiled in shadows and whispers, Aeressa represents the silent guardianship of those opposing the Inquisition&#039;s draconian rule. Followers revere Aeressa in secret, seeking guidance for survival and fostering hope for a future free from oppression.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elduin, the Forsaken Scholar&#039;&#039;&#039; (/ˈɛlduːin/) - A deity born from the hidden yearning for knowledge and magical enlightenment, Elduin embodies the suppressed thirst for arcane wisdom. Represented as a figure shrouded in forbidden tomes and glyphs, Elduin is venerated by clandestine scholars and rebels who seek to preserve arcane lore and challenge the Inquisition&#039;s oppressive ban on magic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riara, the Whispering Forest&#039;&#039;&#039; (/ɹiˈɑɹə/) - Revered by elves and nature-centric communities, Riara personifies the enduring spirit of the untamed wilderness. Depicted as a serene figure intertwined with flora and fauna, Riara represents the resilience of nature amidst adversity. Worshipers seek Riara&#039;s guidance in safeguarding the dwindling natural sanctuaries and nurturing hope for a resurgence of harmony between mortals and the environment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vorroz, the Ember Forge&#039;&#039;&#039; (/voːr/ʌːz/) - Embraced by the dwarven craftsmen and artisans, Vorroz embodies the fervor for resilience and craftsmanship. Portrayed as a figure ablaze with molten metal and stone, Vorroz symbolizes the unwavering dedication to preserving craftsmanship and the dwarven legacy in the face of the Inquisition&#039;s cultural suppression. Followers invoke Vorroz for strength and inspiration in their endeavors to safeguard traditional crafts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chiath, the Shadowed Judge&#039;&#039;&#039; (/kiːɑθ/) - Revered primarily by the Inquisition and its fervent adherents, Chiath embodies unwavering authority and judgment. Portrayed as an austere figure wielding scales and a gavel, Chiath symbolizes the absolute enforcement of the Law. Devotees from the Inquisition invoke Chiath for guidance in upholding the strict codes and for rooting out perceived heresies and arcane practitioners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gnaros, the Beacon of Hope&#039;&#039;&#039; (/ˈnɑɹoʊs/) - Emerging from the collective yearning for a brighter future, Valoria embodies the optimism and resilience of the oppressed masses. Depicted as a radiant figure amidst darkened skies, Valoria inspires hope, unity, and resistance against the Inquisition&#039;s tyranny. Followers invoke Valoria&#039;s name as a rallying cry for solidarity and the pursuit of freedom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Veyron, the Silent Watcher&#039;&#039;&#039; (/ˈveɪɹɑn/) - Born from the whispers of ancient ruins and forgotten knowledge, Veyron embodies the enigmatic mysteries and secrets hidden within the valley&#039;s depths. Depicted as a veiled figure with outstretched hands holding a celestial orb, Veyron represents the keeper of forgotten lore and arcane remnants. A few seers and rebels seek Veyron’s guidance in deciphering cryptic messages and planning against the oppressive regime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serasin, the Healing Breeze&#039;&#039;&#039; (/ˈsɛɹəsɪn/) - Revered by healers and caregivers among the oppressed communities, Serasin embodies compassion and resilience. Portrayed as a figure adorned with soothing elements of nature, Serasin symbolizes the healing arts and the nurturing spirit amidst strife and suffering. Followers invoke Serasin for guidance in tending to the wounded and afflicted and preserving hope amid despair.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aquilae, the Torrential Muse&#039;&#039;&#039; (/ɑˈkiːlə/) - Born from the enduring rains and the collective resilience of a society constantly drenched in downpours, Aquilia embodies creativity, adaptability, and perseverance. Depicted as a figure draped in flowing robes of raindrops and mist, Aquilia symbolizes the artistic inspiration and vitality drawn from the relentless deluge. Followers revere Aquilia as a source of inspiration, seeking her blessing for artistic endeavors, innovation, and adaptability in the face of unceasing adversity. Aquilia&#039;s presence is invoked in celebrations that embrace the beauty of rain, where art, music, and storytelling thrive as a testament to the culture&#039;s ability to flourish even in perpetual moisture.&lt;br /&gt;
&lt;br /&gt;
== Notable Figures ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tessarion Elaric&#039;&#039;&#039; - A gifted human sorcerer who led a cultural revolution to free the arcanists during the Magical Inquisition. Described as charismatic, handsome and talented--but quite dim.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ael’yeth Naialine&#039;&#039;&#039; - A talented druid and close ally of Tassarion Elaric. Played a key role in freeing Tassarion from the Arcane Gladiatorial arena, and conscripted the Ents to attack Arin’silath. Considered by many to be the brains of the Arcanist Revolution.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ReneirCorwyn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Reneir Corwyn&#039;&#039;&#039; - A shrewd human man who gathered a strong force of bandits and brigands in southern Thalindor in the aftermath of the Fey War. His men earned the title &#039;&#039;&#039;Iron Hounds&#039;&#039;&#039; and he used them to occupy the ruins of Arin&#039;silath. Once the spreading forces of the Enlightenment Inquisition reached that region, he pledged to their cause in exchange for the title of Baron and sovereignty over the city.&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
	<entry>
		<id>https://arcis.world/wiki/index.php?title=Arin%27silath&amp;diff=257</id>
		<title>Arin&#039;silath</title>
		<link rel="alternate" type="text/html" href="https://arcis.world/wiki/index.php?title=Arin%27silath&amp;diff=257"/>
		<updated>2024-11-06T15:22:16Z</updated>

		<summary type="html">&lt;p&gt;Klysandral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Arin&#039;silath&#039;&#039;&#039; is a major city in the &#039;&#039;&#039;Aerinstone Valley&#039;&#039;&#039; region of the continent &#039;&#039;&#039;[[Glossary#Thalindor|Thalindor]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
[[File:arinsilath.jpg|thumb|right|Arin&#039;silath, around the start of the Enlightenment Inquisition]]&lt;br /&gt;
&lt;br /&gt;
== Name and Etymology ==&lt;br /&gt;
&lt;br /&gt;
The current name of the city is an elision of its original name &#039;&#039;&#039;Arinael Osilath&#039;&#039;&#039;, which when translated from an ancient elven dialect means &amp;quot;ancient tower&amp;quot;. This is assumed to refer to the &#039;&#039;&#039;[[Arcane Monolith]]&#039;&#039;&#039; around which the original settlement was constructed.&lt;br /&gt;
&lt;br /&gt;
== Geography and Climate ==&lt;br /&gt;
&lt;br /&gt;
Arin&#039;silath is the largest settlement in the largely rural Aerinstone Valley region of southern Thalindor. The city sits in the foothills under the southern face of the &#039;&#039;&#039;Greenmantle Peaks&#039;&#039;&#039;, a large mountain range running southeast to northwest in southern Thalindor. Due to the coastal cliffs to the south and the mountains in the north the climate of the Aerinstone Valley is colder and wetter than much of the rest of the continent, as the cold winds from &#039;&#039;&#039;[[Startheim]]&#039;&#039;&#039; make their way north on the Torus.&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
&lt;br /&gt;
Arin&#039;silath&#039;s history dates back thousands of years, to before the elven peoples ventured beyond the shores of their ancestral home, and to before the dwarven peoples made their way to the continent of Thalindor. As such, when founded, the city was homogenously populated by the Elven peoples. After the [[#SunderingOfTheMonolith|&#039;&#039;&#039;Sundering of the Monolith&#039;&#039;&#039;]] and the devastation of &#039;&#039;&#039;[[#FeyWar|the Fey War]]&#039;&#039;&#039; the elven populations had dispersed, leaving way for the largely Human forces of the [[#EnlightenmentInquisition|&#039;&#039;&#039;Enlightenment Inquisition&#039;&#039;&#039;]] to reoccupy the city. Since that time the city became one of the earliest examples of a blended and fully integrated population in a large urban area, with a roughly equal population of elven and human peoples and a somewhat lesser population of dwarves.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early History ===&lt;br /&gt;
&lt;br /&gt;
The city was founded very early within the scope of recorded history, with the oldest areas of the city dating back to before the awakening of the &#039;&#039;&#039;[[Giants]]&#039;&#039;&#039;. The earliest record of the settlement describe the prophet &#039;&#039;&#039;Tiferion&#039;&#039;&#039; visiting the [[#StarshroudBower|&#039;&#039;&#039;Starshroud Bower&#039;&#039;&#039;]], an ancient observatory near the Northern Gate that now holds special cultural significance for the city. It is speculated that early nomads settled near the Arcane Monolith and assigned it religious significance, building the Starshroud Bower shortly thereafter. Once the Giants were awakened by the expedition of &#039;&#039;&#039;Halpeccia Goldraven&#039;&#039;&#039; and the magical nature of the Arcane Monoliths was imparted to the elves the city became a hub of mystical study focusing on the Monolith at its center.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;SunderingOfTheMonolith&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Sundering of the Monolith ===&lt;br /&gt;
&lt;br /&gt;
Historical accounts reference a contingent of powerful elven magi who studied and lived in the shadow of the Arcane Monolith for many years, furthering the elves knowledge of the Monoliths and unlocking their potential. It is assumed that these magi caused the event that became known as the &#039;&#039;&#039;Sundering&#039;&#039;&#039;, although detailed accounts were lost to the event itself. What is known is that the Monolith was effectively destroyed in a cataclysmic blast that also caused significant damage to the city. In the wake of this blast the first portal to the &#039;&#039;&#039;[[Fey Realm]]&#039;&#039;&#039; was opened and first contact established between the &#039;&#039;&#039;Fey&#039;&#039;&#039; peoples and the residents of &#039;&#039;&#039;Arcis&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;FeyWar&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== The Fey War ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;See Also:&#039;&#039; [[The Fey War]]&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Diplomatic relations between the Fey and Elves did not go well and almost immediately escalated into a war fought with Arin&#039;silath at its center. While the war was short it caused even more damage to the historical architechture and records of the city and had long-lasting &#039;&#039;&#039;[[metaphysical effects]]&#039;&#039;&#039; on Arcis, which shaped its history for centuries following the war&#039;s end.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;EnlightenmentInquisition&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== The Enlightenment Inquisition ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;See Also:&#039;&#039; [[Enlightenment Inquisition]]&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arin&#039;silath became occupied by the Enlightenment Inquisition around a decade into its spread across Thalindor. Instead of being directly occupied by &#039;&#039;&#039;King Azak&#039;s&#039;&#039;&#039; forces or by the &#039;&#039;&#039;Templars&#039;&#039;&#039;, a brigand named [[#ReneirCorwyn|&#039;&#039;&#039;Reneir Corwyn&#039;&#039;&#039;]] wrested control of the derelict city by force, and then pledged himself to the Inquisition in exchange for maintaining control over the city. During its occupation by the inquisition, Arin&#039;silath bore some of the worst of their transgressions. Victims of &#039;&#039;&#039;[[Caster&#039;s Ailment]]&#039;&#039;&#039; were sequestered to a quarantine ward of the city, which was eventually also used to imprison the Baron&#039;s political enemies, all but dooming them to the fate of disease. Near the end of the Inquisition a Coliseum was constructed and &#039;&#039;&#039;[[gladitorial games]]&#039;&#039;&#039; were hosted, pitting Arcane Magic casters against one another in death matches for entertainment.&lt;br /&gt;
&lt;br /&gt;
=== The Arcane Emancipation ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;sub&amp;gt;&#039;&#039;See Also:&#039;&#039; [[Arcane Emancipation]]&amp;lt;/sub&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During it&#039;s occupation there were several underground movements to subvert the Inquisition and liberate the city from Baron Corwyn. Although these movements were discrete with different leadership and happening at different times, they were all generally referred to at the Emancipation Movement. Each of these movements were quashed until the sorcerer Tessarion Elaric led a massive rebellion during the gladiatorial games that resulted in a bloodbath but decimated the Inquisition Forces.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
=== Kinisi ===&lt;br /&gt;
&lt;br /&gt;
A festive celebration of &#039;&#039;&#039;[[Belmea]]’s&#039;&#039;&#039; passing through the &#039;&#039;&#039;Annulus&#039;&#039;&#039;, which can only be predicted by a divine seer in communion with Lunar Forces. This event happens so infrequently, it is unlikely that any of the human residents will witness it a second time. It is a celebration of massive cultural significance, but many historical ties to arcane practices.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Asteri&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== The Asteri ===&lt;br /&gt;
&lt;br /&gt;
The Asteri are a circle of druids and scholars whose beliefs and practices are deeply connected to the wonders of the night sky. These druids have dedicated their lives to understanding Arcis’ place within the cosmos, finding meaning and prophecy in the stars and firmament. &lt;br /&gt;
&lt;br /&gt;
===== Beliefs =====&lt;br /&gt;
&lt;br /&gt;
The Asteri believe that the night sky is a vault of secrets and portents, and they see themselves as its humble custodians. They draw a connection between the mysteries of the stars and the fabric of existence itself. They believe that the stars and moons comprise one cosmic entity known as &#039;&#039;&#039;The Weaver&#039;&#039;&#039;, an inherently magical being formed of primal arcane magic. &lt;br /&gt;
&lt;br /&gt;
Within their ancestral legends and cosmogony, the stars function as the mind and soul of the Weaver, and the moons function as its hands. Before Arcis was created, The Weaver floated alone in a vast emptiness. The stars dreamed of the world, and the moons shaped these dreams into reality, as if threads of possibility were pulled from the stars and Arcis was woven by the moons on a cosmic loom (&#039;&#039;&#039;[[Solstea]]&#039;&#039;&#039; forming its shape and its frame, Belmea wrapping it with life and defining its features). This “weaving” is an eternal process; both creative and destructive, but never inherently good or evil. &lt;br /&gt;
&lt;br /&gt;
The rites and practices of the Asteri are in attempt to read the inscrutable thoughts of the weaver in the stars. The believe that, if they can understand what The Weaver is thinking, then they may be able to gain foreknowledge of major events. As such, they spend hours in contemplation, deciphering the shifting patterns of the stars to glean insights into the future and the threads of destiny that weave through the lives of mortals. &lt;br /&gt;
&lt;br /&gt;
===== History and Perception =====&lt;br /&gt;
&lt;br /&gt;
Asteri beliefs and theories are heavily influenced by &#039;&#039;&#039;Runegazers&#039;&#039;&#039; and they amass large collections of literature, journals, tablets and second-hand accounts of Runegazers. It is common belief that the first Asteri was a Runegazer, but this has only been supported by account in the Asteri&#039;s oral history, and no physical records support it.&lt;br /&gt;
&lt;br /&gt;
Before the Fey War, the elves of Arin’silath turned to the Asteri for guidance and wisdom, believing these druids possessed a unique connection to the cosmic forces that shaped Arcis. When the Arcane Monolith was sundered, a shard of the monolith destroyed the Asteri sanctum, &#039;&#039;&#039;The Starshroud Bower&#039;&#039;&#039; and drove them into the countryside.&lt;br /&gt;
&lt;br /&gt;
After the cultural shift in Arin&#039;silath, most people view the Asteri as eccentric hermits, but some residents with deep cultural roots to the region still hold them in high respect. It is not uncommon to find an Asteri druid wandering the forests and hilltops of the Aerinstone Valley at night, as they seek to understand the weave of the world through the celestial language written in the heavens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;StarshroudBower&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== The Starshroud Bower ===&lt;br /&gt;
&lt;br /&gt;
Located on the north end of the city, near the pass through the Greenmantle Peaks and gate of the city, this site was once one of revered significance and home to the [[#Asteri|&#039;&#039;&#039;Asteri&#039;&#039;&#039;]] druids, but has now fallen mostly into disrepair. During the Sundering a large chunk of monolith landed in the center of the site, destroying the most prominent architecture. A few smaller structures remain. There is a passage leading to some underground chambers that are filled with tomes, but the passage is collapsed not far in.&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
=== Cultural Influence ===&lt;br /&gt;
&lt;br /&gt;
Since Arin&#039;silath is such an old city with a history of monoculture, there is an insular tradition of numerous old deities dating back nearly to the beginning of recorded history. This pantheon managed to persist through the cultural shift in Arin&#039;silath after the Fey War through solidarity of the cities natives. Once the Inquisition established control over the city, several new deities accrued a following. While this was initially controversial, the two religious traditions eventually found equilibrium within the city&#039;s culture.&lt;br /&gt;
&lt;br /&gt;
=== Notable Local Deities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aeressa, the Veiled Sentinel&#039;&#039;&#039; (/eɪˈɹɛsə/) - Born from the fervent prayers of those seeking solace in the midst of persecution, Aeressa embodies resilience and clandestine resistance. Veiled in shadows and whispers, Aeressa represents the silent guardianship of those opposing the Inquisition&#039;s draconian rule. Followers revere Aeressa in secret, seeking guidance for survival and fostering hope for a future free from oppression.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elduin, the Forsaken Scholar&#039;&#039;&#039; (/ˈɛlduːin/) - A deity born from the hidden yearning for knowledge and magical enlightenment, Elduin embodies the suppressed thirst for arcane wisdom. Represented as a figure shrouded in forbidden tomes and glyphs, Elduin is venerated by clandestine scholars and rebels who seek to preserve arcane lore and challenge the Inquisition&#039;s oppressive ban on magic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riara, the Whispering Forest&#039;&#039;&#039; (/ɹiˈɑɹə/) - Revered by elves and nature-centric communities, Riara personifies the enduring spirit of the untamed wilderness. Depicted as a serene figure intertwined with flora and fauna, Riara represents the resilience of nature amidst adversity. Worshipers seek Riara&#039;s guidance in safeguarding the dwindling natural sanctuaries and nurturing hope for a resurgence of harmony between mortals and the environment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vorroz, the Ember Forge&#039;&#039;&#039; (/voːr/ʌːz/) - Embraced by the dwarven craftsmen and artisans, Vorroz embodies the fervor for resilience and craftsmanship. Portrayed as a figure ablaze with molten metal and stone, Vorroz symbolizes the unwavering dedication to preserving craftsmanship and the dwarven legacy in the face of the Inquisition&#039;s cultural suppression. Followers invoke Vorroz for strength and inspiration in their endeavors to safeguard traditional crafts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chiath, the Shadowed Judge&#039;&#039;&#039; (/kiːɑθ/) - Revered primarily by the Inquisition and its fervent adherents, Chiath embodies unwavering authority and judgment. Portrayed as an austere figure wielding scales and a gavel, Chiath symbolizes the absolute enforcement of the Law. Devotees from the Inquisition invoke Chiath for guidance in upholding the strict codes and for rooting out perceived heresies and arcane practitioners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gnaros, the Beacon of Hope&#039;&#039;&#039; (/ˈnɑɹoʊs/) - Emerging from the collective yearning for a brighter future, Valoria embodies the optimism and resilience of the oppressed masses. Depicted as a radiant figure amidst darkened skies, Valoria inspires hope, unity, and resistance against the Inquisition&#039;s tyranny. Followers invoke Valoria&#039;s name as a rallying cry for solidarity and the pursuit of freedom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Veyron, the Silent Watcher&#039;&#039;&#039; (/ˈveɪɹɑn/) - Born from the whispers of ancient ruins and forgotten knowledge, Veyron embodies the enigmatic mysteries and secrets hidden within the valley&#039;s depths. Depicted as a veiled figure with outstretched hands holding a celestial orb, Veyron represents the keeper of forgotten lore and arcane remnants. A few seers and rebels seek Veyron’s guidance in deciphering cryptic messages and planning against the oppressive regime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serasin, the Healing Breeze&#039;&#039;&#039; (/ˈsɛɹəsɪn/) - Revered by healers and caregivers among the oppressed communities, Serasin embodies compassion and resilience. Portrayed as a figure adorned with soothing elements of nature, Serasin symbolizes the healing arts and the nurturing spirit amidst strife and suffering. Followers invoke Serasin for guidance in tending to the wounded and afflicted and preserving hope amid despair.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aquilae, the Torrential Muse&#039;&#039;&#039; (/ɑˈkiːlə/) - Born from the enduring rains and the collective resilience of a society constantly drenched in downpours, Aquilia embodies creativity, adaptability, and perseverance. Depicted as a figure draped in flowing robes of raindrops and mist, Aquilia symbolizes the artistic inspiration and vitality drawn from the relentless deluge. Followers revere Aquilia as a source of inspiration, seeking her blessing for artistic endeavors, innovation, and adaptability in the face of unceasing adversity. Aquilia&#039;s presence is invoked in celebrations that embrace the beauty of rain, where art, music, and storytelling thrive as a testament to the culture&#039;s ability to flourish even in perpetual moisture.&lt;br /&gt;
&lt;br /&gt;
== Notable Figures ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tessarion Elaric&#039;&#039;&#039; - A gifted human sorcerer who led a cultural revolution to free the arcanists during the Magical Inquisition. Described as charismatic, handsome and talented--but quite dim.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ael’yeth Naialine&#039;&#039;&#039; - A talented druid and close ally of Tassarion Elaric. Played a key role in freeing Tassarion from the Arcane Gladiatorial arena, and conscripted the Ents to attack Arin’silath. Considered by many to be the brains of the Arcanist Revolution.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ReneirCorwyn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;Reneir Corwyn&#039;&#039;&#039; - A shrewd human man who gathered a strong force of bandits and brigands in southern Thalindor in the aftermath of the Fey War. His men earned the title &#039;&#039;&#039;Iron Hounds&#039;&#039;&#039; and he used them to occupy the ruins of Arin&#039;silath. Once the spreading forces of the Enlightenment Inquisition reached that region, he pledged to their cause in exchange for the title of Baron and sovereignty over the city.&lt;/div&gt;</summary>
		<author><name>Klysandral</name></author>
	</entry>
</feed>